Javascript scoping for object - javascript

I get that everything in Javascript is an object, but how is possible to declare one variable in one scope; I mean merely as a variable and suddenly start using it as an object assigning some properties "INSIDE" other functions. How does scoping for this case work?
https://github.com/ariya/esprima/blob/master/esprima.js
In this code, the extra variable is only declared without being given any properties:
var Token,
extra;
And suddenly it starts being used by object as follows:
function addComment(type, value, start, end, loc) {
var comment, attacher;
assert(typeof start === 'number', 'Comment must have valid position');
// Because the way the actual token is scanned, often the comments
// (if any) are skipped twice during the lexical analysis.
// Thus, we need to skip adding a comment if the comment array already
// handled it.
if (state.lastCommentStart >= start) {
return;
}
state.lastCommentStart = start;
comment = {
type: type,
value: value
};
if (extra.range) {
comment.range = [start, end];
}
if (extra.loc) {
comment.loc = loc;
}
extra.comments.push(comment);
if (extra.attachComment) {
attacher = {
comment: comment,
leading: null,
trailing: null,
range: [start, end]
};
extra.pendingComments.push(attacher);
}
}
The closest example that I can get for this extra to be initiated as object is from the following function:
function tokenize(code, options) {
var toString,
token,
tokens;
toString = String;
if (typeof code !== 'string' && !(code instanceof String)) {
code = toString(code);
}
delegate = SyntaxTreeDelegate;
source = code;
index = 0;
lineNumber = (source.length > 0) ? 1 : 0;
lineStart = 0;
length = source.length;
lookahead = null;
state = {
allowIn: true,
labelSet: {},
inFunctionBody: false,
inIteration: false,
inSwitch: false,
lastCommentStart: -1
};
extra = {};
// Options matching.
options = options || {};
// Of course we collect tokens here.
options.tokens = true;
extra.tokens = [];
extra.tokenize = true;
// The following two fields are necessary to compute the Regex tokens.
extra.openParenToken = -1;
extra.openCurlyToken = -1;
extra.range = (typeof options.range === 'boolean') && options.range;
extra.loc = (typeof options.loc === 'boolean') && options.loc;
if (typeof options.comment === 'boolean' && options.comment) {
extra.comments = [];
}
if (typeof options.tolerant === 'boolean' && options.tolerant) {
extra.errors = [];
}
if (length > 0) {
if (typeof source[0] === 'undefined') {
// Try first to convert to a string. This is good as fast path
// for old IE which understands string indexing for string
// literals only and not for string object.
if (code instanceof String) {
source = code.valueOf();
}
}
}
try {
peek();
if (lookahead.type === Token.EOF) {
return extra.tokens;
}
token = lex();
while (lookahead.type !== Token.EOF) {
try {
token = lex();
} catch (lexError) {
token = lookahead;
if (extra.errors) {
extra.errors.push(lexError);
// We have to break on the first error
// to avoid infinite loops.
break;
} else {
throw lexError;
}
}
}
filterTokenLocation();
tokens = extra.tokens;
if (typeof extra.comments !== 'undefined') {
tokens.comments = extra.comments;
}
if (typeof extra.errors !== 'undefined') {
tokens.errors = extra.errors;
}
} catch (e) {
throw e;
} finally {
extra = {};
}
return tokens;
}
But still it is only inside this function, not in the same scope as
var Token,
extra;
How is it possible just to declare a variable and only instantiate the properties inside a function? How is it shared between different scopes? Once given the properties in one function, is it shared to other scopes such as another scope in another function? So confusing.

Line #3658 sets it to an empty object:
extra = {};

Scoping has to do with the matching of identifiers (i.e. names) to the what they refer to. For an object created in one scope to be accessed from another, you merely need to have a name in each refer to the same thing (for example, by returning an object created in a function to its caller and having the caller assign it to a variable whose name is in its scope).

