handle empty object passed as argument in javascript - javascript

Good day all.
I have this problem: I must provide a way to pass some optional arguments to a javascript function, this is pretty easy, ok. I decide to make all the arguments be an object, so anyone who need to call the function must provide the name of the arguments. But most of the time, the editors simply call the functions with the whole argument object, without omitting the empty arguments, because arguments are passed to the page via another way (let's say in the querystring, but it doesen't matter).
here it is how I have made the function:
function playAnimation(options) {
var timeOutAnimation = options.animationDuration || 15;
var backgroundColor = options.color ; // this argument will be always present, so no default.
//more code...
}
and this is the call (I use a php code for example purposes)
$(document).ready(function(){
var opt = {
animationDuration: '<?php echo $_GET['stopAnimationAfter'] ?>', //could be a number, or nothing.
color: 'black'
}
playAnimation(opt);
});
the problem is that the argument is passed and it seams that it never falls on the default value. I can't change the way the function is called (i.e. checking the avialability of the "get" parameter and build the function call accordingly, I must find a way to test the arguments inside my javascript.
is there a safe way to do so, like options.animationDuration === "undefined" (doens't work) or something?
SOLUTION: putting ' ' around each argument in the call, makes the argument be full or empty accordingly. and then i can test them.

You can use:
function playAnimation(options) {
options = options || {}
var timeOutAnimation = options.animationDuration || 15;
var color = options.color;
}
To set options to an empty object if it doesn't exist. You can also check for undefined like this if you want:
if(typeof options === "undefined") {
// options not passed
}
Here is a fiddle which demonstrates.

Related

Struggling to understand how the value of certain function parameters are determined

I often do not understand how the value of certain function parameters is determined. Take the following code snippet for example:
function gotItAll(res) {
$('#actionscreen').modal('hide')
if (res.ErrorHtml != "" && res.ErrorHtml.substring(0,31) != "Error copying to sub data table") {
document.getElementById('GridView').innerHTML = res.ErrorHtml;
InfoMessage("Error", res.ErrorHtml);
} else {
if (res.BrowseTreeBreadCrumbs != null) {
//generateBrowseTreeHtml(res);
sessionStorage.setItem("browseTreeBC", res.BrowseTreeBreadCrumbs);
if (res.BrowseTreeBreadCrumbs.indexOf("-1") > 0 || res.BrowseTreeBreadCrumbs.indexOf("- -1") > 0 || res.BrowseTreeBreadCrumbs.indexOf("- -999") > 0 || res.BrowseTreeBreadCrumbs.indexOf("-999") > 0 || res.BrowseTreeBreadCrumbs.indexOf("-999") > 0 || res.BrowseTreeBreadCrumbs.indexOf("</b> </span") > 0) {
$('#breadCrumbsID').hide();
}
}
BaseTable = res.TableName;
recs = res.records;
'res' is a parameter that I could not find defined anywhere, yet it returns a value. I was not able to identify where gotItAll() is called and passed a value other than res. In addition, we have res.ErrorHtml, res.BrowseTreeBreadCrumbs.indexOf, res.TableName etc. that do not appear to be defined anywhere, yet they all return different values.
res is passed in from whatever calls gotItAll
The res.whatever are the attributes of the res object
The name res is just for use in that function, and will likely have a different name to what was used as the parameter.
Example
funciton addOneToNumber(numberToAddTo)
{
return numberToAddTo += 1;
}
function mainFunction()
{
var newNumber = addOneToNumber(1)
}
Edit:
You can use any object in javascript to be used as a parameter. In this case the function has been used. It also looks like failedCallback is also a function. Which would be called if the call to the server fails
Inside InventoryEditor.ItemEdit.AddNew somewhere, gotItAll is called with res which would of been a result of the server call from whichever type of call is made
The code snippet you posted is just the function declaration. Basically that snipper defines the existence of a function called gotItAll, which takes one parameter as the input. The parameter is called res, so inside the function, the word res refers to the parameter of the function.
Let's use a simple function as example:
function double(x) {
return x * 2
}
This function as a parameter as well, called x. Inside the function, you refer to it as x.
When you want to use the function, you call the function and you gave a parameter, such as:
double(2) // returns 4
double(4) // returns 8
double(7) // returns 14
As you can see, we can pass to the function double different values. When you call double(4), basically the function considers x = 4, and so everytime inside the function declaration you use x, you will be using the value 4 instead.
You can also pass different variables to the function:
var y = 10
double(y) // returns 20
Same as before, you give to the function the variable y, whose value is 10. So basically the program does x = y and everytime it refers to x inside the function declaration, it will be using the value of y.
Back to your example. I don't know what that function do, but basically res is the placeholder name of the parameter that will be passed to the function. That function can be called from around the code as gotItAll(variableName), and the function will be executed considering res = variableName. In the snipper you pasted, the function is only declared but there are not examples of actual usages of the function, that's why you can't see where res comes from.
EDIT: after your comment, I realized what you are actually referring to. Actually, in Javascript you can pass functions as the parameter of another function. Take for example the double function declared above. Now I want to create a function that doubles the number only if they are even. I can declare this:
function doubleEven(x, doublingFunction) {
if (x % 2 === 0) {
return doublingFunction(x)
} else {
return x
}
}
and I can use it as:
doubleEven(2, double) // returns 4
doubleEven(5, double) // returns 5
Basically, I pass double as a parameter to the doubleEven function. So, inside the doubleEven declaration, doublingFunction becomes equal to double and so it is a function.
Of course in this example this is silly, there is no need to pass a function for doubling a number. However this is used a lot in javascript to provide a callback to asynchronous task, such as a network request.

