Endianness issue with Javascript bitwise shift left - javascript

I am trying to translate this simple function from Go to Javascript:
func ShiftLeft(b []byte) []byte {
l := len(b)
if l == 0 {
panic("shiftLeft requires a non-empty buffer.")
}
output := make([]byte, l)
overflow := byte(0)
for i := int(l - 1); i >= 0; i-- {
output[i] = b[i] << 1
output[i] |= overflow
overflow = (b[i] & 0x80) >> 7
}
return output
}
My first attempt was this:
function makeEmpty(size) {
var result = [];
for (var i = 0; i < size; i++) {
result.push(0x00);
}
return result;
}
function shiftLeft (b) {
var len = b.length;
if (len == 0) {
throw 'shiftLeft requires a non-empty buffer';
}
var output = makeEmpty(len);
var overflow = 0;
for (var i = len - 1; i >= 0; i--) {
output[i] = b[i] << 1;
output[i] |= overflow;
overflow = (b[i] & 0x80) >> 7;
}
return output;
}
However, this does not work. Given the following test case:
function fromOctal(str) {
var bytes = [parseInt(str, 2)];
return bytes;
}
console.log(shiftLeft(fromOctal("10000000"))
The Javascript version returns [256], but the expected result is "00000000" or [0].
What am I getting wrong here? I think it might have to do with endianness, but I have no idea about how to deal with this kind of issue consistently.

Your mistake appears to be in assuming that the elements of your array are 8-bit integers, but the result of bitwise operators in JavaScript are 32-bit integers and so the most significant bit remains when you do the left shift.
I believe that adding a bit mask by changing:
output[i] = b[i] << 1;
to:
output[i] = (b[i] << 1) & 0xFF;
should fix your issue.
http://jsfiddle.net/MTj63/
As a side note, I think your fromOctal() function should actually be named fromBinary().

Related

Greatest Prime Factor

I'm trying to complete an algorithm challenge to find the largest prime factor of 600851475143. I'm not necessarily asking for the answer. Just trying to figure out why this code isn't working. Why does it return 'undefined' instead of a number?
let isPrime = n => {
let div = n - 1;
while (div > 1) {
if (n % div == 0) return false;
div--;
}
return true;
};
let primeFactor = x => {
for (let i = Math.floor(x / 2); i > 1; i--) {
if (x % i == 0 && isPrime(i) == true) {
return i;
}
}
};
console.log(primeFactor(35)); // 7
console.log(primeFactor(13195)); // 29
console.log(primeFactor(600851475143)); // undefined
The problem is not your algorithm it is perfectly valid, check the below slightly modified algorithm, all I've done is replaced your starting point Math.floor(x/2) with a parameter that you can choose:
let isPrime = n => {
let div = n - 1;
while (div > 1) {
if (n % div == 0) return false;
div--;
}
return true;
};
function primeFactor(x, n){
for (let i = n; i > 1; i--) {
if (x % i == 0 && isPrime(i) == true) {
return i;
}
}
}
console.log(primeFactor(35, 35));
console.log(primeFactor(13195, 13195));
console.log(primeFactor(600851475143, 100000))
Using the above you'll get an answer that proves your implementation works, but the loop is too big to do the entire thing(i.e. from Math.floor(600851475143/2)). Say your computer can do 500million loops per second, going through every one from 300,425,737,571 down to 1 would take 167 hours, even at 5 billion loops per second it would take 16 and a half hours. Your method is extremely inefficient but will return the correct answer. The reason you're not getting an answer on JSBin is more likely to do with browser/service limitations.
Spoilers on more efficient solution below
The following implementation uses a prime sieve(Sieve of Eratosthenes) in order to generate any list of primes requested and then checks if they fully factor into the given number, as long as you use a large enough list of primes, this will work exactly as intended. it should be noted that because it generates a large list of primes it can take some time if ran incorrectly, a single list of primes should be generated and used for all calls below, and the cached list of primes will pay off eventually by having to perform less calculations later on:
function genPrimes(n){
primes = new Uint32Array(n+1);
primes.fill(1)
for(var i = 2; i < Math.sqrt(n); i++){
if(primes[i]){
for(var j = 2*i; j < n; j+=i){
primes[j] = 0;
}
}
}
primeVals = []
for(var i = 2; i < primes.length; i++){
if(primes[i]){
primeVals.push(i);
}
}
return primeVals;
}
function primeFactor(x, primes){
var c = x < primes.length ? x : primes.length
for (var i = c; i > 1; i--) {
if(x % primes[i] == 0){
return primes[i];
}
}
}
primes = genPrimes(15487457);
console.log(primeFactor(35, primes));
console.log(primeFactor(13195, primes));
console.log(primeFactor(600851475143, primes));
console.log(primeFactor(30974914,primes));
let primeFactor = x => {
if (x === 1 || x === 2) {
return x;
}
while (x % 2 === 0) {
x /= 2;
}
if (x === 1) {
return 2;
}
let max = 0;
for (let i = 3; i <= Math.sqrt(x); i += 2) {
while (x % i === 0) {
x /= i;
max = Math.max(i, max);
}
}
if (x > 2) {
max = Math.max(x, max);
}
return max;
};
console.log(primeFactor(35));
console.log(primeFactor(13195));
console.log(primeFactor(27));
console.log(primeFactor(1024));
console.log(primeFactor(30974914));
console.log(primeFactor(600851475143));
Optimizations
Dividing the number by 2 until it's odd since no even number is prime.
The iteration increment is 2 rather than 1 to skip all even numbers.
The iteration stops at sqrt(x). The explanation for that is here.

Efficiently count the number of bits in an integer in JavaScript

Let's say I have an integer I and want to get the count of 1s in its binary form.
I am currently using the following code.
Number(i.toString(2).split("").sort().join("")).toString().length;
Is there a faster way to do this? I am thinking about using bitwise operators. Any thoughts?
NOTE: i is within the 32-bit limitation.
You can use a strategy from this collection of Bit Twiddling Hacks:
function bitCount (n) {
n = n - ((n >> 1) & 0x55555555)
n = (n & 0x33333333) + ((n >> 2) & 0x33333333)
return ((n + (n >> 4) & 0xF0F0F0F) * 0x1010101) >> 24
}
console.log(bitCount(0xFF)) //=> 8
Note that the above strategy only works for 32-bit integers (a limitation of bitwise operators in JavaScript).
