simple question why doesn't this code work?
<script>
function test( jQuery ){
$("#fade").delay(500).fadeIn(4000);
$("#fade2").delay(500).fadein(4000);
}
$( document ).ready( test );
</script>
Please keep in mind that i am new to jQuery
Thanks
The only possible reason I can think of is the element is not hidden initially - for fadeIn() to work the elements has to be hidden first.
So either hide it using script
function test(jQuery) {
$("#fade").hide().delay(500).fadeIn(4000);
$("#fade2").hide().delay(500).fadeIn(4000); //typo
//this can be shorten to
//$("#fade, #fade2").hide().delay(500).fadeIn(4000);
}
$(document).ready(test);
or using css
#fade, #fade2 {
display: none;
}
delay() pauses chains of methods in the queue. You could also try raw setInterval instead:
function test(){
var animation = setInterval(function(){
//whatever here is run after 500 ms
$("#fade").fadeIn(4000);
$("#fade2").fadein(4000);
clearInterval(animation); //we prevent the loop so it only runs once
}, 500);
}
$(document).ready(test);
Or something like this so you won't need to type document ready event for each method:
function test(){
var animation = setInterval(function(){
//whatever here is run after 500 ms
$("#fade").fadeIn(4000);
$("#fade2").fadein(4000);
clearInterval(animation); //we prevent the loop so it only runs once
}, 500);
}
$(document).ready(function(){
//I like this approach better.
test();
});
Related
I have tried the following:
<body id="myBody" onload = "setTimeout('a()', 5000)" / >
Is this the correct method? The reason why I want to do this is because I have my entire website animating in (such as fade ins) on page load. Having my javascript only makes the animation unsmooth.
Any feedback appreciated.
This code will work. Just set your time in milliseconds and write your JS code on loadAfterTime function:
<script>
window.onload = function(){
setTimeout(loadAfterTime, 5000)
};
function loadAfterTime() {
// code you need to execute goes here.
}
</script>
window.addEventListener("load", function () {
animation();
setTimeout(otherOperation, 5000);
}, false);
function animation() {}
function otherOperation() {}
maybe you can use code like this
<body id="myBody" onload = "setTimeout(a, 5000)">
Try this
if you are using jQuery your animation has a callback that you can use to delay the firing of all other javascript events like so:
$( window ).on( 'load', function () {
$( '.someElements' ).animate({
// properties to animate
}, 300, function () {
initScripts();
});
});
function initScripts () {
// call all other functions here
}
The Browser is always load all of your script if any when you open the web page. So It depend on when you call your javascript functions.
Try this:
document.ready(function(){
// your code
});
or
$(function(){
// your code
});
both of them make sure that all of element on your page have been loaded.
I've tried a few different ways except the right one.
Trying this:
setTimeout( function() {
$('.historyTextBoxes p')
.bind('showText', function(e) {
$(this).fadeIn(800, function(){
$(this).next().length && $(this).next().trigger("showText");
});
}).eq(0).trigger('showText');
}, 4000);
Will wait for 4 seconds, then fade each paragraph in, one after another at the speed of .800 miliseconds.
What I want to do is fade a paragraph in at .800 ms, then wait for 4 seconds before the next paragraph fades in.
The basic set-up of:
$('.historyTextBoxes p')
.bind('showText', function(e) {
$(this).fadeIn(800, function(){
$(this).next().length && $(this).next().trigger("showText");
alert('pause here');
});
}).eq(0).trigger('showText');
works but I've yet to hit the right syntax to make it pause where the alert is.
I tried throwing a call to a function but I don't need to run anything except just to wait.
So in pseudo code, I'm trying to define something like:
function wait() {
pause(for 4 seconds);
}
Then I could just call that function instead of the alert above. My issues with setTimeout has been 'having' to define a function but I'm over thinking something.
Using setTimeout was correct, but you applied it in the wrong place.
$('.historyTextBoxes p').bind('showText',function(e) {
$(this).fadeIn(800,function(){
// this is the callback after the fadein
// here we want to wait (use a timeout)
var next = $(this).next();
if (next.length)
setTimeout(function() {
// before the next text is shown
next.trigger("showText");
}, 4000);
})
}).eq(0).trigger('showText');
This should do it:
function showAll() {
var p = $('.historyTextBoxes p').get(); // array of elements
(function loop() {
if (p.length) {
var el = p.shift();
$(el).fadeIn(800).delay(4000).promise().done(loop);
}
})();
}
demo at http://jsfiddle.net/4dNr3/2/
Note that this uses no explicit timers at all, and nor does it use any events to trigger the next phase - it relies on the animation queue for all timing. Note that it's not generally a good idea to mix timers and animation unless you can guarantee that they're interleaved rather than running in parallel. In this case that's OK, though.
http://jsfiddle.net/doktormolle/dNXVx/
How can I make this animate automatically?
