Why in Javascript is an extra set of parentheses used after .shift()? - javascript

In the following, why is (input) added after queue.shift()?
var puzzlers = [
function ( a ) { return 8*a - 10; },
function ( a ) { return (a-3) * (a-3) * (a-3); },
function ( a ) { return a * a + 4; },
function ( a ) { return a % 5; }
];
var start = 2;
var applyAndEmpty = function( input, queue ) {
var length = queue.length;
for(var i = 0; i<length; i++){
input = queue.shift()(input);
}
return input;
};
alert(applyAndEmpty(start, puzzlers));
It's clear that moving input into the shift() parentheses, it returns the function itself instead of the correct value. But what are the guidelines for putting (input) after (I can't find documentation on this)?

Because the elements of the array are functions. Functions are objects in JavaScript; they can be passed around, stored in arrays and returned from other functions. You could write as:
var fn = queue[0]; // a function object
var input = fn(input); // execute the function
Now that you know about first class functions, another approach of doing a sequence (or a queue) is composition, where instead of executing a function, assign the value, then execute the next one, you'd create a function that is the composition of all other functions, given that their inputs and outputs match, for example:
function compose() {
return [].reduce.call(arguments, function(f,g) {
return function() {
return g(f.apply(this, arguments));
};
});
};
var puzzle = compose.apply(null, puzzlers);
var result = puzzle(2);
console.log(result); //=> 3

Like elclanrs said, the objects in your array are functions, here's an example
function yell(saying){
alert(saying);
}
function whisper(secret){
console.log(secret);
}
var waysOfSpeaking = [yell, whisper];
// let's yell
waysOfSpeaking[0]('DANGER');
// let's whisper
waysOfSpeaking[1]('I like you');

Related

Add values on subsequent call in javascript function.?

Let's consider I have the following function call,
function add(){
x = 0 ;
for(i = 0 i < ##; i++){ // need to run a loop four times
x+=1
}
}
Let's consider I am trying to Implement the function that will add one on each subsequent call, like below
console.log(add()()().getValue()); // 3
console.log(add().getValue()); // 1
console.log(add()().getValue()); // 2
A call to add must return a function which also has a getValue method, and each call to that function must return the same thing. So:
function add() {
var x = 1;
function inner() {
x += 1;
return inner;
}
inner.getValue = function () {
return x;
}
return inner;
}
console.log(add()()().getValue()); // 3
console.log(add().getValue()); // 1
console.log(add()().getValue()); // 2
My guess is they were expecting you to use toString() which is not the greatest way of doing this.
function add(x = 0) {
function next() {
return add(x+1);
}
next.toString = function () {
return x;
};
return next;
}
console.log("example 1", add()()()());
console.log("example 2", add()()()()()()()()());
I think you are trying to emulate the behavior of generator functions. Here is a snippet that illustrates one way you could do it with a generator.
function* adder() {
let x = 0;
while (true) {
yield x + 1;
x++;
}
}
const add = adder();
const firstValue = add.next();
const secondValue = add.next();
const thirdValue = add.next().value;