A more general approach for larger integers would involve counting 32-bit chunks individually (thanks to harold for the inspiration):
function bitCount (n) {
var bits = 0
while (n !== 0) {
bits += bitCount32(n | 0)
n /= 0x100000000
}
return bits
}
function bitCount32 (n) {
n = n - ((n >> 1) & 0x55555555)
n = (n & 0x33333333) + ((n >> 2) & 0x33333333)
return ((n + (n >> 4) & 0xF0F0F0F) * 0x1010101) >> 24
}
console.log(bitCount(Math.pow(2, 53) - 1)) //=> 53
You could also use a regular expression:
function bitCount (n) {
return n.toString(2).match(/1/g).length
}
console.log(bitCount(0xFF)) //=> 8
A recursive very nice but slow way:
function count1(n, accumulator=0) {
if (n === 0) {
return accumulator
}
return count1(n/2, accumulator+(n&1))
}
console.log(count1(Number.MAX_SAFE_INTEGER));
But if you want a very fast one (faster than T.J. Crowder answer)):
count1s=(n)=>n.toString(2).replace(/0/g,"").length
console.log(count1s(Number.MAX_SAFE_INTEGER));
Note: some of the other solutions do not work with bit integers (> 32 bit)
these two do!
Now, if we consider only 32 bit numbers, the fastest way is this:
function count1s32(i) {
var count = 0;
i = i - ((i >> 1) & 0x55555555);
i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
i = (i + (i >> 4)) & 0x0f0f0f0f;
i = i + (i >> 8);
i = i + (i >> 16);
count += i & 0x3f;
return count;
}
console.log(count1s32(0xffffffff));
https://jsperf.com/count-1/1
53 bit comparison:
32 bit comparison:
Benchmark here! (since jsperf is often down).
function log(data) {
document.getElementById("log").textContent += data + "\n";
}
benchmark = (() => {
time_function = function(ms, f, num) {
var z;
var t = new Date().getTime();
for (z = 0;
((new Date().getTime() - t) < ms); z++) f(num);
return (z / ms)
} // returns how many times the function was run in "ms" milliseconds.
// two sequential loops
count1s = (n) => n.toString(2).replace(/0/g, "").length
// three loops and a function.
count1j = (n) => n.toString(2).split('').filter(v => +v).length
/* Excluded from test because it's too slow :D
function count1(n, accumulator=0) {
if (n === 0) {
return accumulator
}
return count1(n / 2, accumulator + (n & 1))
}
*/
function countOnes(i) {
var str = i.toString(2);
var n;
var count = 0;
for (n = 0; n < str.length; ++n) {
if (str[n] === "1") {
++count;
}
}
return count;
} // two sequential loops ( one is the toString(2) )
function count1sb(num) {
i = Math.floor(num / 0x100000000);
// if (i > 0) {
i = i - ((i >> 1) & 0x55555555);
i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
i = (i + (i >> 4)) & 0x0f0f0f0f;
i = i + (i >> 8);
i = i + (i >> 16);
count = i & 0x3f;
i = num & 0xffffffff;
// }
i = i - ((i >> 1) & 0x55555555);
i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
i = (i + (i >> 4)) & 0x0f0f0f0f;
i = i + (i >> 8);
i = i + (i >> 16);
count += i & 0x3f;
return count;
}
function benchmark() {
function compare(a, b) {
if (a[1] > b[1]) {
return -1;
}
if (a[1] < b[1]) {
return 1;
}
return 0;
}
funcs = [
[count1s, 0],
[count1j, 0],
[count1sb, 0],
[countOnes, 0]
];
funcs.forEach((ff) => {
console.log("Benchmarking: " + ff[0].name);
ff[1] = time_function(2500, ff[0], Number.MAX_SAFE_INTEGER);
console.log("Score: " + ff[1]);
})
return funcs.sort(compare);
}
return benchmark;
})()
log("Starting benchmark...\n");
res = benchmark();
console.log("Winner: " + res[0][0].name + " !!!");
count = 1;
res.forEach((r) => {
log((count++) + ". " + r[0].name + " score: " + Math.floor(10000 * r[1] / res[0][1]) / 100 + ((count == 2) ? "% *winner*" : "% speed of winner.") + " (" + Math.round(r[1] * 100) / 100 + ")");
});
log("\nWinner code:\n");
log(res[0][0].toString());
<textarea cols=80 rows=30 id="log"></textarea>
The benchmark will run for 10s.
Doing n = n & (n - 1) you removing last 1 bit in the number.
According to this, you can use the following algorithm:
function getBitCount(n) {
var tmp = n;
var count = 0;
while (tmp > 0) {
tmp = tmp & (tmp - 1);
count++;
}
return count;
}
console.log(getBitCount(Math.pow(2, 10) -1));
Given that you're creating, sorting, and joining an array, if it's literally faster you want, you're probably better off doing it the boring way:
console.log(countOnes(8823475632));
function countOnes(i) {
var str = i.toString(2);
var n;
var count = 0;
for (n = 0; n < str.length; ++n) {
if (str[n] === "1") {
++count;
}
}
return count;
}
(Use str.charAt(n) instead of str[n] if you need to support obsolete browsers.)
It's not as l33t or concise, but I bet it's faster it's much faster:
...and similarly on Firefox, IE11 (IE11 to a lesser degree).
Below works fine with any number:
var i=8823475632,count=0;while (i=Math.floor(i)) i&1?count++:0,i/=2
console.log(count); //17
change the i to the value you want or wrap it as a function
if integer is within 32-bit , below works
var i=10,count=0;while (i) i&1?count++:0,i>>=1
if you want to use an absolute one liner solution you can have a look at this.
countBits = n => n.toString(2).split('0').join('').length;
1.Here n.toString(2) converts n into binary string
2.split('0') makes array out of the binary string splitting only at
0's and hence returning an array of only 1 present in binary of n
3.join('') joins all one and making a string of 1s
4.length finds length of the string actually counting number of 1's in n.
A few more "fun" 1-liners:
Recursive: count each bit recursively until there's no more bits set
let f = x => !x ? 0 : (x & 1) + f(x >>= 1);
Functional: split the base 2 string of x and return the accumulated length of bits set
g = x => x.toString(2).split('0').map(bits => bits.length).reduce((a, b) => a + b);
Keeps on checking if last bit is 1, and then removing it. If it finds last bit is one, it adds it to its result.
Math.popcount = function (n) {
let result = 0;
while (n) {
result += n % 2;
n = n >>> 1;
};
return result;
};
console.log(Math.popcount(0b1010));
For 64 bits, you can represent the number as two integers, the first is the top 32 digits, and the second is the bottom 32. To count number of ones in 64 bits, you can seperate them into 2, 32 bit integers, and add the popcount of the first and second.
You can skip Number, sort and the second toString. Use filter to only consider the 1s (a truthy value) in the array then retrieve how many got through with length.
i.toString(2).split('').filter(v => +v).length
Simple solution if you just want to count number of bit!
const integer = Number.MAX_SAFE_INTEGER;
integer.toString(2).split("").reduce((acc,val)=>parseInt(acc)+parseInt(val),0);
Regex
const bitCount = (n) => (n.toString(2).match(/1/g) || []).length;
Bitwise AND, Right Shift
function bitCount(n) {
let count = 0;
while(n) {
count += n & 1;
n >>= 1;
}
return count;
}
Brian Kernighan algorithm
function bitCount(n) {
let count = 0;
while(n) {
n &= (n-1);
count ++;
}
return count;
}
test:
bitCount(0) // 0
bitCount(1) // 1
bitCount(2) // 1
bitCount(3) // 2

Improve Code to find Prime Numbers within 1-100 [duplicate]

Want to improve this post? Provide detailed answers to this question, including citations and an explanation of why your answer is correct. Answers without enough detail may be edited or deleted.
