Panning DIV element around using javascript - javascript

I am trying to have a div in a container which when the user clicks and drags somewhere in the document area, the .room element pans around inside the .viewport element by holding down the middle click button.
Here is the issue: (Hold right click for this one, middle click didn't work for some reason)
http://jsfiddle.net/JeZj5/2/
JS
var mouseX = 0;
var mouseY = 0;
var scale = 1.0;
$(document).mousemove(function (e) {
var offset = $('.room').offset();
//relative mouse x,y
mouseX = parseFloat((e.pageX - offset.left) / scale, 2);
mouseY = parseFloat((e.pageY - offset.top) / scale, 2);
//absolute mouse x,y
mouseXRaw = e.pageX;
mouseYRaw = e.pageY;
$(".room").html(mouseX + ', ' + mouseY + '<br />Right click document and pan');
switch (e.which) {
case 3:
$('.room').css({
left: mouseX,
top: mouseY
});
break;
}
return true;
});
$(document).on('contextmenu', function () {
return false;
});

This should be more along the lines of what you're looking for. Key change:
delta.x = e.pageX - drag.x;
delta.y = e.pageY - drag.y;
Using the delta to change the position. The .room's position should be moving with respect to it's current location, minus the mouse drag position (not the other way around).
http://jsfiddle.net/X2PZP/3/

Related

unwanted behaviour after javascript mousedown event

I have made a fiddle here and I am using Chrome.
I want to drag the red dashed/dotted line on the left to the right. A new flex column is added on mouseup OR when you exceed a part of the container, depending on the number of columns already added. For now I just try to add max 5 columns.
The first "drag" works as expected
mouse down
while holding mousedown drag to right
column is added on mouseup or when exceeding some width
Now I want to repeat these steps and add another one. But now the behaviour is different:
mouse down
drag it to the right but it gets stuck
I have to release the mouse button and move to the right and get out of the function
Here is some code, I've tried some stuff with bubble true or false on the eventlisteners but no luck. Should I use other events?
var container = document.querySelector('.js-flex-container'),
containerRow = container.querySelector('.js-flex-row'),
oldX = 0,
oldY = 0,
rect = container.getBoundingClientRect(),
mouseupEvent = new MouseEvent('mouseup'),
newDiv,
colCount,
captureMouseMove = function captureMouseMove(event){
var directionX = 0,
directionY = 0;
if ((event.clientX - rect.left) > oldX) {
// "right"
newDiv.style.width = oldX + 'px';
if (oldX >= Math.round(rect.right / colCount)) {
container.dispatchEvent(mouseupEvent);
}
}
oldX = (event.clientX - rect.left);
};
container.querySelector('.js-flex-column').addEventListener('mousedown', function(event){
var colWidth = event.clientX - rect.left,
columns = container.querySelectorAll('.col');
colCount = columns.length + 1;
newDiv = document.createElement('div');
newDiv.className = 'col-x';
columns[0].parentNode.insertBefore(newDiv, columns[0]);
container.addEventListener('mousemove', captureMouseMove);
});
container.addEventListener('mouseup', function(){
console.log('mouseup');
if (typeof newDiv !== 'undefined') {
newDiv.style.width = '';
newDiv.className = 'col col-' + colCount;
container.removeEventListener('mousemove', captureMouseMove);
}
});
Chrome is doing something (funky) with the event after move.
Adding event.preventDefault() should do the trick
captureMouseMove = function captureMouseMove(event){
var directionX = 0,
directionY = 0;
if ((event.clientX - rect.left) > oldX) {
// "right"
newDiv.style.width = oldX + 'px';
if (oldX >= Math.round(rect.right / colCount)) {
container.dispatchEvent(mouseupEvent);
}
}
oldX = (event.clientX - rect.left);
event.preventDefault(); // <---
};
I would also recommend that you don't use container for mouseup events. Instead use window so releasing outside of the container doesn't cause issues. You could do the same for mousemove.