Related

does javascript have something equivalent to Python's `id` function? [duplicate]

I need to do some experiment and I need to know some kind of unique identifier for objects in javascript, so I can see if they are the same. I don't want to use equality operators, I need something like the id() function in python.
Does something like this exist ?
Update My original answer below was written 6 years ago in a style befitting the times and my understanding. In response to some conversation in the comments, a more modern approach to this is as follows:
(function() {
if ( typeof Object.id != "undefined" ) return;
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid != "undefined" ) {
return o.__uniqueid;
}
Object.defineProperty(o, "__uniqueid", {
value: ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
return o.__uniqueid;
};
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
console.log(Object.id(function() {}));
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`
If you have archaic browser requirements, check here for browser compatibility for Object.defineProperty.
The original answer is kept below (instead of just in the change history) because I think the comparison is valuable.
You can give the following a spin. This also gives you the option to explicitly set an object's ID in its constructor or elsewhere.
(function() {
if ( typeof Object.prototype.uniqueId == "undefined" ) {
var id = 0;
Object.prototype.uniqueId = function() {
if ( typeof this.__uniqueid == "undefined" ) {
this.__uniqueid = ++id;
}
return this.__uniqueid;
};
}
})();
var obj1 = {};
var obj2 = new Object();
console.log(obj1.uniqueId());
console.log(obj2.uniqueId());
console.log([].uniqueId());
console.log({}.uniqueId());
console.log(/./.uniqueId());
console.log((function() {}).uniqueId());
Take care to make sure that whatever member you use to internally store the unique ID doesn't collide with another automatically created member name.
So far as my observation goes, any answer posted here can have unexpected side effects.
In ES2015-compatible enviroment, you can avoid any side effects by using WeakMap.
const id = (() => {
let currentId = 0;
const map = new WeakMap();
return (object) => {
if (!map.has(object)) {
map.set(object, ++currentId);
}
return map.get(object);
};
})();
id({}); //=> 1
Latest browsers provide a cleaner method for extending Object.prototype. This code will make the property hidden from property enumeration (for p in o)
For the browsers that implement defineProperty, you can implement uniqueId property like this:
(function() {
var id_counter = 1;
Object.defineProperty(Object.prototype, "__uniqueId", {
writable: true
});
Object.defineProperty(Object.prototype, "uniqueId", {
get: function() {
if (this.__uniqueId == undefined)
this.__uniqueId = id_counter++;
return this.__uniqueId;
}
});
}());
For details, see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Object/defineProperty
Actually, you don't need to modify the object prototype and add a function there. The following should work well for your purpose.
var __next_objid=1;
function objectId(obj) {
if (obj==null) return null;
if (obj.__obj_id==null) obj.__obj_id=__next_objid++;
return obj.__obj_id;
}
For browsers implementing the Object.defineProperty() method, the code below generates and returns a function that you can bind to any object you own.
This approach has the advantage of not extending Object.prototype.
The code works by checking if the given object has a __objectID__ property, and by defining it as a hidden (non-enumerable) read-only property if not.
So it is safe against any attempt to change or redefine the read-only obj.__objectID__ property after it has been defined, and consistently throws a nice error instead of silently fail.
Finally, in the quite extreme case where some other code would already have defined __objectID__ on a given object, this value would simply be returned.
var getObjectID = (function () {
var id = 0; // Private ID counter
return function (obj) {
if(obj.hasOwnProperty("__objectID__")) {
return obj.__objectID__;
} else {
++id;
Object.defineProperty(obj, "__objectID__", {
/*
* Explicitly sets these two attribute values to false,
* although they are false by default.
*/
"configurable" : false,
"enumerable" : false,
/*
* This closure guarantees that different objects
* will not share the same id variable.
*/
"get" : (function (__objectID__) {
return function () { return __objectID__; };
})(id),
"set" : function () {
throw new Error("Sorry, but 'obj.__objectID__' is read-only!");
}
});
return obj.__objectID__;
}
};
})();
Typescript version of #justin answer, ES6 compatible, using Symbols to prevent any key collision and added into the global Object.id for convenience. Just copy paste the code below, or put it into an ObjecId.ts file you will import.
(enableObjectID)();
declare global {
interface ObjectConstructor {
id: (object: any) => number;
}
}
const uniqueId: symbol = Symbol('The unique id of an object');
export function enableObjectID(): void {
if (typeof Object['id'] !== 'undefined') {
return;
}
let id: number = 0;
Object['id'] = (object: any) => {
const hasUniqueId: boolean = !!object[uniqueId];
if (!hasUniqueId) {
object[uniqueId] = ++id;
}
return object[uniqueId];
};
}
Example of usage:
console.log(Object.id(myObject));
jQuery code uses it's own data() method as such id.
var id = $.data(object);
At the backstage method data creates a very special field in object called "jQuery" + now() put there next id of a stream of unique ids like
id = elem[ expando ] = ++uuid;
I'd suggest you use the same method as John Resig obviously knows all there is about JavaScript and his method is based on all that knowledge.
For the purpose of comparing two objects, the simplest way to do this would be to add a unique property to one of the objects at the time you need to compare the objects, check if the property exists in the other and then remove it again. This saves overriding prototypes.
function isSameObject(objectA, objectB) {
unique_ref = "unique_id_" + performance.now();
objectA[unique_ref] = true;
isSame = objectB.hasOwnProperty(unique_ref);
delete objectA[unique_ref];
return isSame;
}
object1 = {something:true};
object2 = {something:true};
object3 = object1;
console.log(isSameObject(object1, object2)); //false
console.log(isSameObject(object1, object3)); //true
I faced the same problem and here's the solution I implemented with ES6
code
let id = 0; // This is a kind of global variable accessible for every instance
class Animal {
constructor(name){
this.name = name;
this.id = id++;
}
foo(){}
// Executes some cool stuff
}
cat = new Animal("Catty");
