Bug in d3.js Stacked chart morphing - javascript

I've created a stacked chart animation/update app. However there appears to be NaN values being passed into the y and height variables. I am unsure as to what is wrong. If you toggle the data the charts eventually fill up.
jsFiddle
but the problem may occur first in setting the yaxis
svg.select("g.y")
.transition()
.duration(500)
.call(methods.yAxis);
It looks like something goes wrong in the bar rect enter/exit code.
//_morph bars
var bar = stacks.selectAll("rect")
.data(function(d) {
return d.blocks;
});
// Enter
bar.enter()
.append("rect")
.attr("class", "bar")
.attr("y", function(d) { return methods.y(d.y1); })
.attr("width", methods.x.rangeBand())
.style("fill", function(d) { return methods.color(d.name); });
// Update
bar
.attr("y", methods.height)
.attr("height", initialHeight)
.attr("width", methods.x.rangeBand())
.transition()
.duration(500)
.attr("x", function(d) { return methods.x(d.Label); })
.attr("width", methods.x.rangeBand())
.attr("y", function(d) { return methods.y(d.y1); })
.attr("height", function(d) { return methods.y(d.y0) - methods.y(d.y1); })
// Exit
bar.exit()
.transition()
.duration(250)
.attr("y", function(d) { return methods.y(d.y1); })
.attr("height", function(d) { methods.y(d.y0) - methods.y(d.y1); })
.remove();
//__morph bars

I've managed to narrow down the problem to the setDBlock function.
It appears if another chart has the same set of data, it takes on additional object parameters inside the dblock obj.
http://jsfiddle.net/XnngU/44/
I'm not sure at this stage as to how to clean it up. But I have isolated this via a legend and a function.
setDBlocks: function(incomingdata){
var data = incomingdata.slice(0);
methods.color.domain(d3.keys(data[0]).filter(function(key) { return key !== "Label"; }));
data.forEach(function(d) {
console.log("D", d);
var y0 = 0;
if(d["blocks"] == undefined){
d.blocks = methods.color.domain().map(function(name) {
var val = d[name];
if(isNaN(val)){
val = 0;
}
return {name: name, values: val, y0: y0, y1: y0 += +val};
});
}
d.total = d.blocks[d.blocks.length - 1].y1;
});
}

I've fixed the anomaly by deleting data in the update function. I'm not sure why though the data is not unique - it looks like if the data is the same - as the last chart - it gets modified accordingly and used again for its next chart. Is there a better way of cleaning this up - I've tried to keep objects unique and clean by cloning/splicing but maybe that is contributing towards the problem.
delete d.blocks;
delete d.total;
http://jsfiddle.net/XnngU/53/
update: function(data){
methods.el = this;
var selector = methods.el["selector"];
data.forEach(function(d) {
delete d.blocks;
delete d.total;
});
methods.animateBars(selector, data);
}

Related

D3 V3 Stacked Bar Negative Values

I'm using a D3 V3 stacked bar like in this plunker:
http://plnkr.co/edit/rjO5vgYyeytTJjuv4emB?preview
My question is how would i render a stacked bar using this multiple measure method with some negative values, i.e. if the rect is negative then have it below the y-axis zero line and combine this with rects with positive values rendering above the y-axis zero line?
I've tried changin the rect y and height like:
//adding the rect for group chart
state.selectAll("rect")
.data(function(d) { return d.group; })
.enter().append("rect")
.attr("width", x.rangeBand())
.attr("y", function(d) { return y(Math.max(0, d.y1)); })
.attr("height", function(d) { return Math.abs((y(d.y0) - y(d.y1))-y(0)); })
.style("fill", function(d) { return color(d.name); });
I've been trying but I'm a D3 noob so advice would be very welcome.
Thanks
Dom
A great idea would be to store the actual heights in the data object even if the values are negative.
This may be the solution that you need:
var y = d3.scale.linear()
.rangeRound([height/2, 0]);
state.selectAll("rect")
.data(function(d) {
return d.group;
})
.enter().append("rect")
.attr("width", x.rangeBand())
.attr("y", function(d) {
if(d.y1 < 0){
return y(d.y0)
}
return y(d.y1);
})
.attr("height", function(d) {
return Math.abs(y(d.y0) - y(d.y1));
})
.style("fill", function(d) {
return color(d.name);
});
your solution didn't work but your suggestion about altering the data object was a good one, in the end I changed the data object like:
//get group and total for stack
vars.data.forEach(function (d) {
var y0 = 0;
var y0n = 0;
d.group = color.domain().map(function (name) {
return {
name: name,
yt: d[name] < 0 ? 1 : 0,
y0: y0,
y1: (y0 += +Math.max(0, d[name])),
y0n: y0n,
y1n: (y0n += +Math.min(0, d[name])),
dimension: d.dimension,
qElemNumber: d.qElemNumber,
};
});
d.total = d.group[d.group.length - 1].y1;
d.totaln = d.group[d.group.length - 1].y1n;
});
so I created y0n and y1n for negative values and yt as an indicator that shows if the value is negative or not, then you can apply the y and height like:
.attr("y", function (d) {
if (d.yt === 1) {
return y(d.y0n);
}
return y(d.y1); //NEGFIX NEEDED
})
.attr("height", function (d) {
if (d.yt === 1) {
return Math.abs(y(d.y0n) - y(d.y1n));
}
return y(d.y0) - y(d.y1); //NEGFIX NEEDED
})
hopefully thi will help anyone looking for a similar fix :)
cheers
Dom