creating virtual mousepad in jquery with click and hover events

Hi Friends i am very very new to javascript and and J Query . now i want to create virtual mouse pad . i am created two div's one for mouse pad and second one is container in container i am taken another div for act as a cursor(class name is follower) .
in mouse pad div when ever mouse move follower div moving relative to the mouse position. now i want to generate click event using virtual cursor means click the buttons using follower.
Button1
Button2
MousePad
this is my js code
var mouseX = 0, mouseY = 0, limitX = 150-15, limitY = 150-15;
$('.container1').mousemove(function(e){
var offset = $('.container1').offset();
mouseX = Math.min(e.pageX - offset.left, limitX);
mouseY = Math.min(e.pageY - offset.top, limitY);
mouseX=mouseX*3;
mouseY=mouseY*3;
if (mouseX < 0) mouseX = 0;
if (mouseY < 0) mouseY = 0;
});
// cache the selector
var follower = $("#follower");
var xp = 0, yp = 0;
var loop = setInterval(function(){
// change 12 to alter damping higher is slower
xp += (mouseX - xp);
yp += (mouseY - yp) ;
follower.css({left:xp, top:yp});
}, 30);
$('.buttons span').bind('click',function(){
alert($(this).attr('title'));
});
JSbin Link
http://jsbin.com/AGAquhej/2/edit for code
http://jsbin.com/AGAquhej/1 Demo
i want generate click event using follower(moving in mouse pad)
can any one solve the problem how to generate fake click events
Thanks in advance
Using the some collision detection code from this SO answer https://stackoverflow.com/a/12180865/1481489 the following may work (untested, description is in the comments):
var overlaps = (function () { // this is the collision detection code
function getPositions( elem ) {
var pos, width, height;
pos = $( elem ).position();
width = $( elem ).width();
height = $( elem ).height();
return [ [ pos.left, pos.left + width ], [ pos.top, pos.top + height ] ];
}
function comparePositions( p1, p2 ) {
var r1, r2;
r1 = p1[0] < p2[0] ? p1 : p2;
r2 = p1[0] < p2[0] ? p2 : p1;
return r1[1] > r2[0] || r1[0] === r2[0];
}
return function ( a, b ) {
var pos1 = getPositions( a ),
pos2 = getPositions( b );
return comparePositions( pos1[0], pos2[0] ) && comparePositions( pos1[1], pos2[1] );
};
})();
$('.container1').mousemove(function(e){
var offset = $('.container1').offset();
mouseX = Math.min(e.pageX - offset.left, limitX);
mouseY = Math.min(e.pageY - offset.top, limitY);
mouseX=mouseX*3;
mouseY=mouseY*3;
if (mouseX < 0) mouseX = 0;
if (mouseY < 0) mouseY = 0;
});
$('.container1').click(function(){
proxyTriggerEvent('click');
});
function proxyTriggerEvent(eventName) {
$('.container').find('a,input,.buttons span')
.each(function() { // and loop through them all for testing
if ( overlaps(follower,this) ) { // collision detection for each item
$(this).trigger(eventName); // click the specific element
return false; // break out of the loop
}
});
}
Update:
Fixed a bug where the selector was not targeting the buttons. I misread the tag as <span class="button1"> but it is really <span title="button1">. The selector is now .buttons span instead of .button1,.button2.
Removed the unnecessary filtering of follower with .not('#follower')
Moved the hit detection to the click handler of .container - this way it isn't being run on every single interval frame, only when it really counts.
Moved the event trigger proxy out of the click call, now any event can be triggered, and it can be called as a regular function, e.g.: proxyTriggerEvent('mouseup'); or proxyTriggerEvent('click');