Variable is undefined/out of scope

This is a scope issue, correct?
EDIT: http://jsfiddle.net/RPwLK/7/
On line 38 of the following function, where displayBossMessage() is called by itself, the variable "boss" seems to be out of scope. It should contain the name (string) of the current boss, and when the function is called, it should put it back in the "boss" argument.
But boss seems to always be undefined. I've tried creating a variable right before the jQuery listener is created to see if it would be within scope, but it seems as if it isn't.
Or maybe I'm just having a slow day. ;p
function displayBossMessage(boss,message,options,timer){
boss = bosses[boss];
//clear any possible lingering text/buttons
$(boss.messagebox).text('');
$(boss.optionsbox).text('');
displayMessage_CurrentBoss = boss;
//if no options provided, set a default "continue" button
if(options == ''){
options = {
'default' : {
'text' : 'Continue',
'func' : function(){}
}
}
}
$('#container div').hide();
$(boss.div).fadeIn(1500);
writeMessage(message,$(boss.messagebox),0);
setTimeout(function(){
$(boss.optionsbox).fadeIn(1000);
},3000);
//"listen" for a choice
var i = 0;
for(option in options){
$(boss.optionsbox).html($(boss.optionsbox).html() + '<button name="'+ i +'">'+ options[option].text +'</button> ');
$(document).on('click', (boss.div)+' button[name="'+i+'"]', function(){
options[option].func();
//close message screen or show defined response
if(typeof options[option].response != 'undefined'){
displayBossMessage(boss,options[option].response,'',true);
}else{
$(boss.div).hide();
$('#container div').fadeIn(1500);
}
});
}
if(timer){
//if they are afk/don't click after a minute, do it for them
setTimeout(function(){
$(boss.div+' button[name="0"]').click();
},60000);
}
}
Hope I'm not being completely oblivious and missing something so simple.
*Edit: Bosses variable (is global) *
(updated jsfiddle revision link to #11 which includes both solutions)
Looks like this could be a working fiddle: http://jsfiddle.net/RPwLK/11/
A minor problem: you have an extra ' on line 30 with the (second) alert call - the string literal was not closed correctly (or rather another was being opened). After that I was able to investigate and come up with the following conclusion (2 problems)...
The first problem was with the variable override here:
function displayBossMessage(boss,message,options,timer){
boss = bosses[boss]; // this line, boss was a string, now it will be an object
And the later usage in the same function here:
if(typeof options[option].response != 'undefined'){
displayBossMessage(boss,options[option].response,'',true); // first arg is now an object
The solution is to create a reference to the original boss when it was a string like:
function displayBossMessage(boss,message,options,timer){
var origBoss = boss; // let's remember what it was in its original string form
boss = bosses[boss];
And use it like so:
if(typeof options[option].response != 'undefined'){
displayBossMessage(origBoss,options[option].response,'',true); // now we're dealing with a string ref
The second problem is the reference to option within the for loop. It was always referencing the last value since the $(document).on('click'... is always delayed (asynchronous). There are a number of ways to solve this. I chose to use bind and pass in an argument with a reference to the value of option for each specific iteration.
Notice that in the original option is in the async function but not in a closure (for is not a closure):
for(option in options){
//...
$(document).on('click', (boss.div)+' button[name="'+i+'"]', function(){
options[option].func(); // here option is always the last item in options
So introduce an argument conveniently called option in the callback function for the click handler:
$(document).on('click', (boss.div)+' button[name="'+i+'"]', function(option){ // here
options[option].func(); // and now option is whatever the argument value is
And don't forget to pass it in the function declaration via bind:
$(document).on('click', (boss.div)+' button[name="'+i+'"]', function(option){
options[option].func();
// ...
}.bind(this,option)); // here we're passing whatever option is for the specific iteration as the first argument of the callback function
Note, this is just the scope, and each subsequent parameter for bind (see MDN) after the first corresponds to the arguments in the function definition.