console.log(cat.id) // 1
I've used code like this, which will cause Objects to stringify with unique strings:
Object.prototype.__defineGetter__('__id__', function () {
var gid = 0;
return function(){
var id = gid++;
this.__proto__ = {
__proto__: this.__proto__,
get __id__(){ return id }
};
return id;
}
}.call() );
Object.prototype.toString = function () {
return '[Object ' + this.__id__ + ']';
};
the __proto__ bits are to keep the __id__ getter from showing up in the object. this has been only tested in firefox.
Notwithstanding the advice not to modify Object.prototype, this can still be really useful for testing, within a limited scope. The author of the accepted answer changed it, but is still setting Object.id, which doesn't make sense to me. Here's a snippet that does the job:
// Generates a unique, read-only id for an object.
// The _uid is generated for the object the first time it's accessed.
(function() {
var id = 0;
Object.defineProperty(Object.prototype, '_uid', {
// The prototype getter sets up a property on the instance. Because
// the new instance-prop masks this one, we know this will only ever
// be called at most once for any given object.
get: function () {
Object.defineProperty(this, '_uid', {
value: id++,
writable: false,
enumerable: false,
});
return this._uid;
},
enumerable: false,
});
})();
function assert(p) { if (!p) throw Error('Not!'); }
var obj = {};
assert(obj._uid == 0);
assert({}._uid == 1);
assert([]._uid == 2);
assert(obj._uid == 0); // still
This one will calculate a HashCode for each object, optimized for string, number and virtually anything that has a getHashCode function. For the rest it assigns a new reference number.
(function() {
var __gRefID = 0;
window.getHashCode = function(ref)
{
if (ref == null) { throw Error("Unable to calculate HashCode on a null reference"); }
// already cached reference id
if (ref.hasOwnProperty("__refID")) { return ref["__refID"]; }
// numbers are already hashcodes
if (typeof ref === "number") { return ref; }
// strings are immutable, so we need to calculate this every time
if (typeof ref === "string")
{
var hash = 0, i, chr;
for (i = 0; i < ref.length; i++) {
chr = ref.charCodeAt(i);
hash = ((hash << 5) - hash) + chr;
hash |= 0;
}
return hash;
}
// virtual call
if (typeof ref.getHashCode === "function") { return ref.getHashCode(); }
// generate and return a new reference id
return (ref["__refID"] = "ref" + __gRefID++);
}
})();
If you came here because you deal with class instances like me you can use static vars/methods to reference instances by a custom unique id:
class Person {
constructor( name ) {
this.name = name;
this.id = Person.ix++;
Person.stack[ this.id ] = this;
}
}
Person.ix = 0;
Person.stack = {};
Person.byId = id => Person.stack[ id ];
let store = {};
store[ new Person( "joe" ).id ] = true;
store[ new Person( "tim" ).id ] = true;
for( let id in store ) {
console.log( Person.byId( id ).name );
}
Here's a variant of Justin Johnson's answer that provides a scalability benefit when you are creating billions of objects for which you want the ID.
Specifically, rather than solely using a 1-up counter (that might overflow the representational limits of Number, and can't be cycled without risking reusing an ID), we register the object and its newly generated ID with a FinalizationRegistry, such that, at some point after the object is garbage collected, the ID is returned to a freelist for reuse by a newly created object (Python's id function can also return the same ID for multiple objects, so long as the existence of the two objects does not overlap in time).
Limitations:
It only works on objects, not JS primitives (this is somewhat reasonable; unlike Python, where everything is an object, JS primitives typically aren't, and the id function logically only works on objects, since primitives need not "exist" in any reasonably identifiable way).
If the code creates (without discarding) billions of objects, asks for their IDs, then releases them all at once and never asks for an ID again, the recovered IDs in the freelist constitute a memory leak of sorts. Hopefully the JS optimizer stores them efficiently, so the cost remains a small fraction of what the objects themselves cost, but it's still a cost. In cases where objects with IDs are regularly created and destroyed, the wasted memory is roughly tied to the maximum number of such ID-ed objects in existence at any given point in time.
If those limitations aren't a problem though, this works fairly well. I modified the testing code a bit to hand control back to the event loop (and hopefully the garbage collector) now and again while creating 10M garbage objects to ID, and on my browser, nearly half the object IDs get reclaimed for reuse; the final loop making five objects and IDing them produces IDs just above 1M, when over 2M objects had IDs generated at some point. In a realistic scenario with meaningful code executing and real async usage I'd expect better results simply because there would be more opportunities for the finalization registry to perform cleanup.
async function sleep(ms) {
await _sleep(ms);
}
function _sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
(function() {
if ( typeof Object.id != "undefined" ) return;
var freelist = []; // Stores previously used IDs for reuse when an object with
// an ID is garbage collected, so creating and dropping billions
// of objects doesn't consume all available IDs
const registry = new FinalizationRegistry((freeid) => {
freelist.push(freeid);
});
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid != "undefined" ) {
return o.__uniqueid;
}
Object.defineProperty(o, "__uniqueid", {
value: freelist.length ? freelist.pop() : ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
registry.register(o, o.__uniqueid); // Sometime after o is collected, its ID
// will be reclaimed for use by a new object
return o.__uniqueid;
};
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
var idsum = 0; // So we do something real to prevent optimizing out code
// Make a ton of temporary objects with IDs, handing control back to the event loop
// every once in a while to (hopefully) see some IDs returned to the pool
for (var i = 0; i < 1000000; ++i) {
idsum += Object.id({c: i});
}
sleep(10).then(() => {
console.log(Object.id(function() { console.log("Hey"); }));
for (var i = 1000000; i < 2000000; ++i) {
idsum += Object.id({c: i});
}
console.log(Object.id(function() { console.log("There"); }));
sleep(10).then(() => {
for (var i = 0; i < 5; ++i) {
console.log(Object.id([i]));
}
console.log(idsum);
});
});
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`

