How to import images/change them on button click? [closed] - javascript

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
Questions asking for code must demonstrate a minimal understanding of the problem being solved. Include attempted solutions, why they didn't work, and the expected results. See also: Stack Overflow question checklist
Closed 9 years ago.
Improve this question
in home page there is 3 images and 2 buttons named next and previous. when next button is clicked the 3 images will changed to next 3 images. total images are 100. then next is clicked new 3 images displays. on third click, only the last one image will shows.
on previous button click do reverse. the code is in below , not completed
<html>
<head>
<title>
Check! 1
</title>
<style type="text/css">
#myimage {
position:absolute;
left:800;
top:500;
height: 50px;
width: 50px;
}
#myimage1 {
position:absolute;
left:500;
top:500;
height: 50px;
width: 50px;
}
#imageDiv
{
position:static;
top: 50px;
left: 10px;
}
</style>
<script type="text/javascript">
var count=0;
function image(thisImg) {
var img = document.createElement("IMG");
img.src = "img/"+thisImg;
document.getElementById('imageDiv').appendChild(img);
}
function test()
{
//alert("just checking yaar");
if(count<4)
{
++count;
console.log("count",count);
if(count==1)
{
image('44585_Murree-Best-Hill-Station-wallpapers- pictures_640x320.jpg');
image('91517_background-painting-used-Main-Menu-screen_640x320.jpg');
image('gravityflue04-640x320.jpg');
}
else if(count==2)
{
image('44585_Murree-Best-Hill-Station-wallpapers-pictures_640x320.jpg');
image('91517_background-painting-used-Main-Menu-screen_640x320.jpg');
image('gravityflue04-640x320.jpg');
}
else if(count==3)
{
image('44585_Murree-Best-Hill-Station-wallpapers-pictures_640x320.jpg');
image('91517_background-painting-used-Main-Menu-screen_640x320.jpg');
image('gravityflue04-640x320.jpg');
}
else if(count==4)
{
image('44585_Murree-Best-Hill-Station-wallpapers-pictures_640x320.jpg');
image('91517_background-painting-used-Main-Menu-screen_640x320.jpg');
image('gravityflue04-640x320.jpg');
}
else
{
console.log("Invalid Count");
}
}
}
function test2()
{
if(count>0)
{
--count;
console.log("count",count);
}
else
{
console.log("Invalid Count");
}
}
</script>
</head>
<body>
<input type="image" id="myimage" value="next" name="next" src="next-button.jpg" onclick="test()">
<input type="image" id="myimage1" value="" name="next" src="111645-glowing-green-neon-icon-media-a-media31-back.png" onclick="test2()">

Load the array with the names of the images. The number of empty <img /> tags (in the images <div />) dictate how many images display at once. Change the displayImage to point to the folder that contains the images.
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
</head>
<body>
<button onclick="previous();">previous</button>
<div id="images">
<img />
<img />
<img />
</div>
<button onclick="next();">next</button>
<script>
var imageSources = Array(
"orderedList0.png", "orderedList1.png", "orderedList2.png",
"orderedList3.png", "orderedList4.png", "orderedList5.png",
"orderedList6.png", "orderedList7.png", "orderedList8.png",
"orderedList9.png");
var firstImage = 0;
var increment = document.getElementById("images").children.length;
displayImages();
function next() {
if (firstImage + increment < imageSources.length) {
firstImage += increment;
}
displayImages();
}
function previous() {
if (firstImage - increment >= 0) {
firstImage -= increment;
}
displayImages();
}
function displayImages() {
var imageDiv = document.getElementById("images");
for (var imageIndex = 0; imageIndex < imageDiv.children.length ; imageIndex++) {
displayImage(imageDiv.children[imageIndex], imageSources[firstImage + imageIndex])
}
}
function displayImage(image, src) {
if (src) {
image.src = "images/" + src;
image.style.display = "";
} else {
image.style.display = "none";
}
}
</script>
</body>
</html>

That is probably easiest to solve with jQuery.
Here is a solution you can use: http://jqueryfordesigners.com/demo/infinite-carousel-loop.html
And here is the tutorial: http://jqueryfordesigners.com/automatic-infinite-carousel/

