Strange behavior with debounced/throttled function - javascript

I have a function that I need to call, every time a textbox value changes. However, it initializes an AJAX call, so I need to not run the script on every keystroke.
I wrote the following function as a proof of concept:
$(document).ready(function() {
var scheduledChange;
function triggerLinkChange(value, debounce) {
clearTimeout(scheduledChange);
scheduledChange = setTimeout(function(val) {
alert("value: "+val);
}(value), debounce);
}
$('input').keyup(function(){
triggerLinkChange($(this).val(),3000);
});
});
Unfortunately, the delay seems to not be working, properly. I'm not sure exactly what the issue is, as it appears to have a slight delay for the first call (maybe), but then fires with every keypress.
Any ideas?

You're calling the function that you declare in the timeout immediately, instead of passing it to the function.
However, it will actually work without binding or passing value to the function, because the variable is in scope anyway:
scheduledChange = setTimeout(function() {
alert("value: " + value);
}, debounce);
Here's an example: http://jsfiddle.net/RbLRu/

Seems too complicated ?
$('input').keyup(function(){
var self = this;
clearTimeout( $(this).data('timer') );
$(this).data('timer', setTimeout(function(){
// do ajax, 3 seconds seems like lot here
$.get('url', {value : self.value}, callback);
}, 3000));
});

A much simpler way is to have a variable like this (pseudo-code because I am just typing it out here):
var myTrigger;
$('input').keyup(function(){
// Cancel the countdown to do the ajax
window.clearTimeout(myTrigger);
// Now reset it to trigger in 3 seconds unless another key is pressed
myTrigger = window.setTimeout(function () { DoAjax(); }, 3000);
}
});

Related

Array.pop() Isn't killing my setInterval

I've written some code that when you click a button it adds an instance of a function to an array,
var objects = [];
$(document).on("click", ".addButton", function(){
objects.push(new newObject(1));
});
function newObject(amount){
setInterval(function(){
addValue(amount);
}, 1000);
}
So then every second each new object created keeps running the addValue function every second adding the amount.
The problem is when I try and destroy that function with objects.pop() it deletes the object but the setInterval doesn't stop running.
How do I make it destroy everything in that function and stop it from running?
There is nothing quite like that in JS for setInterval. I would suggesting declaring a method to handle clean up.
// "Class" declaration
function newObject(amount) {
var id = setInterval(function() {
addValue(amount);
}, 1000);
this.kill = function() {
clearInterval(id);
}
}
// "Public" api for the data structure
var objects = [];
function addNewObject() {
objects.push(new newObject(1));
}
function destroyLastObject() {
objects.pop().kill();
}
// Event bindings
$(document).on("click", ".addButton", addNewObject);
$(document).on("click", ".removeButton", destroyLastObject);
Completely untested, but along these lines should work.
EDIT
This, imo, is a great resource for learning about different patterns within javascript - long but well well worth the read: https://addyosmani.com/resources/essentialjsdesignpatterns/book/
You got to find something to check against to clear the interval. I am clearing based on array length. It only executes once.
// you got to find something to check against to clear the interval
var objects = [];
document.addEventListener("click", function(){
console.log('click');
objects.push(new newObject(1));
});
function newObject(amount){
var interval= setInterval(function(){
if(objects.length !==0){
clearInterval(interval);
}
}, 1000);
}