D3 chart can't update -- enter and exit property of selection both empty

I'm trying to make a scatter plot using a .json file. It will let the user to select which group of data in the json file to be displayed. So I'm trying to use the update pattern.
The following code will make the first drawing, but every time selectGroup() is called(the code is in the html file), nothing got updated. The console.log(selection) did come back with a new array each time, but the enter and exit property of that selection is always empty.
Can anyone help me take a look? Thanks a lot!
var margin = {
top: 30,
right: 40,
bottom: 30,
left: 40
}
var width = 640 - margin.right - margin.left,
height = 360 - margin.top - margin.bottom;
var dataGroup;
var groupNumDefault = "I";
var maxX, maxY;
var svg, xAxis, xScale, yAxis, yScale;
//select and read data by group
function init() {
d3.json("data.json", function (d) {
maxX = d3.max(d, function (d) {
return d.x;
});
maxY = d3.max(d, function (d) {
return d.y;
});
console.log(maxY);
svg = d3.select("svg")
.attr("id", "scatter_plot")
.attr("width", 960)
.attr("height", 500)
.append("g")
.attr("id", "drawing_area")
.attr("transform", "translate(" + margin.left + "," + margin.top + ")");
//x-axis
xScale = d3.scale.linear().range([0, width]).domain([0, maxX]);
xAxis = d3.svg.axis()
.scale(xScale).orient("bottom").ticks(6);
//y-axis
yScale = d3.scale.linear().range([0, height]).domain([maxY, 0]);
yAxis = d3.svg.axis().scale(yScale).orient("left").ticks(6);
svg.append("g")
.attr("class", "x_axis")
.attr("transform", "translate(0," + (height) + ")")
.call(xAxis);
svg.append("g")
.attr("class", "y_axis")
.call(yAxis);
});
selectGroup(groupNumDefault);
}
//update data
function selectGroup(groupNum) {
d3.json("/data.json", function (d) {
dataGroup = d.filter(function (el) {
return el.group == groupNum;
});
console.log(dataGroup);
drawChart(dataGroup);
});
}
//drawing function
function drawChart(data) {
var selection = d3.select("svg").selectAll("circle")
.data(data);
console.log(selection);
selection.enter()
.append("circle")
.attr("class", "dots")
.attr("cx", function (d) {
console.log("updating!");
return xScale(d.x);
})
.attr("cy", function (d) {
return yScale(d.y);
})
.attr("r", function (d) {
return 10;
})
.attr("fill", "red");
selection.exit().remove();
}
init();
The problem here is on two fronts:
Firstly, your lack of a key function in your data() call means data is matched by index (position in data array) by default, which will mean no enter and exit selections if the old and current datasets sent to data() are of the same size. Instead, most (perhaps all) of the data will be put in the update selection when d3 matches by index (first datum in old dataset = first datum in new dataset, second datum in old dataset = second datum in new dataset etc etc)
var selection = d3.select("svg").selectAll("circle")
.data(data);
See: https://bl.ocks.org/mbostock/3808221
Basically, you need your data call adjusted to something like this (if your data has an .id property or anything else that can uniquely identify each datum)
var selection = d3.select("svg").selectAll("circle")
.data(data, function(d) { return d.id; });
This will generate enter() and exit() (and update) selections based on the data's actual contents rather than just their index.
Secondly, not everything the second time round is guaranteed be in the enter or exit selections. Some data may be just an update of existing data and not in either of those selections (in your case it may be intended to be completely new each time). However, given the situation just described above it's pretty much guaranteed most of your data will be in the update selection, some of it by mistake. To show updates you will need to alter the code like this (I'm assuming d3 v3 here, apparently it's slightly different for v4)
selection.enter()
.append("circle")
.attr("class", "dots")
.attr("r", function (d) {
return 10;
})
.attr("fill", "red");
// this new bit is the update selection (which includes the just added enter selection
// now, the syntax is different in v4)
selection // v3 version
// .merge(selection) // v4 version (remove semi-colon off preceding enter statement)
.attr("cx", function (d) {
console.log("updating!");
return xScale(d.x);
})
.attr("cy", function (d) {
return yScale(d.y);
})
selection.exit().remove();
Those two changes should see your visualisation working, unless of course the problem is something as simple as an empty set of data the second time around which would also explain things :-)