getting the name of a variable through an anonymous function

Is it possible to find the name of an anonymous function?
e.g. trying to find a way to alert either anonyFu or findMe in this code http://jsfiddle.net/L5F5N/1/
function namedFu(){
alert(arguments.callee);
alert(arguments.callee.name);
alert(arguments.callee.caller);
alert(arguments.caller);
alert(arguments.name);
}
var anonyFu = function() {
alert(arguments.callee);
alert(arguments.callee.name);
alert(arguments.callee.caller);
alert(arguments.caller);
alert(arguments.name);
}
var findMe= function(){
namedFu();
anonyFu();
}
findMe();
This is for some internal testing, so it doesn't need to be cross-browser. In fact, I'd be happy even if I had to install a plugin.
You can identify any property of a function from inside it, programmatically, even an unnamed anonymous function, by using arguments.callee. So you can identify the function with this simple trick:
Whenever you're making a function, assign it some property that you can use to identify it later.
For example, always make a property called id:
var fubar = function() {
this.id = "fubar";
//the stuff the function normally does, here
console.log(arguments.callee.id);
}
arguments.callee is the function, itself, so any property of that function can be accessed like id above, even one you assign yourself.
Callee is officially deprecated, but still works in almost all browsers, and there are certain circumstances in which there is still no substitute. You just can't use it in "strict mode".
You can alternatively, of course, name the anonymous function, like:
var fubar = function foobar() {
//the stuff the function normally does, here
console.log(arguments.callee.name);
}
But that's less elegant, obviously, since you can't (in this case) name it fubar in both spots; I had to make the actual name foobar.
If all of your functions have comments describing them, you can even grab that, like this:
var fubar = function() {
/*
fubar is effed up beyond all recognition
this returns some value or other that is described here
*/
//the stuff the function normally does, here
console.log(arguments.callee.toString().substr(0, 128);
}
Note that you can also use argument.callee.caller to access the function that called the current function. This lets you access the name (or properties, like id or the comment in the text) of the function from outside of it.
The reason you would do this is that you want to find out what called the function in question. This is a likely reason for you to be wanting to find this info programmatically, in the first place.
So if one of the fubar() examples above called this following function:
var kludge = function() {
console.log(arguments.callee.caller.id); // return "fubar" with the first version above
console.log(arguments.callee.caller.name); // return "foobar" in the second version above
console.log(arguments.callee.caller.toString().substr(0, 128);
/* that last one would return the first 128 characters in the third example,
which would happen to include the name in the comment.
Obviously, this is to be used only in a desperate case,
as it doesn't give you a concise value you can count on using)
*/
}
Doubt it's possible the way you've got it. For starters, if you added a line
var referenceFu = anonyFu;
which of those names would you expect to be able to log? They're both just references.
However – assuming you have the ability to change the code – this is valid javascript:
var anonyFu = function notActuallyAnonymous() {
console.log(arguments.callee.name);
}
which would log "notActuallyAnonymous". So you could just add names to all the anonymous functions you're interested in checking, without breaking your code.
Not sure that's helpful, but it's all I got.
I will add that if you know in which object that function is then you can add code - to that object or generally to objects prototype - that will get a key name basing on value.
Object.prototype.getKeyByValue = function( value ) {
for( var prop in this ) {
if( this.hasOwnProperty( prop ) ) {
if( this[ prop ] === value )
return prop;
}
}
}
And then you can use
THAT.getKeyByValue(arguments.callee.caller);
Used this approach once for debugging with performance testing involved in project where most of functions are in one object.
Didn't want to name all functions nor double names in code by any other mean, needed to calculate time of each function running - so did this plus pushing times on stack on function start and popping on end.
Why? To add very little code to each function and same for each of them to make measurements and calls list on console. It's temporary ofc.
THAT._TT = [];
THAT._TS = function () {
THAT._TT.push(performance.now());
}
THAT._TE = function () {
var tt = performance.now() - THAT._TT.pop();
var txt = THAT.getKeyByValue(arguments.callee.caller);
console.log('['+tt+'] -> '+txt);
};
THAT.some_function = function (x,y,z) {
THAT._TS();
// ... normal function job
THAT._TE();
}
THAT.some_other_function = function (a,b,c) {
THAT._TS();
// ... normal function job
THAT._TE();
}
Not very useful but maybe it will help someone with similar problem in similar circumstances.
arguments.callee it's deprecated, as MDN states:
You should avoid using arguments.callee() and just give every function
(expression) a name.
In other words:
[1,2,3].forEach(function foo() {
// you can call `foo` here for recursion
})
If what you want is to have a name for an anonymous function assigned to a variable, let's say you're debugging your code and you want to track the name of this function, then you can just name it twice, this is a common pattern:
var foo = function foo() { ... }
Except the evaling case specified in the MDN docs, I can't think of any other case where you'd want to use arguments.callee.
No. By definition, an anonymous function has no name. Yet, if you wanted to ask for function expressions: Yes, you can name them.
And no, it is not possible to get the name of a variable (which references the function) during runtime.

