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looking at applications like Adobe's Brackets, how did they manage to make the javascript / html stack behave like a desktop app? In other words, what's the underlying magic that makes it work?
Well, there are a few options really:
There's HTML Applications, but they're pretty much dead and gone.
There are Chrome Apps too
Special frameworks (such as TideSDK) also exist, which act in a similar manner to PhoneGap
In addition to BenM's list, there is also the Adobe AIR technology:
Adobe AIR is a cross-platform runtime that enables you to use your
existing Flash/ActionScript or HTML/JavaScript development skills and
tools to build and deploy applications, games, and videos outside the
browser and on mobile devices.
I only can make a guess how they work, but I think that some "mini-browser-engines" are embedded within a windows frame and glued together.
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I want to start with desktop development, i am student and i have been working on web development, searching i found some tools and frameworks
AppJS
Node-Webkit
Titanium
Sciter
Awesomium
chromiumembedded
And others... I don't know which one I must use, i donĀ“t want to have problems in the future, so I need the better one with great support and functionality.
Thanks!
We use Electron as container for web based multiplatform app
http://electron.atom.io
And the container is that must to have for desktop applications written in html + js + css. Electron is similar to node-webkit (nw) you mentioned.
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I would like to create a website front page which behaves more like an actual desktop application with windows and ability to drag and drop assets from one window to the next (and untop of other items on another windows).
This is very easily done in a desktop application. How can we replicate it using on a website?
I know I can do jquery such as this: http:// jsfiddle.net/4Vfm5/1095/
to resize and move an image.
What I want to do is make the website behave more like an application with windows. I am not as concerned about mobile applications as website viewed via desktop computer.
Are there any frameworks that help the process?
I have seen some site that behave that way (using "Div"s for each window) - but I gather they used a lot of custom code to make it look like that. I am trying to see if there are packages that help the process along?
This is how I want the webpage to look like
https://drive.google.com/file/d/0B_FN5UlpyrboVU9WZzFRdGl6TlE/view?usp=sharing
Thank you so much.
Jack
One you can try is Ext JS:
http://www.sencha.com/products/extjs
Depending on your use case you may need to pay them (I think if you use it for a commercial purpose). But it supports Layout and Controls similar to the type of design you would expect from a desktop UI framework. It also has drag and drop support built in.
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I'm a sw engineer but I have almost zero experience in web development. I have noticed recently few interesting websites and I'm curious how they are built.
The first example is
http://www.google.com/nexus/5/
I'm really excited about the way page reacts when you get to the mid part where it describes the camera.
Today I saw that Microsoft has a similar website for their new CEO
http://www.microsoft.com/en-us/news/ceo/index.html
Since this is Microsoft, I'm guessing that it uses completely different web technology.
So, my question is, if I were to build a website like this for myself, where would I start first? I'm guessing that Google's website is relying heavily on JavaScript, but are there any open libraries/frameworks that I could use to achieve this effect?
Parallax scrolling for the scroll effects.
The jQuery library of javascript and of course using HTML / CSS for styling and structuring your pages. This is where you can start off.
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After studying how to use objective C for the previous months I realise actually you can create an app using HTML 5, CSS 3 and JavaScript. Just want to know which method got more advantage than the other. Objective C or a combined usage of HTML 5, CSS 3 and JavaScript to create an iPhone app.
You can create good HTML5 apps for iOS; absolutely. The HTML5 browser is very performant on newer iOS devices. That can mean that it is good for simple apps. However, if you want a native looking app (one that looks like it belongs on the platform) especially since iOS 7 released, you're going to have to go with native code. It will allow you to look native and have higher performing apps.
Objective-C as long as it's native to the iOS platform. Non-native apps are always quite sloppy and non-performant.
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Actually there are lots of JS/HTML 5 Game Engine/Frameworks. The lists are here. So I just want to know what framework must I use, considering:
Documentation and community must be good.
I have been using Corona (using Lua language), and I think if the design of framework is like Corona SDK, I think it will be easy for
me to understand.
Performance is optional, because the game I want to create is a simple game. Just using image/sprite and event touch.
If all you're looking for is something simple with Sprites and Events you could use LimeJS. It's a very well documented, nice framework. And easy to use, as well. It uses Python and Git for its framework downloads and updating of namespaces though, but it's all well explained and easy to install.
www.limejs.com