I made the code like this which changes an image on the web-site on Youtube video.
<script type="text/javascript">
$(window).load(function(){
$('img.demovideo').click(function(){
video = '<iframe class="demovideo" width="100%" height="551px" src="'+ $(this).attr('data-video') +'"></iframe>';
$(this).replaceWith(video);
});
$('img.demovideo').css('cursor', 'pointer');
});
</script>
How can I change the Youtube video back on image on player state 0?
I made a code like this, but it doesn't work:
<script type="text/javascript">
raketaplayer.onStateChange () {
b = raketaplayer.getPlayerState();
if (b=0) {
image = '<img class="demovideo" src="http://raketa.pro/wp-content/uploads/2013/03/image_header_2.png" data-video="http://www.youtube.com/embed/7hoqO36CVRM?&rel=0&theme=light&showinfo=0&hd=1&autohide=1&color=white&autoplay=1&enablejsapi=1&playerapiid=raketaplayer" style="cursor: pointer;">';
$(iframe.demovideo).replaceWith(image);
});
$('img.demovideo').css('cursor', 'pointer');
});
}
}
</script>
What's wrong with it? Please, help :)
Image code as follows:
<img class="demovideo" src="http://raketa.pro/wp-content/uploads/2013/03/image_header.png" data-video="http://www.youtube.com/embed/7hoqO36CVRM?&rel=0&theme=light&showinfo=0&hd=1&autohide=1&color=white&autoplay=1&enablejsapi=1&playerapiid=raketaplayer">
A couple of issues that you might want to address. First of all, your conditional statement uses a single equal sign instead of a double. More importantly, though, when you execute the onStateChange function, it can take an argument that represents the event, which will report the state change without you having to query for it, like this:
raketaplayer.onStateChange (event) {
if (event.data==0) {
image = '<img class="demovideo" src="http://raketa.pro/wp-content/uploads/2013/03/image_header_2.png" data-video="http://www.youtube.com/embed/7hoqO36CVRM?&rel=0&theme=light&showinfo=0&hd=1&autohide=1&color=white&autoplay=1&enablejsapi=1&playerapiid=raketaplayer" style="cursor: pointer;">';
$(iframe.demovideo).replaceWith(image);
});
$('img.demovideo').css('cursor', 'pointer');
});
}
}
Finally, make sure you've bound your onStateChange function to the state change event of the YT.Player object that you create elsewhere in your code.
Related
I used to be able to get this to work where I press the link of the song, and it will jump to the time of the embedded Vimeo video in my site(Wordpress). The codes are as below:
HTML
<div class="wpb_video_widget wpb_content_element vc_clearfix vc_video-aspect-ratio-169 vc_video-el-width-100 vc_video-align-center">
<iframe id="player_1" src="https://player.vimeo.com/video/xxxxxxx?dnt=1&app_id=122963?api=1&player_id=player_1" width="1080" height="720" frameborder="0" allow="autoplay; fullscreen" allowfullscreen=""></iframe>
</div>
<div class="links">
<a class="link_1" href="javascript:void(0);" target="_self">Track 1 “Song Name”</a><br/>
<a class="link_2" href="javascript:void(0);" target="_self">Track 2 "Name of song"</a><br/>
JS Script
<script type="text/javascript">
// Set lesson times (in seconds)
var link_1_track = 000;
var link_2_track = 323;
// Function to hide all status messages
hidePlayNoticeAll = function() {
jQuery(".link_1_status").html("");
jQuery(".link_2_status").html("");
// Load Vimeo API for the embedded video
var iframe_player = jQuery('#player_1')[0];
var player_1 = $f(iframe_player);
// Function to control what happens when each lesson link is clicked
function setupLinks() {
jQuery(".link_1").click(function () {
player_1.api('play'); //Play the video
player_1.api('seekTo', link_1_track); //Seek to the number of seconds in the variable link_1_track
hidePlayNoticeAll(); // Hide all status messages before displaying (to prevent them from sticking)
jQuery(".link_1_status").html(playNotice); //Display status message (playNotice) within span with class link_1_status
});
jQuery(".link_2").click(function () {
player_1.api('play');
player_1.api('seekTo', link_2_track);
hidePlayNoticeAll();
jQuery(".link_2_status").html(playNotice);
});
}
setupLinks();
</script>
Is there anything wrong with the code? Or do I need an API from vimeo or jquery? I cant remember what I did to make it work before. Thank you in advance.