Better Understanding Javascript by Examining jQuery Elements

Because jQuery is a widely used and mature collaborative effort, I can't help but to look at its source for guidance in writing better Javascript. I use the jQuery library all the time along with my PHP applications, but when I look under the hood of this rather sophisticated library I realize just how much I still don't understand about Javascript. Lo, I have a few questions for the SO community. First of all, consider the following code...
$('#element').attr('alt', 'Ivan is SUPER hungry! lolz');
vs
$('#element').attr({'alt': 'Ivan is an ugly monster! omfgz'});
Now, is this to say that the attr() method was designed to accept EITHER an attribute name, an attribute name and a value, or a pair-value map? Can someone give me a short explanation of what a map actually is and the important ways that it differs from an array in Javascript?
Moving on, the whole library is wrapped in this business...
(function(window, undefined) { /* jQuery */ })(window);
I get that the wrapped parentheses cause a behavior similar to body onLoad="function();", but what is this practice called and is it any different than using the onLoad event handler? Also, I can't make heads or tails of the (window) bit there at the end. What exactly is happening with the window object here?
Am I wrong in the assessment that objects are no different than functions in Javascript? Please correct me if I'm wrong on this but $() is the all encompassing jQuery object, but it looks just like a method. Here's another quick question with a code example...
$('#element').attr('alt', 'Adopt a Phantom Cougar from Your Local ASPCA');
... Should look something like this on the inside (maybe I'm wrong about this)...
function $(var element = null) {
if (element != null) {
function attr(var attribute = null, var value = null) {
/* stuff that does things */
}
}
}
Is this the standing procedure for defining objects and their child methods and properties in Javascript? Comparing Javascript to PHP, do you use a period . the same way you would use -> to retrieve a method from an object?
I apologize for this being a bit lengthy, but answers to these questions will reveal a great deal to me about jQuery and Javascript in general. Thanks!
1. Method overloading
$('#element').attr('alt', 'Ivan is SUPER hungry! lolz');
vs
$('#element').attr({'alt': 'Ivan is an ugly monster! omfgz'});
var attr = function (key, value) {
// is first argument an object / map ?
if (typeof key === "object") {
// for each key value pair
for (var k in key) {
// recursively call it.
attr(k, key[k]);
}
} else {
// do magic with key and value
}
}
2. Closures
(function(window, undefined) { /* jQuery */ })(window);
Is not used as an onload handler. It's simply creating new scope inside a function.
This means that var foo is a local variable rather then a global one. It's also creating a real undefined variable to use since Parameters that are not specified passes in undefined
This gaurds againts window.undefined = true which is valid / allowed.
the (window) bit there at the end. What exactly is happening with the window object here?
It's micro optimising window access by making it local. Local variable access is about 0.01% faster then global variable access
Am I wrong in the assessment that objects are no different than functions in Javascript?
Yes and no. All functions are objects. $() just returns a new jQuery object because internally it calls return new jQuery.fn.init();
3. Your snippet
function $(var element = null) {
Javascript does not support default parameter values or optional parameters. Standard practice to emulate this is as follows
function f(o) {
o != null || (o = "default");
}
