I have a blog that I am using metro js on
My blog
Metro JS
I am attempting to put a button at the bottom of the page that will load 5 posts at a time.
Everything was going swimmingly until I attempted to dynamically load Metro.js tiles.
The javascript function below is just a demo. I planned on doing an ajax call but I cant even get the demo working yet.
what loads on start
<div class="tiles">
<div id="id#" class="live-tile four-wide" data-mode="none" data-bounce="true">
<div style="background-color:orange;">
<table><tr><td><img src="textsym.png" width="50"/></td>
<td><h1>title</h1></td></tr>
</table>
</div>
</div>
</div>
This is what I tried
function loadmore() {
var tiles = document.getElementById("tiles").innerHTML;
tiles = tiles + "<div class=\"tiles\"><div id=\"\" class=\"live-tile four-wide\" data-mode=\"none\" data-bounce=\"true\"><div style=\"background-color:orange;\"><table><tr><td><img src=\"textsym.png\" width=\"50\"/></td><td><h1>title</h1></td></tr> </table></div></div>";
document.getElementById("tiles").innerHTML = tiles;
}
The problem is that it is adding the tile but it isn't making it clickable like the other tiles. Is there something I am missing?
So the answer to this question is pretty easy
The JS file needs to be told that there are new elements on the page.
When the page is loaded initially, according to the metro js documentation, you run this JQuery Function
$(".live-tile").liveTile({
click: function ($tile, tileData) {
var id = $tile.attr("id");
window.location = "postpage.php?name=" + id;
return false; // or return true;
}
});
As far as I can tell this some how ties the class live-tile to the click handler that I have here. postpage.php....
So all I did was add this JQuery call into my button click function above. This refreshes the page and makes everything work.
function loadmore() {
var tiles = document.getElementById("tiles").innerHTML;
tiles = tiles + "<div class=\"tiles\"><div id=\"\" class=\"live-tile four-wide\" data-mode=\"none\" data-bounce=\"true\"><div style=\"background-color:orange;\"><table><tr><td><img src=\"textsym.png\" width=\"50\"/></td><td><h1>title</h1></td></tr> </table></div></div>";
document.getElementById("tiles").innerHTML = tiles;
$(".live-tile").liveTile({
click: function ($tile, tileData) {
var id = $tile.attr("id");
window.location = "postpage.php?name=" + id;
return false; // or return true;
}
});
}
Related
I have created a single page for all my reports and I am loading different versions of those reports (line, pie, chart, graph, etc) with a toolbar I made. All is working well there, except on the non-table type charts (line,pie,bar,etc). When those get rendered, I found that the text in the legends and series become blurry and through some research here and other places found that they are converted to images, which are then getting resized on me though a css class that is auto generated.
Firstly, what i'm trying to do:
I want to remove this class from the image that is generated at the time it is loaded. If i turn off async rendering on my report
AsyncRendering="false"
Along with this bit of jquery (targeting the div that contains the reportviewer):
$(document).ready(function () {
$('#reportDiv img').removeAttr('class');
});
Then the result is as expected. The image is not scaled and all is well. The problem, however, is that some of these reports may be quite large, resulting in the user not having any visual feedback of whether or not something is happening. I would like to continue using async rendering, so I started to look at the reportviewer javascript api.
Sys.Application.add_load(function () {
var reportViewer = $find("ctl00_mainContentPlaceHolder_ReportViewer1");
reportViewer.add_propertyChanged(viewerPropertyChanged);
});
function viewerPropertyChanged(sender, e) {
var viewer = $find("ctl00_mainContentPlaceHolder_ReportViewer1");
if (e.get_propertyName() === "isLoading") {
var button = document.getElementById("ctl00_mainContentPlaceHolder_ctlReportParamModuleId1_btnRunReport");
button.disabled = viewer.get_isLoading();
}
else {
if ($find("ctl00_mainContentPlaceHolder_ReportViewer1").get_reportAreaContent() == Microsoft.Reporting.WebFormsClient.ReportAreaContent.ReportPage) {
alert("here");
}
}
}
The first portion (isLoading) works as expected disabling the button. However immediately upon load I get
Object doesn't support property or method 'get_reportAreaContent'
Am I missing something obvious? These are the links from msdn that I used for reference:
reportviewer isLoading
reportviewer ReportAreaContentType
Bar graphs, Line graphs, pie charts, etc. are rendered as images. The images get re-sized based on the size of the report viewer control. Instead of using AsyncRendering="false", I created this javascript workaround and it has solved my problem.