In Javascript how would i find prime numbers between 0 - 100? i have thought about it, and i am not sure how to find them. i thought about doing x % x but i found the obvious problem with that.
this is what i have so far:
but unfortunately it is the worst code ever.
var prime = function (){
var num;
for (num = 0; num < 101; num++){
if (num % 2 === 0){
break;
}
else if (num % 3 === 0){
break;
}
else if (num % 4=== 0){
break;
}
else if (num % 5 === 0){
break;
}
else if (num % 6 === 0){
break;
}
else if (num % 7 === 0){
break;
}
else if (num % 8 === 0){
break;
}
else if (num % 9 === 0){
break;
}
else if (num % 10 === 0){
break;
}
else if (num % 11 === 0){
break;
}
else if (num % 12 === 0){
break;
}
else {
return num;
}
}
};
console.log(prime());
Here's an example of a sieve implementation in JavaScript:
function getPrimes(max) {
var sieve = [], i, j, primes = [];
for (i = 2; i <= max; ++i) {
if (!sieve[i]) {
// i has not been marked -- it is prime
primes.push(i);
for (j = i << 1; j <= max; j += i) {
sieve[j] = true;
}
}
}
return primes;
}
Then getPrimes(100) will return an array of all primes between 2 and 100 (inclusive). Of course, due to memory constraints, you can't use this with large arguments.
A Java implementation would look very similar.
Here's how I solved it. Rewrote it from Java to JavaScript, so excuse me if there's a syntax error.
function isPrime (n)
{
if (n < 2) return false;
/**
* An integer is prime if it is not divisible by any prime less than or equal to its square root
**/
var q = Math.floor(Math.sqrt(n));
for (var i = 2; i <= q; i++)
{
if (n % i == 0)
{
return false;
}
}
return true;
}
A number, n, is a prime if it isn't divisible by any other number other than by 1 and itself. Also, it's sufficient to check the numbers [2, sqrt(n)].
Here is the live demo of this script: http://jsfiddle.net/K2QJp/
First, make a function that will test if a single number is prime or not. If you want to extend the Number object you may, but I decided to just keep the code as simple as possible.
function isPrime(num) {
if(num < 2) return false;
for (var i = 2; i < num; i++) {
if(num%i==0)
return false;
}
return true;
}
This script goes through every number between 2 and 1 less than the number and tests if there is any number in which there is no remainder if you divide the number by the increment. If there is any without a remainder, it is not prime. If the number is less than 2, it is not prime. Otherwise, it is prime.
Then make a for loop to loop through the numbers 0 to 100 and test each number with that function. If it is prime, output the number to the log.
for(var i = 0; i < 100; i++){
if(isPrime(i)) console.log(i);
}
Whatever the language, one of the best and most accessible ways of finding primes within a range is using a sieve.
Not going to give you code, but this is a good starting point.
For a small range, such as yours, the most efficient would be pre-computing the numbers.
I have slightly modified the Sieve of Sundaram algorithm to cut the unnecessary iterations and it seems to be very fast.
This algorithm is actually two times faster than the most accepted #Ted Hopp's solution under this topic. Solving the 78498 primes between 0 - 1M takes like 20~25 msec in Chrome 55 and < 90 msec in FF 50.1. Also #vitaly-t's get next prime algorithm looks interesting but also results much slower.
This is the core algorithm. One could apply segmentation and threading to get superb results.
"use strict";
function primeSieve(n){
var a = Array(n = n/2),
t = (Math.sqrt(4+8*n)-2)/4,
u = 0,
r = [];
for(var i = 1; i <= t; i++){
u = (n-i)/(1+2*i);
for(var j = i; j <= u; j++) a[i + j + 2*i*j] = true;
}
for(var i = 0; i<= n; i++) !a[i] && r.push(i*2+1);
return r;
}
var primes = [];
console.time("primes");
primes = primeSieve(1000000);
console.timeEnd("primes");
console.log(primes.length);
The loop limits explained:
Just like the Sieve of Erasthotenes, the Sieve of Sundaram algorithm also crosses out some selected integers from the list. To select which integers to cross out the rule is i + j + 2ij ≤ n where i and j are two indices and n is the number of the total elements. Once we cross out every i + j + 2ij, the remaining numbers are doubled and oddified (2n+1) to reveal a list of prime numbers. The final stage is in fact the auto discounting of the even numbers. It's proof is beautifully explained here.
Sieve of Sundaram is only fast if the loop indices start and end limits are correctly selected such that there shall be no (or minimal) redundant (multiple) elimination of the non-primes. As we need i and j values to calculate the numbers to cross out, i + j + 2ij up to n let's see how we can approach.
i) So we have to find the the max value i and j can take when they are equal. Which is 2i + 2i^2 = n. We can easily solve the positive value for i by using the quadratic formula and that is the line with t = (Math.sqrt(4+8*n)-2)/4,
j) The inner loop index j should start from i and run up to the point it can go with the current i value. No more than that. Since we know that i + j + 2ij = n, this can easily be calculated as u = (n-i)/(1+2*i);
While this will not completely remove the redundant crossings it will "greatly" eliminate the redundancy. For instance for n = 50 (to check for primes up to 100) instead of doing 50 x 50 = 2500, we will do only 30 iterations in total. So clearly, this algorithm shouldn't be considered as an O(n^2) time complexity one.
i j v
1 1 4
1 2 7
1 3 10
1 4 13
1 5 16
1 6 19
1 7 22 <<
1 8 25
1 9 28
1 10 31 <<
1 11 34
1 12 37 <<
1 13 40 <<
1 14 43
1 15 46
1 16 49 <<
2 2 12
2 3 17
2 4 22 << dupe #1
2 5 27
2 6 32
2 7 37 << dupe #2
2 8 42
2 9 47
3 3 24
3 4 31 << dupe #3
3 5 38
3 6 45
4 4 40 << dupe #4
4 5 49 << dupe #5
among which there are only 5 duplicates. 22, 31, 37, 40, 49. The redundancy is around 20% for n = 100 however it increases to ~300% for n = 10M. Which means a further optimization of SoS bears the potentital to obtain the results even faster as n grows. So one idea might be segmentation and to keep n small all the time.
So OK.. I have decided to take this quest a little further.
After some careful examination of the repeated crossings I have come to the awareness of the fact that, by the exception of i === 1 case, if either one or both of the i or j index value is among 4,7,10,13,16,19... series, a duplicate crossing is generated. Then allowing the inner loop to turn only when i%3-1 !== 0, a further cut down like 35-40% from the total number of the loops is achieved. So for instance for 1M integers the nested loop's total turn count dropped to like 1M from 1.4M. Wow..! We are talking almost O(n) here.
