using pushState and loosing forward button - javascript

I am trying to use the history api to make some rudimentary filtering a bit more usable for people using my site.
I have it working quite well for the most part but I am stuck on some edge cases: hitting the start of the history chain (and avoiding infinte back) and loosing the forward button.
The full source with working examples can be found here: http://jsfiddle.net/YDFCS/
The JS code:
$(document).ready(function () {
"use strict";
var $noResults, $searchBox, $entries, searchTimeout, firstRun, loc, hist, win;
$noResults = $('#noresults');
$searchBox = $('#searchinput');
$entries = $('#workshopBlurbEntries');
searchTimeout = null;
firstRun = true;
loc = location;
hist = history;
win = window;
function reset() {
if (hist.state !== undefined) { // Avoid infinite loops
hist.pushState({"tag": undefined}, "theMetaCity - Workshop", "/workshop/");
}
$noResults.hide();
$entries.fadeOut(150, function () {
$('header ul li', this).removeClass('searchMatchTag');
$('header h1 a span', this).removeClass('searchMatchTitle'); // The span remains but it is destroyed when filtering using the text() function
$(".workshopentry", this).show();
});
$entries.fadeIn(150);
}
function filter(searchTerm) {
if (searchTerm === undefined) { // Only history api should push undefined to this, explicitly taken care of otherwise
reset();
} else {
var rePattern = searchTerm.replace(/[.?*+^$\[\]\\(){}|]/g, "\\$&"), searchPattern = new RegExp('(' + rePattern + ')', 'ig'); // The brackets add a capture group
$entries.fadeOut(150, function () {
$noResults.hide();
$('header', this).each(function () {
$(this).parent().hide();
// Clear results of previous search
$('li', this).removeClass('searchMatchTag');
// Check the title
$('h1', this).each(function () {
var textToCheck = $('a', this).text();
if (textToCheck.match(searchPattern)) {
textToCheck = textToCheck.replace(searchPattern, '<span class="searchMatchTitle">$1</span>'); //capture group ($1) used so that the replacement matches the case and you don't get weird capitolisations
$('a', this).html(textToCheck);
$(this).closest('.workshopentry').show();
} else {
$('a', this).html(textToCheck);
}
});
// Check the tags
$('li', this).each(function () {
if ($(this).text().match(searchPattern)) {
$(this).addClass('searchMatchTag');
$(this).closest('.workshopentry').show();
}
});
});
if ($('.workshopentry[style*="block"]').length === 0) {
$noResults.show();
}
$entries.fadeIn(150);
});
}
}
$('header ul li a', $entries).on('click', function () {
hist.pushState({"tag": $(this).text()}, "theMetaCity - Workshop - " + $(this).text(), "/workshop/tag/" + $(this).text());
$searchBox.val('');
filter($(this).text());
return false; // Using the history API so no page reloads/changes
});
$searchBox.on('keyup', function () {
clearTimeout(searchTimeout);
if ($(this).val().length) {
searchTimeout = setTimeout(function () {
var searchVal = $searchBox.val();
hist.pushState({"tag": searchVal}, "theMetaCity - Workshop - " + searchVal, "/workshop/tag/" + searchVal);
filter(searchVal);
}, 500);
}
if ($(this).val().length === 0) {
searchTimeout = setTimeout(function () {
reset();
}, 500);
}
});
$('#reset').on('click', function () {
$searchBox.val('');
reset();
});
win.addEventListener("popstate", function (event) {
console.info(hist.state);
if (event.state === null) { // Start of history chain on this page, direct entry to page handled by firstRun)
reset();
} else {
$searchBox.val(event.state.tag);
filter(event.state.tag);
}
});
$noResults.hide();
if (firstRun) { // 0 1 2 3 4 (if / present)
var locArray = loc.pathname.split('/'); // '/workshop/tag/searchString/
if (locArray[2] === 'tag' && locArray[3] !== undefined) { // Check for direct link to tag (i.e. if something in [3] search for it)
hist.pushState({"tag": locArray[3]}, "theMetaCity - Workshop - " + locArray[3], "/workshop/tag/" + locArray[3]);
filter(locArray[3]);
} else if (locArray[2] === '') { // Root page and really shouldn't do anything
hist.pushState({"tag": undefined}, "theMetaCity - Workshop", "/workshop/");
} // locArray[2] === somepagenum is an actual page and what should be allowed to happen by itself
firstRun = false;
// Save state on first page load
}
});
I feel that there is something I am not quite getting with the history api. Any help would be appreciated.

