JS Calculator: Unobtrusive Alternative to onlick - javascript

I have my current html setup with inline js. This includes a that has inputs such as:
<input type="button" value="7" onclick="appendSymbol(value)" />
I've researched unobtrusive js and have even got as far as [object mouseclick] appearing in my results window when a button is clicked. I need an unobtrusive way to have the value entered into my appendSymbol function.
Here is the calculator with obtrusive js.
I'm not looking for entire snippets, just advice or a point of reference.

You just need a click handler to run after the input is loaded.
If you're using a framework such as jquery, this becomes very easy:
$("input").click(function(e){
appendSymbol($(this).val());
});
If you're not, you can do the same in plain javascript with:
element.addEventListener('click', function() { ... }, false);

Related

Drop confetti effect when clicking button [duplicate]

I am trying to use an HTML button to call a JavaScript function.
Here's the code:
<input type="button" value="Capacity Chart" onclick="CapacityChart();">
It doesn't seem to work correctly though. Is there a better way to do this?
Here is the link:http://projectpath.ideapeoplesite.com/bendel/toolscalculators.html click on the capacity tab in the bottom left section. The button should generate an alert if the values are not changed and should produce a chart if you enter values.
There are a few ways to handle events with HTML/DOM. There's no real right or wrong way but different ways are useful in different situations.
1: There's defining it in the HTML:
<input id="clickMe" type="button" value="clickme" onclick="doFunction();" />
2: There's adding it to the DOM property for the event in Javascript:
//- Using a function pointer:
document.getElementById("clickMe").onclick = doFunction;
//- Using an anonymous function:
document.getElementById("clickMe").onclick = function () { alert('hello!'); };
3: And there's attaching a function to the event handler using Javascript:
var el = document.getElementById("clickMe");
if (el.addEventListener)
el.addEventListener("click", doFunction, false);
else if (el.attachEvent)
el.attachEvent('onclick', doFunction);
Both the second and third methods allow for inline/anonymous functions and both must be declared after the element has been parsed from the document. The first method isn't valid XHTML because the onclick attribute isn't in the XHTML specification.
The 1st and 2nd methods are mutually exclusive, meaning using one (the 2nd) will override the other (the 1st). The 3rd method will allow you to attach as many functions as you like to the same event handler, even if the 1st or 2nd method has been used too.
Most likely, the problem lies somewhere in your CapacityChart() function. After visiting your link and running your script, the CapacityChart() function runs and the two popups are opened (one is closed as per the script). Where you have the following line:
CapacityWindow.document.write(s);
Try the following instead:
CapacityWindow.document.open("text/html");
CapacityWindow.document.write(s);
CapacityWindow.document.close();
EDIT
When I saw your code I thought you were writing it specifically for IE. As others have mentioned you will need to replace references to document.all with document.getElementById. However, you will still have the task of fixing the script after this so I would recommend getting it working in at least IE first as any mistakes you make changing the code to work cross browser could cause even more confusion. Once it's working in IE it will be easier to tell if it's working in other browsers whilst you're updating the code.
I would say it would be better to add the javascript in an un-obtrusive manner...
if using jQuery you could do something like:
<script>
$(document).ready(function(){
$('#MyButton').click(function(){
CapacityChart();
});
});
</script>
<input type="button" value="Capacity Chart" id="MyButton" >
Your HTML and the way you call the function from the button look correct.
The problem appears to be in the CapacityCount function. I'm getting this error in my console on Firefox 3.5: "document.all is undefined" on line 759 of bendelcorp.js.
Edit:
Looks like document.all is an IE-only thing and is a nonstandard way of accessing the DOM. If you use document.getElementById(), it should probably work. Example: document.getElementById("RUnits").value instead of document.all.Capacity.RUnits.value
This looks correct. I guess you defined your function either with a different name or in a context which isn't visible to the button. Please add some code
Just so you know, the semicolon(;) is not supposed to be there in the button when you call the function.
So it should just look like this: onclick="CapacityChart()"
then it all should work :)
One major problem you have is that you're using browser sniffing for no good reason:
if(navigator.appName == 'Netscape')
{
vesdiameter = document.forms['Volume'].elements['VesDiameter'].value;
// more stuff snipped
}
else
{
vesdiameter = eval(document.all.Volume.VesDiameter.value);
// more stuff snipped
}
I'm on Chrome, so navigator.appName won't be Netscape. Does Chrome support document.all? Maybe, but then again maybe not. And what about other browsers?
The version of the code on the Netscape branch should work on any browser right the way back to Netscape Navigator 2 from 1996, so you should probably just stick with that... except that it won't work (or isn't guaranteed to work) because you haven't specified a name attribute on the input elements, so they won't be added to the form's elements array as named elements:
<input type="text" id="VesDiameter" value="0" size="10" onKeyUp="CalcVolume();">
Either give them a name and use the elements array, or (better) use
var vesdiameter = document.getElementById("VesDiameter").value;
which will work on all modern browsers - no branching necessary. Just to be on the safe side, replace that sniffing for a browser version greater than or equal to 4 with a check for getElementById support:
if (document.getElementById) { // NB: no brackets; we're testing for existence of the method, not executing it
// do stuff...
}
You probably want to validate your input as well; something like
var vesdiameter = parseFloat(document.getElementById("VesDiameter").value);
if (isNaN(vesdiameter)) {
alert("Diameter should be numeric");
return;
}
would help.
Your code is failing on this line:
var RUnits = Math.abs(document.all.Capacity.RUnits.value);
i tried stepping though it with firebug and it fails there. that should help you figure out the problem.
you have jquery referenced. you might as well use it in all these functions. it'll clean up your code significantly.
I have an intelligent function-call-backing button code:
<br>
<p id="demo"></p><h2>Intelligent Button:</h2><i>Note: Try pressing a key after clicking.</i><br>
<button id="button" shiftKey="getElementById('button').innerHTML=('You're pressing shift, aren't you?')" onscroll="getElementById('button').innerHTML=('Don't Leave me!')" onkeydown="getElementById('button').innerHTML=('Why are you pressing keys?')" onmouseout="getElementById('button').innerHTML=('Whatever, it is gone.. maybe')" onmouseover="getElementById('button').innerHTML=('Something Is Hovering Over Me.. again')" onclick="getElementById('button').innerHTML=('I was clicked, I think')">Ahhhh</button>

