Javascript unknown error - javascript

I am having a problem with my code, I have not been able to figure it out for the past 2 days.
/**
*
*///function 7
/**
* returns the number of times that pattern occurs in string
*/
function score(string,pattern) {
var v = string.toUpperCase();
var s = pattern.toUpperCase();
var result = [];
for (var i = 0; i < string.length; i++) {
var index = v.indexOf(s, i);
if (index != -1) {
result[result.length]=index;
i = index;
}
}
return result.length;
}
/**
* returns an array of records of the form {trackTitle: ..., trackLyrics: ..., trackScore: ...} derived from web.
* Each record contains the track title, track lyrics and pattern score of its corresponding content.
*
*
*
*/
//FUNCTION 9
function urlScores(music, pattern) {
var scoresArray = [];
for(var i = 0; i < music.length; i++) {
for(var j = 0; j < music[i].tracks.length; j++){
var itemScore = score(music[i].tracks[j].title, pattern) + score(music[i].tracks[j].lyrics, pattern);
if (itemScore > 0) {
scoresArray[scoresArray.length] = ({indexOfTrack: j, trackTitle: music[i].tracks[j].title, trackLyrics: music[i].tracks[j].lyrics, trackScore: itemScore, album: music[i]});
}
itemScore = 0;
}
}
return scoresArray;
}
/**
* Sorts the result of urlScores() into descending order.
* Records with a score of zero are omitted.
*/
//FUNCTION 10
function rankedScores(music, pattern) {
var scoresArray = urlScores(music, pattern);
function swap(a, b) {
var temp = scoresArray[a];
scoresArray[a] = scoresArray[b];
scoresArray[b] = temp;
}
for(var i = 0; i < scoresArray.length; i++) {
for(var x = 0; x < scoresArray.length - 1; x++) {
if (scoresArray[x].score > scoresArray[x + 1].score) {
swap(x, x + 1);
}
}
}
alert(scoresArray);
}
When I run it with the following:
rankedScores(albums, "sparrow");
The albums variable is - http://pastebin.com/G25SxrwY
The error is the following -
[object Object],[object Object]
Thank you very much!

That is not an error:
If you stringify an Array containing two objects, that is the supposed output.

Related

I Failed To Train Neural Network On JS

I am newbie in machine learning, but decided to make own js library for neural networks, everything went perfect until i tryed to train my NN. In My Mini Library i created some functions...
1) A Function That Creates My Neuron-Object:
this.Node = function (conns) {
var output = {};
output.b = hyth.Random({type: "TanH"});
output.w = [];
for (var a = 0; a < conns; a++){
output.w[a] = hyth.Random({type: "TanH"});
}
output.Value = function (i) {
if (i.length == conns) {
var sum = 0;
for (var a = 0; a < conns; a++){
sum += i[a] * output.w[a];
}
sum += output.b;
return myMath.Activate(sum, {type: "Sigmoid"});
}
}
return output;
}
This function has one argument , which is the amount of wanted weights from neuron, and it returns an object with two properties - "b" the float (bias), and "w" the 1D Array which contains floats, and one method - which calculates the activation of neuron-object.
2) A Function That Creates My Neural Net
this.Network = function () {
var p = arguments;
var arr = [];
for (var a = 0; a < p.length-1; a++){
arr[a] = [];
for (var b = 0; b < p[a+1]; b++){
arr[a][b] = this.Node(p[a]);
}
}
return arr;
}
This Function Returns A 2D Array with Neuron-Object as It's final value, using argument array as settings for layer count and node count for each layer.
3) A Function That Feeds Forward The NN
this.Forward = function (network, input) {
if (network[0][0].w.length == input.length) {
var activations = [];
for (var a = 0; a < network.length; a++){
activations[a] = [];
for (var c = 0; c < network[a].length; c++){
if (a == 0){
activations[0][c] = network[0][c].Value(input);
continue;
}
activations[a][c] = network[a][c].Value(activations[a-1]);
}
}
return activations;
}
}
This Function Returns 2D array with an activation float for every neuron as it's final value. It uses 2 agruments - the output of 2nd function, input array.
4) And Final Function That Backpropagates
this.Backward = function (network, input, target) {
if (network[0][0].w.length == input.length && network[network.length-1].length == target.length) {
var activations = this.Forward(network, input, true);
var predictions = activations[activations.length-1];
var errors = [];
for (var v = 0; v < network.length; v++) {
errors[v] = [];
}
for (var a = network.length-1; a > -1; a--){
for (var x = 0; x < network[a].length; x++) {
var deract = hyth.Deractivate(activations[a][x]);
if (a == network.length-1) {
errors[a][x] = (predictions[x] - target[x]) * deract;
} else {
errors[a][x] = 0;
for (var y = 0; y < network[a+1].length; y++) {
errors[a][x] += network[a+1][y].w[x] * errors[a+1][y];
}
errors[a][x] *= deract;
}
}
}
return errors;
}
}
This Function Returns 2D array with the rror float for every neuron as it's final value. Arguments are 3 - the nnet , input and wanted output.
So I can make a neural network, feed forward and and backpropagate, receive activations and errors, but i always fail to train my net with my errors and activations to work perfect , last time it was outputing same result for every type of input. I want to understand training algorithm from zero , so i need someone's help.
P.S. - i dont want someone say that i need to use famous libraries , i want to understand and make it myself.