You need to use onpopstate event handler for the back and forward capabilities:
https://developer.mozilla.org/en-US/docs/Web/API/window.onpopstate
Check out this question I answered a while back, I believe they had the same issues you are facing:
history.pushstate fails browser back and forward button

Related

SetInterval won't stop running

I have a function that uses setInterval, and it keeps running and it doesn't want to stop. The code I wrote is
let findGrid = setInterval(function () {
if (grid == null) {
grid = $('#QuickEntryGrid').getKendoGrid();
}
else {
clearFindGrid;
console.log("Found Grid");
console.log(grid.dataSource.view());
}
}, 100);
let clearFindGrid = function () {
clearInterval(findGrid);
};
if (grid != null) {
grid.setOptions({
width: (newInnerVerticalWidth - 2) + "px"
});
$("#QuickEntryGrid").find("table").on("keydown", onGridKeydown);
}
It keeps hitting the console.log(grid.dataSource.view());
You must call the funcion with the brakets clearFindGrid()

Solution for Javascript Multi-tasked Buttons Not Working Correctly in CodePen

I created, with some help, some javascript code to enable multiple operations to be accomplished when I press some buttons in my web app. It is working perfectly with the solution provided at the following link: One of Multiple Tasks Operated by Button Won't Execute provided by brk), but it is not working when I import the code into my CodePen text editor. There are three buttons, "online, offline, and all, which are upon being pressed, supposed to
switch the blue screen to black
hide the text that says, "PRESS BUTTONS BELOW"
hide the blinking --:-- symbol
However, when I press the "online", "offline", and "all" buttons, it almost seems as if nothing happens, because there is a short delay. Why does this delay happen? Also, the blinking --:-- symbol doesn't terminate blinking as it should...can you tell me why this is? Thanks so much in advance for the help!
See CodePen link here: https://codepen.io/IDCoder/pen/mXMqGV
Here is my javascript code:
var twitchTvStreamers;
var loaded = false;
$(document).ready(function(){
//GET TWITCH TV STREAMERS' STATUS AND API CALL
twitchTvStreamers=["FreeCodeCamp", "ESL_SC2", "OgamingSC2", "cretetion", "storbeck", "habathcx", "RobotCaleb", "noobs2ninjas"];
//OUT OF ALL THE TWITCH TV STREAMERS IN A TWITCH TV ARRAY FIND THOSE 8 STREAMERS LISTED
});
//filter online offline and all
var filterchannel = filterch => {
if(!loaded)
{
for(channel of twitchTvStreamers){
getChannelInfo(channel, filterch);
}
}
else
{
setTimeout(function(){
$('.display-output-here div').each(function(idx, item) {
if($(item).hasClass(filterch))
{
$(item).show();
}
else
{
$(item).hide();
}
});
}, 100);
}
if(!loaded)
{
for(channel of twitchTvStreamers){
getChannelInfo(channel, filterch);
}
}
{
setTimeout(function(){
$('.text1 div').each(function(idx, item) {
if($(item).hasClass(filterch))
{
$(item).hide();
}
});
}, 100);
}
};//end of var filterChannel
$('button').click(function(e) {
filterchannel(e.target.id);
})
var getChannelInfo = (channel, filterch) => {
loaded = true;
$.getJSON('https://wind-bow.glitch.me/twitch-api/streams/' + channel)
.done(function(info) {
console.log(channel);
if (info.stream === null) {
appendInfo(channel,'offline',filterch);
}
else {
appendInfo(channel,'online', filterch);
}
});
}
var appendInfo = (channel,target, filterch) => {
$.getJSON('https://wind-bow.glitch.me/twitch-api/channels/' + channel)
.done( function(ch){
channelID = ch.display_name;
channelLogo = ch.logo;
channelUrl = ch.url;
streamContent = ch.content;
$('.display-output-here').append('<div class="' + target + ' all">'+channel+' is '+target);
if(twitchTvStreamers[twitchTvStreamers.length - 1] === channel) {
filterchannel(filterch);
}
});
//BUTTONS OPERATIONS (ALL BUTTONS TARGETED BY USING CLASS THEY COME UNDER)
$(".user-status").on('click', function() {
$(".text1").hide();
$(".text2").hide(function() {
clearInterval(x);
});
$('.display-output-here').css("background", "black");
$('.TV-screen').css("background", "black");
});
var element = $(".text2");
var shown = true;
var x = setInterval(toggle, 500);
function toggle() {
if (shown) {
element.hide();
} else {
element.show();
}
shown = !shown;
}
}
//make part of video-screen text blink
var element = $(".text2");
var shown = true;
setInterval(toggle, 500);
function toggle() {
if(shown) {
element.hide();
shown = false;
} else {
element.show();
shown = true;
}
}
//share-links code:
$('.Linkedinbutton').click(function() {
var shareurl = $(this).data('shareurl');
window.open('https://www.linkedin.com/shareArticle?mini=true&url=https://codepen.io/IDCoder/full/mXMqGV/' + escape(shareurl) + '&title=' + document.title + '&source=SourceTitle&target=new');
return false;
});
//Facebook
var facebookShare = document.querySelector('[data-js="Facebookbutton"]');
facebookShare.onclick = function(e) {
e.preventDefault();
var facebookWindow = window.open('https://www.facebook.com/sharer/sharer.php?u=' + document.URL, 'facebook-popup', 'height=350,width=600');
if(facebookWindow.focus) { facebookWindow.focus(); }
return false;
}
/*
//user status button operations
*/
//search bar operation
$("#searchStreamers").on("keypress",function(e){
var typeStreamer = $('input').val();
if(e.which===13){
$('input').submit(function(e){
e.preventDefault();
});
}
});