Formal way to perform an "onchange" using jquery?

I'm using jquery for the first time and I cannot get any examples for "onchange" actions to work.
Can someone explain the most basic and formal way to perform an "onchange" action using jquery. Here's my stats:
JQUERY VERSION
$().jquery
"1.7.2"
Example Activity That I Can't Get To Work
https://jsfiddle.net/k27pgkmr/
My jquery
$(document).ready(function(){
$("#hostnameList").on("change", function() {
contents = $('#hostnameList').val();
$("#Names").html(contents);
}); });
GOAL:
Have things happen when I select something from my dropdown menu.
What's the most graceful way to do this?
Nothing wrong with your code, but in your fiddle. You forgot to reference the jQuery lib. Also, I have set your fiddle to wrap the javascript in the <head> since you're already binding it to the $(document).ready().
Updated Demo

JQUERY: ID not found, just defined before

I've got a problem I don't understand.
I want to create a datepicker with JQUERY (UI-1.9.1 + JQ 1.8.2)
I define the
<input id="date1" .... value="">
DateSelClickHere
"DateSelClickHere" should be a picture later on.
If you now click to the empty datefield, it just works fine.
If you click to the text (or image),I get this: [object Object]
Sample here:
http://jsfiddle.net/3DH3L/
I don't get it?!?
PS: I will try it with the property "image" - but - this is the crap - it's not my code and I just start with this project, so I first search for the "easy way" to fix the errors.
The problem is that you are using a JavaScript URIs. The purpose of these is to generate a document to display by running some JavaScript.
If you just want to run some JS, then use a button. Use a link only if you want to link somewhere.
<input type="button" value="DateSelKlickHere">
You could use an onclick attribute, but you'd be better off binding your JS with JavaScript.
$('#date1 + input[type="button"]').on("click", function (evt) {
$('#date1').focus();
});

Javascript automate onclick

I'm trying to automate clicking a few links on a webpage
For example, in Google Chrome if I type Javascript:setDisplayType('source'); then it runs the function in the html defined as
<input type="radio" name="DisplayType" value="source"
onclick="setDisplayType('source');">
So far so good. However, I'm unsure about how to do the same with the following
<td id="4124321351_U923" class="o bgc b" onclick="s(this,'329803656','40745906','9/2');b(this,'5.5','5.5');">5.5</td>
I've tried the following without success
Javascript:s(this,'329803656','40745906','9/2');
Javascript:b(this,'5.5','5.5');
Javascript:s(this,'329803656','40745906','9/2');b(this,'5.5','5.5');
Please can someone explain why it's not working and how to fire this onclick event using a similar method?
if you're not using JQuery or similar, then something like:
document.getElementById("4124321351_U923").click();
might work. In short, your examples above don't work because the 'this' magic variable needs to be initialised to point to the link being clicked. You could either try to initiate a click event on the element (as per my example) or you could manually grab a reference to the link, and pass that in instead of this
Problem is with this argument because it's not called from the element and you called it outside.
Javascript:s(this,'329803656','40745906','9/2');
Try proving a proper argument like this,
Javascript:s(document.getElementById('4124321351_U923'),'329803656','40745906','9/2');