JavaScript permutations function - why isn't this working?

I'm trying to write a function in JavaScript to generate an array of permutations of a given array by porting the code in the Python documentation for itertools.permutations. (I am aware that the actual function is written in C) This is what I have, and it outputs an array with the correct length - n!/(n-r)!, n being the length of the array - but each element is just the original array, not rearranged. I'd appreciate a fresh pair of eyes on my code, as I'm stumped:
function permutations(array, r) {
if (r === undefined) r = array.length;
if (r > array.length) return;
var indices = range(array.length);
var cycles = range(array.length, array.length - r, -1);
var result = [[]];
for (var i = 0; i < r; i++) {
result[0].push(array[i]);
}
while (1) {
var exhausted = true;
for (var i = r - 1; i >= 0; i--) {
cycles[i] -= 1;
if (cycles[i] == 0) {
indices = indices.slice(0, i).concat(
indices.slice(i + 1)
).concat([indices[i]]);
cycles[i] = array.length - i;
}
else {
var j = cycles[i];
swap(indices, i, indices.length - j);
var p = [];
for (var i = 0; i < r; i++) {
p.push(array[i]);
}
result.push(p);
exhausted = false;
break;
}
}
if (exhausted) break;
}
return result;
}
The python code has (near the bottom):
yield tuple(pool[i] for i in indices[:r])
You translated that to:
for (var i = 0; i < r; i++) {
p.push(array[i]);
}
result.push(p);
But it should be:
for (var i = 0; i < r; i++) {
p.push(array[indices[i]]);
}
result.push(p);
Without that, indices is never used, which should be a clue.

How to display output of one function after another

I have written a Javascript file of two algorithms. As shown in the code below, I am using a for loop to generate random values which are used by both algorithms as input.
At present, I am displaying output of the binarySearch and SearchSorted alternatively.
The problem I am facing is I have to pass the same array values generated by randomlyGenerateArray in the main program to both the algorithms for a meaningful comparison. But I don't know how to change the output format.
I have thought of adding them in different loops, but as I have explained above i need to use the same randomArray values for both the algorithms.
i.e., The below code produces output as shown below -
Binary Search Successful 1
Search Sorted Successful 5
Binary Search Successful 3
Search Sorted Successful 10
How do I display the output of Binary Search First and then display output of Search Sorted? it's something like this. Any help will be greatly appreciated.
Binary Search Successful 1
Binary Search Successful 3
Search Sorted Successful 5
Search Sorted Successful 10
// Binary Search Algorithm
function binarySearch(A,K)
{
var l = 0; // min
var r = A.length - 1; //max
var n = A.length;
var operations = 0;
while(l <= r)
{
var m = Math.floor((l + r)/2);
operations++;
if(K == A[m])
{
console.log('Binary Search Successful %d',operations);
return m;
}
else if(K < A[m])
{
r = m - 1;
}
else
{
l = m + 1;
}
}
operations++;
console.log('Binary Search Unsuccessful %d',operations);
return -1;
}
// Search Sorted Algorithm
function searchSorted(A, K)
{
var n = A.length;
var i = 0;
var operations = 0;
while (i < n)
{
operations++;
if (K < A[i])
{
return -1;
}
else if (K == A[i])
{
console.log('Search Sorted Successful %d', operations);
return i;
}
else
{
i = i + 1;
}
}
operations++;
console.log('Search Sorted Unsuccessful %d', operations);
return -1;
}
// Random Array generator
var randomlyGenerateArray = function(size)
{
var array = [];
for (var i = 0; i < size; i++)
{
var temp = Math.floor(Math.random() * maxArrayValue);
var final = array.splice(5, 0, 30);
array.push(final);
}
return array;
}
//Sort the Array
var sortNumber = function(a, b)
{
return a - b;
}
// Main Program
var program = function()
{
var incrementSize = largestArray / numberOfArrays;
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
var randomArray = randomlyGenerateArray(i);
var sort = randomArray.sort(sortNumber);
var randomKey = 30;
binarySearch(sort, randomKey);
searchSorted(sort, randomKey);
}
}
var smallestArray = 10;
var largestArray = 10000;
var numberOfArrays = 1000;
var minArrayValue = 1;
var maxArrayValue = 1000;
program();
You could store the sorted randomArrays in an array (which I've called sortedRandomArrays), then run a for loop for each search.
The Main Program would then look like:
// Main Program
var program = function()
{
var incrementSize = largestArray / numberOfArrays;
var sortedRandomArrays = [];
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
var randomArray = randomlyGenerateArray(i));
var sort = randomArray.sort(sortNumber);
sortedRandomArrays.push(sort);
var randomKey = 30;
}
for (var i = 0; i < sortedRandomArrays.length; i++)
{
binarySearch(sortedRandomArrays[i], randomKey);
}
for (var i = 0; i < sortedRandomArrays.length; i++)
{
searchSorted(sortedRandomArrays[i], randomKey);
}
}
Solution is simple: store the results and print with 2 separate loops (take out the printing from within the functions).
var program = function()
{
var binarySearchResults = [];
var sortedSearchResults = [];
var incrementSize = largestArray / numberOfArrays;
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
var randomArray = randomlyGenerateArray(i);
var sort = randomArray.sort(sortNumber);
var randomKey = 30;
binarySearchResults[i] = binarySearch(sort, randomKey);
sortedSearchResults[i] = searchSorted(sort, randomKey);
}
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
//print binary results
}
for (var i = smallestArray; i <= largestArray; i += incrementSize)
{
//print sorted results
}
}

