<!--WunderGroundRadar-->
<script type = "text/javascript">
setInterval(function refreshRadar() {
document.getElementById("content14").src = "http://api.wunderground.com/api/MyAPIkey/animatedradar/q/autoip.gif?&radius=90&num=15&delay=20&width=430&height=500&smooth=1&newmaps=1&interval=15&rainsnow=1"
}, 900000);
</script>
I use the code above to refresh a weather radar .gif image on my website about every 15 minutes. This normally works great, but sometimes when the refresh takes place the image is broken from it's source and my site has a broken image icon until the next refresh takes place approx. 15 minutes later. I would like to set this up so that if the requested image is broken or not available at the time that the refresh function runs, I keep the image that is already loaded instead of replacing it with a broken image icon. I am willing to use any javascript or Jquery that might achieve this, but I am a novice programmer, so if you could break down any intricate code that would be much appreciated. Thanks!
You can try something like this
<script type = "text/javascript">
setInterval(function refreshRadar() {
img = new Image();
img.onload = function(){
document.getElementById("content14").src = img.src;
};
img.src = "http://api.wunderground.com/api/MyAPIkey/animatedradar/q/autoip.gif?&radius=90&num=15&delay=20&width=430&height=500&smooth=1&newmaps=1&interval=15&rainsnow=1"
}, 900000);
</script>
it attempts to load source to a temporary image and only on successful load assings source to "content14"
Related
I have this line of HTML in my code:
<img src="https://mundonewimpact.com.br/wp-content/uploads/2018/10/MNI-Logo-3.png" id="site-logo" alt="Mundo New Impact">
and what I want to do is that, everytime an user loads any page from my website, this img loads a .gif file (which is: https://im3.ezgif.com/tmp/ezgif-3-d8b13ba46bfb.gif) for a couple of seconds, enough for its animation to finish, and then replace this .gif file to the original .png file.
I tried using this piece of javascript code, but it doesn't work:
function play(){
var img = document.getElementById("site-logo");
if (img.src = "https://mundonewimpact.com.br/wp-content/uploads/2018/10/MNI-Logo-3.png"){
img.src = "https://im3.ezgif.com/tmp/ezgif-3-d8b13ba46bfb.gif";
}else{
img.src = "https://mundonewimpact.com.br/wp-content/uploads/2018/10/MNI-Logo-3.png";
}
setTimeout(function(){end()},10000);
}
function end(){
document.getElementById("site-logo").src = "https://mundonewimpact.com.br/wp-content/uploads/2018/10/MNI-Logo-3.png";
}
What am I doing wrong? I am a total noob so help me please!
You need to call play()in order to run the function.
You also have mistakes like if (img.src = ... instead of if (img.src == ....
I would work with event handlers, like, show the GIF animation and when the document ready event triggers, change the GIF to a different image.
<script>
document.addEventListener("DOMContentLoaded", function(event) {
var img = document.getElementById("site-logo");
img.src = "https://mundonewimpact.com.br/wp-content/uploads/2018/10/MNI-Logo-3.png";
});
</script>
Preload may not be the correct term...
I have a page which loads a very large image. I wanted to wait for the large image to completly load before displaying on the page for the user.
At the moment, I have a loading gif and i'm using javascript to wait for the image to load and then replace the loading gif src with the image:
<img src="loading.gif" id="image" />
<script>
img = 'very_large_image.jpg';
var newimg = new Image();
newimg.src = img;
newimg.onload = function(){
$('#image').attr('src',img);
}
</script>
I'm wondering if there are quicker ways to load this image such as a pure CSS way or some way to force the browser to download this asset first. The code above is obviously positioned in the location where the image is expected to load. So there is code above and below.
One CSS option I thought was to position the image off the screen and once it's loaded, perform the src replace.
My server is running http2, so it should be pretty quick. I just want to know if there is a better way then what i'm doing now to ensure the large image is loaded the quickest way possible for all major browsers.
I should add, i've already done plenty of optimisation of the image file already. I'm working with high resolution photography.
Thanks!
You can make the JPG progressive and then just let it load. Browsers will progressively display the image first blurry and then load more details.
This is the best way because user can see the image even before it's fully loaded.
Edit:
On linux use jpegtran, on Windows use Photoshop or RIOT
Your doing a great job!
Here is what I came up with:
https://jsfiddle.net/Vandeplas/jkwweh52/
HTML:
<img src="http://loadinggif.com/images/image-selection/32.gif" large-src="http://www.planwallpaper.com/static/images/518079-background-hd.jpg" large-class="fancyImg">
JS:
$('img[large-src]').each(function() {
var img = $(this);
var newimg = new Image();
newimg.src = img.attr('large-src');
newimg.setAttribute('class', img.attr('large-class'));
newimg.onload = function() {
img.replaceWith(newimg);
};
});
That separates the JS from the HTML + you can easily add infinite more pre-loading images without having to change the js!
Very easy way to preload images which are needed later
$.preloadImages = function() {
for (var i = 0; i < arguments.length; i++) {
$("<img />").attr("src", arguments[i]);
}
}
$.preloadImages("hoverimage1.jpg","hoverimage2.jpg");
I think that the best solution for your problem is split this image and load the parts assync at the same time
I'm creating a website which streams real time data images from a remote system and displays them on the website. These images change at the remote site every 5 seconds and hence we auto reload/refresh these images.