Circles on top of bar chart d3.js

I am making grouped bar chart based on Mike Bostock's tutorial.
I can't figure out how to put circles on top of my bars to act as tooltip when hovering, just like in this tutorial except it's on bars and not on a line.
I tried appending the circles like this :
svg.selectAll("dot")
.data(data)
.enter().append("circle")
.attr("r", 5)
.attr("cx", function(d) { return x1(d.name); })
.attr("cy", function(d) { return y(d.value); })
});
But I get NaN values. I am very confused about which variable I should use to get the right cx and cy.
Here is my code.
Any ideas ?
Thank you
You will get NaN values since your data join is not correct, you are trying to get values that are not currently present in your data. In order to get those values you would need to make a reference to data.years.
Here is my approach:
// Inheriting data from parent node and setting it up,
// add year to each object so we can make use for our
// mouse interactions.
year.selectAll('.gender-circles')
.data(function(data) {
return data.years.map(function(d) {
d.year = data.year;
return d;
})
})
.enter().append('circle')
.attr("class", function(d) {
return "gender-circles gender-circles-" + d.year;
})
.attr("r", 10)
.attr('cx', function(d) {
console.log(d)
return x1(d.name) + 6.5;
})
.attr('cy', function(d) {
return y(d.value) - 15;
})
.style('display', 'none'); // default display
// ....
// Using an invisible rect for mouseover interactions
year.selectAll('.gender-rect-interaction')
.data(function(d) { // Inheriting data from parent node and setting it up
return [d];
})
.enter().append('rect')
.attr("width", x0.rangeBand()) // full width of x0 rangeband
.attr("x", function(d) {
return 0;
})
.attr("y", function(d) {
return 0;
})
.attr("height", function(d) { // full height
return height;
})
.style('opacity', 0) // invisible!
.on('mousemove', function(d) { // show all our circles by class
d3.selectAll('.gender-circles-' + d.year)
.style('display', 'block');
})
.on('mouseout', function(d) { // hide all our circles by class
d3.selectAll('.gender-circles-' + d.year)
.style('display', 'none');
});
Working plnkr: https://plnkr.co/edit/oH4KXdxdIW82nLGv46NI?p=preview