Confused with set timeout

I'm really confused how these work...the timeout does not seem to keep running it calls begin_anim once and then thats it....
So am hoping someone can see where i went wrong and explain how I implement this?
This is my code:
//test data:
//type = 'up';
//div = document.getElementById('theid');
//marginL = -400;
function timeout_begin(type,div,marginL){
setTimeout(begin_anim(type,div,marginL),1000);
}
function begin_anim(type,div,marginL){
if(type == 'up'){
if(marginL >= '-200'){
if(marginL > '-200'){
div.style.marginLeft = '-200px';
}
return false;
}
marginL += 2;
div.style.marginLeft = marginL+'px';
}
return false;
}
Hope you can help!
You're looking for setInterval!
Also, it's probably better to pass an actual function in, and you can hold a reference to the loop so you can stop it running later if you want to:
var animationLoop = setInterval(function () {
begin_anim(type, div, marginL);
}, 1000);
clearInterval(animationLoop); // This would then stop the loop.
First, you want setInterval, not setTimeout
Second, you'll pass a reference to a function, not a call to a function. Something like:
function timeout_begin(type,div,marginL)
{
setTimeout(
function() {
begin_anim(type,div,marginL);
},
1000
);
}
setTimeout is supposed to call the function only once.
if you want to call the method repeatedly use setInterval(function(){}, 1000/*duration*/)
setTimeout is only expected to execute the function once after the given timeout. See the documentation here: http://www.w3schools.com/jsref/met_win_settimeout.asp
You're probably looking for setInterval (http://www.w3schools.com/jsref/met_win_setinterval.asp) which executes the code at the interval you set until clearInterval is called.

setTimeout() problems on IE 9

I have a simple js structure like this :
var Waiting = (function () {
function Waiting() {
this.timer;
}
Waiting.prototype.show = function () {
var self = this;
clearTimeout( self.timer );
self.timer = setTimeout( function(){ self.hideLogo(); },3000);
}
Waiting.prototype.hideLogo = function () {
console.log("ok i passed timeout");
};
return Waiting;
})();
As expected, I get the "ok i passed timeout" log on every browser the first time I execute the show function (which called the hideLogo one). The problem appears in IE9 when I called for the second time the show function. This time, the hideLogo function is never called (log never appears in IE console). I tried a lot of things without any success.
If anyone as an idea...
When you're using setTimeout, the function that is being called looses the context: in other words this doesn't post to the instance on which the method is called anymore. You're using self to cancel this issue out, but self is, itself, an iffy word (as in reserved keyword). Perhaps use that, and use an IIFE in the setTimeout call:
this.timer = setTimeout((function (that)
{
return function()
{
clearTimeout(that.timer);//perhaps clear timeout here?
that.hideLogo.apply(that,[]);//double dutch, the apply _shouldn't_ be required
};
}(this)), 3000);
At first glance, that's the only thing I can see that might be the issue with your code: the clearTimeout call shouldn't be an issue, but I like to call it at the end of the timeout itself, and the self ambiguity thing. Let me know if this changes anything for you!
I am not really sure how you'd call show the second time with the code provided, maybe you create a new Waiting()?
Here is what worked for IE8
var Waiting=(function () {
function Waiting() {
this.timer;
}
Waiting.prototype.show = function () {
var self = this;
console.log("will clear pref timeout");
clearTimeout( self.timer );
self.timer = setTimeout(
function(){
self.hideLogo();
},30);
}
Waiting.prototype.hideLogo = function () {
console.log("ok i passed timeout");
};
return new Waiting();
})();
// shows only one time
Waiting.show();
Waiting.show();
// next one will show because it lets the prefious one
// finish without clearing the pref timeout.
setTimeout(function(){
Waiting.show();
},1000);
Try:
setTimeout( function(){
clearTimeout( that.timer );
that.hideLogo();
},3000);
Worked for me on IE and Chrome. IE is very behind on everything.