I have found the API that I needed to get this working. So I will be closing my own question haha.
The script made it worked like a charm, in case anyone wants to use the code, this is the script below. Cheers.
<script src="https://f.vimeocdn.com/js/froogaloop2.min.js"></script>
I know there are other questions like this and I've tried following them I'm just not aware of what exactly I'm doing wrong. I've declared the pic variable as being linked to the image with the corresponding id of 'pic' and I've tried many different examples and trying to follow other questions like this but to no avail.
--- THE REAL QUESTION ----
I would like the image to change its src to another one that I have in my workspace with the click of a button.
HTML:
<img class="trans" id="pic" src="images/link_rouge.png" alt="" width="1000" height="333" />
JavaScript:
var pic = document.getElementById('pic');
function rouge() {
pic.src = "images/link_rouge.png";
}
function blue() {
pic.src = "images/link_blue.png";
}
I know the functions already work with the buttons because they are affecting some divs on the page that change color the only things not changing are the images.
The EventTarget.addEventListener() method registers the specified listener on the EventTarget it's called on.
Use addEventListener over button elements to attach click events and bind your handler functions to those events.
var pic = document.getElementById('pic');
function rouge() {
pic.src = "http://www.projectvictorycosplay.com/images/zelda/Links/3198_render_link.png";
}
function blue() {
pic.src = "http://bin.smwcentral.net/u/1944/Link%2BBlue%2BTP%2Bshrunk.png";
}
document.getElementById('btn1').addEventListener('click', rouge);
document.getElementById('btn2').addEventListener('click', blue);
img {
width: 200px;
}
<button id='btn1'>rouge</button>
<button id='btn2'>blue</button>
<br/>
<img class="trans" id="pic" src="http://www.projectvictorycosplay.com/images/zelda/Links/3198_render_link.png" alt="" width="1000" height="333" />
There's a chance your page has not loaded before pic is set equal to document.getElementById('pic');.
You can use something like jQuery's $(document).ready() function (or document.addEventListener("DOMContentLoaded", handler);) to ensure your page is fully loaded before assigning the pic variable.
$( document ).ready(function() {
var pic = document.getElementById('pic');
function rouge() {
pic.src = "images/link_rouge.png";
}
function blue() {
pic.src = "images/link_blue.png";
}
});
Note: You will need to pull the JQuery library into your project to use this method. See here.
Also, you can read this post to learn a little more about HTML/JavaScript and page loading.
I need to change iframe source from <a> url. http://jsfiddle.net/YkKu3/
My HTML:
<a class='gotothis' href='http://puu.sh/666.png'>this Image</a>
<button type="button">Click Me!</button>
<iframe id="frameimg" src="" width="300" height="300">
</iframe>
$('button').click( function(event) {
var clicked = $(this);
$("#frameimg").attr("src", " .gotothis image is here, help '); // Here the problem
});
You are using a double quote " to open the string, but a single quote ' to close it. Either use two double quotes, or two single quotes.
$("#frameimg").attr("src", " .gotothis image is here, help "); // Here the problem
Or if you are referring to the fact that you want to dynamically read the gotothis uri, you should just read out the href attribute from the gotothis element:
$("#frameimg").attr("src", $('.gotothis').attr('href')); // Here there is no problem
You have the order of events mixed up. Correct code that will load the anchor URL into the iframe:
$(window).load(function() {
$('button').click( function(event) {
var clicked = $(this);
window.setTimeout(function() {
$("#frameimg").attr("src", $(".gotothis").attr("href"));
}, 1000);
});
});
Live test case. (With a cute cat :))
I'm currently utilizing JavaScript to allow users to watch multiple videos on a page. There is one big player at the top of the page, and below it are smaller thumbnails of more videos.
In theory, it works fine. However, there is one major problem: ALL videos load at the same time as the page loads.
See this page for reference. I have assigned JavaScript alerts to each individual videos to exemplify the problem (video1, video2, etc.).
