jQuery using .nextAll() back to back to display adjacent XML sibling nodes - javascript

I have the following XML:
<building>
<id>1</id>
<name>Annex</name>
<rooms>
<room>
<number>100</number>
<type>conference room</type>
<capacity>4</capacity>
</room>
<room>
<number>203</number>
<type>computer lab</type>
<capacity>30</capacity>
</room>
</rooms>
</building>
I have some blocks in a jQuery function that parse particular parent nodes of an XML file, <number> for example. I have some other .on(click) function that passes <number>'s .text() as a parameter called getNum(), usd to display whatever <number> was desired from each click. Anyway, this is working successfully, however I am now trying to display more than just the <number> node, as you can see. I am trying to also display the <number> node's sibling text, <type> and <capacity>. I have tried using the .next() function but it seems to skip a node. So far the only thing I've gotten to half-way work is by using the .nextAll(arg) function; I say half-way because, depending on the argument, I can either get only the <type> node or the <capacity> node to print, not both. Even stranger, with .nextAll() the only parameters that seem to work make no logical sense (see code comments below); instead of 1 and 2, I found that -1 and 0 only display the nodes accordingly. These values don't make sense to me, can anyone see why?
$room.find('rooms room number').each(function () {
if (getNum() == $(this).text()) {
var $numDiv = $('<div>', {
text: '- Room ' + $(this).text(),
id: $(this).text()
}).appendTo($div);
///////////////////////////////////////////
// This SKIPS <type> node and displays <capacity> node
// $(this).next().appendTo($div);
///////////////////////////////////////////
// This displays <type> node
// $(this).nextAll().eq(-1).appendTo($div);
///////////////////////////////////////////
// This displays <capacity> node
// $(this).nextAll().eq(0).appendTo($div);
///////////////////////////////////////////
// This displays neither node. Why?
// $(this).nextAll().eq(-1).appendTo($div);
// $(this).nextAll().eq(0).appendTo($div);
}
});
return $div;
None the less, really my main concern and overall question is how to declare multiple statements; as I can get only one or the other to show up, why can't I declare both this: $(this).nextAll().eq(-1).appendTo($div); and this: $(this).nextAll().eq(0).appendTo($div); back to back?

I found the solution, however I still don't completely understand why the prior statements don't work. Anyway, here's what I had to do:
// Declare each node in its on HTML tag.
$('<h4>', { text: $(this).nextAll().eq(0).text(), class: 'roomText' }).appendTo($div);
$('<h4>', { text: $(this).nextAll().eq(1).text(), class: 'roomText' }).appendTo($div);
If anyone can explain the logic that would be great.

Related

Nightwatch JS | Looping/Iterating through Table

I've been working with Nightwatch for a few months now, using the page object method to try and make my tests as modular as possible. I've ran into a block on my knowledge over javascript syntax, and haven't been able to move past it.
I have a calendar table bracket, which displays in a block, that houses a plethora of child objects. Each object has individual attributes which all have similar values, each differing based on the date respective to that object.
I have been unable to select any date just based on its class values, so I opted to create an iterative loop that would go through all of the visible fields, and click on one with a highlighted class; as a means of selecting the current date automatically. My only issue is that I have had no success creating this loop after reading all of the Nightwatch documentation, and going through many previous users' issues before me.
This is the basic HTML breakdown for each column located within the container's body:
<div id=[container class] class=[container class] <div class=[container header class] <table class=[table class] <tbody> <tr> <td>
Based on some of the web articles I've read, the loop structure to use would be to use the .elements() command to call the elements in question, and then use a .forEach() command to loop through it, and eventually call the value to click on it. I believed I had come to the correct syntax on writing this, but I get a lot of different errors ranging from unexpected '.' to noSuchElement.
The following code snippet is what I have been trying to use, but have had no success.
.elements('css selector', 'table.ui-datepicker-calendar > tbody > tr > td', function(elements) { elements.value.forEach(function(elementsObj, index) { .elementIdAttribute(elementsObj.ELEMENT, 'class', function(result) { if (index == 'ui-datepicker-today') { browser.elementIdClick(result.value) } }) }) })
Is there a better way to try and achieve this that I am unaware of?
Update: As I work through this and try different strategies, I have been able to narrow down some of the issue here. I have edited the code block I am trying to run here:
browser.elements('css selector', '.ui-datepicker-calendar > tbody > tr > td', function (elements) {
elements.value.forEach(function (elementsObj, index) {
browser.elementIdAttribute('elementsObj.ELEMENT', 'class', function (result) {
if (index == '.ui-datepicker-today') {
browser.elementIdClick('result.value')
}
})
})
})
and get an error right around:
browser.elementIdAttribute('elementsObj.ELEMENT', 'class', function (result)
The error reads:
value: {
error: 'no such element',
message: 'no such element: Element_id length is invalid\n' +
' (Session info: chrome=99.0.4844.84)',
stacktrace: ''
}
I'll be honest, I have never seen an error message say that in my life. I am unsure what exactly it means, and the only documentation I can find through web search is related to another testing framework separate to Nightwatch.