$.inArray() jQuery function

I can not figure out why this is not working, should be returning an array with four distinct values, but it doesn't
$(document).ready(function (e) {
var randomNumbers = new Array();
for (var i = 0; i < 4; i++) {
randomNumbers[i] = Math.floor((Math.random() * 9) + 1);
while ($.inArray(randomNumbers[i], randomNumbers) !== -1) {
randomNumbers[i] = Math.floor((Math.random() * 9) + 1);
}
}
for (var i = 0; i < randomNumbers.length; i++) {
if ($('#output').html() !== '') {
var existingOutput = $('#output').html();
$('#output').html(existingOutput + randomNumbers[i]);
} else {
$('#output').html(randomNumbers[i]);
}
}
});
Can cut out the if and the second loop by appending the joined array
$(document).ready(function (e) {
var randomNumbers = new Array();
for (var i = 0; i < 4; i++) {
var ran =newNum();
/* unique check*/
while ( $.inArray( ran, randomNumbers) >-1){
ran=newNum();
}
randomNumbers.push(ran)
}
$('#output').append( randomNumbers.join(''))
});
function newNum(){
return Math.floor((Math.random() * 9) + 1);
}
Alternate solution using a shuffle method ( found in this post ):
var a=[1,2,3,4,5,6,7,8,9];
function Shuffle(o) {
for(var j, x, i = o.length; i; j = parseInt(Math.random() * i), x = o[--i], o[i] = o[j], o[j] = x);
return o;
};
$('#output').append( Shuffle(a).splice(0,4).join(''))
If you generate a number and put it in the array, don't you think that $.inArray() will tell you so?
Your while loop is guaranteed to hang. A member of the array (randomNumbers[i]) is always, of course, going to be in the array. In fact $.inArray() when called to see if randomNumbers[i] is in the array will return i (if it's nowhere else, which in this case it can't be). Your loop won't get past the first number, so it'll just be 0.
I don't understand the point of your while loop. inArray only returns -1 if the value isn't found, which it will always be found, so you're just creating an infinite loop for yourself that will keep resetting the random number generated.
If you're just trying to add four random numbers to a div, this worked for me:
$(document).ready(function (e) {
var randomNumbers = new Array();
for (var i = 0; i < 4; i++) {
randomNumbers[i] = Math.floor((Math.random() * 9) + 1);
}
for (var i = 0; i < randomNumbers.length; i++) {
if ($('#output').html() !== '') {
var existingOutput = $('#output').html();
$('#output').html(existingOutput + randomNumbers[i]);
} else {
$('#output').html(randomNumbers[i]);
}
}
});
Further refactored:
$(document).ready(function (e) {
var randomNumbers = new Array();
for (var i = 0; i < 4; i++) {
randomNumbers[i] = Math.floor((Math.random() * 9) + 1);
}
for (var i = 0; i < randomNumbers.length; i++) {
$('#output').append(randomNumbers[i]);
}
});