Is there a easy fix, without having to rewrite the entire page, to have the videos load when they are clicked on, not when the page loads? Here's what the code looks like so far:
Javascript that calls the video:
function playVideo(cap, file, streamer, alertmsg) {
var so = new SWFObject('player/player-licensed_5_2.swf', 'ply1', '586', '330', '9');
so.addParam('displaywidth', '586');
so.addParam('displayheight', '330');
so.addParam('allowfullscreen', 'true');
so.addParam('allowscriptaccess', 'always');
so.addVariable('skin', 'player/skins/glow.zip');
so.addVariable('controlbar', 'over');
so.addVariable('plugins', 'captions-1');
so.addVariable('captions.file', cap);
so.addVariable('dock', 'true');
so.addVariable('image', 'landing_img/video.jpg');
so.addVariable('file', file);
so.addVariable('streamer', streamer);
so.addVariable('autostart', 'false');
so.write('player1');
window.alert(alertmsg);
}
The thumbnail for the video:
<div class="mini_player1"> <a href="#" class="vidpic" title="">
<!-- thumbnail-->
<img src="images/1_panda.jpg" alt="Video 1" class="vidpic" />
<span class="play-button"><img src="images/yt.png" alt="Play"></span>
</a>
</div>
<div class="content_mini_player1 cmp">
<script>
playVideo('<caption file>', '<videofile>', '<streamer>', 'video1');
</script>
</div>
The script that 'replaces' the content in bigplayer with the new selected video:
jQuery(function ($) {
$(".mini_player1, .mini_player2, .mini_player3, .mini_player4, .mini_player5, .mini_player6, .mini_player7, .mini_player8, .mini_player9, .mini_player10, .mini_player11, .mini_player12, .mini_player13, .mini_player14, .mini_player15, .mini_player16, .mini_player17, .mini_player18, .mini_player19, .mini_player20").click(function () {
var player_content_id = "content_" + $(this).attr("class");
var player_content = $("." + player_content_id).html();
$(".big_player").html('');
$(".big_player").html(player_content);
});
});
Any suggestions? Maybe consolidate playVideo and the jQuery function? Any help would be greatly appreciated.
Firstly, in the thumbnail code, there is a random closing </a> tag. Unless there is code you didn't post, I'd suggest removing it.
Secondly, your jQuery can be simplified much further. Currently, you are using the following selector:
$(".mini_player1, .mini_player2, .mini_player3, .mini_player4, .mini_player5, .mini_player6, .mini_player7, .mini_player8, .mini_player9, .mini_player10, .mini_player11, .mini_player12, .mini_player13, .mini_player14, .mini_player15, .mini_player16, .mini_player17, .mini_player18, .mini_player19, .mini_player20")
Wow! That is...wow.
Assign the players a single class they can all relate to across the board, select by that class and then run the each() method i.e.:
$(".mini-player").each(function() {
var player_content_id = "content_" + $(this).attr("class");
var player_content = $("." + player_content_id).html();
$(".big_player").html('');
$(".big_player").html(player_content);
});
Lastly, when you call a function in a script tag like you are doing:
<script>
playVideo('<caption file>', '<videofile>', '<streamer>', 'video1');
</script>
This WILL run the playVideo() function. Consolidating playVideo() and the jQuery code would be your best bet i.e. (using the same construct above):
$(".mini-player").each(function() {
var player_content_id = "content_" + $(this).attr("class");
var player_content = $("." + player_content_id).html();
$(".big_player").html('');
$(".big_player").html(player_content);
//Add event handler
$(this).on('click',function() {
playVideo('<caption file>', '<videofile>', '<streamer>', 'video1');
});
});
Your inline JavaScript function playVideo is going to be called when the page loads. You will want to remove it from there and do something like this:
<div onclick="playVideo()" class = "mini_player1">
I wrote this function to change my pic what is the problem?