How to wait for 3rd party JavaScript function to return

Given the following snippet of code
var empowerInstance = null;
function onClick_btnSendMessage() {
var childIFrame = window.document.getElementById("editorFrame");
if (!empowerInstance) {
empowerInstance = EditorAPI.getInstance(childIFrame.contentWindow, window.location.origin);
}
empowerInstance.document.hasChanged(hasChangedCallback);
}
function hasChangedCallback(returnValue) {
console.log("empowerInstance.document.hasChanged = " + returnValue.isDirty);
if (returnValue.success === true && returnValue.isDirty === true) {
empowerInstance.document.save(saveCallback);
}
}
function saveCallback(returnValue) {
console.log("empowerInstance.document.save = " + returnValue.success);
if (returnValue.success === false) {
console.log(returnValue.message);
}
}
window.addEventListener("DOMContentLoaded", function (event) {
console.log("DOM fully loaded and parsed");
if (typeof location.origin === "undefined")
window.location.origin = window.location.protocol + "//" + window.location.host;
document.getElementById("btnSendMessage").addEventListener("click", onClick_btnSendMessage);
});
Instead of wiring the button up , I'd like to fire the code from the activation of a Bootstrap tab event.
$('a[data-toggle="tab"]').on("shown.bs.tab", function (e) {
onClick_btnSendMessage(); // Naive way, as this does not wait
var target = $(e.target).attr("data-EditorUrl"); // activated tab
var childIFrame = $("#editorFrame");
childIFrame.attr("src", target);
});
So my question is "How do I wait on this function to complete before changing the source of childIFrame?".
empowerInstance.document.hasChanged(hasChangedCallback);
I conceptually understand the use of Promises and Callbacks, but writing one that functions correctly is a different story.
UPDATED
This version is refactored to eliminate the button handler, thus improving readability.
The usage is also important. When the page loads for the first time it is positioned on a tab. This tab is associated to a document that is hosted in an iFrame. If the user edits this document then tries to change tabs, I'd like to invoke the check for being dirty/save, then once saved, move to the next tab/document. There is also the case that switching between tabs/documents won't cause a save because the document is not dirty.
var empowerInstance = null;
function hasChangedCallback(returnValue) {
console.log("empowerInstance.document.hasChanged = " + returnValue.isDirty);
if (returnValue.success === true && returnValue.isDirty === true) {
empowerInstance.document.save(saveCallback);
}
}
function saveCallback(returnValue) {
console.log("empowerInstance.document.save = " + returnValue.success);
if (returnValue.success === false) {
console.log(returnValue.message);
}
}
$(function () {
if (typeof location.origin === "undefined") {
window.location.origin = window.location.protocol + "//" + window.location.host;
}
$('a[data-toggle="tab"]').on("shown.bs.tab", function (e) {
var childIFrame = $("#editorFrame");
if (!empowerInstance) {