How to clear a javascript timeout thats set within a function

I have a recursive type function in Javascript that runs like this:
function loadThumb(thumb) {
rotate=setTimeout(function() {
loadThumb(next);
}, delay);
}
Note: I've simplified the function to make it easier to read.
I have "a" tags called like this
Load thumb 3
However, they don't clearout the timer, the timer continues to cycle through the function irregardless of the clearTimeout() being called.
Any ideas why? I think it might have something to do with a scope problem or something like that.
Yeah, you need to make rotate a global variable. Simply declare it outside the function like so:
var rotate;
var delay = 1000;
function loadThumb(thumb) {
alert("loading thumb: " + thumb);
rotate = setTimeout(function() {
loadThumb(thumb + 1);
}, delay);
}
Also, you need to make sure you clear the timeout before you call loadThumb. Otherwise you'll clear the timer you just started.
Load thumb 3
fiddle: http://jsfiddle.net/63FUD/
it may be the issue of scope so make rotate as global variable and call clearTimeout(rotate);
refer clearTimeout() example
It may be a scoping issue if you are not declaring rotate externally.
Try this:
var rotate = 0;
function loadThumb(thumb) {
rotate=setTimeout(function() {
loadThumb(next);
}, delay);
}
Return false on the link
Since you are not using var rotate, it should not be a scoping issue since rotate would be in the window scope. Can you show the complete code?
It is considered poor coding to inline the script - you should attach the event handler onload of the page
Also you should not have the setTimeout inside a function that might be called for one image
Try this:
var rotate,next=1;
function loadThumb(thumb) {
if (thumb) ... use thumb
else ... use next
}
function slide() {
rotate=setInterval(function() {
loadThumb();
next++;
if (next>=images.length) next=0;
}, delay);
}
window.onload=function() {
var links = document.getElementsByTagName("a");
if (links[i].className==="thumbLink") {
links[i].onclick=function() {
var idx = this.id.replace("link","");
loadThumb(idx);
clearInterval(rotate);
return false;
}
}
document.getElementById("start").onclick=function() {
slide();
return false;
}
document.getElementById("stop").onclick=function() {
clearInterval(rotate);
return false;
}
slide();
}
assuming
Start
Stop
Show 1
Show 2
Show 3
If you have to manage multiple timeouts, you can use an object in the global scope and some custom methods to create and remove your timeouts. To access the methods you can either put the calls in the onclick handler of your links (like in the example), or use a library like jQuery to bind them.
<script type="text/javascript">
var timeouts = timeouts || {};
function createTimeout(name, milliseconds, callback) {
timeouts.name = setTimeout(callback, milliseconds);
}
function removeTimeout(name) {
if (typeof(timeouts.name) !== undefined) {
clearTimeout(timeouts.name);
timeouts.name = undefined;
}
}
createTimeout('foo', 5000, function() {
alert('timeout')
});
</script>
i have also posted an example on jsFiddle http://jsfiddle.net/AGpzs/
I'm not sure what exactly you are doing, because as far as I can see you didn't post all the code, but this looks better for me:
function loadThumb(thumb) {
return setTimeout(function() {
loadThumb(next);
}, delay);
}
and then:
Load thumb 3

How to delay the .keyup() handler until the user stops typing?