my aim is when clicking on a pic toggle between 2 images if image p is showing by clicking shows me image p1
I have this in script:
<script>
function changeimage()
{
if(this.getElementById('myimage').src=="../../images/p1.gif")
{
document.getElementById('myimage').src="../../images/p.gif";
}
else
{
document.getElementById('myimage').src="../../images/p1.gif";
}
}
</script>
in the html part I have these ones which are more than one picture but I set the whole of them with Id=myimage is it wrong to set the whole one same ID?:
<table width="100%">
<tr>
<td><img id='myimage' src="../../images/p1.gif" onclick="changeimage();setTable('table2');setTable('table2-2');check('table3');check('table3-3');check('table3-3-3');check('table4');check('table5');check('table6');check('table6-1');"></td>
<td style="font-weight: bold;font-size:13; font-family:arial,verdana;" width="25%">General Rule Options</td>
<td valign="bottom" width="100%">
I have many rows in my tables like this
The problem is the following line:
if(this.getElementById('myimage').src=="../../images/p1.gif")
In particular, it's the use of this. In your function this will refer to the window, and the window doesn't have a getElementById method. Use document like you have in the other cases:
if(document.getElementById('myimage').src=="../../images/p1.gif") {
//...
}
And it looks like it should work fine. Alternatively, you can pass in an a reference to the clicked element when you call the event handler, and reference that instead of using getElementById. For example:
onclick="changeimage(this);"
You call changeImage() from the <img> element, and then reference this inside the function. Since the function runs without context (it's not tacked onto an object), this would refer to the window object, which doesn't have getElementById.
In your HTML, change onclick="changeImage() to onclick="changeImage(this) and change your changeImage function to work with the argument passed instead:
function changeimage(img) {
if(img.src=="../../images/p1.gif")
img.src="../../images/p.gif";
else
img.src="../../images/p1.gif";
}
In the if statement it should be document.getElementById() not this.getElementById().
Though having said that, you can pass a reference to the clicked element in to your function:
<img onclick="changeImage(this);">
function changeImage(imgEl) {
if(imgEl.src=="../../images/p1.gif") {
imgEl.src="../../images/p.gif";
} else {
imgEl.src="../../images/p1.gif";
}
}
That way if all of your table rows are using the same two images they can all call the same function. Better than having the function hardcoded to a particular element's ID.
You need to call the function on click like this:
http://jsfiddle.net/4ca9m/
<!DOCTYPE html>
<html>
<head>
<script src="http://code.jquery.com/jquery-latest.js"></script>
</head>
<body>
<img id="special" src="http://nssdc.gsfc.nasa.gov/image/planetary/venus/gal_venus_37218.jpg" alt ="none">
<script>
$("img#special").click(function () {
if($(this).attr("src") == "http://nssdc.gsfc.nasa.gov/image/planetary/venus/gal_venus_37218.jpg")
{
$(this).attr("src", "http://gcaptain.com/wp-content/uploads/2011/04/image5.png");
}
else
{
$(this).attr("src", "http://nssdc.gsfc.nasa.gov/image/planetary/venus/gal_venus_37218.jpg");
}
});
</script>
</body>
</html>
It doesn't work because when you use a relative path like:
<img src="../../images/p1.gif" onclick="changeimage();" />
The browser may secretly turn it into an absolute path like:
<img src="http://example.com/somewhere/images/p1.gif" onclick="changeimage();" />
At least Internet Explorer 9 exposes this behavior. However, you shouldn't depend on this behavior.
There are at least two ways how you can solve this problem:
Use data- attributes. You add a custom attribute to your image tag:
<img src="../../images/p1.gif" data-image="p1" onclick="changeimage();" />
Then change your JavaScript function to this:
<script>
function changeimage()
{
if(this.getElementById('myimage').getAttribute("data-image") == "p1") {
document.getElementById('myimage').src="../../images/p.gif";
document.getElementById('myimage').setAttribute("data-image", "p");
} else {
document.getElementById('myimage').src="../../images/p1.gif";
document.getElementById('myimage').setAttribute("data-image", "p1");
}
}
</script>
Use a variable to accomplish the same thing as above.
<img src="../../images/p1.gif" onclick="changeimage();" />
And the JavaScript:
<script>
var image = "p1";
function changeimage()
{
if(image == "p1") {
document.getElementById('myimage').src="../../images/p.gif";
image = "p";
} else {
document.getElementById('myimage').src="../../images/p1.gif";
image = "p1";
}
}
</script>
I prefer the first method because it allows me to include all information about the image in the image itself and not in a variable declared several lines away.