empowerInstance = EditorAPI.getInstance(childIFrame[0].contentWindow, window.location.origin);
}
empowerInstance.document.hasChanged(hasChangedCallback);// Need to wait for completion
var target = $(e.target).attr("data-EditorUrl"); // activated tab
childIFrame.attr("src", target);
});
});
Thank you,
Stephen
I've refactored your code to show how this can be done using promises.
function onClick_btnSendMessage() {
var childIFrame = window.document.getElementById("editorFrame");
if (!empowerInstance) {
empowerInstance = EditorAPI.getInstance(childIFrame.contentWindow, window.location.origin);
}
var doc = empowerInstance.document;
return hasChanged(doc).then(function() { return save(doc) })
}
function hasChanged(doc) {
return new Promise(function(resolve, reject) {
doc.hasChanged(function(returnValue) {
if (returnValue.success === true && returnValue.isDirty === true) {
resolve(returnValue)
} else {
reject(returnValue)
}
})
})
}
function save(doc) {
return new Promise(function(resolve, reject) {
doc.save(function(returnValue) {
if (returnValue.success === false) {
console.log(returnValue.message);
reject(returnValue)
} else {
resolve(returnValue)
}
})
})
}
// ------
$('a[data-toggle="tab"]').on("shown.bs.tab", function(e) {
onClick_btnSendMessage().then(function() {
var target = $(e.target).attr("data-EditorUrl"); // activated tab
var childIFrame = $("#editorFrame");
childIFrame.attr("src", target);
}).catch(function(error) {
// handle the error
console.error('Error!', error)
})
});
You can use some higher order functions to do what you want. Instead of passing the hasChangedCallback and saveCallback directly to the empowerInstance.document methods, you'll instead invoke a function that returns those callbacks, but also passes along your own callback that you'll call once all the async operations have finally completed. Here's what it'll look like:
$('a[data-toggle="tab"]').on("shown.bs.tab", function (e) {
var target = $(e.target).attr("data-EditorUrl"); // activated tab
onClick_btnSendMessage(function () {
var childIFrame = $("#editorFrame");
childIFrame.attr("src", target);
});
});
function onClick_btnSendMessage(myCallback) {
var childIFrame = window.document.getElementById("editorFrame");
if (!empowerInstance) {
empowerInstance = EditorAPI.getInstance(childIFrame.contentWindow, window.location.origin);
}
empowerInstance.document.hasChanged(getHasChangedCallback(myCallback));
}
function getHasChangedCallback(myCallback) {
return function hasChangedCallback(returnValue, myCallback) {
console.log("empowerInstance.document.hasChanged = " + returnValue.isDirty);
if (returnValue.success === true && returnValue.isDirty === true) {
empowerInstance.document.save(getSaveCallback(myCallback));
}
}
}
function getSaveCallback(myCallback) {
return function saveCallback(returnValue) {
console.log("empowerInstance.document.save = " + returnValue.success);
if (returnValue.success === false) {
console.log(returnValue.message);
}
myCallback && myCallback(); // make sure myCallback isn't null before invoking
}
}
It's not exactly attractive, but it should get you what you want.

