Firefox extension onload - javascript

I created a Firefox add-on, the point is that Youtube is built into the side and adds an extra button.
A key role is just enough to redirect to another page of youtube link.
The problem is that when changing the youtube video url does not change, but remains above the header change, but not the button.
You can, however, be updated properly when I update the page (F5).
What I mean is that the supply is not updated during its navigation on Youtube.
Here is the content of the file main.js which invite the executive file:
var pageMod = require("page-mod");
var self = require("self");
pageMod.PageMod({
include: "*.youtube.com",
contentScriptFile: self.data.url("youtube.js")
});
My question is, how should it be changed so that during navigation in the Youtube freshen the accessories as well?
Thanks in advance!
Best Regards
Davee

I copied my code currently looks like this, but unfortunately if there is for the code snippet does not work.
think so?
main.js:
var pageMod = require("page-mod");
var self = require("self");
pageMod.PageMod({
include: "*.youtube.com",
contentScriptFile: self.data.url("youtube.js")
});
var progListener = {
onLocationChange: function (aProgress, aRequest, aURI, aFlags) {
Cu.reportError('location changed!');
if (aFlags & Ci.nsIWebProgressListener.LOCATION_CHANGE_SAME_DOCUMENT) {
Cu.reportError('anchor clicked!');
} else {
return
}
var domWin = aProgress.DOMWindow;
var domDoc = domWin.document;
if(!domDoc) {
Cu.reportError('document not loaded yet');
return;
}
}
}
Services.wm.getMostRecentWindow('navigator:browser').gBrowser.addProgressListener(progListener);

you have to use onLocationChange
var progListener = {
onLocationChange: function (aProgress, aRequest, aURI, aFlags) {
Cu.reportError('location changed!');
if (aFlags & Ci.nsIWebProgressListener.LOCATION_CHANGE_SAME_DOCUMENT) {
Cu.reportError('anchor clicked!');
} else {
return
}
var domWin = aProgress.DOMWindow;
var domDoc = domWin.document;
if(!domDoc) {
Cu.reportError('document not loaded yet');
return;
}
}
}
browserDOMWindow.gBrowser.addProgressListener(progListener);

Hey #Davee I think i figured this out. Actually youtube is using pushtate stuff.
Did you ever figure it out? See this topic here: Chrome extension is not loading on browser navigation at YouTube

Related

How to code for onMouseOver event in Autodesk Forge

I have created a simple extension in autodesk forge.
The idea is that when I make a mouse-over event on a 3D object it has to show me the ID of the hovered object/sub-object my extension code runs like this.
AutodeskNamespace("Autodesk.ADN.Viewing.Extension");
Autodesk.ADN.Viewing.Extension.MouseEvent = function (viewer, options) {
Autodesk.Viewing.Extension.call(this, viewer, options);
var _self = this;
var _viewer = viewer;
var _selectedId = null;
//On Load of the exension function
_self.load = function () {
_viewer.addEventListener(
Autodesk.Viewing.MOUSE_OVER_EVENT,
_self.onMouseOver);
console.log("Autodesk.ADN.MouseEvent loaded");
return true;
};
//On unload of the exension function
_self.unload = function () {
_viewer.removeEventListener(
Autodesk.Viewing.MOUSE_OVER_EVENT,
_self.onMouseOver);
console.log("Autodesk.ADN.MouseEvent unloaded");
return true;
};
// Event function initialization
_self.onMouseOver = function (event) {
var dbId = event.dbIdArray[0];
if (typeof dbId !== 'undefined') {
_selectedId = dbId;
alert('ID: ' + _selectedId);
}
else _selectedId = null;
}
};
Autodesk.ADN.Viewing.Extension.MouseEvent.prototype =
Object.create(Autodesk.Viewing.Extension.prototype);
Autodesk.ADN.Viewing.Extension.MouseEvent.prototype.constructor =
Autodesk.ADN.Viewing.Extension.MouseEvent;
Autodesk.Viewing.theExtensionManager.registerExtension(
'Autodesk.ADN.Viewing.Extension.MouseEvent',
Autodesk.ADN.Viewing.Extension.MouseEvent);
but the onMouseOver function is not working, can anyone please help me? thanks in advance.
PS: I have included the extensions in the script tags and the extension is loaded likewise.
oViewer.loadExtension('Autodesk.ADN.Viewing.Extension.MouseEvent');
I also get a confirmation from the console that the extension is loaded successfully.
There is no such event as Autodesk.Viewing.MOUSE_OVER_EVENT ... did you just made that up or you got it from some - apparently incorrect - source?
The way to handle that would be to use a viewer tool (see that post for details), then in handleMouseMove callback, do the following:
handleMouseMove (event) {
var hitTest = _self.viewer.clientToWorld(
event.canvasX,
event.canvasY,
true)
if (hitTest) {
console.log(hitTest)
}
}
Here is another post I wrote about viewer events, it is a bit old, so there are a couple more now but can give you a good starting point.