JavaScript find property in JSON object

I have a JSON object that looks a bit like this:
{
name: 'test',
details: {
description: 'This is the long description',
shortDescription: 'This is the short description (ironically longer than the description!)'
}
}
Obviously the real object is a lot more complicated than this example, but I have omitted the details because they will only complicate the question.
So, with this object, I have a function that tries to get the value of the property, it looks like this:
// Private function for matching fields
var _matchField = function (item, filter) {
// Our variables
var text = item[filter.field],
values = filter.expression.split(',');
// If we have any text
if (text) {
// Loop through our values
angular.forEach(values, function (value) {
console.log(text);
console.log(value);
// See if we have a match
if (text.toLowerCase().indexOf(value.toLowerCase()) > -1) {
// We have found a match
return true;
}
});
}
// We have found no matches
return false;
}
The issue is the line:
var text = item[filter.field],
If the property was just the name then item['name'] would work with the above object. But if I want to get the description; item['details.descrption'] doesn't work.
So I need a function that will allow me to specify a property name and it will find the property and return its value.
But before I try to write one, I was hoping there might be a simple solution that someone has come across.
you can write your custom function for this
function getProperty(json, field) {
if (json == null || field == null) {
return null;
}
var value = json;
var fields = field.split(".");
for (var i = 0; i < fields.length; i++) {
value = value[fields[i]];
if (value == null) {
return null;
}
}
return value;
}
check this plnkr example https://plnkr.co/edit/8Ayd9wnh1rJh1ycx5R1f?p=preview
You can split the reference to the object and use a function for getting the right nested object/value.
function getValue(o, p) {
if (typeof p === 'string') {
p = p.split('.')
}
return p.length ? getValue(o[p.shift()], p) : o;
}
var item = { name: 'test', details: { description: 'This is the long description', shortDescription: 'This is the short description (ironically longer than the description!)' } };
document.write(getValue(item, 'details.description'));
I solved this by creating this function:
// Private function to get the value of the property
var _getPropertyValue = function (object, notation) {
// Get all the properties
var properties = notation.split('.');
// If we only have one property
if (properties.length === 1) {
// Return our value
return object[properties];
}
// Loop through our properties
for (var property in object) {
// Make sure we are a property
if (object.hasOwnProperty(property)) {
// If we our property name is the same as our first property
if (property === properties[0]) {
// Remove the first item from our properties
properties.splice(0, 1);
// Create our new dot notation
var dotNotation = properties.join('.');
// Find the value of the new dot notation
return _getPropertyValue(object[property], dotNotation);
}
}
}
};