D3 Javascript / SVG Part III ISsue

I'm following the part III tutorial of "Let' Make Some Charts" as an introduction to D3. Part of the tutorial calls for data insertion via TSV. Given I don't see this being an eventual use case for me, I'm attempting to modify the tutorial with the code below using a simple javascript array. However, nothing shows up on the page when I render in the browser. Can anyone shed some light on this?
Here's the tutorial link for some reference to the original code: http://bost.ocks.org/mike/bar/3/
My JS code:
<script>
var data = [4,8,15,16,23,42,57,89,100,160];
var width = 960,
height = 500; // have to make sure variables are case sensitive
var y = d3.scale.linear()
.domain([0, d3.max(data)]) // scaling based on max value
.range([height, 0]);
var chart = d3.select(".chart")
.attr("width", width)
.attr("height", height);
var barWidth = width / data.length;
var bar = chart.selectAll("g")
.data(data)
.enter().append("g")
.attr("transform", function(d,i) { return "translate(" + i * barWidth + ",0)";});
bar.append("rect")
.attr("y", function(d) { return y(d.value); })
.attr("width", barWidth - 1)
.attr("height", function(d) { return height - y(d.value); });
bar.append("text")
.attr("x", barWidth / 2)
.attr("y", function(d) { return y(d.value) + 3; })
.attr("dy", ".75em")
.text(function(d) { return d.value; });
function type(d) {
d.value = +d.value;
return d;
}
</script>
The code you've copied references a named attribute value to determine what to draw. The data you've created doesn't have this but just the data. So everywhere you have d.value, you need to reference just d.
Complete demo here.
Your problem stems from the fact that you're using an Array of numbers for your data, while in Mike Bostock's example he was using an Array of Objects (for example, var data = [{value: 30}, ...]). Thus you need to change all cases of d.value to d in your code, since your data is not longer an Object but just a number.
bar.append("rect")
.attr("y", function(d) { return y(d); }) // <---- delete .value
.attr("width", barWidth - 1)
.attr("height", function(d) { return height - y(d); }); // <---- delete .value
bar.append("text")
.attr("x", barWidth / 2)
.attr("y", function(d) { return y(d) + 3; }) // <---- delete .value
.attr("dy", ".75em")
.text(function(d) { return d; }); // <---- delete .value
Making these changes produces the following bar chart:

d3.js updating visual

I have a treemap I put together with d3.js. I populate the data via getJSON. It works great. However, I have this functionality in a setInterval method and it doesnt seem to be refreshing itself.
var treemap = d3.layout.treemap()
.padding(4)
.size([w, h])
.value(function(d) { return d.size; });
var svg = d3.select("#chart").append("svg")
.style("position", "relative")
.style("width", w + "px")
.style("height", h + "px");
function redraw3(json) {
var cell = svg.data([json]).selectAll("g")
.data(treemap)
.enter().append("g")
.attr("class", "cell")
.attr("transform", function(d) { return "translate(" + d.x + "," + d.y + ")"; });
cell.append("rect")
.attr("width", function(d) { return d.dx; })
.attr("height", function(d) { return d.dy; })
.style("fill", function(d) { return d.children ? color(d.data.name) : null; });
cell.append("text")
.attr("x", function(d) { return d.dx / 2; })
.attr("y", function(d) { return d.dy / 2; })
.attr("dy", ".35em")
.attr("text-anchor", "middle")
.text(function(d) { return d.children ? null : d.data.name; });
}
setInterval(function() {
d3.json("http://localhost:8080/dev_tests/d3/examples/data/flare2.json", function(json) {
redraw3(json);
});
}, 3000);
My question specifically, is why when I change data in the json file doesn't it show up 3 seconds later in the treemap?
Thank you in advance.
What's in the data? Because if the data array has the same length, the enter() selection (which corresponds to previously unbound data) will have a length of zero. Mike Bostock wrote a great tutorial called Thinking with Joins, which I would recommend reading before you go any further.
The svg.data() call seems redundant, and for clarity's sake I'd recommend doing this instead:
var leaves = treemap(json);
console.log("leaves:", leaves); // so you can see what's happening
// cell here is the bound selection, which has 3 parts
var cell = svg.selectAll("g")
.data(leaves);
// you might want to console.log(cell) here too so you can take a look
// 1. the entering selection is new stuff
var entering = cell.enter()
.append("g")
entering.append("rect")
// [update rectangles]
entering.append("text")
// [update text]
// 2. the exiting selection is old stuff
cell.exit().remove();
// 3. everything else is the "updating" selection
cell.select("rect")
// [update rectangles]
cell.select("text")
// [update text]
You can also encapsulate the updating of cells in a function and "call" it on both the entering and updating selections, so you don't have to write the same code twice:
function update() {
cell.select("rect")
// [update rectangles]
cell.select("text")
// [update text]
}
entering.append("rect");
entering.append("text");
entering.call(update);
cell.call(update);

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