I have just made a test. In JS, just an empty loop counting up to 1B takes like 4000ms. In the below modified algorithm, finding the primes up to 100M takes the same amount of time.
I have also implemented the segmentation part of this algorithm to push to the workers. So that we will be able to use multiple threads too. But that code will follow a little later.
So let me introduce you the modified Sieve of Sundaram probably at it's best when not segmented. It shall compute the primes between 0-1M in about 15-20ms with Chrome V8 and Edge ChakraCore.
"use strict";
function primeSieve(n){
var a = Array(n = n/2),
t = (Math.sqrt(4+8*n)-2)/4,
u = 0,
r = [];
for(var i = 1; i < (n-1)/3; i++) a[1+3*i] = true;
for(var i = 2; i <= t; i++){
u = (n-i)/(1+2*i);
if (i%3-1) for(var j = i; j < u; j++) a[i + j + 2*i*j] = true;
}
for(var i = 0; i< n; i++) !a[i] && r.push(i*2+1);
return r;
}
var primes = [];
console.time("primes");
primes = primeSieve(1000000);
console.timeEnd("primes");
console.log(primes.length);
Well... finally I guess i have implemented a sieve (which is originated from the ingenious Sieve of Sundaram) such that it's the fastest JavaScript sieve that i could have found over the internet, including the "Odds only Sieve of Eratosthenes" or the "Sieve of Atkins". Also this is ready for the web workers, multi-threading.
Think it this way. In this humble AMD PC for a single thread, it takes 3,300 ms for JS just to count up to 10^9 and the following optimized segmented SoS will get me the 50847534 primes up to 10^9 only in 14,000 ms. Which means 4.25 times the operation of just counting. I think it's impressive.
You can test it for yourself;
console.time("tare");
for (var i = 0; i < 1000000000; i++);
console.timeEnd("tare");
And here I introduce you to the segmented Seieve of Sundaram at it's best.
"use strict";
function findPrimes(n){
function primeSieve(g,o,r){
var t = (Math.sqrt(4+8*(g+o))-2)/4,
e = 0,
s = 0;
ar.fill(true);
if (o) {
for(var i = Math.ceil((o-1)/3); i < (g+o-1)/3; i++) ar[1+3*i-o] = false;
for(var i = 2; i < t; i++){
s = Math.ceil((o-i)/(1+2*i));
e = (g+o-i)/(1+2*i);
if (i%3-1) for(var j = s; j < e; j++) ar[i + j + 2*i*j-o] = false;
}
} else {
for(var i = 1; i < (g-1)/3; i++) ar[1+3*i] = false;
for(var i = 2; i < t; i++){
e = (g-i)/(1+2*i);
if (i%3-1) for(var j = i; j < e; j++) ar[i + j + 2*i*j] = false;
}
}
for(var i = 0; i < g; i++) ar[i] && r.push((i+o)*2+1);
return r;
}
var cs = n <= 1e6 ? 7500
: n <= 1e7 ? 60000
: 100000, // chunk size
cc = ~~(n/cs), // chunk count
xs = n % cs, // excess after last chunk
ar = Array(cs/2), // array used as map
result = [];
for(var i = 0; i < cc; i++) result = primeSieve(cs/2,i*cs/2,result);
result = xs ? primeSieve(xs/2,cc*cs/2,result) : result;
result[0] *=2;
return result;
}
var primes = [];
console.time("primes");
primes = findPrimes(1000000000);
console.timeEnd("primes");
console.log(primes.length);
Here I present a multithreaded and slightly improved version of the above algorithm. It utilizes all available threads on your device and resolves all 50,847,534 primes up to 1e9 (1 Billion) in the ballpark of 1.3 seconds on my trash AMD FX-8370 8 core desktop.
While there exists some very sophisticated sublinear sieves, I believe the modified Segmented Sieve of Sundaram could only be stretced this far to being linear in time complexity. Which is not bad.
class Threadable extends Function {
constructor(f){
super("...as",`return ${f.toString()}.apply(this,as)`);
}
spawn(...as){
var code = `self.onmessage = m => self.postMessage(${this.toString()}.apply(null,m.data));`,
blob = new Blob([code], {type: "text/javascript"}),
wrkr = new Worker(window.URL.createObjectURL(blob));
return new Promise((v,x) => ( wrkr.onmessage = m => (v(m.data), wrkr.terminate())
, wrkr.onerror = e => (x(e.message), wrkr.terminate())
, wrkr.postMessage(as)
));
}
}
function pi(n){
function scan(start,end,tid){
function sieve(g,o){
var t = (Math.sqrt(4+8*(g+o))-2)/4,
e = 0,
s = 0,
a = new Uint8Array(g),
c = 0,
l = o ? (g+o-1)/3
: (g-1)/3;
if (o) {
for(var i = Math.ceil((o-1)/3); i < l; i++) a[1+3*i-o] = 0x01;
for(var i = 2; i < t; i++){
if (i%3-1) {
s = Math.ceil((o-i)/(1+2*i));
e = (g+o-i)/(1+2*i);
for(var j = s; j < e; j++) a[i + j + 2*i*j-o] = 0x01;
}
}
} else {
for(var i = 1; i < l; i++) a[1+3*i] = 0x01;
for(var i = 2; i < t; i++){
if (i%3-1){
e = (g-i)/(1+2*i);
for(var j = i; j < e; j++) a[i + j + 2*i*j] = 0x01;
}
}
}
for (var i = 0; i < g; i++) !a[i] && c++;
return c;
}
end % 2 && end--;
start % 2 && start--;
var n = end - start,
cs = n < 2e6 ? 1e4 :
n < 2e7 ? 2e5 :
4.5e5 , // Math.floor(3*n/1e3), // chunk size
cc = Math.floor(n/cs), // chunk count
xs = n % cs, // excess after last chunk
pc = 0;
for(var i = 0; i < cc; i++) pc += sieve(cs/2,(start+i*cs)/2);
xs && (pc += sieve(xs/2,(start+cc*cs)/2));
return pc;
}
var tc = navigator.hardwareConcurrency,
xs = n % tc,
cs = (n-xs) / tc,
st = new Threadable(scan),
ps = Array.from( {length:tc}
, (_,i) => i ? st.spawn(i*cs+xs,(i+1)*cs+xs,i)
: st.spawn(0,cs+xs,i)
);
return Promise.all(ps);
}
var n = 1e9,
count;
console.time("primes");
pi(n).then(cs => ( count = cs.reduce((p,c) => p+c)
, console.timeEnd("primes")
, console.log(count)
)
)
.catch(e => console.log(`Error: ${e}`));
So this is as far as I could take the Sieve of Sundaram.
A number is a prime if it is not divisible by other primes lower than the number in question.
