How do I do an If statement within the below for loop after "holmesminutes" variable reaches a certain amount e.g. 60 and then once it reaches 60 it skips one of the array items. So for example after 60 minutes the loop should be on Peacock in terms of the array items but I want it to skip it by one and put "Scarlett" for 60 minutes. I then need to do this again after 100 minutes.
document.write('<table id="myTable1" border="1" cellspacing="1" cellpadding="5">');
var clients = new Array("Mustard","Plum","Green","Peacock","Scarlett","White");
var indexCounter,
holmesminutes =0,
tableId1 =0;
for (var repeatCounter = 0;
repeatCounter < 5 && holmesminutes < 315; repeatCounter++)
{
for (indexCounter = 0; holmesminutes < 315; indexCounter++)
{
document.write("<tr>");
tableId1 = tableId1 + 1;
document.write('<td id="' + tableId1 + '">'
+ clients[indexCounter] + '</td>');
document.write("<td> Holmes </td>");
holmesminutes = holmesminutes + 15;
document.write("<td>" + holmesminutes + "</td> </tr>");
}
}
document.write("</table> <br>");
It's much simpler to understand your code if your control variable is holmesminutes.
If you need to skip once after 100, just skip when it's 105.
indexCounter = 0;
MAX_CLIENTS = clients.length;
for (var holmesminutes = 0; holmesminutes < 315; holmesminutes += 15)
{
if (holmesminutes != 60 && holmesminutes != 105) {
tableId1 = tableId1 + 1;
document.write("<tr>");
document.write('<td id="' + tableId1 + '">' +
clients[indexCounter] + '</td>');
document.write("<td> Holmes </td>");
document.write("<td>" + holmesminutes + "</td> </tr>");
}
indexCounter += 1;
if (indexCounter == MAX_CLIENTS) indexCounter = 0;
}
I'm not sure if you want to exit when all clients are displayed or want to start over. If you want to exit just change to if (indexCounter == MAX_CLIENTS) break;
use breaks like this this;
<script>
var counter = 0, full_breakpoint = 15, inner_break = 8;
for(var a = 0; a<10; ++a){
for(var b = 0; b<10; ++b){
counter++;
if(counter >= full_breakpoint) {
console.log("full_breakpoint in <b>loop = " + counter);
break;
}else if(counter == inner_break){
console.log("inner_break in <b>loop = " + counter);
break;
}else console.log("no break = " + counter);
}
if(counter >= full_breakpoint){
console.log("outter <a> forloop at break_point = " + counter);
break;
}
}
console.log("finish " + counter);
</script>
Output;
no break = 1 javascript.html:16
no break = 2 javascript.html:16
no break = 3 javascript.html:16
no break = 4 javascript.html:16
no break = 5 javascript.html:16
no break = 6 javascript.html:16
no break = 7 javascript.html:16
inner_break in <b>loop = 8 javascript.html:14
no break = 9 javascript.html:16
no break = 10 javascript.html:16
no break = 11 javascript.html:16
no break = 12 javascript.html:16
no break = 13 javascript.html:16
no break = 14 javascript.html:16
full_breakpoint in <b>loop = 15 javascript.html:11
outter <a> forloop at break_point = 15 javascript.html:22
finish 15
Related
I just want to create a multiplication table using Javascript but I don't want each row to have the same result. I will picture that table I want to be created for my work
In this code, the program will print 9 times
for (a = 1; a <= 9; a++) {
document.write('<div style= "float: left; margin: 25px">')
for (i = 1; i <= 9; i++) {
document.write(a + ' x ' + i + ' = ' + a * i + '</br>');
}
}
I already make a table for multiplication but I don't want to make all print 10 times. I want to make different for each table cell
I want to make like this picture and I'm new with JavaScript
var times = 1;
for (a = 9; a > 0; a--) {
for (i = 9; i > 0 && i > (9 - times); i--) {
document.write(a + ' x ' + i + ' = ' + a * i + ' ');
}
document.write('<br>');
times++;
}
You can simply add this to the second loop for (i = 1; i <= a; i++) that way you'll achieve what you want.