I’ve got a search field. Right now it searches for every keyup. So if someone types “Windows”, it will make a search with AJAX for every keyup: “W”, “Wi”, “Win”, “Wind”, “Windo”, “Window”, “Windows”.
I want to have a delay, so it only searches when the user stops typing for 200 ms.
There is no option for this in the keyup function, and I have tried setTimeout, but it didn’t work.
How can I do that?
I use this small function for the same purpose, executing a function after the user has stopped typing for a specified amount of time or in events that fire at a high rate, like resize:
function delay(callback, ms) {
var timer = 0;
return function() {
var context = this, args = arguments;
clearTimeout(timer);
timer = setTimeout(function () {
callback.apply(context, args);
}, ms || 0);
};
}
// Example usage:
$('#input').keyup(delay(function (e) {
console.log('Time elapsed!', this.value);
}, 500));
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<label for="input">Try it:
<input id="input" type="text" placeholder="Type something here..."/>
</label>
How it works:
The delay function will return a wrapped function that internally handles an individual timer, in each execution the timer is restarted with the time delay provided, if multiple executions occur before this time passes, the timer will just reset and start again.
When the timer finally ends, the callback function is executed, passing the original context and arguments (in this example, the jQuery's event object, and the DOM element as this).
UPDATE 2019-05-16
I have re-implemented the function using ES5 and ES6 features for modern environments:
function delay(fn, ms) {
let timer = 0
return function(...args) {
clearTimeout(timer)
timer = setTimeout(fn.bind(this, ...args), ms || 0)
}
}
The implementation is covered with a set of tests.
For something more sophisticated, give a look to the jQuery Typewatch plugin.
If you want to search after the type is done use a global variable to hold the timeout returned from your setTimout call and cancel it with a clearTimeout if it hasn't yet happend so that it won't fire the timeout except on the last keyup event
var globalTimeout = null;
$('#id').keyup(function(){
if(globalTimeout != null) clearTimeout(globalTimeout);
globalTimeout =setTimeout(SearchFunc,200);
}
function SearchFunc(){
globalTimeout = null;
//ajax code
}
Or with an anonymous function :
var globalTimeout = null;
$('#id').keyup(function() {
if (globalTimeout != null) {
clearTimeout(globalTimeout);
}
globalTimeout = setTimeout(function() {
globalTimeout = null;
//ajax code
}, 200);
}
Another slight enhancement on CMS's answer. To easily allow for separate delays, you can use the following:
function makeDelay(ms) {
var timer = 0;
return function(callback){
clearTimeout (timer);
timer = setTimeout(callback, ms);
};
};
If you want to reuse the same delay, just do
var delay = makeDelay(250);
$(selector1).on('keyup', function() {delay(someCallback);});
$(selector2).on('keyup', function() {delay(someCallback);});
If you want separate delays, you can do
$(selector1).on('keyup', function() {makeDelay(250)(someCallback);});
$(selector2).on('keyup', function() {makeDelay(250)(someCallback);});
You could also look at underscore.js, which provides utility methods like debounce:
var lazyLayout = _.debounce(calculateLayout, 300);
$(window).resize(lazyLayout);
Explanation
Use a variable to store the timeout function. Then use clearTimeout() to clear this variable of any active timeout functions, and then use setTimeout() to set the active timeout function again. We run clearTimeout() first, because if a user is typing "hello", we want our function to run shortly after the user presses the "o" key (and not once for each letter).
Working Demo
Super simple approach, designed to run a function after a user has finished typing in a text field...
$(document).ready(function(e) {
var timeout;
var delay = 2000; // 2 seconds
$('.text-input').keyup(function(e) {
$('#status').html("User started typing!");
if(timeout) {
clearTimeout(timeout);
}
timeout = setTimeout(function() {
myFunction();
}, delay);
});
function myFunction() {
$('#status').html("Executing function for user!");
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
Status: <span id="status">Default Status</span><br>
<textarea name="text-input" class="text-input"></textarea>
Based on the answer of CMS, I made this :
Put the code below after include jQuery :