Using an HTML button to call a JavaScript function

I am trying to use an HTML button to call a JavaScript function.
Here's the code:
<input type="button" value="Capacity Chart" onclick="CapacityChart();">
It doesn't seem to work correctly though. Is there a better way to do this?
Here is the link:http://projectpath.ideapeoplesite.com/bendel/toolscalculators.html click on the capacity tab in the bottom left section. The button should generate an alert if the values are not changed and should produce a chart if you enter values.
There are a few ways to handle events with HTML/DOM. There's no real right or wrong way but different ways are useful in different situations.
1: There's defining it in the HTML:
<input id="clickMe" type="button" value="clickme" onclick="doFunction();" />
2: There's adding it to the DOM property for the event in Javascript:
//- Using a function pointer:
document.getElementById("clickMe").onclick = doFunction;
//- Using an anonymous function:
document.getElementById("clickMe").onclick = function () { alert('hello!'); };
3: And there's attaching a function to the event handler using Javascript:
var el = document.getElementById("clickMe");
if (el.addEventListener)
el.addEventListener("click", doFunction, false);
else if (el.attachEvent)
el.attachEvent('onclick', doFunction);
Both the second and third methods allow for inline/anonymous functions and both must be declared after the element has been parsed from the document. The first method isn't valid XHTML because the onclick attribute isn't in the XHTML specification.
The 1st and 2nd methods are mutually exclusive, meaning using one (the 2nd) will override the other (the 1st). The 3rd method will allow you to attach as many functions as you like to the same event handler, even if the 1st or 2nd method has been used too.
Most likely, the problem lies somewhere in your CapacityChart() function. After visiting your link and running your script, the CapacityChart() function runs and the two popups are opened (one is closed as per the script). Where you have the following line:
CapacityWindow.document.write(s);
Try the following instead:
CapacityWindow.document.open("text/html");
CapacityWindow.document.write(s);
CapacityWindow.document.close();
EDIT
When I saw your code I thought you were writing it specifically for IE. As others have mentioned you will need to replace references to document.all with document.getElementById. However, you will still have the task of fixing the script after this so I would recommend getting it working in at least IE first as any mistakes you make changing the code to work cross browser could cause even more confusion. Once it's working in IE it will be easier to tell if it's working in other browsers whilst you're updating the code.
I would say it would be better to add the javascript in an un-obtrusive manner...
if using jQuery you could do something like:
<script>
$(document).ready(function(){
$('#MyButton').click(function(){
CapacityChart();
});
});
</script>
<input type="button" value="Capacity Chart" id="MyButton" >
Your HTML and the way you call the function from the button look correct.
The problem appears to be in the CapacityCount function. I'm getting this error in my console on Firefox 3.5: "document.all is undefined" on line 759 of bendelcorp.js.
Edit:
Looks like document.all is an IE-only thing and is a nonstandard way of accessing the DOM. If you use document.getElementById(), it should probably work. Example: document.getElementById("RUnits").value instead of document.all.Capacity.RUnits.value
This looks correct. I guess you defined your function either with a different name or in a context which isn't visible to the button. Please add some code
Just so you know, the semicolon(;) is not supposed to be there in the button when you call the function.
So it should just look like this: onclick="CapacityChart()"
then it all should work :)
One major problem you have is that you're using browser sniffing for no good reason:
if(navigator.appName == 'Netscape')
{
vesdiameter = document.forms['Volume'].elements['VesDiameter'].value;
// more stuff snipped
}
else
{
vesdiameter = eval(document.all.Volume.VesDiameter.value);
// more stuff snipped
}
I'm on Chrome, so navigator.appName won't be Netscape. Does Chrome support document.all? Maybe, but then again maybe not. And what about other browsers?
The version of the code on the Netscape branch should work on any browser right the way back to Netscape Navigator 2 from 1996, so you should probably just stick with that... except that it won't work (or isn't guaranteed to work) because you haven't specified a name attribute on the input elements, so they won't be added to the form's elements array as named elements:
<input type="text" id="VesDiameter" value="0" size="10" onKeyUp="CalcVolume();">
Either give them a name and use the elements array, or (better) use
var vesdiameter = document.getElementById("VesDiameter").value;
which will work on all modern browsers - no branching necessary. Just to be on the safe side, replace that sniffing for a browser version greater than or equal to 4 with a check for getElementById support:
if (document.getElementById) { // NB: no brackets; we're testing for existence of the method, not executing it
// do stuff...
}
You probably want to validate your input as well; something like
var vesdiameter = parseFloat(document.getElementById("VesDiameter").value);
if (isNaN(vesdiameter)) {
alert("Diameter should be numeric");
return;
}
would help.
Your code is failing on this line:
var RUnits = Math.abs(document.all.Capacity.RUnits.value);
i tried stepping though it with firebug and it fails there. that should help you figure out the problem.
you have jquery referenced. you might as well use it in all these functions. it'll clean up your code significantly.
I have an intelligent function-call-backing button code:
<br>
<p id="demo"></p><h2>Intelligent Button:</h2><i>Note: Try pressing a key after clicking.</i><br>
<button id="button" shiftKey="getElementById('button').innerHTML=('You're pressing shift, aren't you?')" onscroll="getElementById('button').innerHTML=('Don't Leave me!')" onkeydown="getElementById('button').innerHTML=('Why are you pressing keys?')" onmouseout="getElementById('button').innerHTML=('Whatever, it is gone.. maybe')" onmouseover="getElementById('button').innerHTML=('Something Is Hovering Over Me.. again')" onclick="getElementById('button').innerHTML=('I was clicked, I think')">Ahhhh</button>

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