Higher-order function

I have an exercise about JavaScript. This exercise requires me to use higher-order functions. I have managed to specify some of the functions so far, but when I try to execute the code, the result does not seem to work properly. I have some images to give you an idea, hopefully, you can help me correct this.
The thread is: Write the function loop(loops, number, func), which runs the given function the given number of times. Also write the simple functions halve() and square().
This is my code:
function loop(loops, number, func) {
var loops = function(n) {
for (var i = 0; i < n; i++) {
if (i < 0) {
console.log('Programme ended')
}
if (i > 0) {
return n;
}
}
}
}
var halve = function(n) {
return n / 2
}
var square = function(n) {
return n ** 2;
}
console.log(halve(50));
console.log(loop(5, 200, halve));
console.log(loop(3, 5, square));
console.log(loop(-1, 99, halve));
Your current loop function declares an inner function and then exits. Ie, nothing actually happens -
function loop(loops,number,func){
// declare loops function
var loops= function(n){
// ...
}
// exit `loop` function
}
One such fix might be to run the supplied func a number of times in a for loop, like #code_monk suggest. Another option would be to use recursion -
function loop (count, input, func) {
if (count <= 0)
return input
else
return loop(count - 1, func(input), func)
}
function times10 (num) {
return num * 10
}
console.log(loop(3, 5, times10))
// 5000
so first things first: Higher-Order functions are functions that work on other functions.
The reason why you get undefined is because you are calling a function which doesn't return anything.
function x(parameter){
result = parameter + 1;
}
// -> returns undefined every time
console.log(x(5));
// -> undefined
function y(parameter){
return parameter+1;
}
// -> returns a value that can be used later, for example in console.log
console.log(y(5));
// -> 6
Second, you are using n for your for loop when you should probably use loops so it does the intended code as many times as "loops" indicates instead of the number you insert (i.e. 200, 5, 99).
By having the "console.log" inside a loop you may get a lot of undesired "programme ended" in your output so in my version I kept it out of the loop.
The other two answers given are pretty complete I believe but if you want to keep the for loop here goes:
function loop(loops, number, func){
if(loops>0){
for(let i = 0; i< loops; i++){ // let and const are the new ES6 bindings (instead of var)
number = func(number)
}
return number
}
else{
return "Programme ended"
}
}
function halve(n) { // maybe it's just me but using function declarations feels cleaner
return n / 2;
}
function square(n) {
return n ** 2;
}
console.log(halve(50));
console.log(loop(5, 200, halve));
console.log(loop(3, 5, square));
console.log(loop(-1, 99, halve));
Here's one way
const loop = (loops, n, fn) => {
for (let i=0; i<loops; i++) {
console.log( fn(n) );
}
};
const halve = (n) => {
return n / 2;
};
const square = (n) => {
return n ** 2;
};
loop(2,3,halve);
loop(4,5,square);

Add Sum of all values from locators of a web table, method results values of only first two locators

I want to add all the values of locators from a web table but it is adding only first two values. here is my method declaration below.
exports.GetMonthsFWSeasonSTDPreMkdValues = () => {
var total_value;
for(var month_index = 9; month_index <= 18 ; month_index++){
const elm_xpath = utils.GetXpathForSubCategory(chosen_season_index, month_index);
return browser.element(by.xpath(elm_xpath)).getText().then(function(response_total_months_index_values){
total_value += response_total_months_index_values;
console.log('total value' ,total_value);
});
}
};
The root case is you use return inside For loop, thus the loop only be iterated one time.
And another hiddened code issue is javascript closure issue, the For loop execute as Sync, but the getText() inside loop execute as Async.
If you remove keyword return, the browser.element(by.xpath(elm_xpath)).getText() will repeat use the elm_xpath of month_index=18
exports.GetMonthsFWSeasonSTDPreMkdValues = () => {
var promises = [];
for(var month_index = 9; month_index <= 18 ; month_index++){
const elm_xpath = utils.GetXpathForSubCategory(chosen_season_index, month_index);
promises.push(element(by.xpath(elm_xpath)).getText());
}
return Promise.all(promises).then(function(data){
return data.reduce(function(accumulator, currentValue){
return accumulator + currentValue * 1;
}, 0);
});
};
//Remind: this function return a promise.