Select elements in HTML via cypress.get()

I'm using cypress to write some tests against an html site..
The following selects me correctly a single tr elements from a table on my HTML site.
The site contents looks like this:
<tr data-recordid="theId">
<td...><div ..>Text 1</div></td>
<td...><div ..>Text 2</div></td>
<td...><div ..>Text 3</div></td>
</tr>
The following test script snippet selects me correctly the single <tr..> part.
cy.get('tr[data-recordid="theId"]').contains('Text')
Now I want to select the text within the <div>..</div> tags..The first thing I have tried to chain a single call for the first <div>..</div> tag like this:
cy.get('tr[data-recordid="theId"]').get('div').contains('Text')
which does not work as I expected. The get() calls a chained jQuery calls (Based on the Docs of cypress). So it looks like I misunderstand how things work in JQuery.
What I'm expecting is how I can check all div elements like this (Not working):
cy.get('tr[data-recordid="theId"]')..SomeHowMagic
.get('td[alt="xyz"]".get('div').contains('Text 1')
.get('td...').get('div').contains('Text 2')
.get('td...').get('div').contains('Text 3')
Any idea how to get forward a step? Missing any information just make a comment.
Let's clarify a few things:
1) If you are just wanting to ASSERT that the div's contain the given text then this is the best possible and most precise way to do this:
cy.get('tr[data-recordid="theId"]').should(($tr) => {
const $divs = $tr.find('div') // find all the divs
expect($divs.eq(0)).to.contain('Text 1')
expect($divs.eq(1)).to.contain('Text 2')
expect($divs.eq(2)).to.contain('Text 2')
})
I can't tell if things need to be this specific. If you only want to ensure that the $tr contains text you could simplify it down to be:
cy.get('tr[data-recordid="theId"]').should(($tr) => {
expect($tr).to.contain('Text 1')
expect($tr).to.contain('Text 2')
expect($tr).to.contain('Text 2')
})
Why do it this way?
Using a .should() function will not change the subject. Your $tr will continue to be the subject going forward.
Cypress will wait until all of the assertions in the .should() callback pass, and continually retry until they do. That guarantees you the state of multiple elements is correct before proceeding.
2) However if you just care that Cypress finds the text and you don't mind the subject being changed you could do this:
cy.get('tr[data-recordid="theId"]').within(() => {
cy.contains('Text 1') // changes the subject to the <div>
cy.contains('Text 2') // changes the subject to the <div>
cy.contains('Text 3') // changes the subject to the <div>
})
This is different than the first example because instead of an explicit assertion you are simply changing the subject to whatever element the text is found in. Cypress's default assertion on cy.contains() is to retry so ultimately the behavior is the same, except you are additionally changing the subject.
If even this is too complicated you could also just do this:
cy.get('tr[data-recordid="theId"] div').contains('Text 1')
cy.get('tr[data-recordid="theId"] div').contains('Text 2')
cy.get('tr[data-recordid="theId"] div').contains('Text 3')
Your original question was also using chained cy.get() which does not drill into subjects. For that to happen use .find()
cy.get('a').get('span') // each cy.get() queries from the root
cy.get('a').find('span') // the .find() queries from the <a>
One final note: you suggested solution does not work. cy.get() does not accept a callback function, and if you look at your Command Log you will not see those 3 cy.contains from ever being invoked. In other words, they are not running. That's why its passing.
So after more experimenting I found a solution:
cy.get('tr[data-recordid="TheId"]>td> div', function() {
cy.contains('Text 1').end()
cy.contains('Text 2').end()
cy.contains('Text 3').end()
})
If someone else has a better solution please post it here.

