Passing django variable to html javascript function in served file - javascript

This is very odd and illogical. I serve an html file using the django code below. The javascript code works if pn is an integer, ex. 612, but fails if it is a string, ex. U612. What the heck?
Django views.py:
context = {'pattoload' : str(pn)}
t = TemplateResponse(request, 'viewer/index.html', context)
t.render()
return t
Javascript index.html:
window.onload=function(){
var pn = String({{pattoload}});
alert(pn);
}

Ok the answer is as follows in javascript:
var pn = "{{pattoload}}";
This was not obvious to me and I am glad to have stumbled across it.

Related

Cannot add external JavaScript file to React application

I have read all advices how to add external JavaScript file to React application but no one works for me. I'll describe my situation. I have created a tutorial React project and it works fine. Now I want to show a data that I get from server side in some grid , say, jqgrid. I have a JavaScript file that has a function showGrid() to show the grid. So I need to add this file to the project. More precisely I have a React component ShowInGrid and in
render()
method of it I write
let contents = this.state.loading
? <p><em>Loading...</em></p>
: ShowInGrid.renderGrid(this.state.data);
and then
static rendersGrid(data) {
return (
showGrid(data)
);
where showGrid is a function from JavaScript file. To reference to this file I used several ways:
in componentDidMount method I added
var script = document.createElement('script');
script.src = // path of external javascript file.
script.class = "external-script
document.body.appendChild(script);
I get a message
'showGrid' is not defined no-undef
I tried to use
import ScriptTag from 'react-script-tag';
with
< ScriptTag isHydrating={true} type="text/javascript" src="http://my path to js-file">
but I get the same result.
So I really need to know what's wrong and how properly to add JavaScript file to app. A real working example will be really appreciated.

Call js function from python [duplicate]

I am working on a web-scraping project. One of the websites I am working with has the data coming from Javascript.
There was a suggestion on one of my earlier questions that I can directly call the Javascript from Python, but I'm not sure how to accomplish this.
For example: If a JavaScript function is defined as: add_2(var,var2)
How would I call that JavaScript function from Python?
Find a JavaScript interpreter that has Python bindings. (Try Rhino? V8? SeaMonkey?). When you have found one, it should come with examples of how to use it from python.
Python itself, however, does not include a JavaScript interpreter.
To interact with JavaScript from Python I use webkit, which is the browser renderer behind Chrome and Safari. There are Python bindings to webkit through Qt. In particular there is a function for executing JavaScript called evaluateJavaScript().
Here is a full example to execute JavaScript and extract the final HTML.
An interesting alternative I discovered recently is the Python bond module, which can be used to communicate with a NodeJs process (v8 engine).
Usage would be very similar to the pyv8 bindings, but you can directly use any NodeJs library without modification, which is a major selling point for me.
Your python code would look like this:
val = js.call('add2', var1, var2)
or even:
add2 = js.callable('add2')
val = add2(var1, var2)
Calling functions though is definitely slower than pyv8, so it greatly depends on your needs. If you need to use an npm package that does a lot of heavy-lifting, bond is great. You can even have more nodejs processes running in parallel.
But if you just need to call a bunch of JS functions (for instance, to have the same validation functions between the browser/backend), pyv8 will definitely be a lot faster.
You can eventually get the JavaScript from the page and execute it through some interpreter (such as v8 or Rhino). However, you can get a good result in a way easier way by using some functional testing tools, such as Selenium or Splinter. These solutions launch a browser and effectively load the page - it can be slow but assures that the expected browser displayed content will be available.
For example, consider the HTML document below:
<html>
<head>
<title>Test</title>
<script type="text/javascript">
function addContent(divId) {
var div = document.getElementById(divId);
div.innerHTML = '<em>My content!</em>';
}
</script>
</head>
<body>
<p>The element below will receive content</p>
<div id="mydiv" />
<script type="text/javascript">addContent('mydiv')</script>
</body>
</html>
The script below will use Splinter. Splinter will launch Firefox and after the complete load of the page it will get the content added to a div by JavaScript:
from splinter.browser import Browser
import os.path
browser = Browser()
browser.visit('file://' + os.path.realpath('test.html'))
elements = browser.find_by_css("#mydiv")
div = elements[0]
print div.value
browser.quit()
The result will be the content printed in the stdout.
You might call node through Popen.
My example how to do it
print execute('''function (args) {
var result = 0;
args.map(function (i) {
result += i;
});
return result;
}''', args=[[1, 2, 3, 4, 5]])
Hi so one possible solution would be to use ajax with flask to comunicate between javascript and python. You would run a server with flask and then open the website in a browser. This way you could run javascript functions when the website is created via pythoncode or with a button how it is done in this example.
HTML code:
<html>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<script>
function pycall() {
$.getJSON('/pycall', {content: "content from js"},function(data) {
alert(data.result);
});
}
</script>
<button type="button" onclick="pycall()">click me</button>
</html>
Python Code:
from flask import Flask, jsonify, render_template, request
app = Flask(__name__)
def load_file(file_name):
data = None
with open(file_name, 'r') as file:
data = file.read()
return data
#app.route('/pycall')
def pycall():
content = request.args.get('content', 0, type=str)
print("call_received",content)
return jsonify(result="data from python")
#app.route('/')
def index():
return load_file("basic.html")
import webbrowser
print("opening localhost")
url = "http://127.0.0.1:5000/"
webbrowser.open(url)
app.run()
output in python:
call_received content from js
alert in browser:
data from python
This worked for me for simple js file, source:
https://www.geeksforgeeks.org/how-to-run-javascript-from-python/
pip install js2py
pip install temp
file.py
import js2py
eval_res, tempfile = js2py.run_file("scripts/dev/test.js")
tempfile.wish("GeeksforGeeks")
scripts/dev/test.js
function wish(name) {
console.log("Hello, " + name + "!")
}
Did a whole run-down of the different methods recently.
PyQt4
node.js/zombie.js
phantomjs
Phantomjs was the winner hands down, very straightforward with lots of examples.