var app = Sys.Application;
app.add_init(ApplicationInit);
function ApplicationInit(sender) {
var prm = Sys.WebForms.PageRequestManager.getInstance();
if (!prm.get_isInAsyncPostBack()) {
prm.add_endRequest(EndRequest)
}
}
function EndRequest(sender, args) {
var reportViewerControlId = "ReportViewer1";
if (sender._postBackControlClientIDs[0].indexOf(reportViewerControlId) >= 0) {
var reportViewerControlContainer = "reportViewerContainer"; // Id of <DIV>
var renderedReportImage = $("#" + reportViewerControlContainer + " img");
renderedReportImage.removeAttr("style").removeAttr("class");
var styleAttr = renderedReportImage.attr("style");
var classAttr = renderedReportImage.attr("class");
if (typeof styleAttr === 'undefined') {
console.log("Successfully removed the style attribute from the rendered report image!");
}
if (typeof classAttr === 'undefined') {
console.log("Successfully removed the class attribute from the rendered report image!");
}
}
}
Basically, I am listening to the endRequest of the PageRequestManager for my ReportViewerControl's ID, then simply removing the style and class attributes from the image to display it unmodified.
I am trying to combine ContentFlow (http://jacksasylum.eu/ContentFlow/) and ColorBox (http://www.jacklmoore.com/colorbox/): when the user clicks on an image in ContentFlow I want an HTML page to be displayed in ColorBox.
I have tried using the code provided by the ColorBox examples' section to no avail. The HTML page is loaded by the browser as a normal link (not in ColorBox.)
I have even tried creating a ContentFlow addon (using the LightBox addon as an example) without any luck - nothing is displayed, not even simple images:
onclickActiveItem: function (item) {
var content = item.content;
if (content.getAttribute('src')) {
if (item.content.getAttribute('href')) {
item.element.href = item.content.getAttribute('href');
}
else if (! item.element.getAttribute('href')) {
item.element.href = content.getAttribute('src');
}
if (item.caption)
item.element.setAttribute ('title', item.caption.innerHTML);
colorbox.show(item.element);
}
}
Edited on 01/Oct/2013
The problem only manifests itself when an item contains an href. To prove this I changed the code above to show a static web page:
$.colorbox({open:true, href:"http://mysite.gr/colorbox/content/static.html"});
It the item is just a simple image the static web page is displayed in ColorBox. But if the item contains an href to the web page I want displayed in ColorBox the browser follows the link and loads the specified page. Any ideas on how to stop this from happening?
Thank you in advance for your help!
I have finally solved the problem I have described in my question. The solution involves creating a ContentFlow addon as follows:
new ContentFlowAddOn ('colorbox', {
init: function () {
var colorboxBaseDir = this.scriptpath+"../colorbox/";
var colorboxCSSBaseDir = colorboxBaseDir;
var colorboxImageBaseDir = colorboxBaseDir;
this.addScript(colorboxBaseDir+"jquery.colorbox.js");
this.addStylesheet(colorboxCSSBaseDir+"example3/colorbox.css");
},
ContentFlowConf: {
onclickInactiveItem: function (item) {
this.conf.onclickActiveItem(item);
},
onclickActiveItem: function (item) {
var content = item.content; // ContentFlow's content class
var theItem = item.item; // ContentFlow's item class - if you need access to it
var hrefToDisplay = '';
if (content.getAttribute('src')) {
if (content.getAttribute('href')) {
hrefToDisplay = item.content.getAttribute('href');
}
else if (!item.element.getAttribute('href')) {
hrefToDisplay = content.getAttribute('src');
}
$.colorbox({iframe:true, href:hrefToDisplay, title:item.caption});
}
}
}
});
The secret is to open the HTML page in an iframe.
Hope this helps!
I've read and tried numerous suggestions from Stack Overflow but none worked for me, forcing me to ask in person.
Currently I use this code to show and hide some content, the id tb1 is the div tag my content is wrapped in.
<input type="button" value="Information" onclick="javascript:sizeTbl('block');" />
(<i>Close</i>)
The button is "Information" and I've added a clickable link that closes the content, because I can't get the button to register the javascript:sizeTbl('none');">(<i>Close</i>)
Can someone please tell me how to do this, I've tried simply adding the javascript:sizeTbl('none');">(<i>Close</i>) after the first onclick command like so:
onclick="javascript:sizeTbl('block');javascript:sizeTbl('none');"
but it doesn't work and I've also tried the below linked fixes but to no avail.
How to call multiple JavaScript functions in onclick event?
Two onClick actions one button
In case it's needed here is the main JS that defines tb1 etc.. I've also tried adding a new function directly in to that script (as I thought calling tb1 outside might cause an issue)
function sizeTbl(h) {
var tbl = document.getElementById('tbl');
tbl.style.display = h;
}
function sizeTb2(h) {
var tb2 = document.getElementById('tb2');
tb2.style.display = h;
}
function sizeTb3(h) {
var tb3 = document.getElementById('tb3');
tb3.style.display = h;
}
function sizeTb4(h) {
var tb4 = document.getElementById('tb4');
tb4.style.display = h;
}
$('#toggle-view').on('click', function()
{
var button = $(this);
if ( button.hasClass('view-page') )
{
ViewPage();
button.removeClass('view-page');
}
else
{
ViewMenu();
button.addClass('view-page');
}
});
just a quick one, im using a oop style for my javascript game but for some reason when i add in a new class it kills any functions from other classes i have included.