I'm new to all this so any help is much appreciated!
function fx(o)
{
var $o=$(o);
$o.html($o.text().replace(/([\S])/g,'<span>$1</span>'));
$o.css('position','relative');
$('span',$o).stop().css({position:'relative',
opacity:0,
fontSize:84,
top:function(i){return Math.floor(Math.random()*500)*((i%2)?1:-1);},
left:function(i){return Math.floor(Math.random()*500)*((i%2)?1:-1);}
}).animate({opacity:1,fontSize:12,top:0,left:0},1000);
}
I think you want the animate function to be called without click.. if that is the case you can call the function directly or use a timer for an effect. See below,
Change the span like below,
<span id="animateMe">click here</span>
And this script below the fx inside document ready,
Direct Call:
$(function() {
fx('#animateMe');
});
Timer (after 2 secs)
$(function() {
setTimeout(function () {
fx('#animateMe');
}, 2000); //2000 milli seconds = 2 secs
});
http://jsfiddle.net/dNXVx/483/
Basically I have like 2 images, and I want to show one for 3 seconds, then replace it with another, in the same img tag.
This is what I have so far:
$(function(){
$("#image_area").hide();
$('#W40').click(function(){
$("#image_area img").remove();
show_image_area('40');
});
});
So the flow is first hide the #image_area, then when #W40 button is clicked, remove any current image in the area and run the show_image_area function, the function is as follows:
function show_image_area(world){
if (!$("#image_area img").length) { //only run if no current image exists
$('#image_area').show();
$('#image_area').prepend("<img id='tw_image' src='world+"/7.png' width=\"1000\" height=\"1030\" />");
setTimeout($("#tw_image").attr("src", "world+"/8.png"), 3000);
}
}
Right now, if I run these code, the 8.png shows almost immediately, and there are no 3 second delay that I wanted.
You have an extra " in the code: should be $("#tw_image").attr("src", world+"/8.png").
Also, I would put $("#tw_image").attr("src", world+"/8.png") in a function of it's own.
function SwapImage(world)
{
$("#tw_image").attr("src", world+"/8.png");
}
Then change your last line to setTimeout(SwapImage(world), 3000);
This isnt fully tested but gives you an idea:
$(function(){
$("#image_area").hide();
$('#W40').click(function(){
$("#image_area img").remove()
show_image_area('40');
});
});
function show_image_area(world){
var newImg = $('<img />').css({width: 1000, height: 1030}).attr({id: 'tw_image', src: world+'/7.png');
if ( !$("#image_area img").length ) { //only run if no current image exists
$('#image_area').prepend(newImg).show('fast');
setTimeout( function() {
$("#tw_image").attr("src", world+"/8.png");
}, 3000);
}
}
Basically yours was immediately firing the setTimeout function instead of passing in a function to be fired later
That's because the first parameter of setTimeout is not a function.
Also there is an extra quote on that line.
Also, the "world" variable might need closure (can't remember).
Try
function show_image_area(world){
if (!$("#image_area img").length) { //only run if no current image exists
$('#image_area').show();
$('#image_area').prepend("<img id='tw_image' src='world+"/7.png' width=\"1000\" height=\"1030\" />");
var myWorld = world;
setTimeout(function () {$("#tw_image").attr("src", myWorld+"/8.png");}, 3000);
}
}
Your setTimeout call is a bit off:
setTimeout($("#tw_image").attr("src", "world+"/8.png"), 3000);
The first argument should be the function to execute:
setTimeout(function() { $("#tw_image").attr("src", "world/8.png") }, 3000);
Also, I'm not sure what "world" is so I merged it into the new src path to fix a stray double quote.
I want to delay things like the css from happening but this method wont work. Any ideas on how I can delay tasks.
$(function() {
$('.btn').click(function() {
$('.divOne').animate({"left": "+=400px"}, "fast").delay(800).css("background-color","yellow");
});
});
You can use .queue() to stick it on the default animation (fx) queue, like this:
$('.btn').click(function() {
$('.divOne').animate({"left":"+=400px"}, "fast").delay(800).queue(function(n) {
$(this).css("background-color","yellow");
n(); //call next function in the queue, needed if you animate later!
});
});
You can test it here, all this does is stick it in the fx queue using .queue(function(n)), the n is the next function in the queue, so we're calling it, for example if you didn't do this and added any animation after it, it just wouldn't run, because the next function or .dequeue() isn't called.
Maybe use a callback function on the animate. Once the animation is complete use a setTimeout()
$(function() {
$('.btn').click(function() {
$('.divOne').animate({"left": "+=400px"},"fast", function() {
var $elem = $(this);
setTimeout(function() {
$elem.css('background-color','yellow');
}, 800);
})
});
This might not be syntactically perfect.