Mustache js takes parent's object scope when none is found in the current one

According to the mustache RFC
A {{name}} tag in a basic template will try to find the name key in
the current context. If there is no name key, nothing will be
rendered.
I therefore expected this:
var template = '{{#anArray}}{{aString}}{{/anArray}}';
var json = {
"aString":"ABC",
"anArray": [1,{"aString":"DEF"}]
};
To give me once rendered:
"DEF"
However mustache.js looks for values in the parent's scope. Which gives me
"ABCDEF"
Do the context actually means including all the parents scopes ?
http://jsfiddle.net/ZG4zd/20/
Short answer: yes.
A bit longer answer. Context.prototype.lookup does a while loop, looking up a token in current context and it's parent contexts, while there is a parent context.
Relevant bit of code:
Context.prototype.lookup = function (name) {
var value = this._cache[name];
if (!value) {
if (name === ".") {
value = this.view;
} else {
var context = this;
//Iterate ancestor contexts
while (context) {
if (name.indexOf(".") > 0) {
var names = name.split("."), i = 0;
value = context.view;
while (value && i < names.length) {
value = value[names[i++]];
}
} else {
value = context.view[name];
}
if (value != null) {
break;
}
context = context.parent;
}
}
this._cache[name] = value;
}
if (typeof value === "function") {
value = value.call(this.view);
}
return value;
};

How to check for a JavaScript Object given it's name as a string?

I'm having trouble figuring out how I can take a string of an object name and check if that object actually exists.
What I'm trying to accomplish is have an array the defines the required objects for a particular JavaScript "module" to work, for instance:
var requiredImports = ['MyApp.Object1', 'MyApp.Object2'];
Then using requiredImports, I want to loop over them and check if the are defined. Without using the above array, I can do the following which is what I'm trying to accomplish:
if (MyApp.Object1 == undefined) {
alert('Missing MyApp.Object1');
}
But using the above, I'd have to hard code this for every module rather than making a generic method that I can just pass it an array of strings and have it effectively do the same check for me.
I tried doing this by just passing it the objects themselves such as:
var requiredImports = [MyApp.Object1, MyApp.Object2];
But that throws a JavaScript error when those objects do not exist, which is what I'm trying to catch.
var MyApp = {
Object1: {}
};
function exists(varName, scope) {
var parent = scope || window;
try {
varName.split('.').forEach(function (name) {
if (parent[name] === undefined) {
throw 'undefined';
}
parent = parent[name];
});
}
catch (ex) {
return false;
}
return true;
}
console.log(
exists('MyApp.Object1'), // true
exists('MyApp.Object2'), // false
exists('window'), // true
exists('document'), // true
exists('window.document') // true
);
// or
console.log(
['MyApp.Object1', 'MyApp.Object2', 'window', 'document', 'window.document'].filter(function (varName) {
return !exists(varName);
})
);
// => ["MyApp.Object2"]
Note: that forEach is ES5 and as such not implemented in some browsers. But if you'd go with this solution, there is a nice polyfill here.
You can check for definedness with
if ( typeof window['MyApp'] === 'undefined' ||
typeof window['MyApp']['Object1'] === 'undefined' )
{
alert('Missing MyApp.Object1');
}
and so on.
Assuming MyApp.Object1 is a global scope, window is the parent object and since that is the top level object, you don't need to prefix your global vars with it. So window.MyApp.Object1 is the same as MyApp.Object1 (again, assuming this is within global scope).
Also, in javascript, MyApp['Object1'] is the same as MyApp.Object1. So if we apply this principle to the main window object, you can check for window['MyApp'] or window['MyApp']['Object1'] and the key here is that you can replace 'MyApp' and 'Object1' with a variable.
Example:
/* check if a variable/object exists in the global scope) */
function checkIfExists(someVar) {
if (typeof(window[someVar]) == 'undefined')
return true;
return false;
}
var foo = 'bar';
alert(checkIfExists('foo'));
You can evaluate your custom expression in JavaScript. Consider the code below:
var MyApp = {
Object1: "foo",
Object2: "bar"
};
var IsExists = function(varName) {
return new Function('return typeof(' + varName + ') === "undefined" ? false : true;')();
};
USAGE
var requiredImports = ['MyApp.Object1', 'MyApp.Object2'];
for (var i = 0; i < requiredImports.length; i++)
{
alert(requiredImports[i] + ": " + IsExists(requiredImports[i]))
}
You only get error for first level (MyApp in your example). I assume you have only a few first-level requires, so check them manually by window[x] which does not throw:
var requiredTopLevel = ['MyApp'];
for (var i = 0; i < requiredTopLevel.length; ++i) {
if ("undefined" === typeof window[requiredTopLevel[i]]) {
// problem with requiredTopLevel[i]
}
}
and then, to check nested requires (if top-level is present) you can use the values without fear. For example this will work:
var requiredNested = { 'Object1':MyApp.Object1, 'Object2':Myapp.Object2 };
for (var name in requiredNested) {
if ("undefined" === typeof requiredNested[name]) {
// problem with name
}
}