/*
* delayKeyup
* http://code.azerti.net/javascript/jquery/delaykeyup.htm
* Inspired by CMS in this post : http://stackoverflow.com/questions/1909441/jquery-keyup-delay
* Written by Gaten
* Exemple : $("#input").delayKeyup(function(){ alert("5 secondes passed from the last event keyup."); }, 5000);
*/
(function ($) {
$.fn.delayKeyup = function(callback, ms){
var timer = 0;
$(this).keyup(function(){
clearTimeout (timer);
timer = setTimeout(callback, ms);
});
return $(this);
};
})(jQuery);
And simply use like this :
$('#input').delayKeyup(function(){ alert("5 secondes passed from the last event keyup."); }, 5000);
Careful : the $(this) variable in the function passed as a parameter does not match input
jQuery:
var timeout = null;
$('#input').keyup(function() {
clearTimeout(timeout);
timeout = setTimeout(() => {
console.log($(this).val());
}, 1000);
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.2.4/jquery.min.js"></script>
<input type="text" id="input" placeholder="Type here..."/>
Pure Javascript:
let input = document.getElementById('input');
let timeout = null;
input.addEventListener('keyup', function (e) {
clearTimeout(timeout);
timeout = setTimeout(function () {
console.log('Value:', input.value);
}, 1000);
});
<input type="text" id="input" placeholder="Type here..."/>
Delay Multi Function Calls using Labels
This is the solution i work with. It will delay the execution on ANY function you want. It can be the keydown search query, maybe the quick click on previous or next buttons ( that would otherwise send multiple request if quickly clicked continuously , and be not used after all). This uses a global object that stores each execution time, and compares it with the most current request.
So the result is that only that last click / action will actually be called, because those requests are stored in a queue, that after the X milliseconds is called if no other request with the same label exists in the queue!
function delay_method(label,callback,time){
if(typeof window.delayed_methods=="undefined"){window.delayed_methods={};}
delayed_methods[label]=Date.now();
var t=delayed_methods[label];
setTimeout(function(){ if(delayed_methods[label]!=t){return;}else{ delayed_methods[label]=""; callback();}}, time||500);
}
You can set your own delay time ( its optional, defaults to 500ms). And send your function arguments in a "closure fashion".
For example if you want to call the bellow function:
function send_ajax(id){console.log(id);}
To prevent multiple send_ajax requests, you delay them using:
delay_method( "check date", function(){ send_ajax(2); } ,600);
Every request that uses the label "check date" will only be triggered if no other request is made in the 600 miliseconds timeframe. This argument is optional
Label independency (calling the same target function) but run both:
delay_method("check date parallel", function(){send_ajax(2);});
delay_method("check date", function(){send_ajax(2);});
Results in calling the same function but delay them independently because of their labels being different
If someone like to delay the same function, and without external variable he can use the next script:
function MyFunction() {
//Delaying the function execute
if (this.timer) {
window.clearTimeout(this.timer);
}
this.timer = window.setTimeout(function() {
//Execute the function code here...
}, 500);
}
This function extends the function from Gaten's answer a bit in order to get the element back:
$.fn.delayKeyup = function(callback, ms){
var timer = 0;
var el = $(this);
$(this).keyup(function(){
clearTimeout (timer);
timer = setTimeout(function(){
callback(el)
}, ms);
});
return $(this);
};
$('#input').delayKeyup(function(el){
//alert(el.val());
// Here I need the input element (value for ajax call) for further process
},1000);
http://jsfiddle.net/Us9bu/2/
I'm surprised that nobody mention the problem with multiple input in CMS's very nice snipped.
Basically, you would have to define delay variable individually for each input. Otherwise if sb put text to first input and quickly jump to other input and start typing, callback for the first one WON'T be called!
See the code below I came with based on other answers:
(function($) {
/**
* KeyUp with delay event setup
*
* #link http://stackoverflow.com/questions/1909441/jquery-keyup-delay#answer-12581187
* #param function callback
* #param int ms
*/
$.fn.delayKeyup = function(callback, ms){
$(this).keyup(function( event ){