So this builds up a primes array. Tests each new odd candidate n for division against existing found primes lower than n. As an optimization it does not consider even numbers and prepends 2 as a final step.
var primes = [];
for(var n=3;n<=100;n+=2) {
if(primes.every(function(prime){return n%prime!=0})) {
primes.push(n);
}
}
primes.unshift(2);
To find prime numbers between 0 to n. You just have to check if a number x is getting divisible by any number between 0 - (square root of x). If we pass n and to find all prime numbers between 0 and n, logic can be implemented as -
function findPrimeNums(n)
{
var x= 3,j,i=2,
primeArr=[2],isPrime;
for (;x<=n;x+=2){
j = (int) Math.sqrt (x);
isPrime = true;
for (i = 2; i <= j; i++)
{
if (x % i == 0){
isPrime = false;
break;
}
}
if(isPrime){
primeArr.push(x);
}
}
return primeArr;
}
var n=100;
var counter = 0;
var primeNumbers = "Prime Numbers: ";
for(var i=2; i<=n; ++i)
{
counter=0;
for(var j=2; j<=n; ++j)
{
if(i>=j && i%j == 0)
{
++counter;
}
}
if(counter == 1)
{
primeNumbers = primeNumbers + i + " ";
}
}
console.log(primeNumbers);
Luchian's answer gives you a link to the standard technique for finding primes.
A less efficient, but simpler approach is to turn your existing code into a nested loop. Observe that you are dividing by 2,3,4,5,6 and so on ... and turn that into a loop.
Given that this is homework, and given that the aim of the homework is to help you learn basic programming, a solution that is simple, correct but somewhat inefficient should be fine.
Using recursion combined with the square root rule from here, checks whether a number is prime or not:
function isPrime(num){
// An integer is prime if it is not divisible by any prime less than or equal to its square root
var squareRoot = parseInt(Math.sqrt(num));
var primeCountUp = function(divisor){
if(divisor > squareRoot) {
// got to a point where the divisor is greater than
// the square root, therefore it is prime
return true;
}
else if(num % divisor === 0) {
// found a result that divides evenly, NOT prime
return false;
}
else {
// keep counting
return primeCountUp(++divisor);
}
};
// start # 2 because everything is divisible by 1
return primeCountUp(2);
}
You can try this method also, this one is basic but easy to understand:
var tw = 2, th = 3, fv = 5, se = 7;
document.write(tw + "," + th + ","+ fv + "," + se + ",");
for(var n = 0; n <= 100; n++)
{
if((n % tw !== 0) && (n % th !==0) && (n % fv !==0 ) && (n % se !==0))
{
if (n == 1)
{
continue;
}
document.write(n +",");
}
}
I recently came up with a one-line solution that accomplishes exactly this for a JS challenge on Scrimba (below).
ES6+
const getPrimes=num=>Array(num-1).fill().map((e,i)=>2+i).filter((e,i,a)=>a.slice(0,i).every(x=>e%x!==0));
< ES6
function getPrimes(num){return ",".repeat(num).slice(0,-1).split(',').map(function(e,i){return i+1}).filter(function(e){return e>1}).filter(function(x){return ",".repeat(x).slice(0,-1).split(',').map(function(f,j){return j}).filter(function(e){return e>1}).every(function(e){return x%e!==0})})};
This is the logic explained:
First, the function builds an array of all numbers leading up to the desired number (in this case, 100) via the .repeat() function using the desired number (100) as the repeater argument and then mapping the array to the indexes+1 to get the range of numbers from 0 to that number (0-100). A bit of string splitting and joining magic going on here. I'm happy to explain this step further if you like.
We exclude 0 and 1 from the array as they should not be tested for prime, lest they give a false positive. Neither are prime. We do this using .filter() for only numbers > 1 (≥ 2).
Now, we filter our new array of all integers between 2 and the desired number (100) for only prime numbers. To filter for prime numbers only, we use some of the same magic from our first step. We use .filter() and .repeat() once again to create a new array from 2 to each value from our new array of numbers. For each value's new array, we check to see if any of the numbers ≥ 2 and < that number are factors of the number. We can do this using the .every() method paired with the modulo operator % to check if that number has any remainders when divided by any of those values between 2 and itself. If each value has remainders (x%e!==0), the condition is met for all values from 2 to that number (but not including that number, i.e.: [2,99]) and we can say that number is prime. The filter functions returns all prime numbers to the uppermost return, thereby returning the list of prime values between 2 and the passed value.
As an example, using one of these functions I've added above, returns the following:
getPrimes(100);
// => [2,3,5,7,11,13,17,19,23,29,31,37,41,43,47,53,59,61,67,71,73,79,83,89,97]
Here's a fast way to calculate primes in JavaScript, based on the previous prime value.
function nextPrime(value) {
if (value > 2) {
var i, q;
do {
i = 3;
value += 2;
q = Math.floor(Math.sqrt(value));
while (i <= q && value % i) {
i += 2;
}
} while (i <= q);
return value;
}
return value === 2 ? 3 : 2;
}
Test
var value = 0, result = [];
for (var i = 0; i < 10; i++) {
value = nextPrime(value);
result.push(value);
}
console.log("Primes:", result);
Output
Primes: [ 2, 3, 5, 7, 11, 13, 17, 19, 23, 29 ]
It is faster than other alternatives published here, because:
It aligns the loop limit to an integer, which works way faster;
It uses a shorter iteration loop, skipping even numbers.
It can give you the first 100,000 primes in about 130ms, or the first 1m primes in about 4 seconds.
function nextPrime(value) {
if (value > 2) {
var i, q;
do {
i = 3;
value += 2;
q = Math.floor(Math.sqrt(value));
while (i <= q && value % i) {
i += 2;
}
} while (i <= q);
return value;
}
return value === 2 ? 3 : 2;
}
var value, result = [];
for (var i = 0; i < 10; i++) {
value = nextPrime(value);
result.push(value);
}
display("Primes: " + result.join(', '));
function display(msg) {
document.body.insertAdjacentHTML(
"beforeend",
"<p>" + msg + "</p>"
);
}
UPDATE
A modern, efficient way of doing it, using prime-lib:
import {generatePrimes, stopWhen} from 'prime-lib';
const p = generatePrimes(); //=> infinite prime generator
const i = stopWhen(p, a => a > 100); //=> Iterable<number>
console.log(...i); //=> 2 3 5 7 11 ... 89 97
<code>
<script language="javascript">
var n=prompt("Enter User Value")
var x=1;
if(n==0 || n==1) x=0;
for(i=2;i<n;i++)
{
if(n%i==0)
{
x=0;
break;
}
}
if(x==1)
{
alert(n +" "+" is prime");
}
else
{
alert(n +" "+" is not prime");
}
</script>
Sieve of Eratosthenes. its bit look but its simple and it works!
function count_prime(arg) {
arg = typeof arg !== 'undefined' ? arg : 20; //default value
var list = [2]
var list2 = [0,1]
var real_prime = []
counter = 2
while (counter < arg ) {
if (counter % 2 !== 0) {
list.push(counter)
}
counter++
}
for (i = 0; i < list.length - 1; i++) {
var a = list[i]
for (j = 0; j < list.length - 1; j++) {
if (list[j] % a === 0 && list[j] !== a) {
list[j] = false; // assign false to non-prime numbers
}
}
if (list[i] !== false) {
real_prime.push(list[i]); // save all prime numbers in new array
}
}
}
window.onload=count_prime(100);
And this famous code from a famous JS Ninja
var isPrime = n => Array(Math.ceil(Math.sqrt(n)+1)).fill().map((e,i)=>i).slice(2).every(m => n%m);
console.log(Array(100).fill().map((e,i)=>i+1).slice(1).filter(isPrime));
A list built using the new features of ES6, especially with generator.