unique object identifier in javascript

I need to do some experiment and I need to know some kind of unique identifier for objects in javascript, so I can see if they are the same. I don't want to use equality operators, I need something like the id() function in python.
Does something like this exist ?
Update My original answer below was written 6 years ago in a style befitting the times and my understanding. In response to some conversation in the comments, a more modern approach to this is as follows:
(function() {
if ( typeof Object.id != "undefined" ) return;
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid != "undefined" ) {
return o.__uniqueid;
}
Object.defineProperty(o, "__uniqueid", {
value: ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
return o.__uniqueid;
};
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
console.log(Object.id(function() {}));
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`
If you have archaic browser requirements, check here for browser compatibility for Object.defineProperty.
The original answer is kept below (instead of just in the change history) because I think the comparison is valuable.
You can give the following a spin. This also gives you the option to explicitly set an object's ID in its constructor or elsewhere.
(function() {
if ( typeof Object.prototype.uniqueId == "undefined" ) {
var id = 0;
Object.prototype.uniqueId = function() {
if ( typeof this.__uniqueid == "undefined" ) {
this.__uniqueid = ++id;
}
return this.__uniqueid;
};
}
})();
var obj1 = {};
var obj2 = new Object();
console.log(obj1.uniqueId());
console.log(obj2.uniqueId());
console.log([].uniqueId());
console.log({}.uniqueId());
console.log(/./.uniqueId());
console.log((function() {}).uniqueId());
Take care to make sure that whatever member you use to internally store the unique ID doesn't collide with another automatically created member name.
So far as my observation goes, any answer posted here can have unexpected side effects.
In ES2015-compatible enviroment, you can avoid any side effects by using WeakMap.
const id = (() => {
let currentId = 0;
const map = new WeakMap();
return (object) => {
if (!map.has(object)) {
map.set(object, ++currentId);
}
return map.get(object);
};
})();
id({}); //=> 1
Latest browsers provide a cleaner method for extending Object.prototype. This code will make the property hidden from property enumeration (for p in o)
For the browsers that implement defineProperty, you can implement uniqueId property like this:
(function() {
var id_counter = 1;
Object.defineProperty(Object.prototype, "__uniqueId", {
writable: true
});
Object.defineProperty(Object.prototype, "uniqueId", {
get: function() {
if (this.__uniqueId == undefined)
this.__uniqueId = id_counter++;
return this.__uniqueId;
}
});
}());
For details, see https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Object/defineProperty
Actually, you don't need to modify the object prototype and add a function there. The following should work well for your purpose.
var __next_objid=1;
function objectId(obj) {
if (obj==null) return null;
if (obj.__obj_id==null) obj.__obj_id=__next_objid++;
return obj.__obj_id;
}
For browsers implementing the Object.defineProperty() method, the code below generates and returns a function that you can bind to any object you own.
This approach has the advantage of not extending Object.prototype.
The code works by checking if the given object has a __objectID__ property, and by defining it as a hidden (non-enumerable) read-only property if not.
So it is safe against any attempt to change or redefine the read-only obj.__objectID__ property after it has been defined, and consistently throws a nice error instead of silently fail.
Finally, in the quite extreme case where some other code would already have defined __objectID__ on a given object, this value would simply be returned.
var getObjectID = (function () {
var id = 0; // Private ID counter
return function (obj) {
if(obj.hasOwnProperty("__objectID__")) {
return obj.__objectID__;
} else {
++id;
Object.defineProperty(obj, "__objectID__", {
/*
* Explicitly sets these two attribute values to false,
* although they are false by default.
*/
"configurable" : false,
"enumerable" : false,
/*
* This closure guarantees that different objects
* will not share the same id variable.
*/
"get" : (function (__objectID__) {
return function () { return __objectID__; };
})(id),
"set" : function () {
throw new Error("Sorry, but 'obj.__objectID__' is read-only!");