for (a = 1; a <= 9; a++) {
document.write('<div style= "float: left; margin: 5px">')
for (i = 1; i <= a; i++) {
document.write(a + ' x ' + i + ' = ' + a * i + '</br>');
}
}
The simple answer is replace this line for (i=1; i<=9; i++) { with this: for (i=a; i<=9; i++) {
for (a = 1; a <= 9; a++) {
document.write('<div style= "float: left; margin: 25px">')
for (i = a; i <= 9; i++) {
document.write(a + ' x ' + i + ' = ' + a * i + '</br>');
}
}
For having the exact same thing as you posted in your picture, this code do the job :
document.write("<table>");
for (a = 9; a > 0; a--) {
document.write("<tr>")
for (i = 9; i > a - 1; i--) {
document.write('<td>' + a + ' x ' + i + ' = ' + a * i + '</td>');
}
document.write('</tr>')
}
document.write("</table>")
Note the use of decrementing loop to match the order of your picture and the usage of the table
I'm working on a somewhat simply dice game but I can't get it to display the alert popup when I click the button.
I'm also trying to figure out the simplest way to check if housescore or myscore = maxscore then alert "congratulations, you win" or "sorry, you lost"
Here is my code:
var myscore = 0;
var maxScore = 100;
var housescore = 0;
function rollDice() {
var x = Math.floor(Math.random() * 6) + 1;
var y = Math.floor(Math.random() * 6) + 1;
if (x + y == 7 || 11) {
housescore = (housescore + 10);
alert("CRAPS" + " Your Score is " + "Player: " + myscore + "House: " + housescore);
} else if (x == y && x + y == isEven(n)) {
myscore = (myscore + 10);
alert("Even Up" + " Your Score is " + "Player: " + myscore + "House: " + housescore);
}
if (x == y && x + y == isOdd(n)) {
housescore = (housescore + 10);
alert("Odd Ball" + " Your Score is " + "Player: " + myscore + "House: " + housescore);
} else {
alert("You rolled a " + x + " and a " + y + " Your Score is " + "Player: " + myscore + "House: " + housescore);
}
}
function isEven(n) {
return n % 2 == 0;
}
function isOdd(n) {
return Math.abs(n % 2) == 1;
}
<input type="button" value="Roll The Dice" onClick="rollDice()" />
This is what I think you're after. I broke down your ifs to handle both cases where x == y in one branch, and used a simple mod operation to determine whether a die roll was even, and an else to handle the odd die rolls.
var myscore = 0;
var maxScore = 100;
var housescore = 0;
function rollDice() {
var x = Math.floor(Math.random() * 6) + 1;
var y = Math.floor(Math.random() * 6) + 1;
var total = x + y;
msg = "You rolled " + x + "," + y + " = " + total + "\n";
if (total == 7 || total == 11) {
housescore += 10;
msg += "CRAPS";
} else if (x == y) { // this condition contains two possible outcomes, handle both within this else if
if (x % 2 == 0) {
myscore += 10;
msg += "Even Up";
} else {
housescore += 10;
msg += "Odd Ball";
}
}
msg += " Your Score is " + "Player: " + myscore + ", House: " + housescore;
alert(msg);
}
<!DOCTYPE html>
<html>
<body>
<input type="button" value="Roll The Dice" onClick="rollDice()" />
</body>
</html>
Code like this is wrong:
if (x == y && x + y == isEven(n))
You haven't declared an n variable. And it makes no sense to compare the addition of two numbers to the true or false value that isEven() and isOdd() return. I think what you meant was:
if (x == y && isEven(x + y))
But when the two numbers are equal, adding them together will always be even, so I'm not sure what the point of that test is. Maybe you mean:
if (x == y && isEven(x))
I'm not familiar with a rule in Craps where the house or player win depending on whether equal dice are even or odd.
This is also wrong:
if (x == 7 && y == 11)
x and y are numbers from 1 to 6, so they can't be 7 or 11. In craps you add the two dice, so this should be:
if (x + y == 7 || x + y == 11)
There's little need for both isEven() and isOdd() functions -- a number is odd if it's not even.