Go to https://codepen.io/arius/pen/wqmzGp made in Catalan language for classes with my students. I hope you find it useful.
function* Primer(max) {
const infinite = !max && max !== 0;
const re = /^.?$|^(..+?)\1+$/;
let current = 1;
while (infinite || max-- ) {
if(!re.test('1'.repeat(current)) == true) yield current;
current++
};
};
let [...list] = Primer(100);
console.log(list);
Here's the very simple way to calculate primes between a given range(1 to limit).
Simple Solution:
public static void getAllPrimeNumbers(int limit) {
System.out.println("Printing prime number from 1 to " + limit);
for(int number=2; number<=limit; number++){
//***print all prime numbers upto limit***
if(isPrime(number)){
System.out.println(number);
}
}
}
public static boolean isPrime(int num) {
if (num == 0 || num == 1) {
return false;
}
if (num == 2) {
return true;
}
for (int i = 2; i <= num / 2; i++) {
if (num % i == 0) {
return false;
}
}
return true;
}
A version without any loop. Use this against any array you have. ie.,
[1,2,3...100].filter(x=>isPrime(x));
const isPrime = n => {
if(n===1){
return false;
}
if([2,3,5,7].includes(n)){
return true;
}
return n%2!=0 && n%3!=0 && n%5!=0 && n%7!=0;
}
Here's my stab at it.
Change the initial i=0 from 0 to whatever you want, and the the second i<100 from 100 to whatever to get primes in a different range.
for(var i=0; i<100000; i++){
var devisableCount = 2;
for(var x=0; x<=i/2; x++){
if (devisableCount > 3) {
break;
}
if(i !== 1 && i !== 0 && i !== x){
if(i%x === 0){
devisableCount++;
}
}
}
if(devisableCount === 3){
console.log(i);
}
}
I tried it with 10000000 - it takes some time but appears to be accurate.
Here are the Brute-force iterative method and Sieve of Eratosthenes method to find prime numbers upto n. The performance of the second method is better than first in terms of time complexity
Brute-force iterative
function findPrime(n) {
var res = [2],
isNotPrime;
for (var i = 3; i < n; i++) {
isNotPrime = res.some(checkDivisorExist);
if ( !isNotPrime ) {
res.push(i);
}
}
function checkDivisorExist (j) {
return i % j === 0;
}
return res;
}
Sieve of Eratosthenes method
function seiveOfErasthones (n) {
var listOfNum =range(n),
i = 2;
// CHeck only until the square of the prime is less than number
while (i*i < n && i < n) {
listOfNum = filterMultiples(listOfNum, i);
i++;
}
return listOfNum;
function range (num) {
var res = [];
for (var i = 2; i <= num; i++) {
res.push(i);
}
return res;
}
function filterMultiples (list, x) {
return list.filter(function (item) {
// Include numbers smaller than x as they are already prime
return (item <= x) || (item > x && item % x !== 0);
});
}
}
You can use this for any size of array of prime numbers. Hope this helps
function prime() {
var num = 2;
var body = document.getElementById("solution");
var len = arguments.length;
var flag = true;
for (j = 0; j < len; j++) {
for (i = num; i < arguments[j]; i++) {
if (arguments[j] % i == 0) {
body.innerHTML += arguments[j] + " False <br />";
flag = false;
break;
} else {
flag = true;
}
}
if (flag) {
body.innerHTML += arguments[j] + " True <br />";
}
}
}
var data = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10];
prime.apply(null, data);
<div id="solution">
</div>
public static void main(String[] args) {
int m = 100;
int a[] =new int[m];
for (int i=2; i<m; i++)
for (int j=0; j<m; j+=i)
a[j]++;
for (int i=0; i<m; i++)
if (a[i]==1) System.out.println(i);
}
Using Sieve of Eratosthenes, source on Rosettacode
fastest solution: https://repl.it/#caub/getPrimes-bench
function getPrimes(limit) {
if (limit < 2) return [];
var sqrtlmt = limit**.5 - 2;
var nums = Array.from({length: limit-1}, (_,i)=>i+2);
for (var i = 0; i <= sqrtlmt; i++) {
var p = nums[i]
if (p) {
for (var j = p * p - 2; j < nums.length; j += p)
nums[j] = 0;
}
}
return nums.filter(x => x); // return non 0 values
}
document.body.innerHTML = `<pre style="white-space:pre-wrap">${getPrimes(100).join(', ')}</pre>`;
// for fun, this fantasist regexp way (very inefficient):
// Array.from({length:101}, (_,i)=>i).filter(n => n>1&&!/^(oo+)\1+$/.test('o'.repeat(n))
Why try deleting by 4 (and 6,8,10,12) if we've already tried deleting by 2 ?
Why try deleting by 9 if we've already tried deleting by 3 ?
Why try deleting by 11 if 11 * 11 = 121 which is greater than 100 ?
Why try deleting any odd number by 2 at all?
Why try deleting any even number above 2 by anything at all?
Eliminate the dead tests and you'll get yourself a good code, testing for primes below 100.
And your code is very far from being the worst code ever. Many many others would try dividing 100 by 99. But the absolute champion would generate all products of 2..96 with 2..96 to test whether 97 is among them. That one really is astonishingly inefficient.
Sieve of Eratosthenes of course is much better, and you can have one -- under 100 -- with no arrays of booleans (and no divisions too!):
console.log(2)
var m3 = 9, m5 = 25, m7 = 49, i = 3
for( ; i < 100; i += 2 )
{
if( i != m3 && i != m5 && i != m7) console.log(i)
else
{
if( i == m3 ) m3 += 6
if( i == m5 ) m5 += 10
if( i == m7 ) m7 += 14
}
} "DONE"
This is the sieve of Eratosthenes, were we skip over the composites - and that's what this code is doing. The timing of generation of composites and of skipping over them (by checking for equality) is mixed into one timeline. The usual sieve first generates composites and marks them in an array, then sweeps the array. Here the two stages are mashed into one, to avoid having to use any array at all (this only works because we know the top limit's square root - 10 - in advance and use only primes below it, viz. 3,5,7 - with 2's multiples, i.e. evens, implicitly skipped over in advance).