javascript variable showing as undefined in Elevator Saga learning tool

I'm new to JavaScript, coming over from Swift. Trying it out code-learning challenges at http://play.elevatorsaga.com/
and some behavior is tough to grasp. In the following code, I setup floor & elevator objects. I am trying to get the elevator to get the floor it is about to pass's button request (if someone has pressed that floor's up or down button to call the elevator)
- in the code console.log(" (x) passing_floor - Same direction requested");
However the logs I get tell me that the up/downRequests are undefined
passing_floor 2 up
upRequest: undefined
downRequest: undefined
Is the issue with initialization? scoping? What is the proper way to achieve what I am trying to do?
{
init: function(elevators, floors) {
function initializeElevator(elevator){
elevator.on("floor_button_pressed", function(floorNum) {
elevator.goToFloor(floorNum);
});
elevator.on("idle", function() {
elevator.goToFloor(0);
});
elevator.on("passing_floor", function(floorNum, direction) {
if ((floorNum.upRequest) && (direction =='up')) {
floorNum.upRequest = false;
console.log(" (x) passing_floor - Same direction requested");
} else if ((floorNum.downRequest) && (direction == 'down')) {
floorNum.downRequest = false;
console.log(" (x) passing_floor - Same direction requested");
} else {
console.log("passing_floor " + floorNum + " " + direction);
console.log("upRequest: " + floorNum.upRequest);
console.log("downRequest: " + floorNum.downRequest);
}
});
}
function initializeFloor(floor){
var upRequest = false;
var downRequest = false;
floor.on("up_button_pressed", function() {
this.upRequest = true;
});
floor.on("down_button_pressed", function() {
this.downRequest = true;
});
}
elevators.forEach(initializeElevator);
floors.forEach(initializeFloor);
},
update: function(dt, elevators, floors) { }
}
Thank you for taking the time to help me understand Javascript a bit more, trying out W3School to get around it, but let me know if you have better sites I should look at..
I was able to proceed with the desired behavior by creating an "array" of floors that were global - I'm not sure if this was a scoping issue or something else though!
{
init: function(elevators, floors) {
var floorArray = new Array(floors.length);
var elevatorOnFloor = new Array(floors.length);
//the init function populates the listeners for the elevator objects
function initializeElevator(elevator){
elevator.on("floor_button_pressed", function(floorNum) {
elevator.goToFloor(floorNum, true);
});
elevator.on("idle", function() {
elevator.goToFloor(0);
});
elevator.on("passing_floor", function(floorNum, direction) {
if ((floorArray[floorNum] == 1) && (direction =='up')) {
floorArray[floorNum] = 0;
elevator.goToFloor(floorNum, true);
console.log("picking someone else going UP");
elevatorOnFloor[floorNum]+=1;
console.log("elevators per floor:"+ elevatorOnFloor );
} else if ((floorArray[floorNum] = 2) && (direction == 'down')) {
floorArray[floorNum] = 0;
elevator.goToFloor(floorNum, true);
console.log("picking someone else going DOWN");
elevatorOnFloor[floorNum]-=1;
console.log("elevators per floor:" + elevatorOnFloor + floorArray );
} else {
console.log("passing_floor " + floorNum + " " + direction);
if (direction =='up') {
elevatorOnFloor[floorNum]+=1;
} else {
elevatorOnFloor[floorNum]-=1;
}
}
});
}
function initializeFloor(floor){
floor.on("up_button_pressed", function() {
floorArray[floor] = 1;
});
floor.on("down_button_pressed", function() {
floorArray[floor] = 2;
});
}
function initializeElevatorsOnFloor(floor){
elevatorOnFloor[floor] = 0;
}
// we initialize all the elevators
elevators.forEach(initializeElevator);
// initialize the floors
floors.forEach(initializeFloor);
floors.forEach(initializeElevatorsOnFloor);
},
update: function(dt, elevators, floors) {
// We normally don't need to do anything here
}
}