}
});
return obj.__objectID__;
}
};
})();
Typescript version of #justin answer, ES6 compatible, using Symbols to prevent any key collision and added into the global Object.id for convenience. Just copy paste the code below, or put it into an ObjecId.ts file you will import.
(enableObjectID)();
declare global {
interface ObjectConstructor {
id: (object: any) => number;
}
}
const uniqueId: symbol = Symbol('The unique id of an object');
export function enableObjectID(): void {
if (typeof Object['id'] !== 'undefined') {
return;
}
let id: number = 0;
Object['id'] = (object: any) => {
const hasUniqueId: boolean = !!object[uniqueId];
if (!hasUniqueId) {
object[uniqueId] = ++id;
}
return object[uniqueId];
};
}
Example of usage:
console.log(Object.id(myObject));
jQuery code uses it's own data() method as such id.
var id = $.data(object);
At the backstage method data creates a very special field in object called "jQuery" + now() put there next id of a stream of unique ids like
id = elem[ expando ] = ++uuid;
I'd suggest you use the same method as John Resig obviously knows all there is about JavaScript and his method is based on all that knowledge.
For the purpose of comparing two objects, the simplest way to do this would be to add a unique property to one of the objects at the time you need to compare the objects, check if the property exists in the other and then remove it again. This saves overriding prototypes.
function isSameObject(objectA, objectB) {
unique_ref = "unique_id_" + performance.now();
objectA[unique_ref] = true;
isSame = objectB.hasOwnProperty(unique_ref);
delete objectA[unique_ref];
return isSame;
}
object1 = {something:true};
object2 = {something:true};
object3 = object1;
console.log(isSameObject(object1, object2)); //false
console.log(isSameObject(object1, object3)); //true
I faced the same problem and here's the solution I implemented with ES6
code
let id = 0; // This is a kind of global variable accessible for every instance
class Animal {
constructor(name){
this.name = name;
this.id = id++;
}
foo(){}
// Executes some cool stuff
}
cat = new Animal("Catty");
console.log(cat.id) // 1
I've used code like this, which will cause Objects to stringify with unique strings:
Object.prototype.__defineGetter__('__id__', function () {
var gid = 0;
return function(){
var id = gid++;
this.__proto__ = {
__proto__: this.__proto__,
get __id__(){ return id }
};
return id;
}
}.call() );
Object.prototype.toString = function () {
return '[Object ' + this.__id__ + ']';
};
the __proto__ bits are to keep the __id__ getter from showing up in the object. this has been only tested in firefox.
Notwithstanding the advice not to modify Object.prototype, this can still be really useful for testing, within a limited scope. The author of the accepted answer changed it, but is still setting Object.id, which doesn't make sense to me. Here's a snippet that does the job:
// Generates a unique, read-only id for an object.
// The _uid is generated for the object the first time it's accessed.
(function() {
var id = 0;
Object.defineProperty(Object.prototype, '_uid', {
// The prototype getter sets up a property on the instance. Because
// the new instance-prop masks this one, we know this will only ever
// be called at most once for any given object.
get: function () {
Object.defineProperty(this, '_uid', {
value: id++,
writable: false,
enumerable: false,
});
return this._uid;
},
enumerable: false,
});
})();
function assert(p) { if (!p) throw Error('Not!'); }
var obj = {};
assert(obj._uid == 0);
assert({}._uid == 1);
assert([]._uid == 2);
assert(obj._uid == 0); // still
This one will calculate a HashCode for each object, optimized for string, number and virtually anything that has a getHashCode function. For the rest it assigns a new reference number.
(function() {
var __gRefID = 0;
window.getHashCode = function(ref)
{
if (ref == null) { throw Error("Unable to calculate HashCode on a null reference"); }
// already cached reference id
if (ref.hasOwnProperty("__refID")) { return ref["__refID"]; }
// numbers are already hashcodes
if (typeof ref === "number") { return ref; }
// strings are immutable, so we need to calculate this every time
if (typeof ref === "string")
{
var hash = 0, i, chr;
for (i = 0; i < ref.length; i++) {
chr = ref.charCodeAt(i);
hash = ((hash << 5) - hash) + chr;
hash |= 0;
}
return hash;
}
// virtual call
if (typeof ref.getHashCode === "function") { return ref.getHashCode(); }
// generate and return a new reference id