Comparing Javascript to PHP, do you use a period . the same way you would use -> to retrieve a method from an object?
You can access properties on an object using foo.property or foo["property"] a property can be any type including functions / methods.
4. Miscellanous Questions hidden in your question
Can someone give me a short explanation of what a map actually is and the important ways that it differs from an array in Javascript?
An array is created using var a = [] it simply contains a list of key value pairs where all the keys are positive numbers. It also has all the Array methods. Arrays are also objects.
A map is just an object. An object is simply a bag of key value pairs. You assign some data under a key on the object. This data can be of any type.
For attr, if you give an object instead of a key value pair it will loop on each property.
Look for attr: in jQuery's code, then you'll see it use access. Then look for access: and you will see there is a check on the type of key if it is an object, start a loop.
The wrapping in a function, is to prevent all the code inside to be accessed from outside, and cause unwanted problems. The only parameters that are passed are window that allow to set globals and access the DOM. The undefined I guess it is to make the check on this special value quicker.
I read sometimes jQuery but I didn't start with it, may be you should get some good books to make you an idea first of what some advanced features Javascript has, and then apply your knowledge to the specifics of jQuery.
1 - Yes attr can accept a attribute name for getting a value, a name and a value for setting one value or a map of attribute names and values for settings more than one attribute
2 - A map is basically a JavaScript object e.g:
var map = {
'key1' : 'value1',
'key2' : 'value2'
};
3 - (function(window, undefined) { /* jQuery */ })(window); is something called an anonymous function as it doesn't have a name. In this case it also executes straight away.
A simple example would be:
function test(){
...
}
test();
//As an anonymous function it would be:
(function(){
...
}();
//And it you wanted to pass variables:
function test(abc){
...
}
test(abc);
//As an anonymous function it would be:
(function(abc){
...
}(abc);
this would make it different to the load event, as it is a function not an event.
4 - window is passed as a variable, as it is used internally within jQuery
5 - Objects and functions the same, as everything in JavaScript is an object. jQuery does something like this:
var obj = {
"init" : function(){
}
}
6 - Yes you can use . to retrieve a value on an object but you can also use [] e.g:
var map = {
"test" : 1
}
map.test //1
map["test"] //1
I hope this answers your many questions, let me know if I've missed anything out.
jQuery 1.6.1
The test is typeof key === "object"
if that is true, then you passed a { .... }
jQuery.fn.extend({
attr: function( name, value ) {
return jQuery.access( this, name, value, true, jQuery.attr );
},
// Mutifunctional method to get and set values to a collection
// The value/s can be optionally by executed if its a function
access: function( elems, key, value, exec, fn, pass ) {
var length = elems.length;
// Setting many attributes
if ( typeof key === "object" ) {
for ( var k in key ) {
jQuery.access( elems, k, key[k], exec, fn, value );
}
return elems;
}
// Setting one attribute
if ( value !== undefined ) {
// Optionally, function values get executed if exec is true
exec = !pass && exec && jQuery.isFunction(value);
for ( var i = 0; i < length; i++ ) {
fn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass );
}
return elems;
}
// Getting an attribute
return length ? fn( elems[0], key ) : undefined;
},

Passing unknown amounts of variables using through a string string and eval and multiple functions and all sorts