JS vs DOM timing: .remove() element visually happens, but travesal still includes it

The short description of the functionality that we are trying to achieve: we have a list of source objects on the left, a person can drag new items from the list to a list on the right, items thus get added to the list on the right; they can also remove items from the list on the right. The list on the right then gets saved whenever it is changed. (I don't think the specifics of how/where it is being saved matter...)
I am having a problem with a bit of timing in the JavaScript vs. DOM elements realm of things. Items that are already on the list on the right can be removed. We have some code that fires on a 'remove/delete' type icon/button on a DOM element, that is supposed to remove the element from the DOM visually and permanently (i.e. it doesn't need to be brought back with a 'show'). This visual change should then also show up in the JSON object that is built when the JS traverses the DOM tree to build the new updated list.
However, this chunk of JS code that runs immediately after this .remove() is called, the element that should have just been removed still shows up in the JSON object. This is not good.
Here are what I believe to be the relevant bits of code operating here. This lives in a web browser; much of this is in the document.ready() function. A given list can also have subsections, hence the sub-list parts and loops.
The on-click definition:
$('body').on('click', '.removeLine', function() {
var parent=$(this).parent().parent().parent(); //The button is a few DIVs shy of the outer container
var List=$(this).closest('article'); //Another parent object, containing all the
parent.fadeOut( 300,
function() {
parent.slideUp(300);
parent.remove();
}
);
sendList(List); // This builds and stores the list based on the DOM elements
});
And then later on, this function definition:
function sendList(List) {
var ListArray=[],
subListArray=[],
itemsArray = [],
subListName = "";
var ListTitle = encodeText(List.find('.title').html());
// loop through the subLists
List.find('.subList').each(
function(index, element) {
subListName=($(this).find('header > .title').html()); // Get sublist Title
subListID=($(this).attr('id')); // Get subList ID
// loop through the line items
itemsArray=[];
$(this).find('.itemSearchResult').each(
function(index, element) {
// Build item Array
if( $(this).attr('data-itemid')!= item ) {
itemArray.push( $(this).attr('data-itemid'));
}
}
);
// Build SubList Array with items Array
subListArray.push(
{
"subListName": subListName,
"subListID" : subListID,
"items" : itemsArray
}
);
}
); <!-- end SubList Loop -->
// Complete List Array with subListArray
ListArray ={
"ListName": ListTitle,
"ListID": List.attr('id'),
"subLists": subListArray
};
// Send New List to DataLists Object - the local version of storage
updateDataLists(ListArray);
// Update remote storage
window.location= URLstring + "&$Type=List" + "&$JSON=" + JSON.stringify(ListArray) + "&$objectID=" + ListArray.ListID;
};
It seems to be the interaction of the 'parent.remove()' step and then the call to 'sendList()' that get their wires crossed. Visually, the object on screen looks right, but if we check the data being sent to the storage, it comes through WITH the object that was visually removed.
Thanks,
J
PS. As you can probably tell, we are new at the Javascript thing, so our code may not be terribly efficient or proper. But...it works! (Well, except for this issue. And we have run into this issue a few times. We have a workaround for it, but I would rather understand what is going on here. Learn the deeper workings of JS so we don't create these problems in the first place.)
There's a few things going on here, but I'm going to explain it by approaching it from an asynchronous programming perspective.
You are calling sendList before the element gets removed from the DOM. Your element doesn't get removed from the DOM until after your fadeOut callback gets executed (which takes 300ms).
Your sendList function gets called immediately after you begin the fadeOut, but your program doesn't wait to call sendList until your fadeOut is finished - that's what the callback is for.
So I would approach it by calling sendList in the callback, after your DOM element has been removed like this:
$('body').on('click', '.removeLine', function() {
var el = $(this); //maintain a reference to $(this) to use in the callback
var parent=$(this).parent().parent().parent(); //The button is a few DIVs shy of the outer container
parent.fadeOut( 300,
function() {
parent.slideUp(300);
parent.remove();
sendList(el.closest('article'));
}
);
});

How do I prevent the Javascript InfoVis SpaceTree `ST.select()` method from collapsing nodes?