Moving a div when mouse near

I want that the div I created will move when the mouse is getting near to him.
Here is the fiddle link: http://jsfiddle.net/jLAq3/2/
Basic starting code (because I don't have a clue how to do it):
$('#leaf').();
Bind a function to the movement of the mouse. As the mouse moves:
Get the coordinates of the element.
Get the coordinates of the cursor.
Compare cursor coordinates with element coordinates.
If cursor is near element, move element - else do nothing.
Easy stuff.
This is a start. Every time the mouse is moving outside the leaf then a message appears.
$('body').mousemove(function(e){
var w = $('#leaf').outerWidth(),
h = $('#leaf').outerHeight(),
x = e.pageX,
y = e.pageY;
if(x > w && y > h)
{
console.log("The leaf is moving");
}
})
Furthermore you can apply some css with js to the leaf for movement etc. In a more complex example you have to spot more carefully the position and not simply rely on the width and the height of the image.
Here is a start.
http://jsfiddle.net/Lpg8x/80/
$( 'body' ).mousemove( function( event ) {
if( isNear( $( '#near' ), 20, event ) ) {
$( '#near' ).html( 'is near!' );
} else {
$( '#near' ).empty();
};
} );
function isNear( $element, distance, event ) {
var left = $element.offset().left - distance,
top = $element.offset().top - distance,
right = left + $element.width() + ( 2 * distance ),
bottom = top + $element.height() + ( 2 * distance ),
x = event.pageX,
y = event.pageY;
return ( x > left && x < right && y > top && y < bottom );
};
Have fun!
Here is a basic working example of how you actually would do all that
http://jsfiddle.net/jLAq3/10/
var leafX = 0, leafY = 0;
$('#leaf').css({position: 'relative'});
$(document).mousemove(function(e){
var offset = $('#leaf').offset()
,x1 = offset.left - 20
,x2 = offset.left + $('#leaf').width() + 20
,y1 = offset.top
,y2 = offset.top + $('#leaf').height() + 20
,center, mousePos
;
if(e.pageX > x1 && e.pageX < x2 && e.pageY > y1 && e.pageY < y2) {
center = (x2 - x1) / 2;
mousePos = e.pageX - x1;
if(mousePos < center) {
leafX += 20;
} else {
leafX -= 20;
}
center = (y2 - y1) / 2;
mousePos = e.pageY - y1;
if(mousePos < center) {
leafY += 20;
} else {
leafY -= 20;
}
}
$('#leaf').css({ top : leafY + 'px', left : leafX + 'px'});
});
But you should really learn the basics of DHTML before jumping into things, for example the difference between position absolute and relative, how to actually move HTML elements, layering, event binding etc.
Here are couple of good resources:
http://www.quirksmode.org/sitemap.html
http://www.w3schools.com/

clientX and clientY not giving correct mouse pointer location

I wrote this simple code to print a small dot on the location where I clicked with the mouse pointer:-
$(document).ready(function(){
$('#pane').click(function(e){
var pixel = $('<div />')
.addClass('pixel')
.css({
top: e.clientY,
left: e.clientX
});
$('#pane').append(pixel)
});
});
See this fiddle I created. When I click anywhere inside the rectangle, a small dot is printed in that location. But the problem is that dot is not printed where the mouse pointer's tip was. See the below image to see what I meant:-
I tried in both Firefox and Chrome.
Your code is working correctly,
Zoom your page and check,
i have changed pixel height and width for better understanding from 2px to 3px.
and drawing from e.clientX -1 and e.clientY -1 position so it looks exactly center.
You can find Fiddle
The most examples I've found don't work if there are a scrolled page... I used this algorythm in order to get the position:
var getOffsets = function($event){
var p = {};
var body = "search the document for the body element";
p.x = body.offsetLeft;
p.y = body.offsetTop;
while (body.offsetParent) {
p.x = p.x + body.offsetParent.offsetLeft;
p.y = p.y + body.offsetParent.offsetTop;
if (body == document.getElementsByTagName("body")[0]) {
break;
}
else {
body = body.offsetParent;
}
}
return p;
}
However, after that you have to consider also other elements, im my case:
var GetExactClickPosition = function($event){
var tr = $($event.target);
if ($event.target.localName != 'tr'){
tr = $($event.target).closest('tr');
}
var listDiv = $($event.target).closest('div');
var p = getOffsets($event);
var container = $('#mailingListExcludeMenuContainer');
container.css({
top: p.y - listDiv.scrollTop() - tr.height() - container.height() + $event.offsetY + "px",
left: p.x + $event.offsetX + "px"
});
container.show();
};
I have a list with scroller inside the main scroller of the page...
I used it in order to show a little menu at the position of the mouse click.