Here is the script i am talking about which is my main file which i will include all my class files in:
$(document).ready(function(){
var canvas = document.getElementById("TBG");
var context = canvas.getContext("2d");
var ui = new Gui();
// var level = new Level();
//----------Login/Register Gui --------------
$('#TBG').hide();
$('#load-new').hide();
$('#reg').hide();
$('#login').hide();
//if login_but is clicked do ui.login function
$('#login_but').click(ui.login);
//if reg_but is clicked do ui.register function
$('#reg_but').click(ui.register);
$('#new_but').click(function(){
game_settings("new");
});
$('#load_but').click(function(){
game_settings("load");
});
//if login_sumbit button is clicked do ui.login_ajax function
$("#login_submit").click(ui.login_ajax);
$("#reg_submit").click(ui.register_ajax);
$("#welcome").on("click", "#logout_but", ui.logout);
//___________________________________________________________________
//Initialisation of game
function game_settings(state){
if(state == "load"){
ui.load_game();
//do ajax call to load user last save
level.level_init(0,1);
}
else{
//set beginning params
//Change screens
ui.new_game();
alert("new game");
}
}
});
in the context of the script above, my problem is when i just have the call to new Gui() without the call to new level underneath or commented like you can see, well then all of the functions below under the heading login/register gui works perfectly, but as soon as i put the call to new level in or uncomment it, it kills all of the functions under the login/ register gui heading.
Why is this?
EDIT: here is the level.js file in case you would like to see it and how i am constructing my classes:
function Level(){
this.level_init = function(level, location){
var saved_level = level;
var saved_location = location;
};
this.get_tileset = function(){
};
this.draw = function() {
}
}
Thanks
Tom
SOrry guys, it turns out it was a silly mistake on my behalf i didnt add the script in html!, i need more sleep i think haha! thanks for your input
TOm
I am having difficulty writing some JavaScript that will cycle through an array of .js files.
I have some JavaScript widgets saved in .js files.
I want to be able to click a "Next" or "Previous" button to cycle through an array of those .js files and have the widgets called and displayed on my HTML page. They can be displayed in an iFrame if that would be a better solution.
I will continue researching until a kind soul helps out. Thanks a bunch in advance!
I have tried:
<script>
function onWindowLoad(){
document.getElementById('js_type').innerHTML = ****.settings.type;
var widget_arr = [1column.js,2column.js,1row.js,modal.js]; //etc..etc..
var currentWidget = 0;
theBtn.onRelease = function(){
currentWidget++;
if(currentWidget == widget_arr.length){
currentWidget=0;
}
var selectedWidget = widget_arr[currentWidget];
//now you have a variable pointing to the next widget..
//what you do with it is up to you.. add the code you need..
}
and this
<SCRIPT LANGUAGE="JavaScript">
<!--
// Use the following variable to specify
// the number of widgets
var NumberOfWidgets = 4
var widget = new Array(NumberOfWidgets)
// Use the following variables to specify the widget names:
widget[0] = "1column.js"
widget[1] = "2column.js"
widget[2] = "1row.js"
widget[3] = "modal.js"
var widgetNumber = 0
function NextWidget()
{
widgetNumber++
if (widgetNumber == NumberOfWidgets)
widgetNumber = 0
document.widgets["VCRWidget"].src = widget[widgetNumber]
}
function PreviousWidget()
{
widgetNumber--
if (widgetNumber < 0)
widgetNumber = NumberOfWidgets - 1
document.widgets["VCRWidget"].src = widget[widgetNumber]
<IMG SRC="modal.js" NAME="VCRWidget">
}
//-->
</SCRIPT>
Code for the previous and next buttons:
<A HREF="javascript:PreviousWidget()">
<IMG SRC="prev.png" BORDER=0></A>
<A HREF="javascript:NextWidget()">
<IMG SRC="next.png" BORDER=0></A>
One idea can be to use the fact thst even a static page can have parameters in the url. You can for example:
create the html page that will be opened in the <iframe> with any js include you need (e.g. jquery)
add to this page a js function that given a widget js filename will create a <script> tag loading the widget creation code.
extract the name of the js file to use to call the function in (2) from document.location.href by looking at the part of the string after ?
in your main page create dinamically the iframe using for example contdiv.innerHTML = "<iframe src=\"widgetpage.html?" + widgetname + ".js\"></iframe>";
With this approach the widgets will be shown in a separate html page without interferring with your main page.