PROBLEM : The image refresh takes place correctly & smoothly on IE and chrome, but in Firefox every auto refresh causes a flicker. This is unwanted behavior. How do I fix this?
PS I am using joomla articles within which I embed the required javascript
<center>
<img id="pic" src="images/CB1.jpeg" border="0" width="700" height="700"/></center>
<script language="javascript" type = "text/javascript">
function refresh()
{
document.images["pic"].src = "images/CB1.jpeg" + "?" + new Date().getTime();
}
window.onload=function(){
setInterval(function(){refresh()}, 5000 );
}
</script>
This is script is embedded in joomla articles. The image is around 300~350 KB.
Without being able to test on your machine, I can't say for certain but I think Cobra_Fast is correct in that the image is rendering before it's finished loading. To get around this, make sure you don't replace the old image until after the new image has finished loading. This should work:
<img id="pic" src="images/CB1.jpeg">
<script language="javascript" type = "text/javascript">
function refresh() {
// create new image obj
var image = new Image();
// replace the existing image once the new image has loaded
image.onload = function () {
document.images["pic"].src = image.src;
}
// set the source of the new image to trigger the load
image.src = "images/CB1.jpeg" + "?" + new Date().getTime();
}
window.onload=function(){
setInterval(function(){refresh()}, 5000 );
}
</script>
I create a web page and put an img tag on this page. the img.src is the url of the image from the network IP camera. It works but the stream I get have delays. I understand this delay is because I load the image and loading image takes some time. my question is how can I minize these delay. I do the following;
<script language="Javascript">
x = document.getElementById("stream");
intervalID = setInterval(LoadImage, 0);
function LoadImage()
{
x = document.getElementById("stream");
x.src = "http://IP:PORT/jpg/image.jpg";
}
</script>
<img id="stream"
width="640" height="480"
alt="Press reload if no video displays"
border="0" style="cursor:crosshair; border:medium; border:thick" />
<button type="button" id="btnStartLive" onclick="onStartLiveBtnClick()">Start Live</button>
I've just found your question in the unanswered section and decided to give it a go. The following script creates an internal <img> tag (with new Image()), assigns the necessary attributes, then sets an onload "event handler" attribute, which checks when the image loaded. When that function is called, the #stream is replaced by the new internal image tag.
In case the #stream is not directly inside the body tag (i.e. inside another element like a <div>), edit streamParentElement to point to the image's parent element.
I added a ?nocache query parameter to the string, because while I was testing the code, I found out that the image tag was changing but the visible image stayed the same. I also added a loadDelay, because the images on my client were loading too fast, and it got to the point where it crashed my browser. I advise you to not lower that value below 50. Live demonstration of this code here
<script language="Javascript">
var streamParentElement = document.body, loadDelay = 200;
setTimeout(MakeImage,1);
function MakeImage(){
var img = new Image();
img.src = "http://IP:PORT/jpg/image.jpg?nocahce="+new Date().getTime()+Math.random();
img.width = 640;
img.height = 480;
img.style.border = 0;
img.style.cursor = 'crosshair';
img.id = 'stream';
img.onload = function(){
var stream = document.getElementById("stream");
streamParentElement.insertBefore(img,stream);
stream.outerHTML = '';
setTimeout(MakeImage, loadDelay);
};
}
</script>
<img id="stream" alt="Press reload if no video displays" />
create your html page. eg:
<html>
<head>
<title>
Some Page
</title>
</link rel="stylesheet" href="path to your css file"/>
<script type="text/javascript" src="path to you javasctipt file"></script>
</head>
<body>
<h1 onClick="javascript:someFunction()">
Click here
</h1>
</body>
</html>
you can then create many other "someFunction" functions. They all just reference the AJAX function.this is just to make typing a little less...
The easiest ajax way:
var path;
var div;
var xmlhttp = new XMLHttpRequest();
function someFunction()
{
path = "path to another html file";
div = "the name of the div tag's content you want to change eg. content";
AJAX(path, div);
}
function AJAX(path, div)
{
xmlhttp.open("GET", path, false);
xmlhttp.send();
if (xmlhttp.readyState == 4)
{
document.getElementById(div).innerHTML = xmlhttp.responseText;
}
}
now just include the image in the html file.
ajax allows you to change just the content of the div you gave it, without reloading the whole page.
I would try putting your images into photoshop and making the resolution 72 or less. Also if you save the images as a GIFs they should be much smaller.
maybe handle the image loading in an outside script that runs faster than a web page refreshes, then embed it? like a "videoloader.js" so that it can load separately and not have to wait on the html page to load.
<script src="videoloader.js"></script>
you could also convert the images shown on the fly into lesser quality jpgs using javascript
see if this helps:
Load lower quality image if higher one inst available
I was wondering, is there a way to detect if a certain image / div is loaded?
For example when i am loading two heavy images and showing a loading sign at the two places the images will later occupy, is there a way to already display the first image when it's loaded while still loading the second one?
myImage.addEventListener('load', function() { ... }, false);
Code inside the above function will be called when the image is finished loading.
If you are using new Image to preload images, then you can do the following to be notified of then it is loaded
var img = new Image();
img.onload = function() {
//display the image
document.getElementById("myDiv").innerHTML = "%3Cimg src='myimg.jpg' alt=''/%3E";
};
img.src = "myimg.jpg";
Remember to set the src after the onload.
if an image is done loading, its .complete property switches to true.