<!DOCTYPE html>
<html>
<body>
<input type="button" value="Roll The Dice" onClick="rollDice()" />
<br />
<script type="text/javascript">
var score = 0;
var maxScore = 50;
var rolls = 0;
var maxRolls = 20;
function rollDice()
{
var x = Math.floor( Math.random() * 6 ) + 1;
var y = Math.floor( Math.random() * 6 ) + 1;
if( x == y )
{
score = getScore( x );
alert("You threw a Double " + x + " Your Score is "+ score);
}
else
{
alert("You threw a " + x + " and a " + y + " Your Score is " + score);
}
rolls++;
if (rolls == maxRolls && score < maxScore)
{
alert("Sorry You Lose!");
score = 0;
rolls = 0;
return;
}
else if (score >= maxScore)
{
alert("Congratulations You Win!");
score = 0;
rolls = 0;
return;
}
}
function getScore(x)
{
switch( x )
{
case 1:
score += 5;
break;
case 2:
score += 5;
break;
case 3:
score = 0;
break;
case 4:
score += 5;
break;
case 5:
score += 5;
break;
case 6:
score += 25;
break;
}
return score;
}
</script>
</body>
</html>
</html>
This is the code I currently have. I am having issues displaying the ordinals as I am not sure what for loop to put then in. Can someone please assist?
var bandsString = "";
var newBandString = "";
var bandsListArray = ["Linkin Park", "Atmosphere", "Rage Against The Machine", "Immortal Technique", "System of a Down"];
for (var i = 0; i < bandsListArray.length; i++) {
var currentBand = bandsListArray[i];
bandsString += "<li> My #" + [i + 1] + " band is " + currentBand + "</li>";
}
var bands = i;
if (bands == 0) {
bands = i + "st";;
} else if (bands == 1) {
bands = i + "nd";
} else if (bands == 2) {
bands = i + "rd";
} else if (bands == 3) {
bands = i + "th";
} else if (bands == 4) {
bands = i + "th";
} else {
}
for (var i = 0; i < bandsListArray.length; i++) {
var newBandList = bandsListArray[i];
newBandString += "<li>My # " + [i + 1] + " band is " + currentBand + "</li>";
}
document.write(bandsString);
document.write(newBandString);
I'm not exactly sure what you're trying to do, but does this help? Instead of manually working out how to put the correct ordinal suffix ('st', 'nd', 'rd', etc.) on the numbers, I googled a function.
The ordinal_suffix_of function works like this:
This first part is the start of the function. Hopefully this is self-explanatory. We're creating a function that accepts one parameter, that will be named i inside the function.
function ordinal_suffix_of(i) {
This next part defines j and k. You can declare multiple variables while only typing var once by using commas, as this code does:
var j = i % 10,
k = i % 100;
This would do exactly the same thing:
var j = i % 10;
var k = i % 100;
The percent sign (%) is called "modulus" and is a mathematical operator. What it does is divide the left operand by the right operand and returns the remainder. So in the case of j, it's being assigned remainder of dividing i by 10. If i was 14, for example, j would be 4. If i was 179, j would be 9. The same thing happens for k except that it's divided by 100 instead of 10.
What it's effectively doing is extracting the last 1 digit (for j) and the last 2 digits (for k) and then just checking (in the if statements) what ordinal suffixes they should have.
The reason for k is that you always want numbers ending in 1, 2, or 3 to have the suffixes st, nd , and rd except when the number ends in 11, 12, or 13, in which case it should get the suffix th. So for example, 112 should be 112th, and 313513 should be 313513th. k handles this by making it so that if the number ends in 11, 12, or 13 we only add th. Note that 11 % 100 will result in 11, so this works for 11, 12, and 13 as well.