Why Node.js function doesn't return JSDom serializeDocument result?

I have PHP script which acts as a DNode client. Then I have Node.js Dnode server which evaluates code which receives from PHP client and it returns DOM as HTML. However, Node.js acts strangely to me (beeing a Node.js newbie). It doesn't return anything, even though the returning string is not empty. My code is below:
PHP client code using DNode-PHP library:
<?php
require(__DIR__.'/../../vendor/autoload.php');
$loop = new React\EventLoop\StreamSelectLoop();
$dnode = new DNode\DNode($loop);
$dnode->connect(7070, function($remote, $connection) {
$js = 'var a = document.createElement("A");';
$js.= 'document.getElementsByTagName("body")[0].appendChild(a);'
$remote->zing($js, function($n) use ($connection) {
print_r($n);
$connection->end();
});
});
$loop->run();
?>
Node.js server code:
var dnode = require('dnode');
var jsdom = require("jsdom");
var server = dnode({
zing: function (n, cb) {
var document = jsdom.jsdom('<!DOCTYPE html>');
var window = jsdom.parentWindow;
eval(n);
var html = jsdom.serializeDocument(document);
// console.log(html);
cb(html);
}
});
server.listen(7070);
Console.log() clearly outputs <!DOCTYPE html><html><head></head><body><a></a></body></html> what is expected result. But it never gets to PHP client. But what is strange, if I change line cb(html); to cb('test');, PHP outputs "test". So the problem must be somewhere on the Node.js side. But I have no idea where to look for.
Thanks in advance for any hints.
How are you viewing the response? Through a web browser? If so, then you're depending on whatever you're evaluating in eval(n) to change the DOM of the document... If nothing changes, then you won't end up seeing anything because you'll have an empty DOM other than the html/head/body tags. It would be worth your time confirming that you're getting an empty response back and it's not just an empty DOM.
That being said, The eval function has any context of you wanting to execute it on the document/window you declare above. As it is, it is just executing in the context of node itself, not on the page you are attempting to create. To fix this, try using:
window.eval(n)
If you take a look at the example Creating a browser-like window object
on the Github page for jsdom, this will give you a better idea of how exactly to use this package.
https://github.com/tmpvar/jsdom
What you have above should look something like this:
var document = jsdom.jsdom("<!DOCUMENT html>");
var window = document.parentWindow;
window.eval(n);
var html = jsdom.serializeDocument(document);
cb(html);
Now you'll be executing the Javascript on the DOM you were previously creating :-)
Your problem is not in Node. When I use the server code you show in your question and try with this client code, I get the expected result:
var dnode = require("dnode");
var d = dnode();
d.on('remote', function (remote) {
var js = 'var a = document.createElement("A");' +
'document.getElementsByTagName("body")[0].appendChild(a);';
remote.zing(js, function (s) {
console.log(s);
});
});
d.connect('localhost', '7070');
I don't do PHP so I don't know what the problem might be on that side.