In other words this is an incremental sieve of Eratosthenes and m3, m5, m7 form an implicit priority queue of the multiples of primes 3, 5, and 7.
I was searching how to find out prime number and went through above code which are too long. I found out a new easy solution for prime number and add them using filter. Kindly suggest me if there is any mistake in my code as I am a beginner.
function sumPrimes(num) {
let newNum = [];
for(let i = 2; i <= num; i++) {
newNum.push(i)
}
for(let i in newNum) {
newNum = newNum.filter(item => item == newNum[i] || item % newNum[i] !== 0)
}
return newNum.reduce((a,b) => a+b)
}
sumPrimes(10);
Here is an efficient, short solution using JS generators. JSfiddle
// Consecutive integers
let nats = function* (n) {
while (true) yield n++
}
// Wrapper generator
let primes = function* () {
yield* sieve(primes(), nats(2))
}
// The sieve itself; only tests primes up to sqrt(n)
let sieve = function* (pg, ng) {
yield ng.next().value;
let n, p = pg.next().value;
while ((n = ng.next().value) < p * p) yield n;
yield* sieve(pg, (function* () {
while (n = ng.next().value) if (n % p) yield n
})())
}
// Longest prefix of stream where some predicate holds
let take = function* (vs, fn) {
let nx;
while (!(nx = vs.next()).done && fn(nx.value)) yield nx.value
}
document.querySelectorAll('dd')[0].textContent =
// Primes smaller than 100
[...take(primes(), x => x < 100)].join(', ')
<dl>
<dt>Primes under 100</dt>
<dd></dd>
</dl>
First, change your inner code for another loop (for and while) so you can repeat the same code for different values.
More specific for your problem, if you want to know if a given n is prime, you need to divide it for all values between 2 and sqrt(n). If any of the modules is 0, it is not prime.
If you want to find all primes, you can speed it and check n only by dividing by the previously found primes. Another way of speeding the process is the fact that, apart from 2 and 3, all the primes are 6*k plus or less 1.
It would behoove you, if you're going to use any of the gazillion algorithms that you're going to be presented with in this thread, to learn to memoize some of them.
See Interview question : What is the fastest way to generate prime number recursively?
Use following function to find out prime numbers :
function primeNumbers() {
var p
var n = document.primeForm.primeText.value
var d
var x
var prime
var displayAll = 2 + " "
for (p = 3; p <= n; p = p + 2) {
x = Math.sqrt(p)
prime = 1
for (d = 3; prime && (d <= x); d = d + 2)
if ((p % d) == 0) prime = 0
else prime = 1
if (prime == 1) {
displayAll = displayAll + p + " "
}
}
document.primeForm.primeArea.value = displayAll
}

Substr based on bytes rather than character count

I'm creating an input system where a fields maximum value can only be 200 bytes. I am counting the remaining number of bytes by using the following (this method might but up for debate, too!):
var totalBytes = 200;
var $newVal = $(this).val();
var m = encodeURIComponent($newVal).match(/%[89ABab]/g);
var bytesLeft = totalBytes - ($newVal.length + (m ? m.length : 0));
This appears to work well, however if someone were to paste in a large chunk of data, I want to be able to slice the input and only show 200 bytes of it. I guess in psuedo-code that would look something like :
$newText = substrBytes($string, 0, 200);
Any help or guidance would be appreciated.
Edit : Everything going on here is UTF-8 btw :)
Edit 2 : I'm aware that I can loop every character and evaluate, I think I was hoping there might be something a little more graceful to take care of this.
Thanks!
A Google search yielded a blog article, complete with a try-it-yourself input box. I'm copying the code here because SO likes definitive answers rather than links, but credit goes to McDowell.
/**
* codePoint - an integer containing a Unicode code point
* return - the number of bytes required to store the code point in UTF-8
*/
function utf8Len(codePoint) {
if(codePoint >= 0xD800 && codePoint <= 0xDFFF)
throw new Error("Illegal argument: "+codePoint);
if(codePoint < 0) throw new Error("Illegal argument: "+codePoint);
if(codePoint <= 0x7F) return 1;
if(codePoint <= 0x7FF) return 2;
if(codePoint <= 0xFFFF) return 3;
if(codePoint <= 0x1FFFFF) return 4;
if(codePoint <= 0x3FFFFFF) return 5;
if(codePoint <= 0x7FFFFFFF) return 6;
throw new Error("Illegal argument: "+codePoint);
}
function isHighSurrogate(codeUnit) {
return codeUnit >= 0xD800 && codeUnit <= 0xDBFF;
}
function isLowSurrogate(codeUnit) {
return codeUnit >= 0xDC00 && codeUnit <= 0xDFFF;
}
/**
* Transforms UTF-16 surrogate pairs to a code point.
* See RFC2781
*/
function toCodepoint(highCodeUnit, lowCodeUnit) {
if(!isHighSurrogate(highCodeUnit)) throw new Error("Illegal argument: "+highCodeUnit);
if(!isLowSurrogate(lowCodeUnit)) throw new Error("Illegal argument: "+lowCodeUnit);
highCodeUnit = (0x3FF & highCodeUnit) << 10;
var u = highCodeUnit | (0x3FF & lowCodeUnit);
return u + 0x10000;
}
/**
* Counts the length in bytes of a string when encoded as UTF-8.
* str - a string
* return - the length as an integer
*/
function utf8ByteCount(str) {
var count = 0;
for(var i=0; i<str.length; i++) {
var ch = str.charCodeAt(i);
if(isHighSurrogate(ch)) {
var high = ch;
var low = str.charCodeAt(++i);
count += utf8Len(toCodepoint(high, low));
} else {
count += utf8Len(ch);
}
}
return count;
}
Strings in JavaScript are represented in UTF-16 internally, so every character take actually two bytes. So your question is more like "Get bytes length of str in UTF-8".
Hardly you need half of a symbol, so it may cut 198 or 199 bytes.
Here're 2 different solutions:
// direct byte size counting
function cutInUTF8(str, n) {
var len = Math.min(n, str.length);
var i, cs, c = 0, bytes = 0;
for (i = 0; i < len; i++) {
c = str.charCodeAt(i);
cs = 1;
if (c >= 128) cs++;
if (c >= 2048) cs++;
if (c >= 0xD800 && c < 0xDC00) {
c = str.charCodeAt(++i);
if (c >= 0xDC00 && c < 0xE000) {
cs++;
} else {
// you might actually want to throw an error
i--;
}
}
if (n < (bytes += cs)) break;
}
return str.substr(0, i);
}
// using internal functions, but is not very fast due to try/catch
function cutInUTF8(str, n) {
var encoded = unescape(encodeURIComponent(str)).substr(0, n);
while (true) {
try {
str = decodeURIComponent(escape(encoded));
return str;
} catch(e) {
encoded = encoded.substr(0, encoded.length-1);
}
}
}

How to convert a floating point number to its binary representation (IEEE 754) in Javascript?