Related

JavaScript - periodically change "active" image

I have 4 pictures and want them to periodically change class (I have .active class, which is similar to hover).
.active,
.pic:hover{
position: absolute;
border: 1px solid black;
transform: scale(1.1);
transition: transform .2s;
}
Basically I need the first picture to have the class active and after some time change it so the next picture has the class and the first one lose it.
Is something like that even possible?
Picture in HTML:
<div class="products">
<a href="http://example.com/produkt1">
<img class="pic" src="image.jpg" alt="image" width="75" height="75">
</a>
</div>
and JS:
productIndex = 0;
slideshow();
function slideshow(){
var i;
var pic = document.getElementsByClassName("pic");
for(i = 0; i < pic.length; i++){
pic[i].className = pic[i].className.replace("active", "");
}
productIndex++;
if(productIndex > pic.length){
productIndex = 1;
}
pic[productIndex-1].className += active;
setInterval(slideshow, 2000);
}
You can use setInterval to run a function periodically that will change the active class. Something like this (psuedo-code):
var imageArray = [];
var activeIndex = 0;
setInterval(function(){
imageArray[activeIndex].removeClass('active');
activeIndex++;
activeIndex %= 4;
imageArray[activeIndex].addClass('active');
}, 5000);
The number value passed in as a parameter is how many milliseconds to wait before running the function again. In this example, 5 seconds will pass between the classes are changed.
setInterval Reference
This is ugly but it could work for super basic ... You just need to update the div blocks with images if necessary. Uses jquery...
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width">
<title>JS Bin</title>
<script src="https://code.jquery.com/jquery-3.1.0.js"></script>
<style>
div {
width:50px;
height:50px;
background-color: black;
margin-bottom:10px;
}
.active {
background-color: red;
}
</style>
</head>
<body>
<div id="pic1"></div>
<div id="pic2"></div>
<div id="pic3"></div>
<div id="pic4"></div>
<script>
let lastActive = 0;
setInterval(()=>{
$('div').removeClass('active');
if(lastActive === 0){
$('#pic1').addClass('active');
lastActive = 1;
}
else if(lastActive === 1){
$('#pic2').addClass('active');
lastActive = 2;
}
else if(lastActive === 2){
$('#pic3').addClass('active');
lastActive = 3;
}
else if(lastActive === 3){
$('#pic3').addClass('active');
lastActive = 4;
}
else if(lastActive === 4){
$('#pic1').addClass('active');
lastActive = 1;
}
}, 500)
</script>
</body>
</html>
Matt L. has a good point here. Your code has the setInterval inside your slideshow function, otherwise it's fine.
productIndex = 0;
slideshow();
function slideshow(){
var i;
var pic = document.getElementsByClassName("pic");
for(i = 0; i < pic.length; i++){
pic[i].className = pic[i].className.replace("active", "");
}
productIndex++;
if(productIndex > pic.length){
productIndex = 1;
}
pic[productIndex-1].className += active;
}
setInterval(slideshow, 2000);
could probably work. Matt's answer is a lot better, and I came up with something similar, which is testable on jsfiddle.
You could do it like this for example:
$(document).ready(function() {
setInterval(function() {
var active = $('.active');
active.nextOrFirst().addClass('active');
active.removeClass('active');
}, 3000);
});
$.fn.nextOrFirst = function(selector)
{
var next = this.next(selector);
return (next.length) ? next : this.prevAll(selector).last();
};
.active,
.pic:hover{
border: 1px solid black;
}
.pic {
width: 150px;
margin: 10px;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="image-container">
<img class="pic active" src="https://via.placeholder.com/350x150">
<img class="pic" src="https://via.placeholder.com/350x150">
<img class="pic" src="https://via.placeholder.com/350x150">
<img class="pic" src="https://via.placeholder.com/350x150">
</div>
Edit:
This, instead of most other solutions, will work with any amount of items. To use it only on pictures just specify via selector in the function.
Checkout this working example. I've made use of a combination of setInterval and setTimeout.
$(window).ready(()=>{
// get all the images inside the image-container div
let $images = $('.image-container').find('.image');
let currImage = 0;
// execute this code every 2 seconds
window.setInterval(()=>{
// add the active class to the current image
$($images[currImage]).addClass('active');
setTimeout(()=>{
// execute the code here after 1.5 seconds
// remove the active class from the previous image
$($images[currImage-1]).removeClass('active');
}, 1500);
// make sure we don't go over the number of elements in the collection
currImage = currImage >= $images.length ? 0 : currImage + 1;
}, 2000);
});
.image.active {
border: thin solid blue;
}
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js" integrity="sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo" crossorigin="anonymous"></script>
<div class="image-container" class="">
<img src="https://via.placeholder.com/200x200" class="image active">
<img src="https://via.placeholder.com/200x200" class="image">
<img src="https://via.placeholder.com/200x200" class="image">
<img src="https://via.placeholder.com/200x200" class="image">
</div>
Do make sure that the code in setTimeout will execute before the next interval. Meaning, the time set for setTimeout is always less than setInterval's :)
Yes it is possible:
function carousel() {
var images = document.querySelectorAll(".container img");
for(var i = 0; i < images.length; i++) {
if(images[i].classList.contains("active")) {
images[i].classList.remove("active");
if(i == images.length - 1) {
images[0].classList.add("active");
} else {
images[i + 1].classList.add("active");
}
break;
}
}
}
setInterval(carousel,1000);
img {
width: 100px;
margin-left: 10px;
transition: .2s;
}
.active {
transform: scale(1.1);
}
<div class="container">
<img src="https://i.stack.imgur.com/cb20A.png" class="active"/>
<img src="https://i.stack.imgur.com/cb20A.png"/>
<img src="https://i.stack.imgur.com/cb20A.png"/>
<img src="https://i.stack.imgur.com/cb20A.png"/>
</div>
You can then replace the .active class by whatever you want.