Dynamically accessing changing variable from external .js file

I'm very new to javascript (c++ normally) and I think this question should be quite basic for you all.
I have a script that gets a variable defined in an external .js file and displays it using an alert.
The code in the .html file looks like this.
<html>
<head>
<title></title>
<script>
function addScript(url){
var extScript = document.createElement('script');
extScript.type = 'text/javascript';
extScript.src = url;
extScript.id = 'extScript'
//If there is already a script with the ID 'extScript'
//get rid of it
var headList = document.getElementsByTagName('head');
var scriptList = headList[0].getElementsByTagName('script');
for(var i = 0; i < scriptList.length; i++)
{
if(scriptList[i].id =='extScript')
{
document.getElementsByTagName('head')[0].removeChild(scriptList[i]);
}
}
document.getElementsByTagName('head')[0].appendChild(extScript);
}
function newNewChangeMode()
{
addScript("C:/Users/Suzaku/Documents/Javascript/controller.js");
alert("Neo controllerMode variable is reading " + controllerMode);
}
</script>
</head>
<body>
Get externally defined mode
</body>
</html>
And the file "controller.js" looks like this.
var controllerMode = 1111;
(that's it!)
When I click the link "get externally defined mode", my javascript runs and the alert is displayed correctly. Displaying "Neo controllerMode variable is reading 1111".
However, if I change the variable controllerMode's definition (in controller.js) to
var controllerMode = 2222;
,hit save, and click the the button again (without refreshing), it still alerts "Neo controllerMode variable is reading 1111". Whereas it SHOULD say "Neo controllerMode variable is reading 2222".
It would seem that this script is not being added dynamically. I need to be able to change this variable without having to refresh the .html.
Thanks in advance,
Guy
It sounds like your browser is only retrieving the cached javascript file. Make sure you go directly to your updated javascript file (controller.js) and hit F5 to ENSURE that you are loading a new version, not the cached one. Otherwise your browser will keep plugging the old, cached script (which has 1111 defined) into your script. Common problem!

How to get the uri of the .js file itself

is there a method in JavaScript by which I can find out the path/uri of the executing script.
For example:
index.html includes a JavaScript file stuff.js and since stuff.js file depends on ./commons.js, it wants to include it too in the page. Problem is that stuff.js only knows the relative path of ./commons.js from itself and has no clue of full url/path.
index.html includes stuff.js file as <script src="http://example.net/js/stuff.js?key=value" /> and stuff.js file wants to read the value of key. How to?
UPDATE: Is there any standard method to do this? Even in draft status? (Which I can figure out by answers, that answer is "no". Thanks to all for answering).
This should give you the full path to the current script (might not work if loaded on request etc.)
var scripts = document.getElementsByTagName("script");
var thisScript = scripts[scripts.length-1];
var thisScriptsSrc = thisScript.src;
If your script knows that it's called "stuff.js", then it can look at all the script tags in the DOM.
var scripts = document.getElementsByTagName('script');
and then it can look at the "src" attributes for its name. Kind-of a hack, however, and to me it seems like something you should really work out server-side.
script.aculo.us (source) solves a similar problem. here is the relevant code
var js = /scriptaculous\.js(\?.*)?$/;
$$('script[src]').findAll(function(s) {
return s.src.match(js);
}).each(function(s) {
var path = s.src.replace(js, ''),
includes = s.src.match(/\?.*load=([a-z,]*)/);
(includes ? includes[1] : 'builder,effects,dragdrop,controls,slider,sound').split(',').each(
function(include) { Scriptaculous.require(path+include+'.js') });
});
(some parts of this like .each require prototype)

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