Ubuntu HTML5 App: Change Tab on JS command

First Question here, too! Yay! Just moved this from AskUbuntu.
I am just about to finish a little private project for gaining some experience where i try to change the app layout so it works as a normal website (on Jimdo, so it was quite of a challenge first) without much JavaScript required but is fully functional on mobile view.
Since Jimdo serves naturally only the actual site, I had to implement an
if (activeTab.getAttribute('jimdo-target') != null)
location.href = activeTab.getAttribute('jimdo-target');
redirect into the __doSelectTab() function in tabs.js . (In js I took the values from the jimdo menu string to build the TABS menu with this link attribute)
Now everything works fine exept at page load the first tab is selected. I got it to set the .active and .inactive classes right easily, but it is not shifted to the left.
So my next idea is to let it initialize as always and then send a command to change to the current tab.
Do you have any idea how to manage this? I couldn't because of the this.thisandthat element I apparently don't really understand...
Most of you answering have the toolkit and the whole code, but I am listing the select function part of the tabs.js:
__doSelectTab: function(tabElement, forcedSelection) {
if ( ! tabElement)
return;
if (tabElement.getAttribute("data-role") !== 'tabitem')
return;
if (forcedSelection ||
(Array.prototype.slice.call(tabElement.classList)).indexOf('inactive') > -1) {
window.clearTimeout(t2);
activeTab = this._tabs.querySelector('[data-role="tabitem"].active');
offsetX = this.offsetLeft;
this._tabs.style['-webkit-transition-duration'] = '.3s';
this._tabs.style.webkitTransform = 'translate3d(-' + offsetX + 'px,0,0)';
this.__updateActiveTab(tabElement, activeTab);
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location.href = activeTab.getAttribute('jimdo-target');
[].forEach.call(this._tabs.querySelectorAll('[data-role="tabitem"]:not(.active)'), function (e) {
e.classList.remove('inactive');
});
var targetPageId = tabElement.getAttribute('data-page');
this.activate(targetPageId);
this.__dispatchTabChangedEvent(targetPageId);
} else {
[].forEach.call(this._tabs.querySelectorAll('[data-role="tabitem"]:not(.active)'), function (el) {
el.classList.toggle('inactive');
});
var self = this;
t2 = window.setTimeout(function () {
var nonActiveTabs = self._tabs.querySelectorAll('[data-role="tabitem"]:not(.active)');
[].forEach.call(nonActiveTabs, function (el) {
el.classList.toggle('inactive');
});
}, 3000);
}
},
...and my app.js hasn't anything special:
var UI = new UbuntuUI();
document.addEventListener('deviceready', function() { console.log('device ready') }, true);
$(document).ready(function () {
recreate_jimdo_nav();
UI.init();
});
So meanwhile found a simple workaround, however I'd still like to know if there is another way. Eventually I noticed the __doSelectTab() function is the one that executes the click, so it does nothing but to show the other tab names when they are hidden first. so I added the global value
var jnavinitialized = false;
at the beginning of the tabs.js and run
var t = this;
setTimeout(function(){t.__doSelectTab(t._tabs.querySelector('[data-role="tabitem"].jnav-current'))}, 0);
setTimeout(function(){t.__doSelectTab(t._tabs.querySelector('[data-role="tabitem"].jnav-current'))}, 1);
setTimeout(function(){jnavinitialized = true;}, 10);
at the top of the __setupInitialTabVisibility() function. Then I changed the location.href command to
if (activeTab.getAttribute('jimdo-target') != null && jnavinitialized)
location.href = activeTab.getAttribute('jimdo-target');
And it works. But originally I searched for a way to change the tab on command, not to run the command for selecting twice. So if you know a better or cleaner way, you are welcome!