Got 90% of the JavaScript code - can't figure out the rest

So I am trying to model Gram-Schmidt for any size N×N matrix, and I have officially hit a roadblock I can't get past. I know it's a matter of looping this correctly, but I can't figure out what the problem is. Remember I do not want to just pass in a 3×3 matrix, but any size N×N.
The course notes QR Decomposition with Gram-Schmidt explains exactly what I want to do. Very simple calculation by the way. In the course notes ||u|| means that it is the sum of the square of the elements, so sqrt(x12 + x22 + x32 + .... + xn2).
The multiplication symbol is actually the dot product.
The code I wrote so far is listed below. What is wrong with it?
function qrProjection(arr) {
var qProjected = [];
var tempArray = [];
var aTemp = arr;
var uTemp = new Array(arr.length);
var uSquareSqrt = new Array(arr.length);
var eTemp = [];
var sum = 0;
var sumOfSquares = 0;
var breakCondition = 0;
var secondBreakCondition = 0;
var iterationCounter = 0;
//Build uTemp Array
for (i = 0; i < arr.length; i++) {
uTemp[i] = new Array(arr[i].length);
}
for (i = 0; i < arr.length; i++) {
eTemp[i] = new Array(arr[i].length);
}
uTemp[0] = aTemp[0];
for (j = 0; j <= arr.length; j++) {
for (l = 0; l < arr[j].length; l++) {
if (breakCondition == 1) break;
sumOfSquares = Math.pow(uTemp[j][l], 2) + sumOfSquares;
}
if (breakCondition == 0) {
uSquareSqrt[j] = Math.sqrt(sumOfSquares);
sumOfSquares = 0;
}
for (i = 0; i < arr[j].length; i++) {
if (breakCondition == 1) break;
eTemp[j][i] = (1 / (uSquareSqrt[j])) * (uTemp[j][i]);
}
breakCondition = 1;
if (iterationCounter == 0) {
for (m = 0; m < arr[j].length; m++) {
matrixDotProduct = aTemp[j + 1][m] * eTemp[j][m] + matrixDotProduct;
}
}
else {
for (m = 0; m < arr[j].length; m++) {
for (s = 0; s <= iterationCounter; s++) {
matrixDotProduct = aTemp[j + 1][s] * eTemp[m][s] + matrixDotProduct;
}
for (t = 0; t < arr[j].length; t++) {
uTemp[j + 1][t] = aTemp[j + 1][t] - eTemp[j][t] * matrixDotProduct;
}
}
}
if (iterationCounter == 0) {
for (m = 0; m < arr[j].length; m++) {
uTemp[j + 1][m] = aTemp[j + 1][m] - eTemp[j][m] * matrixDotProduct;
}
}
matrixDotProduct = 0;
for (l = 0; l < arr[j].length; l++) {
sumOfSquares = Math.pow(uTemp[j + 1][l], 2) + sumOfSquares;
}
uSquareSqrt[j + 1] = Math.sqrt(sumOfSquares);
sumOfSquares = 0;
for (i = 0; i < arr[j].length; i++) {
eTemp[j + 1][i] = (1 / (uSquareSqrt[j + 1])) * (uTemp[j + 1][i]);
}
iterationCounter++;
}
qProjected = eTemp;
return qProjected;
}
I must apologize that instead of tweaking your code, I wrote my own from scratch:
/* Main function of interest */
// Each entry of a matrix object represents a column
function gramSchmidt(matrixA, n) {
var totalVectors = matrixA.length;
for (var i = 0; i < totalVectors; i++) {
var tempVector = matrixA[i];
for (var j = 0; j < i; j++) {
var dotProd = dot(matrixA[i], matrixA[j], n);
var toSubtract = multiply(dotProd, matrixA[j], n);
tempVector = subtract(tempVector, toSubtract, n);
}
var nrm = norm(tempVector, n);
matrixA[i] = multiply(1 / nrm, tempVector, n);
}
}
/*
* Example usage:
* var myMatrix = [[1,0,0],[2,3,0],[5,4,7]];
* gramSchmidt(myMatrix, 3);
* ==> myMatrix now equals [[1,0,0],[0,1,0],[0,0,1]]
* 3 here equals the number of dimensions per vector
*/
/* Simple vector arithmetic */
function subtract(vectorX, vectorY, n) {
var result = new Array(n);
for (var i = 0; i < n; i++)
result[i] = vectorX[i] - vectorY[i];
return result;
}
function multiply(scalarC, vectorX, n) {
var result = new Array(n);
for (var i = 0; i < n; i++)
result[i] = scalarC * vectorX[i];
return result;
}
function dot(vectorX, vectorY, n) {
var sum = 0;
for (var i = 0; i < n; i++)
sum += vectorX[i] * vectorY[i];
return sum;
}
function norm(vectorX, n) {
return Math.sqrt(dot(vectorX, vectorX, n));
}
Note that the algorithm above computes the Gram-Schmidt orthogonalization, which is the matrix [e1 | e2 | ... | en], not the QR factorization!

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