In short, I want to use an object literal to allow me to pass a unknown amount of variables in any order to a function. Whilst this is not big deal in theory, in my code, this object literal is passed to a second function called on_change.
on_change works by comparing an element's innerHTML to a string; If it is the same, it sets a timeout to call the function again. If the element's innerHTML is different from the string, then the third parameter is executed, this will either be a function or a string. either way it will execute. I have tested this function plenty and used it for a while now.
However, I cannot seem to get the object literal to flow through the function calls...
var params = { xpos:'false'};
on_change('window_3_cont_buffer','','
if(Window_manager.windows[3].window_cont_buffer.getElementsByTagName(\'content\')[0].getElementsByTagName(\'p\')[0].innerHTML == \'ERROR\'){
alert(Window_manager.windows[3].window_cont_buffer.getElementsByTagName(\'content\')[0].getElementsByTagName(\'p\')[1].innerHTML);
return false;
} else {
Window_manager.windows[3].load_xml(\'location/view.php?location_ID=3\', \'\', ' + params + ' ); }
');
I call this as part of the form submission. After this line, I then call a function to load some content via ajax, which works fine and will trigger the code from the on_change function.
I have tested the load_xml function, it is able to call alert(param.xpos) and get the correct response. I can even added in a check for being undefined so that rest of the times I call load_xml I don't get swamped with alerts.
The load_xml function first sets up the on_change function, then calls the function to load the content to a hidden div. Once the AJAX request has updated that DIV, the on_change function should now call the parse_xml function. This pulls out the information from the xml file. However... The idea of this object literal param is that it can tell this parse_xml function to ignore certain things.
on_change("window_" + this.id + "_cont_buffer", "", "Window_manager.windows[" + this.id + "].parse_xml('" + param + "')");
This is part of load_xml, it works perfectly fine, even with the param bit in there. except, parse_xml does not seem to be able to use that parameter.
I have been able to get it to a point where parse_xml can alert(param) and give [object object] which I would of thought meant that the object literal had been passed through, but when I try and call alert(param.xpos) I get undefined.
I know this is a pig of a problem, and I could get around it by just having the function take a zillion boolean parameters, but its just not a very nice solution.
In effect, what you have is this:
var params = {param: "value"};
foo("bar('one', 'two', 'three');");
...where foo uses eval on that string, something like:
function foo(codestring) {
eval(codestring);
}
...and you're looking for how to embed params in that.
You could do this by serializing the object literal as a string so that when you combine it with the other string, and the total string is evaluated, it gets evaluated. Browsers are slowly getting JSON serialization built in, but for now you want to use jQuery, Prototype, or (if you just want this part) json2.js from Crockford, which offers JSON.stringify for turning objects that can be turned into JSON strings, into JSON strings. So:
var params = {param: "value"};
foo("bar(" + JSON.stringify(params) + ");");
But what you really want to do is refactor so that all of that logic is expressed as code, not code within a string. Then you could pass the literal directly, plus a whole raft of other benefits, including modularization, debugging, etc.
var params = {param: "value"};
function callBar() {
bar(params);
}
foo(callBar);
...changing foo so that it calls a function rather than evaling a string. (eval is to be avoided whenever possible, and to paraphrase the Dalai Lama, it's [almost] always possible.) My sample foo changes to:
function foo(func) {
func();
}
If foo needs to include additional information for bar (and if callBar is set up to handle those extra arguments), it can use Function#call or Function#apply to do that. (Those links are to MDC, but don't worry, they're not Firefox-specific, they've been in the ECMA spec for years and are nearly universally supported.)
You can't put an object inside a string. You would have to serialise the object, add it into the string, then parse it back into a structured object on the other side. The simplest way to do that would be to use JSON (via JSON.stringify or a library fallback for older browsers that don't have it), since JSON evaluates as simple JavaScript.
Note that you wouldn't get the exact same object back, but a new one with the same attributes and properties, and it only works for simple types, so you can't include a function in the object or anything.
However, in any case, passing JavaScript code around in strings is an anti-pattern to be strenuously avoided. Instead use inline functions, and you don't have to worry about what you can and can't put in a string, and you can get rid of all that unreadable wrapping and \-escaping:
var params = {xpos: 'false'};
on_change('window_3_cont_buffer', '', function() {
var w= Window_manager.windows[3];
var ps= w.window_cont_buffer.getElementsByTagName('content')[0].getElementsByTagName('p');
if (ps[0].innerHTML==='ERROR') {
alert(ps[1].innerHTML);
return false;
} else {
w.load_xml('location/view.php?location_ID=3', '', params);
}
});
Some general techniques which may be helpful for you:
// Example of calling function objects given as arguments:
function on_change(foo, callback1, callback2) {
if (foo)
callback1();
else
callback2.call(available_as_this);
}
on_change(foo, function() { your code }, function() { another code });
// Example of function taking arbitrary number of arguments:
function any_params() {
console.log('I got ' + arguments.length + 'arguments!');
console.log('First argument: ' + arguments[0]);
}
any_params('one', 'two', 'three', [], null, {});
See arguments variable and call().
I want to use object literal to allow me to pass a random amount of variables in any order to a function.
Why oh why don't you just create an object which contains the parameters and functions, and pass that around? The receiving function can just test to see if a property of the object is set before trying to use it.

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