I'm using the JavaScript InfoVis Toolkit and in particular the SpaceTree visualisation.
I need to expand all of the tree and then show a path from a particular leaf node back to the root.
I've got the tree to expand just fine but it's the selection of a leaf node and highlighting the path back to the root that's causing me some problems.
I'm using the ST.select(node, onComplete) function to select the leaf node I'm interested in and indeed the path back to the root (lines and nodes) are highlighted.
To do this I implemented the onBeforePlotNode and onBeforePlotLine ST.Controller methods to allow me to highlight the nodes back to the root and their plotlines:
onBeforePlotNode: function(node){
//add some color to the nodes in the path between the
//root node and the selected node.
if (node.selected) {
node.data.$color = "#dddddd";
} else {
delete node.data.$color;
}
},
onBeforePlotLine: function(adj){
if (adj.nodeFrom.selected && adj.nodeTo.selected) {
adj.data.$color = "#33CC33";
adj.data.$lineWidth = 5;
} else {
delete adj.data.$color;
delete adj.data.$lineWidth;
}
}
The problem is that when I call ST.select() to highlight the leaf node all child nodes beneath this level are collapsed/hidden.
To see this in action I've uploaded a couple of examples:
Full tree expansion - leaf not selected
Leaf selected - path shown, but all children below node N2 missing
You may need to scroll down if your browser window is a bit small.
So my question is, how do I show nodes from a leaf node back to the root node in JavaScript InfoVis without collapsing level 3's children (level 1 being the root)?
If there was a way to find my leafe node and walk the tree back to the root (setting styles on the way) then I'd be happing doing that
OK after digging through all that code, cluttering it with console.log() calls and breakpoints, I found it.
It has to do with the inital onClick call, the fact that the graph as an update loop that's running in the background and the fact that everything besides onClick seems to ignore the busy state of the graph.
What happens
onClick gets called and triggers a chain of events, part of them is asynchronous
select is being called which is more or less synchronous and does its work
onClick finally gets done and one of it's side effects is that it re-expands the graph
select has set clickedNode and now onClick uses the newly set value of it and screws up
Solution
We need to redesign select so it respects the busy state of the graph:
select: function(id, onComplete) {
var that = this;
if (this.busy) {
window.setTimeout(function() {
that.select(id, onComplete);
}, 1);
return;
}
// original select code follows here (remove the old var that = this; assignment)
That's all, we simply check for the busy state and delay select until it's false.
This should also be applied to all other function besides onClick that are called from the outside, the library designer here did a bad job of indicating what has side effects and what has not though.
Did you try setting "constrained: false" in ST's properties? That solved it for me.
http://thejit.org/static/v20/Docs/files/Visualizations/Spacetree-js.html

Dojo extending dojo.dnd.Source, move not happening. Ideas?