Remove <div> elements created by Javascript by using javascript

My code atm looks like this:
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Oppgave 2</title>
<style type="text/css">
div{
width: 100px;
height: 100px;
background-color: rgb(100, 100, 100);
margin: 5px;
float: left;
}
</style>
</head>
<body>
<label>
<ul>
<li>Antall <input id="numberFigInput" type="text"></li>
</ul>
</label>
<input id="genFigBtn" type="button" value="Generate">
<input id="removeFigBtn" type="button" value="Remove All">
<section id="myFigures"></section>
<script>
var numberFig, genFigBtn, myFigures;
function init(){
numberFigInput = document.getElementById("numberFigInput");
myFigures = document.getElementById("myFigures");
genFigBtn = document.getElementById("genFigBtn");
removeFigBtn = document.getElementById("removeFigBtn");
genFigBtn.onclick = genFigures;
removeFigBtn.onclick = removeFigures;
}
function genFigures(){
var numberFig = numberFigInput.value;
if (numberFig > 0, numberFig < 1001){
for(var amount = 0; amount < numberFig; amount++){
myFigures.innerHTML += "<div></div>"
}
}else{
alert("You have to input an integer over 0, but not over 1000!");
}
}
function removeFigures(){
}
init();
</script>
</body>
</html>
So what I want, is for the remove-button to remove the divs that im creating. Ive been googling around and have tried alot of different codes, cant seem to get it to work..
In your specific situation, you have two basic choices:
Just set innerHTML on the element to "":
myFigures.innerHTML = "";
It's slower than some alternatives, but you're not doing this in a tight loop, and it's easy.
Use a loop with removeChild:
while (myFigures.firstChild) {
myFigures.removeChild(myFigures.firstChild);
}
See this other SO answer for information comparing the two techniques.
Here's that first option in context:
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Oppgave 2</title>
<style type="text/css">
div{
width: 100px;
height: 100px;
background-color: rgb(100, 100, 100);
margin: 5px;
float: left;
}
</style>
</head>
<body>
<label>
<ul>
<li>Antall <input id="numberFigInput" type="text"></li>
</ul>
</label>
<input id="genFigBtn" type="button" value="Generate">
<input id="removeFigBtn" type="button" value="Remove All">
<section id="myFigures"></section>
<script>
var numberFig, genFigBtn, myFigures;
function init(){
numberFigInput = document.getElementById("numberFigInput");
myFigures = document.getElementById("myFigures");
genFigBtn = document.getElementById("genFigBtn");
removeFigBtn = document.getElementById("removeFigBtn");
genFigBtn.onclick = genFigures;
removeFigBtn.onclick = removeFigures;
}
function genFigures(){
var numberFig = numberFigInput.value;
if (numberFig > 0, numberFig < 1001){
for(var amount = 0; amount < numberFig; amount++){
myFigures.innerHTML += "<div></div>"
}
}else{
alert("You have to input an integer over 0, but not over 1000!");
}
}
function removeFigures(){
myFigures.innerHTML = "";
}
init();
</script>
</body>
</html>
Like T.J. Crowder said,
myFigures.innerHTML = "";
would work. However, that assumes that myFigures is empty when your DOM is initially loaded. If that is NOT the case, you need to add a class to the div when you create it.
AddDiv function:
function genFigures(){
var numberFig = numberFigInput.value;
if (numberFig > 0, numberFig < 1001){
for(var amount = 0; amount < numberFig; amount++){
myFigures.innerHTML += "<div class='AddedDiv'></div>"
}
}else{
alert("You have to input an integer over 0, but not over 1000!");
}
}
To remove them:
$(".AddedDiv").each(function(){
$(this).parentNode.removeChild($(this));
});