onMouseMove get mouse position [duplicate]

This question already has answers here:
How to get mouse position in jQuery without mouse-events?
(7 answers)
Closed 3 years ago.
In Javascript, within the Javascript event handler for onMouseMove how do I get the mouse position in x, y coordinates relative to the top of the page?
if you can use jQuery, then this will help:
<div id="divA" style="width:100px;height:100px;clear:both;"></div>
<span></span><span></span>
<script>
$("#divA").mousemove(function(e){
var pageCoords = "( " + e.pageX + ", " + e.pageY + " )";
var clientCoords = "( " + e.clientX + ", " + e.clientY + " )";
$("span:first").text("( e.pageX, e.pageY ) - " + pageCoords);
$("span:last").text("( e.clientX, e.clientY ) - " + clientCoords);
});
</script>
here is pure javascript only example:
var tempX = 0;
var tempY = 0;
function getMouseXY(e) {
if (IE) { // grab the x-y pos.s if browser is IE
tempX = event.clientX + document.body.scrollLeft;
tempY = event.clientY + document.body.scrollTop;
}
else { // grab the x-y pos.s if browser is NS
tempX = e.pageX;
tempY = e.pageY;
}
if (tempX < 0){tempX = 0;}
if (tempY < 0){tempY = 0;}
document.Show.MouseX.value = tempX;//MouseX is textbox
document.Show.MouseY.value = tempY;//MouseY is textbox
return true;
}
This is tried and works in all browsers:
function getMousePos(e) {
return {x:e.clientX,y:e.clientY};
}
Now you can use it in an event like this:
document.onmousemove=function(e) {
var mousecoords = getMousePos(e);
alert(mousecoords.x);alert(mousecoords.y);
};
NOTE: The above function will return the mouse co-ordinates relative to the viewport, which is not affected by scroll. If you want to get co-ordinates including scroll, then use the below function.
function getMousePos(e) {
return {
x: e.clientX + document.body.scrollLeft,
y: e.clientY + document.body.scrollTop
};
}
It might be a bit overkill to use d3.js just for finding mouse coordinates, but they have a very useful function called d3.mouse(*container*). Below is an example of doing what you want to do:
var coordinates = [0,0];
d3.select('html') // Selects the 'html' element
.on('mousemove', function()
{
coordinates = d3.mouse(this); // Gets the mouse coordinates with respect to
// the top of the page (because I selected
// 'html')
});
In the above case, the x-coordinate would be coordinates[0], and the y-coordinate would be coordinates[1]. This is extremely handy, because you can get the mouse coordinates with respect to any container you want to by exchanging 'html' with the tag (e.g. 'body'), class name (e.g. '.class_name'), or id (e.g. '#element_id').
Especially with mousemove events, that fire fast and furious, its good to pare down the handlers before you use them-
var whereAt= (function(){
if(window.pageXOffset!= undefined){
return function(ev){
return [ev.clientX+window.pageXOffset,
ev.clientY+window.pageYOffset];
}
}
else return function(){
var ev= window.event,
d= document.documentElement, b= document.body;
return [ev.clientX+d.scrollLeft+ b.scrollLeft,
ev.clientY+d.scrollTop+ b.scrollTop];
}
})()
document.ondblclick=function(e){alert(whereAt(e))};

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