Multiple routes not working correctly in backbone.js

I'm trying to create a basic webapp that displays images when a specific URL is reached. In this case, I'm using backbone.js's hash system.
I'm trying to make it so that when "www.website.com/index.html#1" is reached, the first image is displayed using some JavaScript that I have. I also need it so that if "www.website.com/index.html#1/#3/#5" is reached, the first, third, and fifth image is displayed. I know that I have to use multiple routes to do this, but I'm not sure how.
I have one working route for the first image that works awesomely. I just don't know how to adapt it so that it works with multiple routes.
Here's the working hash -
<script>
$(function(){
var hideOne = function () {
//alert("hideOne");
var elem = document.getElementById("one");
elem.className = "hide";
};
var Workspace = Backbone.Router.extend({
routes: {
"test":"test",// #test
},
test: hideOne
});
var router = new Workspace();
Backbone.history.start();
});
</script>
It's awesome, it works, it doesn't even refresh the page. But when I try to add another route to that, it all fails. Like, if I added a "test1":"test1" under the "test":"test", the original "test":"test" won't work anymore(neither will the new one, of course).
I've even tried copying+pasting that entire block of code and trying to make a whole new route block of code. That doesn't work either. I'm really stumped here.
Any suggestions would be awesome.
Thanks
You should limit the scope of your first use case. Don't depend on external functions for now. Do something like
routes: {
"test":function(){
alert("test");
},
"test2":function(){
alert("test2");
}
},
Then change to
routes: {
"test":"test",
"test2":"test2"
},
{
test: function(){
alert("test");
},
test2: function(){
alert("test2");
}
}
Read more: http://mrbool.com/backbone-js-router/28001#ixzz3ANyS0hkR
Once you have that working, then start working on DOM manipulation.
routes: {
"?*:queryString": 'showImages'
},
showImages: function(queryString) {
console.log(queryString); // #1#3#5
}
You can use the route "?*:queryString" to match this URL "www.website.com/index.html#?#1#3#5".
The functions "showImages" will be called and passing the value #1#3#5 in the queryString param.
So from other questions posted on StackOverflow, and some that I posted myself, some great users have helped me out and I've solved it.
Here's the code that I have to use -
<script>
$(function(){
var hideMany = function () {
var toHide = [].slice.call(arguments);
toHide.forEach(function (id) {
if(id === null) { return }
var elem = document.getElementById(id);
if(elem) {
elem.className = "hide";
}
});
};
var Workspace = Backbone.Router.extend({
routes: {
"hide(/:a)(/:b)(/:c)" : "test"
},
test: hideMany
});
var router = new Workspace();
Backbone.history.start();
});
</script>
So when you type "www.website.com/index.html#hide/ID1/ID2/ID3", it'll hide the elements with the IDs that you typed in.
I don't fully understand it, but I'm working on breaking it down and figuring out how it works. Thanks for all the help, guys!

why is my save dialog not appearing chrome app

I am creating a HTML5 SVG editor for Chrome. As a packaged app, I implemented a save dialog using this code:
function prepareExport(){
var svg = document.getElementById("canvas");
svgDoc = svg.children;
var exported = document.querySelector('#canvasWrap').innerHTML;
/*old stuff, does not work in packed apps. well for me anyway
var output = document.querySelector(".opt");
var outputTextarea = document.querySelector(".optText");
output.style.display = "block";
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var dlButton = document.querySelector(".dragout");
dlButton.setAttribute("href" ,"data:image/xml+svg;base64," + window.btoa(exported));
dlButton.setAttribute("data-downloadurl" ,dlButton.dataset['downloadurl'] + window.btoa(exported));
dlButton.addEventListener('dragstart', function(e) {
e.dataTransfer.setData('DownloadURL', this.dataset.downloadurl);
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*/
chrome.fileSystem.chooseEntry({type: 'saveFile'}, function(writableFileEntry, unused) {
writableFileEntry.createWriter(function(writer) {
writer.onerror = errorHandler;
writer.onwriteend = function(e) {
console.log('write complete');
};
writer.write(new Blob([exported], {type: 'image/svg+xml'}));
}, errorHandler);
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}
I ran this function using a button, Export SVG, and guess what? the dialog did not appear. I do not know why and this is my javascript console:
http://prntscr.com/1uklw7
This is probably a permission error. Have you added the write filesystem permission to your manifest? See http://developer.chrome.com/apps/fileSystem.html for details.
If that isn't the problem, you can get more details from chrome.lastError in your callback. See http://developer.chrome.com/apps/runtime.html#property-lastError for details of this.
Also you might want to check out the file system sample: https://github.com/GoogleChrome/chrome-app-samples/tree/master/filesystem-access.

Windows 7 gadget not loading

I'm developing a simple gadget for Windows 7 as a learning exercise.
I read in this article (under the subtopic Gadgets and Script) that to initialize the gadget, you should use document.onreadystatechange instead of events such as onLOad. I've seen it in the example project code I've looked through as well. This is what I came up with for my project.
document.onreadystatechange = function()
{
if(document.readyState == "complete")
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System.Gadget.settingsUI = "settings.html"; //this line enables the settings UI
System.Gadget.onSettingsClosed = settingsClosed;
}
}
However when I use this snippet in my work, it doesn't work. The Options button in the gadget doesn't show up. If I use onLoad, it works. I have installed 2 gadgets. Each of them use these 2 methods. One use onLoad and the other use document.onreadystatechange. And both of them works!
Now I'm confused why it doesn't work with my gadget. Is there any important part I'm overlooking?
try something along these lines,
move your onsettingsclosed to a different event and call the function with it
document.onreadystatechange = function()
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if(document.readyState=="complete")
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if(searchTags != "")
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System.Gadget.onSettingsClosing = function(event)
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if (event.closeAction == event.Action.commit)
{
var searchTags = searchBox.value;
if(searchTags != "")
{
System.Gadget.Settings.write("searchTags", searchTags);
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event.cancel = false;
}
}

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