What's the easiest way to convert a floating point number to its binary representation in Javascript? (e.g. 1.0 -> 0x3F800000).
I have tried to do it manually, and this works to some extent (with usual numbers), but it fails for very big or very small numbers (no range checking) and for special cases (NaN, infinity, etc.):
function floatToNumber(flt)
{
var sign = (flt < 0) ? 1 : 0;
flt = Math.abs(flt);
var exponent = Math.floor(Math.log(flt) / Math.LN2);
var mantissa = flt / Math.pow(2, exponent);
return (sign << 31) | ((exponent + 127) << 23) | ((mantissa * Math.pow(2, 23)) & 0x7FFFFF);
}
Am I reinventing the wheel?
EDIT: I've improved my version, now it handles special cases.
function assembleFloat(sign, exponent, mantissa)
{
return (sign << 31) | (exponent << 23) | (mantissa);
}
function floatToNumber(flt)
{
if (isNaN(flt)) // Special case: NaN
return assembleFloat(0, 0xFF, 0x1337); // Mantissa is nonzero for NaN
var sign = (flt < 0) ? 1 : 0;
flt = Math.abs(flt);
if (flt == 0.0) // Special case: +-0
return assembleFloat(sign, 0, 0);
var exponent = Math.floor(Math.log(flt) / Math.LN2);
if (exponent > 127 || exponent < -126) // Special case: +-Infinity (and huge numbers)
return assembleFloat(sign, 0xFF, 0); // Mantissa is zero for +-Infinity
var mantissa = flt / Math.pow(2, exponent);
return assembleFloat(sign, exponent + 127, (mantissa * Math.pow(2, 23)) & 0x7FFFFF);
}
I'm still not sure if this works 100% correctly, but it seems to work good enough.
(I'm still looking for existing implementations).
new technologies are making this easy and probably also more forward-compatible. I love extending built in prototypes, not everyone does. So feel free to modify following code to classical procedural approach:
(function() {
function NumberToArrayBuffer() {
// Create 1 entry long Float64 array
return [new Float64Array([this]).buffer];
}
function NumberFromArrayBuffer(buffer) {
// Off course, the buffer must be at least 8 bytes long, otherwise this is a parse error
return new Float64Array(buffer, 0, 1)[0];
}
if(Number.prototype.toArrayBuffer) {
console.warn("Overriding existing Number.prototype.toArrayBuffer - this can mean framework conflict, new WEB API conflict or double inclusion.");
}
Number.prototype.toArrayBuffer = NumberToArrayBuffer;
Number.prototype.fromArrayBuffer = NumberFromArrayBuffer;
// Hide this methods from for-in loops
Object.defineProperty(Number.prototype, "toArrayBuffer", {enumerable: false});
Object.defineProperty(Number.prototype, "fromArrayBuffer", {enumerable: false});
})();
Test:
(function() {
function NumberToArrayBuffer() {
// Create 1 entry long Float64 array
return new Float64Array([this.valueOf()]).buffer;
}
function NumberFromArrayBuffer(buffer) {
// Off course, the buffer must be ar least 8 bytes long, otherwise this is a parse error
return new Float64Array(buffer, 0, 1)[0];
}
if(Number.prototype.toArrayBuffer) {
console.warn("Overriding existing Number.prototype.toArrayBuffer - this can mean framework conflict, new WEB API conflict or double inclusion.");
}
Number.prototype.toArrayBuffer = NumberToArrayBuffer;
Number.fromArrayBuffer = NumberFromArrayBuffer;
// Hide this methods from for-in loops
Object.defineProperty(Number.prototype, "toArrayBuffer", {enumerable: false});
Object.defineProperty(Number, "fromArrayBuffer", {enumerable: false});
})();
var test_numbers = [0.00000001, 666666666666, NaN, Infinity, -Infinity,0,-0];
console.log("Conversion symethry test: ");
test_numbers.forEach(
function(num) {
console.log(" ", Number.fromArrayBuffer((num).toArrayBuffer()));
}
);
console.log("Individual bytes of a Number: ",new Uint8Array((666).toArrayBuffer(),0,8));
<script src="https://getfirebug.com/firebug-lite-debug.js"></script>
Here's a function that works on everything I've tested it on, except it doesn't distinguish -0.0 and +0.0.
It's based on code from http://jsfromhell.com/classes/binary-parser, but it's specialized for 32-bit floats and returns an integer instead of a string. I also modified it to make it faster and (slightly) more readable.
// Based on code from Jonas Raoni Soares Silva
// http://jsfromhell.com/classes/binary-parser
function encodeFloat(number) {
var n = +number,
status = (n !== n) || n == -Infinity || n == +Infinity ? n : 0,
exp = 0,
len = 281, // 2 * 127 + 1 + 23 + 3,
bin = new Array(len),
signal = (n = status !== 0 ? 0 : n) < 0,
n = Math.abs(n),
intPart = Math.floor(n),
floatPart = n - intPart,
i, lastBit, rounded, j, exponent;
if (status !== 0) {
if (n !== n) {
return 0x7fc00000;
}
if (n === Infinity) {
return 0x7f800000;
}
if (n === -Infinity) {
return 0xff800000
}
}
i = len;
while (i) {
bin[--i] = 0;
}
i = 129;
while (intPart && i) {
bin[--i] = intPart % 2;
intPart = Math.floor(intPart / 2);
}
i = 128;
while (floatPart > 0 && i) {
(bin[++i] = ((floatPart *= 2) >= 1) - 0) && --floatPart;
}
i = -1;
while (++i < len && !bin[i]);
if (bin[(lastBit = 22 + (i = (exp = 128 - i) >= -126 && exp <= 127 ? i + 1 : 128 - (exp = -127))) + 1]) {
if (!(rounded = bin[lastBit])) {
j = lastBit + 2;
while (!rounded && j < len) {
rounded = bin[j++];
}
}
j = lastBit + 1;
while (rounded && --j >= 0) {
(bin[j] = !bin[j] - 0) && (rounded = 0);
}
}
i = i - 2 < 0 ? -1 : i - 3;
while(++i < len && !bin[i]);
(exp = 128 - i) >= -126 && exp <= 127 ? ++i : exp < -126 && (i = 255, exp = -127);
(intPart || status !== 0) && (exp = 128, i = 129, status == -Infinity ? signal = 1 : (status !== status) && (bin[i] = 1));
n = Math.abs(exp + 127);
exponent = 0;
j = 0;
while (j < 8) {
exponent += (n % 2) << j;
n >>= 1;
j++;
}
var mantissa = 0;
n = i + 23;
for (; i < n; i++) {
mantissa = (mantissa << 1) + bin[i];
}
return ((signal ? 0x80000000 : 0) + (exponent << 23) + mantissa) | 0;
}

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