var bandsString = "";
var newBandString = "";
var bandsListArray = ["Linkin Park", "Atmosphere", "Rage Against The Machine", "Immortal Technique", "System of a Down"];
for (var i = 0; i < bandsListArray.length; i++) {
var currentBand = bandsListArray[i];
bandsString += "<li> My #" + (i + 1) + " band is " + currentBand + "</li>";
}
for (var i = 0; i < bandsListArray.length; i++) {
var newBandList = bandsListArray[i];
newBandString += "<li>My " + ordinal_suffix_of(i + 1) + " band is " + newBandList + "</li>";
}
function ordinal_suffix_of(i) {
var j = i % 10,
k = i % 100;
if (j == 1 && k != 11) {
return i + "st";
}
if (j == 2 && k != 12) {
return i + "nd";
}
if (j == 3 && k != 13) {
return i + "rd";
}
return i + "th";
}
document.write(bandsString);
document.write(newBandString);
Try this, just make the code more simple
var bandsString = "";
var newBandString = "";
var bandsListArray = ["Linkin Park", "Atmosphere", "Rage Against The Machine", "Immortal Technique", "System of a Down"];
for (var i = 0; i < bandsListArray.length; i++) {
var currentBand = bandsListArray[i];
bandsString += "<li> My #" + [i + 1] + " band is " + currentBand + "</li>";
newBandString += "<li> My #" + numeric(i+1) + " band is " + currentBand + "</li>";
}
function numeric(i){
var bands = i+"th";
if (i == 1) {
bands = i + "st";;
} else if (i == 2) {
bands = i + "nd";
} else if (i == 3) {
bands = i + "rd";
}
return bands;
}
document.write(bandsString);
document.write(newBandString);
If this is what you are trying to achieve is:
My 2nd band is Atmosphere
Then this how you might achieve it
var bandsString = "";
var newBandString = "";
var bandsListArray = ["Linkin Park", "Atmosphere", "Rage Against The Machine", "Immortal Technique", "System of a Down"];
for (var i = 0; i < bandsListArray.length; i++) {
var currentBand = bandsListArray[i];
bandsString += "<li> My #" + (i + 1) + " band is " + currentBand + "</li>";
newBandString += "<li>My " + numberSuffix(i + 1) + " band is " + currentBand + "</li>";
}
function numberSuffix(number){
if(number % 10==1) return number+'st';
if(number % 10==2) return number+'nd';
if(number % 10==3) return number+'rd';
return number+'th';
}
document.write(bandsString);
document.write(newBandString);
I am trying to make so when the looping of 100 hits on the character exits the loop when the life dice rolls to 0. How it currently is is all gets looped 100 times. I am not quite sure how I need to go about solving this, any tips would be helpful. My code is below.
function addChar(fname, lname, speed, agility, wep, outfit, mood) {
this.fname = fname;
this.lname = lname;
this.speed = speed;
this.agility = agility;
this.wep = wep;
this.outfit = outfit;
this.mood = mood;
this.special = function(specialMove) {
specialMove();
}
this.jumpKick = function() {
var jmpkckTimes = Math.floor(Math.random() * (100 - 33 + 1)) + 33;
document.write("He jumpkicks " + jmpkckTimes + " times. ");
if (jmpkckTimes > 70) {
document.write("He enters rage mode! ");
} else {
document.write("He does not have enough kicks for rage mode. ");
}
}
this.hits = function() {
var allHits = Math.floor(Math.random() * (100 - 33 + 1)) + 33;
document.write(" He gets attacked for " + allHits + " HP.");
}
this.lifes = function() {
var life = Math.floor(Math.random() * (3 - 0 + 1)) + 0;
if (life > 0) {
document.write(" The life dice rolls a " + life + ". You have survived! For now...");
} else {
document.write(" The life dice rolls a " + life + ". You have died!");
}
}
}
var myChar = new addChar('Johhny', 'Kicker', 10, 7, 'Ancient Greataxe', 'Barrows', 'angry');
document.write(myChar.fname + " " + myChar.lname + "'s speed is " + myChar.speed + "<br>");
document.write(myChar.fname + " " + myChar.lname + "'s agility is " + myChar.agility + "<br>");
document.write(myChar.fname + " " + myChar.lname + "'s weapon of choice is: " + myChar.wep + "<br>");
document.write(myChar.fname + " " + myChar.lname + " feels " + myChar.mood + "<br>");
document.write(myChar.fname + " " + myChar.lname + " attempts his special: ");
myChar.special(myChar.jumpKick)
for (i = 1; i < 101; i++) {
myChar.hits(myChar.allHits)
myChar.lifes(myChar.lifes)
}
function myOutfit() {
document.getElementById("demo").innerHTML = ("He is wearing " + myChar.outfit)
}
var start = Date.now();
var response = prompt("Do you think my character has what it takes?", "");
var end = Date.now();
var elapsed = (end - start) / 1000;
console.log("You took " + elapsed + " seconds" + " to type: " + response);
You need to have a way to communicate outside of the object, of what is happening inside the object.
For example, when something happens in a function, like lifes() or hits(), you should assign a value to a variable on the object to retain state. That way you can access the state from the for loop.