NOTICE: THIS IS SOLVED, I WILL PUBLISH THE SOLUTION HERE ASAP.
Hey all,
Ok... I have a simple dojo page with the bare essentials. Three UL's with some LI's in them. The idea si to allow drag-n-drop among them but if any UL goes empty due to the last item being dragged out, I will put up a message to the user to gie them some instructions.
In order to do that, I wanted to extend the dojo.dnd.Source dijit and add some intelligence. It seemed easy enough. To keep things simple (I am loading Dojo from a CDN) I am simply declating my extension as opposed to doing full on module load. The declaration function is here...
function declare_mockupSmartDndUl(){
dojo.require("dojo.dnd.Source");
dojo.provide("mockup.SmartDndUl");
dojo.declare("mockup.SmartDndUl", dojo.dnd.Source, {
markupFactory: function(params, node){
//params._skipStartup = true;
return new mockup.SmartDndUl(node, params);
},
onDndDrop: function(source, nodes, copy){
console.debug('onDndDrop!');
if(this == source){
// reordering items
console.debug('moving items from us');
// DO SOMETHING HERE
}else{
// moving items to us
console.debug('moving items to us');
// DO SOMETHING HERE
}
console.debug('this = ' + this );
console.debug('source = ' + source );
console.debug('nodes = ' + nodes);
console.debug('copy = ' + copy);
return dojo.dnd.Source.prototype.onDndDrop.call(this, source, nodes, copy);
}
});
}
I have a init function to use this to decorate the lists...
dojo.addOnLoad(function(){
declare_mockupSmartDndUl();
if(dojo.byId('list1')){
//new mockup.SmartDndUl(dojo.byId('list1'));
new dojo.dnd.Source(dojo.byId('list1'));
}
if(dojo.byId('list2')){
new mockup.SmartDndUl(dojo.byId('list2'));
//new dojo.dnd.Source(dojo.byId('list2'));
}
if(dojo.byId('list3')){
new mockup.SmartDndUl(dojo.byId('list3'));
//new dojo.dnd.Source(dojo.byId('list3'));
}
});
It is fine as far as it goes, you will notice I left "list1" as a standard dojo dnd source for testing.
The problem is this - list1 will happily accept items from lists 2 & 3 who will move or copy as apprriate. However lists 2 & 3 refuce to accept items from list1. It is as if the DND operation is being cancelled, but the debugger does show the dojo.dnd.Source.prototype.onDndDrop.call happening, and the paramaters do look ok to me.
Now, the documentation here is really weak, so the example I took some of this from may be way out of date (I am using 1.4).
Can anyone fill me in on what might be the issue with my extension dijit?
Thanks!
If you use Dojo XD loader (used with CDNs), all dojo.require() are asynchronous. Yet declare_mockupSmartDndUl() assumes that as soon as it requires dojo.dnd.Source it is available. Generally it is not guaranteed.
Another nitpicking: dojo.dnd.Source is not a widget/dijit, while it is scriptable and can be used with the Dojo Markup, it doesn't implement any Dijit's interfaces.
Now the problem — the method you are overriding has following definition in 1.4:
onDndDrop: function(source, nodes, copy, target){
// summary:
// topic event processor for /dnd/drop, called to finish the DnD operation
// source: Object
// the source which provides items
// nodes: Array
// the list of transferred items
// copy: Boolean
// copy items, if true, move items otherwise
// target: Object
// the target which accepts items
if(this == target){
// this one is for us => move nodes!
this.onDrop(source, nodes, copy);
}
this.onDndCancel();
},
Notice that it has 4 arguments, not 3. As you can see if you do not pass the 4th argument, onDrop is never going to be called by the parent method.
Fix these two problems and most probably you'll get what you want.
In the end, I hit the Dojo IRC (great folks!) and we ended up (so far) with this...
function declare_mockupSmartDndUl(){
dojo.require("dojo.dnd.Source");
dojo.provide("mockup.SmartDndUl");
dojo.declare("mockup.SmartDndUl", dojo.dnd.Source, {
markupFactory: function(params, node){
//params._skipStartup = true;
return new mockup.SmartDndUl(node, params);
},
onDropExternal: function(source, nodes, copy){
console.debug('onDropExternal called...');
// dojo.destroy(this.getAllNodes().query(".dndInstructions"));
this.inherited(arguments);
var x = source.getAllNodes().length;
if( x == 0 ){
newnode = document.createElement('li');
newnode.innerHTML = "You can drag stuff here!";
dojo.addClass(newnode,"dndInstructions");
source.node.appendChild(newnode);
}
return true;
// return dojo.dnd.Source.prototype.onDropExternal.call(this, source, nodes, copy);
}
});
}
And you can see where I am heading, I put in a message when the source is empty (client specs, ug!) and I need to find a way to kill it when something gets dragged in (since it is not, by definition, empty any more ona incomming drag!). That part isnt workign so well.
Anyway, the magic was not to use the onDnd_____ functions, but the higher level one and then call this.inherited(arguments) to fire off the built in functionality.
Thanks!
dojo.require("dojo.dnd.Source");
dojo.provide("mockup.SmartDndUl");
dojo.declare("mockup.SmartDndUl", dojo.dnd.Source, {
Dojo require statement and declare statement are next to next. I think that will cause dependencies problem.
the dojo require statement should go outside onload block and the declare statement should be in onload block.

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