jquery conflict with js script

welcome all ,
i have a problem with my images slider , it runs successfuly until poll script excuted then it stops , tried to combine both scripts didn't work also tried to use noConflict but in stops both of them .
this is the slider
(function ($) {
$.fn.s3Slider = function (vars) {
var element = this;
var timeOut = (vars.timeOut != undefined) ? vars.timeOut : 4000;
var current = null;
var timeOutFn = null;
var faderStat = true;
var mOver = false;
var items = $("#sliderContent .sliderImage");
var itemsSpan = $("#sliderContent .sliderImage span");
items.each(function (i) {
$(items[i]).mouseover(function () {
mOver = true
});
$(items[i]).mouseout(function () {
mOver = false;
fadeElement(true)
})
});
var fadeElement = function (isMouseOut) {
var thisTimeOut = (isMouseOut) ? (timeOut / 2) : timeOut;
thisTimeOut = (faderStat) ? 10 : thisTimeOut;
if (items.length > 0) {
timeOutFn = setTimeout(makeSlider, thisTimeOut)
} else {
console.log("Poof..")
}
};
var makeSlider = function () {
current = (current != null) ? current : items[(items.length - 1)];
var currNo = jQuery.inArray(current, items) + 1;
currNo = (currNo == items.length) ? 0 : (currNo - 1);
var newMargin = $(element).width() * currNo;
if (faderStat == true) {
if (!mOver) {
$(items[currNo]).fadeIn((timeOut / 6), function () {
if ($(itemsSpan[currNo]).css("bottom") == 0) {
$(itemsSpan[currNo]).slideUp((timeOut / 6), function () {
faderStat = false;
current = items[currNo];
if (!mOver) {
fadeElement(false)
}
})
} else {
$(itemsSpan[currNo]).slideDown((timeOut / 6), function () {
faderStat = false;
current = items[currNo];
if (!mOver) {
fadeElement(false)
}
})
}
})
}
} else {
if (!mOver) {
if ($(itemsSpan[currNo]).css("bottom") == 0) {
$(itemsSpan[currNo]).slideDown((timeOut / 6), function () {
$(items[currNo]).fadeOut((timeOut / 6), function () {
faderStat = true;
current = items[(currNo + 1)];
if (!mOver) {
fadeElement(false)
}
})
})
} else {
$(itemsSpan[currNo]).slideUp((timeOut / 6), function () {
$(items[currNo]).fadeOut((timeOut / 6), function () {
faderStat = true;
current = items[(currNo + 1)];
if (!mOver) {
fadeElement(false)
}
})
})
}
}
}
};
makeSlider()
}
})(jQuery);
and this is the poll script
window.onload = function() {
$(".sidePollCon").load("ar_poll.html", function(r, s, xhr) {
if (s == "error") {
$(".sidePollCon").load("poll.html");
} else {
$(".vote_booroo").html("صوت الان");
$(".viewresults").html("شاهد النتيجة");
$("fieldset p").html("");
$(".results_booroo p").html("");
$(".result_booroo").attr("src", "../images/poll_color.jpg");
}
});
};
One potential problem could be the window.onload assignment. It is very prone to conflict.
Every time you do window.onload = the previous assignemnt will be overridden. See demo here:
The output shows that the first window.onload assignment never gets called, while the jQuery alternative does get called.
jQuery.noConflict does little in this regard. All it does is to prevent override the $ symbol so that another lib can use it.
So if you are also using the window.onload event to invoke the slider, then you have conflict. You can easily solve this problem by using the jquery format:
$(window).load(function() {
...
});
However usually you would tie the event to $(document).load(function(){...}); or in short form: $(function(){...}).
So for your poll that would be:
$(function(){
$(".sidePollCon").load("ar_poll.html", function(r, s, xhr) {
if (s == "error") {
$(".sidePollCon").load("poll.html");
} else {
$(".vote_booroo").html("صوت الان");
$(".viewresults").html("شاهد النتيجة");
$("fieldset p").html("");
$(".results_booroo p").html("");
$(".result_booroo").attr("src", "../images/poll_color.jpg");
}
});
});
Hope that helps.
resolving conflicts in jquery (possibly with another JS library .. like script.aculo.us) can be resolved using noconflict()
http://api.jquery.com/jQuery.noConflict/
$.noConflict();
but make sure that u have no error in your javascript code itself. use firebug and
console.log('') to test your script.

Categories