Example:
this.isAlive = true; // starting condition
this.lifes = function() {
var life = Math.floor(Math.random() * (3 - 0 + 1)) + 0;
this.isAlive = (life > 0);
if (this.alive) {
document.write('you survived');
} else {
document.write('you died');
}
Now in your for loop, you can access isAlive:
// loop until 100 attempts or you die, which ever comes first
for (i = 1; i < 101 && myChar.isAlive; i++) {
myChar.hits(myChar.allHits)
myChar.lifes(myChar.lifes)
}
well in general you can break out of foor loops aswell as prevent further execution of a foor loop and continue the next iteration:
for (var i = 0; i < 10; i++) {
if (i == 4) continue;
if (i == 8) break;
console.log(i);
}
this will basically print: 0, 1, 2, 3, 5, 6, 7
(as you can see it kind of skipped 4)
(it will also work in while / do while loops)
so in your case you could check if the return value of one of your functions is true or false or do some other kind of conditional checking in order to break out of the loop.
or similar to how Rob Brander wrote in his answer:
var maxTurns = 100;
var turns = 0;
while (myChar.isAlive && ++turns <= maxTurns) {
myChar.hits();
myChar.lifes();
}
console.log("character is: " + myChar.isAlive ? "alive" : "dead");
console.log("after: " + turns + " turns.");
To preface this, we are a small organization and this system was built by someone long ago. I am a total novice at javascript so I have trouble doing complicated things, but I will do my best to understand your answers. But unfortunately redoing everything from scratch is not really an option at this point.
We have a system of collecting data where clients use a login to verify a member ID, which the system then uses to pull records from an MS Access database to .ASP/html forms so clients can update their data. One of these pages has the following function that runs on form submit to check that data in fields a/b/c sum to the same total as d/e/f/g/h/i. It does this separately for each column displayed (each column is a record in the database, each a/b/c/d/e/f is a field in the record.)
The problem is with this section of the function:
for (var j=0; j<recCnt; j++) {
sumByType = milesSurf[j] + milesElev[j] + milesUnder[j];
sumByTrack = milesSingle[j] + milesDouble[j] + milesTriple[j] + milesQuad[j] + milesPent[j] + milesSex[j];
etc.
It should use javascript FOR to loop through each record and test to see if they sum to the same thing.
In Firefox and IE this is working properly; the fields sum properly into "sumByType" and "sumByTrack". You can see below I added a little alert to figure out what was going wrong:
alert(sumByType + " " + j + " " + recCnt + " " + milesSurf[j] + " " + milesElev[j] + " " + milesUnder[j]);
In Chrome, that alert tells me that the components of "sumByType" and "sumByTrack" (the various "milesXXXXX" variables) are undefined.
My question is: Why in Chrome is this not working properly, when in IE and FFox it is? Any ideas?
Full function code below:
function submitCheck(formy, recCnt) {
//2/10/03: added milesQuad
//---------------checks Q#4 that Line Mileage by type is the same as by track
var milesElev = new Array();
var milesSurf = new Array();
var milesUnder = new Array();
var milesSingle = new Array();
var milesDouble = new Array();
var milesTriple = new Array();
var milesQuad = new Array();
var milesPent = new Array();
var milesSex = new Array();
var sumByType = 0;
var milesLineTrack = new Array(); //this is for Q5 to compare it to mileage by trackage
var j = 0; var sumByTrack = 0; var liney; var yrOp;
//var str = "document.frm.milesElev" + j;
//alert(str.value);
for (var i in document.frm) {
if (i.substring(0, i.length - 1) == "milesElev") {
milesElev[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length - 1) == "milesSurf") {
milesSurf[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length - 1) == "milesUnder") {
milesUnder[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length - 1) == "milesSingle") {
milesSingle[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length - 1) == "milesDouble") {
milesDouble[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length - 1) == "milesTriple") {
milesTriple[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length - 1) == "milesQuad") {
milesQuad[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length - 1) == "milesPent") {
milesPent[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length - 1) == "milesSex") {
milesSex[parseInt(i.substring(i.length-1, i.length))] = parseFloat(document.frm[i].value); }
if (i.substring(0, i.length -1) == "milesLineTrack") {
milesLineTrack[parseInt(i.substring(i.length-1, i.length))] = document.frm[i].value; } //12/13/02 used to be parseFloat(document.frm[i].value)
if (i.substring(0,5)=="Lines") {
liney = document.frm[i].value;
if (parseInt(liney)<1 || isNaN(liney)) {
alert("Each mode must have at least 1 line. Please correct the value in question #2.");
document.frm[i].select(); return false; }}
if (i.substring(0,8)=="yearOpen") {
yrOp = document.frm[i].value;
if (parseInt(yrOp)<1825 || isNaN(yrOp)) {
alert("Please enter a year after 1825 for question #3");
document.frm[i].select(); return false; }
}
}
for (var j=0; j<recCnt; j++) {
sumByType = milesSurf[j] + milesElev[j] + milesUnder[j];
sumByTrack = milesSingle[j] + milesDouble[j] + milesTriple[j] + milesQuad[j] + milesPent[j] + milesSex[j];
//---------------to round sumByTrack and sumByType from a long decimal to a single decimal place, like frm 7.89999998 to 7.9.