getElementById in javascript constructor [closed]

Closed. This question needs details or clarity. It is not currently accepting answers.
Want to improve this question? Add details and clarify the problem by editing this post.
Closed 8 years ago.
Improve this question
I have a question about the attached code snippet. What do you think about the element selection. I selected the element by id, but twice. I looking for a solution, when I able to initialize my variable to an element object.
<html>
<head>
<script type="text/javascript" src="http://code.jquery.com/jquery-1.9.1.js"></script>
<script type="text/javascript">
function Navigation(){
stepValue = 50;
horizontalPosition = 0;
verticalPosition = 0;
this.step = function(direction){
if(direction=="left"){
horizontalStep(horizontalPosition-=stepValue);
} else if(direction=="right"){
horizontalStep(horizontalPosition+=stepValue);
} else if(direction=="up"){
verticalStep(verticalPosition-=stepValue);
} else if(direction=="down"){
verticalStep(verticalPosition+=stepValue);
}
}
horizontalStep = function(value){
document.getElementById('slider').style.left=horizontalPosition;
}
verticalStep = function(value){
document.getElementById('slider').style.top=verticalPosition;
}
}
Navigation.prototype = {
left: function(){
this.step("left");
},
right: function(){
this.step("right");
},
up: function(){
this.step("up");
},
down: function(){
this.step("down");
}
}
var Nav = new Navigation();
</script>
</head>
<body>
<input type="button" onclick="Nav.left()" id="left" value="Left" />
<input type="button" onclick="Nav.right()" id="right" value="Right" />
<input type="button" onclick="Nav.up()" id="up" value="Up" />
<input type="button" onclick="Nav.down()" id="down" value="Down" />
<div id="slider" style="width: 200px; height: 200px; background: #ccc000; position: relative;">hello</div>
</body>
</html>
Possible to initialize the variable in the constructor, without window onload like this (item variable):
function Navigation(){
stepValue = 50;
horizontalPosition = 0;
verticalPosition = 0;
item = document.getElementById("slider");
....
If it impossible I will combine with jquery. I think it will be a solution.
Thank you answers and opinion!
Tibi
You should do something like this:
function Navigation() {
var item = document.getElementById('slider');
// ...
}
var Nav = null;
$(function () {
Nav = new Navigation();
});
so that the code doesn't run until the DOM is ready and the #slider element exists. Only at that point can you fetch it from the DOM and save it in a variable.
You can place the <script></script> just before the end of body tag in HTML like this : :
<html>
<head>
</head>
</body>
<!-- put all your html here before the script tag -->
<script>
//place your script here
</script>
</body>
<html>
This will ensure that all you DOM is already loaded in the memory before the script got executed.
Hope that helps.