Function that counts how often it call another function

I have a 'twice' function that return 2 of the argument passed into it. I also have another function 'runTwice' that counts the number of times it called the 'twice' function (the idea being that I want the 'twice' function to only run 'twice' no matter how often it is called via the 'runTwice' function). Can you please help?
Functions are given below:
var count = 1;
function twice(num){
return num*2;
}
function runTwice(func){
if (count<3){
count++;
return func;
} else {
return 'Function cannot run!';
}
}
var myFunc = runTwice(twice)
var output = [];
for (var i = 0; i < 3; i++){
output.push(myFunc(i));
}
console.log(output);
I would like the output to be [0, 2, 'Function cannot run!'].
I can make this work if I count the 'twice' function directly but I am looking to understand why this doesn't work as presented above.
Just for fun I'll make a generic expireAfter(invocable[, times[, message]]) function:
function expireAfter(invocable, times = 2, message = 'Function cannot run!') {
return function expires() {
if (times > 0) {
times--;
return invocable.apply(this, arguments);
}
return message;
}
}
function twice(n) {
return n * 2;
}
var myFunc = expireAfter(twice);
console.log(Array(3)
.fill()
.map((_, index) => myFunc(index))
);
The function runTwice should return another function that will decide whether to call the function func (using Function.prototype.apply) or to return a string message instead:
function twice(num){
return num * 2;
}
function runTwice(func){
var count = 0; // this will be trapped in a closure along with func
return function() { // this is the function that gets called
count++; // it increments its version of the count variable
if(count <= 2) // if count is less than 2
return func.apply(this, arguments); // then it calls the function func with whatever arguments passed into it and return the returned value of that call
return "Not available anymore!"; // otherwise (count > 2), then it returns a string
}
}
var myFunc = runTwice(twice);
for (var i = 0; i < 3; i++){
console.log(myFunc(i));
}
Even better:
You can pass in the number of times allowed as well:
function double(num) {
return num * 2;
}
function triple(num) {
return num * 3;
}
function run(func, times){
var count = 0; // this will be trapped in a closure along with func and times
return function() { // this is the function that gets called
count++; // it increments its version of the count variable
if(count <= times) // if count is less than times
return func.apply(this, arguments); // then it calls the function func with whatever arguments passed into it and return the returned value of that call
return "Not available anymore!"; // otherwise (count > times), then it returns a string
}
}
var double2times = run(double, 2); // double2times can only be called 2 times
var triple5times = run(triple, 5); // triple5times can only be called 5 times
for (var i = 0; i < 10; i++){
console.log("Double:", double2times(i));
console.log("Triple:", triple5times(i));
}

Insert a line into a function in JavaScript

In JavaScript, is it possible to insert a line into a function that already exists? I want to create a function that inserts a line at a specific position in a function:
function insertLine(theFunction, lineToInsert, positionToInsert){
//insert a line into the function after the specified line number
}
For example, would it be possible to programmatically insert the line checkParameterTypes(min, "string", max, "string"); before the first line of this function?
function getRandomInteger(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
If you want something to happen at the beginning of a function, you can use the following. You do have access to this and the arguments from your injected function. So it will still work for functions that require a specific context.
function inject(before, fn) {
return function(){
before.apply(this, arguments);
return fn.apply (this, arguments);
}
}
For example
function add(a, b) {
return a + b;
}
function concat(a, b) {
return a + b;
}
/**
* You can repeat index and type to check multiple arguments
*/
function createArgumentChecker(index, type /**index, type, ... */) {
var originalArgs = arguments;
return function() {
for (var i=0; i < originalArgs.length; i+=2) {
var index = originalArgs[i],
requestedType = originalArgs[i+1],
actualType = typeof arguments[index];
if (typeAtIndex != actualType) {
console.log("Invalid argument passed at index " + index +
". Expected type " + requestedType + "but it's " + actualType );
}
}
}
}
function logArguments() {
console.log(this, arguments);
}
// Inject an argument checker
add = inject(add, createArgumentChecker(0,"number", 1, "number"));
concat = inject (concat, createArgumentChecker(0, "string", 1, "string"));
// You can even do it multiple times, inject an argument logger;
add = inject(add, logArguments);
concat = inject(concat, logArguments);
JSfiddle
This can be handy when debugging websites that you can't modify the source code, I wouldn't use it do parameter checking unless you can strip it our for the production version.
Yes you can but using eval is always evil ;)
function insertInbetween (arr, value, index) {
var inserted, i, newarr = [];
for (i = 0; i < arr.length; i++) {
if(i == index && !inserted) {
newarr[i] = value;
inserted = true;
}
newarr.push(arr[i]);
}
return newarr;
}
function test (a, b) {
console.log(a,b);
}
var fstrarr = test.toString().split('\n');
eval(insertInbetween(fstrarr, "console.log('injected!');", 1).join('\n'));
Edit:
As mentioned in the comments to your question you'll loose scope by doing so.

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