sumByTrack = sumByTrack * 10;
if (sumByTrack != parseInt(sumByTrack)) {
if (sumByTrack - parseInt(sumByTrack) >= .5) {
//round up
sumByTrack = parseInt(sumByTrack) + 1; }
else { //truncate
sumByTrack = parseInt(sumByTrack); }}
sumByTrack = sumByTrack / 10;
sumByType = sumByType * 10;
if (sumByType != parseInt(sumByType)) {
if (sumByType - parseInt(sumByType) >= .5) {
//round up
sumByType = parseInt(sumByType) + 1; }
else { //truncate
sumByType = parseInt(sumByType); }}
sumByType = sumByType / 10;
//-------------end of rounding ---------------------------
if (sumByType != sumByTrack) {
if (isNaN(sumByType)) {
sumByType = "(sum of 4.a., b., and c.) "; }
else {
sumByType = "of " + sumByType; }
if (isNaN(sumByTrack)) {
sumByTrack = "(sum of 4.d., e., f., g., h., and i.) "; }
else {
sumByTrack = "of " + sumByTrack; }
alert("For #4, the 'End-to-End Mileage By Type' " + sumByType + " must equal the 'End-to-end Mileage By Trackage' " + sumByTrack + ".");
alert(sumByType + " " + j + " " + recCnt + " " + milesSurf[j] + " " + milesElev[j] + " " + milesUnder[j]);
return false;
}
//alert (milesLineTrack[j] + " " + milesSingle[j] + " " + 2*milesDouble[j] + " " + 3*milesTriple[j] + " " + 4*milesQuad[j] + " " + 5*milesPent[j] + " " + 6*milesSex[j]);
var singDoubTrip = (milesSingle[j] + 2*milesDouble[j] + 3*milesTriple[j] + 4*milesQuad[j] + 5*milesPent[j] + 6*milesSex[j])
//----------round singDoubTrip to one digit after the decimal point (like from 6.000000001 to 6.0)
singDoubTrip = singDoubTrip * 10;
if (singDoubTrip != parseInt(singDoubTrip)) {
if (singDoubTrip - parseInt(singDoubTrip) >= .5) {
//round up
singDoubTrip = parseInt(singDoubTrip) + 1; }
else { //truncate
singDoubTrip = parseInt(singDoubTrip); }}
singDoubTrip = singDoubTrip / 10;
//----------end round singDoubTrip-----------------------------------------
if (parseFloat(milesLineTrack[j]) != singDoubTrip) {
//var mlt = milesLineTrack[j];
//if isNaN(milesLineTrack[j]) { mlt =
alert("For column #" + (j+1) + ", the mainline passenger track mileage of " + milesLineTrack[j] + " must equal the single track plus 2 times the double track plus 3 times the triple track plus 4 times the quadruple track plus 5 times the quintuple track plus 6 times the sextuple track, which is " + singDoubTrip + ".");
return false;
}
}
//---------------------end of checking Q#4----------------
//return false;
}
I think for (var i in document.frm) is the problem. You should not enumerate a form element, there will be plenty of unexpected properties - see Why is using "for...in" with array iteration a bad idea?, which is especially true for array-like objects. I can't believe this works properly in FF :-)
Use this:
var ele = document.frm.elements; // or even better document.getElementById("frm")
for (var i=0; i<ele.length; i++) {
// use ele[i] to access the element,
// and ele[i].name instead of i where you need the name
}
Also, you should favour a loop over those gazillion of if-statements.