Simple image gallery JS

I'm trying to create a simple image gallery with radio buttons. Images are set to Display: none; by default. What I want is for them to display as block when I click on their respective buttons.
<html>
<head>
<style>
.img { width: 250px;
max-height: 300px;
display: none;
}
</style>
<script>
function picture (a) {
var pic = document.getElementById('image')
if (a == 1) {
pic.src="julia1.jpg"
} else { pic.src="julia2.jpg"}
pic.style.display ="block";
}
</script>
</head>
<body>
<img class="img" id="image" src="julia1.jpg">
<form action="">
<input type="radio" onclick="picture(1)" name="picture"></input>
<input type="radio" onclick="picture(2)" name="picture"></input>
</form>
</body>
</html>
On the browser console it says that object is not a function. What does that mean? (thats for both input tags)
The last line should read
pic.style.display = "block";
If anyone looking for simple js gallery check this example :
https://codepen.io/zarokr/pen/ZEzBYvY
let current = document.getElementById('current');
let thumbnails = document.getElementsByClassName('thumb');
for(let i = 0; i<thumbnails.length; i++){
thumbnails[i].addEventListener('click',changeImage);
}
function changeImage(){
let getsrc = this.getAttribute('src');
current.setAttribute('src',getsrc);
}

How to write html with javascript and display it on a slider?

I have created a basic slider that runs through images every 5 seconds while using javascript. My slider works just fine, but I'm not wanting to use it as an image slider anymore. I'm wanting to create a div with some more html design features and post that within my slider instead of my images. Going by this code below, what would I have to change and add to make it work?
<!doctype html>
<html>
<head>
<title>Ad Slider</title>
<style>
#slider
{
width: 800px;
height: 200px;
}
#sliderImages
{
width: 100%;
height: 100%;
border: 1px solid #06c;
border-radius: 10px;
}
</style>
<script type = "text/javascript">
var image1 = new Image();
image1.src = "sky.jpg";
var image2 = new Image();
image2.src = "chatImage.jpg";
var image3 = new Image();
image3.src = "orange.jpg";
</script>
</head>
<body>
<div id = "slider">
<img id = "sliderImages" src = "sky.jpg" name = "slide" />
<script type = "text/javascript">
var sliderAd = 1
function slideAds()
{
if (!document.images)
{
return;
}
document.images.slide.src = eval("image"+sliderAd+".src")
if (sliderAd < 3)
{
sliderAd++;
}
else
{
sliderAd = 1;
}
setTimeout("slideAds()",5000)
}
slideAds()
</script>
</div>
</body>
</html>
Now instead of adding those images, how can I add this type of content but working the same way like the images were?
<div>
<p>Some Content</p>
</div>
There are plenty of ways to write what you're looking for. Here's an augmented version of your code... You can toss whatever HTML you want into the innerHTML.
In the future, you're better of using Google to read up on the basics of Javascript...
<div id = "container">
</div>
<script type = "text/javascript">
MAXSLIDES = 2
slideText = 1
function slideAds() {
container = document.getElementById("container")
if(slideText == 1) {
container.innerHTML = "test1"
} else if (slideText == 2) {
container.innerHTML = "test2"
}
slideText += 1
if(slideText > MAXSLIDES) { slideText = 1 }
setTimeout("slideAds()",5000);
}
slideAds()
</script>
One of the easiest way is just to create an array of html you need, and than iterate through it inserting in each string as html in your holder div: here is an example from your question the only thing I used jQuery it is much easier that way.
<!doctype html>
<html>
<head>
<title>Ad Slider</title>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.0/jquery.min.js"></script>
<style>
#slider
{
width: 800px;
height: 200px;
}
#sliderImages
{
width: 100%;
height: 100%;
border: 1px solid #06c;
border-radius: 10px;
}
</style>
<script type = "text/javascript">
var arrayOfDiv = new Array();
arrayOfDiv[0] = "<div style='background-color:#FF0'>this is first div!</div>";
arrayOfDiv[1] = "<div style='background-color:#0ff'>this is second div!</div>";
arrayOfDiv[2] = "<div style='background-color:#f0f'>this is third div!</div>";
var sliderAd = 0;
function slideAds()
{
$("#sliderImages").html(arrayOfDiv[sliderAd]);
if (sliderAd < arrayOfDiv.length-1)
{
sliderAd++;
}
else
{
sliderAd = 0;
}
setTimeout("slideAds()",5000);
}
$(function(){
slideAds();
});
</script>
</head>
<body>
<div id = "slider">
<div id = "sliderImages" ></div>
</div>
</body>
</html>

Categories