return (ref["__refID"] = "ref" + __gRefID++);
}
})();
If you came here because you deal with class instances like me you can use static vars/methods to reference instances by a custom unique id:
class Person {
constructor( name ) {
this.name = name;
this.id = Person.ix++;
Person.stack[ this.id ] = this;
}
}
Person.ix = 0;
Person.stack = {};
Person.byId = id => Person.stack[ id ];
let store = {};
store[ new Person( "joe" ).id ] = true;
store[ new Person( "tim" ).id ] = true;
for( let id in store ) {
console.log( Person.byId( id ).name );
}
Here's a variant of Justin Johnson's answer that provides a scalability benefit when you are creating billions of objects for which you want the ID.
Specifically, rather than solely using a 1-up counter (that might overflow the representational limits of Number, and can't be cycled without risking reusing an ID), we register the object and its newly generated ID with a FinalizationRegistry, such that, at some point after the object is garbage collected, the ID is returned to a freelist for reuse by a newly created object (Python's id function can also return the same ID for multiple objects, so long as the existence of the two objects does not overlap in time).
Limitations:
It only works on objects, not JS primitives (this is somewhat reasonable; unlike Python, where everything is an object, JS primitives typically aren't, and the id function logically only works on objects, since primitives need not "exist" in any reasonably identifiable way).
If the code creates (without discarding) billions of objects, asks for their IDs, then releases them all at once and never asks for an ID again, the recovered IDs in the freelist constitute a memory leak of sorts. Hopefully the JS optimizer stores them efficiently, so the cost remains a small fraction of what the objects themselves cost, but it's still a cost. In cases where objects with IDs are regularly created and destroyed, the wasted memory is roughly tied to the maximum number of such ID-ed objects in existence at any given point in time.
If those limitations aren't a problem though, this works fairly well. I modified the testing code a bit to hand control back to the event loop (and hopefully the garbage collector) now and again while creating 10M garbage objects to ID, and on my browser, nearly half the object IDs get reclaimed for reuse; the final loop making five objects and IDing them produces IDs just above 1M, when over 2M objects had IDs generated at some point. In a realistic scenario with meaningful code executing and real async usage I'd expect better results simply because there would be more opportunities for the finalization registry to perform cleanup.
async function sleep(ms) {
await _sleep(ms);
}
function _sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
(function() {
if ( typeof Object.id != "undefined" ) return;
var freelist = []; // Stores previously used IDs for reuse when an object with
// an ID is garbage collected, so creating and dropping billions
// of objects doesn't consume all available IDs
const registry = new FinalizationRegistry((freeid) => {
freelist.push(freeid);
});
var id = 0;
Object.id = function(o) {
if ( typeof o.__uniqueid != "undefined" ) {
return o.__uniqueid;
}
Object.defineProperty(o, "__uniqueid", {
value: freelist.length ? freelist.pop() : ++id,
enumerable: false,
// This could go either way, depending on your
// interpretation of what an "id" is
writable: false
});
registry.register(o, o.__uniqueid); // Sometime after o is collected, its ID
// will be reclaimed for use by a new object
return o.__uniqueid;
};
})();
var obj = { a: 1, b: 1 };
console.log(Object.id(obj));
console.log(Object.id([]));
console.log(Object.id({}));
console.log(Object.id(/./));
var idsum = 0; // So we do something real to prevent optimizing out code
// Make a ton of temporary objects with IDs, handing control back to the event loop
// every once in a while to (hopefully) see some IDs returned to the pool
for (var i = 0; i < 1000000; ++i) {
idsum += Object.id({c: i});
}
sleep(10).then(() => {
console.log(Object.id(function() { console.log("Hey"); }));
for (var i = 1000000; i < 2000000; ++i) {
idsum += Object.id({c: i});
}
console.log(Object.id(function() { console.log("There"); }));
sleep(10).then(() => {
for (var i = 0; i < 5; ++i) {
console.log(Object.id([i]));
}
console.log(idsum);
});
});
for (var k in obj) {
if (obj.hasOwnProperty(k)) {
console.log(k);
}
}
// Logged keys are `a` and `b`

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