var srcEl = event.currentTarget;
if( srcEl.delayTimer )
clearTimeout (srcEl.delayTimer );
srcEl.delayTimer = setTimeout(function(){ callback( $(srcEl) ); }, ms);
});
return $(this);
};
})(jQuery);
This solution keeps setTimeout reference within input's delayTimer variable. It also passes reference of element to callback as fazzyx suggested.
Tested in IE6, 8(comp - 7), 8 and Opera 12.11.
This worked for me where I delay the search logic operation and make a check if the value is same as entered in text field. If value is same then I go ahead and perform the operation for the data related to search value.
$('#searchText').on('keyup',function () {
var searchValue = $(this).val();
setTimeout(function(){
if(searchValue == $('#searchText').val() && searchValue != null && searchValue != "") {
// logic to fetch data based on searchValue
}
else if(searchValue == ''){
// logic to load all the data
}
},300);
});
Delay function to call up on every keyup.
jQuery 1.7.1 or up required
jQuery.fn.keyupDelay = function( cb, delay ){
if(delay == null){
delay = 400;
}
var timer = 0;
return $(this).on('keyup',function(){
clearTimeout(timer);
timer = setTimeout( cb , delay );
});
}
Usage: $('#searchBox').keyupDelay( cb );
From ES6, one can use arrow function syntax as well.
In this example, the code delays keyup event for 400ms after users finish typeing before calling searchFunc make a query request.
const searchbar = document.getElementById('searchBar');
const searchFunc = // any function
// wait ms (milliseconds) after user stops typing to execute func
const delayKeyUp = (() => {
let timer = null;
const delay = (func, ms) => {
timer ? clearTimeout(timer): null
timer = setTimeout(func, ms)
}
return delay
})();
searchbar.addEventListener('keyup', (e) => {
const query = e.target.value;
delayKeyUp(() => {searchFunc(query)}, 400);
})
Updated Typescript version:
const delayKeyUp = (() => {
let timer: NodeJS.Timeout;
return (func: Function, ms: number) => {
timer ? clearTimeout(timer) : null;
timer = setTimeout(() => func(), ms);
};
})();
This is a solution along the lines of CMS's, but solves a few key issues for me:
Supports multiple inputs, delays can run concurrently.
Ignores key events that didn't changed the value (like Ctrl, Alt+Tab).
Solves a race condition (when the callback is executed and the value already changed).
var delay = (function() {
var timer = {}
, values = {}
return function(el) {
var id = el.form.id + '.' + el.name
return {
enqueue: function(ms, cb) {
if (values[id] == el.value) return
if (!el.value) return
var original = values[id] = el.value
clearTimeout(timer[id])
timer[id] = setTimeout(function() {
if (original != el.value) return // solves race condition
cb.apply(el)
}, ms)
}
}
}
}())
Usage:
signup.key.addEventListener('keyup', function() {
delay(this).enqueue(300, function() {
console.log(this.value)
})
})
The code is written in a style I enjoy, you may need to add a bunch of semicolons.
Things to keep in mind:
A unique id is generated based on the form id and input name, so they must be defined and unique, or you could adjust it to your situation.
delay returns an object that's easy to extend for your own needs.
The original element used for delay is bound to the callback, so this works as expected (like in the example).
Empty value is ignored in the second validation.
Watch out for enqueue, it expects milliseconds first, I prefer that, but you may want to switch the parameters to match setTimeout.
The solution I use adds another level of complexity, allowing you to cancel execution, for example, but this is a good base to build on.
Combining CMS answer with Miguel's one yields a robust solution allowing concurrent delays.
var delay = (function(){
var timers = {};
return function (callback, ms, label) {
label = label || 'defaultTimer';
clearTimeout(timers[label] || 0);
timers[label] = setTimeout(callback, ms);
};
})();
When you need to delay different actions independently, use the third argument.
$('input.group1').keyup(function() {
delay(function(){
alert('Time elapsed!');
}, 1000, 'firstAction');
});
$('input.group2').keyup(function() {
delay(function(){
alert('Time elapsed!');
}, 1000, '2ndAction');
});
Building upon CMS's answer here's new delay method which preserves 'this' in its usage:
var delay = (function(){
var timer = 0;
return function(callback, ms, that){
clearTimeout (timer);
timer = setTimeout(callback.bind(that), ms);
};
})();
Usage:
$('input').keyup(function() {
delay(function(){
alert('Time elapsed!');
}, 1000, this);
});
If you want to do something after a period of time and reset that timer after a specific event like keyup, the best solution is made with clearTimeout and setTimeout methods:
// declare the timeout variable out of the event listener or in the global scope
var timeout = null;
$(".some-class-or-selector-to-bind-event").keyup(function() {
clearTimeout(timout); // this will clear the recursive unneccessary calls
timeout = setTimeout(() => {
// do something: send an ajax or call a function here
}, 2000);
// wait two seconds
});
Use
mytimeout = setTimeout( expression, timeout );
where expression is the script to run and timeout is the time to wait in milliseconds before it runs - this does NOT hault the script, but simply delays execution of that part until the timeout is done.
clearTimeout(mytimeout);
will reset/clear the timeout so it does not run the script in expression (like a cancel) as long as it has not yet been executed.
Based on the answer of CMS, it just ignores the key events that doesn't change value.
var delay = (function(){
var timer = 0;
return function(callback, ms){
clearTimeout (timer);
timer = setTimeout(callback, ms);
};
})();
var duplicateFilter=(function(){
var lastContent;
return function(content,callback){
content=$.trim(content);
if(content!=lastContent){
callback(content);
}
lastContent=content;
};
})();
$("#some-input").on("keyup",function(ev){
var self=this;
delay(function(){
duplicateFilter($(self).val(),function(c){
//do sth...
console.log(c);
});
}, 1000 );
})
User lodash javascript library and use _.debounce function
changeName: _.debounce(function (val) {
console.log(val)
}, 1000)
Use the bindWithDelay jQuery plugin:
element.bindWithDelay(eventType, [ eventData ], handler(eventObject), timeout, throttle)
var globalTimeout = null;
$('#search').keyup(function(){
if(globalTimeout != null) clearTimeout(globalTimeout);
globalTimeout =setTimeout(SearchFunc,200);
});
function SearchFunc(){
globalTimeout = null;
console.log('Search: '+$('#search').val());
//ajax code
};
Here is a suggestion I have written that takes care of multiple input in your form.
This function gets the Object of the input field, put in your code
function fieldKeyup(obj){
// what you want this to do
} // fieldKeyup
This is the actual delayCall function, takes care of multiple input fields
function delayCall(obj,ms,fn){
return $(obj).each(function(){
if ( typeof this.timer == 'undefined' ) {
// Define an array to keep track of all fields needed delays
// This is in order to make this a multiple delay handling
function
this.timer = new Array();
}
var obj = this;
if (this.timer[obj.id]){
clearTimeout(this.timer[obj.id]);
delete(this.timer[obj.id]);
}
this.timer[obj.id] = setTimeout(function(){
fn(obj);}, ms);
});
}; // delayCall
Usage:
$("#username").on("keyup",function(){
delayCall($(this),500,fieldKeyup);
});
Take a look at the autocomplete plugin. I know that it allows you to specify a delay or a minimum number of characters. Even if you don't end up using the plugin, looking through the code will give you some ideas on how to implement it yourself.
Well, i also made a piece of code for limit high frequency ajax request cause by Keyup / Keydown. Check this out:
https://github.com/raincious/jQueue
Do your query like this:
var q = new jQueue(function(type, name, callback) {
return $.post("/api/account/user_existed/", {Method: type, Value: name}).done(callback);
}, 'Flush', 1500); // Make sure use Flush mode.
And bind event like this:
$('#field-username').keyup(function() {
q.run('Username', this.val(), function() { /* calling back */ });
});
Saw this today a little late but just want to put this here in case someone else needed. just separate the function to make it reusable. the code below will wait 1/2 second after typing stop.
var timeOutVar
$(selector).on('keyup', function() {
clearTimeout(timeOutVar);
timeOutVar= setTimeout(function(){ console.log("Hello"); }, 500);
});
// Get an global variable isApiCallingInProgress
// check isApiCallingInProgress
if (!isApiCallingInProgress) {
// set it to isApiCallingInProgress true
isApiCallingInProgress = true;
// set timeout
setTimeout(() => {
// Api call will go here
// then set variable again as false
isApiCallingInProgress = false;
}, 1000);
}

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