Is it possible get current url with as3 without using javascript/ExternalInterface? - javascript

I have a project that i can't use the ExternalInterface to get current url from the browser...
So, someone know how i can get current URL from the browser without using ExternalInterface/JavaScript with the Flash/AS3?
Note: I can only use Javascript, HTML, CSS, AS3.

I asked this before on the Mochi forums: https://www.mochimedia.com/community/forum/topic/reliably-find-the-page-url
Long story short, there's no 100% reliable way unless you have some sort of control over where the SWF is placed - loaderInfo.url gives you the swf url, not the page one, and some of the time this can be the address of the preloader SWF (e.g if you make a game that goes onto game sites). You could try JavaScript, but that only works if it's enabled and sometimes you'll get the address of an iFrame, rather than the main page URL. Ditto for calling a PHP file.
Your best best is JS, but keep in mind that it's not perfect
var url:String = ExternalInterface.call("window.location.href.toString");
Note, you can do the same when you're embedding the SWF and pass the value in as a Flashvar

Maybe use flashvars to pass the url to your root on creation (look into swfobject.js)
Or look into: stage.loaderInfo.url

Related

How can i prevent theft of javscript code [duplicate]

I know it's impossible to hide source code but, for example, if I have to link a JavaScript file from my CDN to a web page and I don't want the people to know the location and/or content of this script, is this possible?
For example, to link a script from a website, we use:
<script type="text/javascript" src="http://somedomain.example/scriptxyz.js">
</script>
Now, is possible to hide from the user where the script comes from, or hide the script content and still use it on a web page?
For example, by saving it in my private CDN that needs password to access files, would that work? If not, what would work to get what I want?
Good question with a simple answer: you can't!
JavaScript is a client-side programming language, therefore it works on the client's machine, so you can't actually hide anything from the client.
Obfuscating your code is a good solution, but it's not enough, because, although it is hard, someone could decipher your code and "steal" your script.
There are a few ways of making your code hard to be stolen, but as I said nothing is bullet-proof.
Off the top of my head, one idea is to restrict access to your external js files from outside the page you embed your code in. In that case, if you have
<script type="text/javascript" src="myJs.js"></script>
and someone tries to access the myJs.js file in browser, he shouldn't be granted any access to the script source.
For example, if your page is written in PHP, you can include the script via the include function and let the script decide if it's safe" to return it's source.
In this example, you'll need the external "js" (written in PHP) file myJs.php:
<?php
$URL = $_SERVER['SERVER_NAME'].$_SERVER['REQUEST_URI'];
if ($URL != "my-domain.example/my-page.php")
die("/\*sry, no acces rights\*/");
?>
// your obfuscated script goes here
that would be included in your main page my-page.php:
<script type="text/javascript">
<?php include "myJs.php"; ?>;
</script>
This way, only the browser could see the js file contents.
Another interesting idea is that at the end of your script, you delete the contents of your dom script element, so that after the browser evaluates your code, the code disappears:
<script id="erasable" type="text/javascript">
//your code goes here
document.getElementById('erasable').innerHTML = "";
</script>
These are all just simple hacks that cannot, and I can't stress this enough: cannot, fully protect your js code, but they can sure piss off someone who is trying to "steal" your code.
Update:
I recently came across a very interesting article written by Patrick Weid on how to hide your js code, and he reveals a different approach: you can encode your source code into an image! Sure, that's not bullet proof either, but it's another fence that you could build around your code.
The idea behind this approach is that most browsers can use the canvas element to do pixel manipulation on images. And since the canvas pixel is represented by 4 values (rgba), each pixel can have a value in the range of 0-255. That means that you can store a character (actual it's ascii code) in every pixel. The rest of the encoding/decoding is trivial.
The only thing you can do is obfuscate your code to make it more difficult to read. No matter what you do, if you want the javascript to execute in their browser they'll have to have the code.
Just off the top of my head, you could do something like this (if you can create server-side scripts, which it sounds like you can):
Instead of loading the script like normal, send an AJAX request to a PHP page (it could be anything; I just use it myself). Have the PHP locate the file (maybe on a non-public part of the server), open it with file_get_contents, and return (read: echo) the contents as a string.
When this string returns to the JavaScript, have it create a new script tag, populate its innerHTML with the code you just received, and attach the tag to the page. (You might have trouble with this; innerHTML may not be what you need, but you can experiment.)
If you do this a lot, you might even want to set up a PHP page that accepts a GET variable with the script's name, so that you can dynamically grab different scripts using the same PHP. (Maybe you could use POST instead, to make it just a little harder for other people to see what you're doing. I don't know.)
EDIT: I thought you were only trying to hide the location of the script. This obviously wouldn't help much if you're trying to hide the script itself.
Google Closure Compiler, YUI compressor, Minify, /Packer/... etc, are options for compressing/obfuscating your JS codes. But none of them can help you from hiding your code from the users.
Anyone with decent knowledge can easily decode/de-obfuscate your code using tools like JS Beautifier. You name it.
So the answer is, you can always make your code harder to read/decode, but for sure there is no way to hide.
Forget it, this is not doable.
No matter what you try it will not work. All a user needs to do to discover your code and it's location is to look in the net tab in firebug or use fiddler to see what requests are being made.
From my knowledge, this is not possible.
Your browser has to have access to JS files to be able to execute them. If the browser has access, then browser's user also has access.
If you password protect your JS files, then the browser won't be able to access them, defeating the purpose of having JS in the first place.
I think the only way is to put required data on the server and allow only logged-in user to access the data as required (you can also make some calculations server side). This wont protect your javascript code but make it unoperatable without the server side code
I agree with everyone else here: With JS on the client, the cat is out of the bag and there is nothing completely foolproof that can be done.
Having said that; in some cases I do this to put some hurdles in the way of those who want to take a look at the code. This is how the algorithm works (roughly)
The server creates 3 hashed and salted values. One for the current timestamp, and the other two for each of the next 2 seconds. These values are sent over to the client via Ajax to the client as a comma delimited string; from my PHP module. In some cases, I think you can hard-bake these values into a script section of HTML when the page is formed, and delete that script tag once the use of the hashes is over The server is CORS protected and does all the usual SERVER_NAME etc check (which is not much of a protection but at least provides some modicum of resistance to script kiddies).
Also it would be nice, if the the server checks if there was indeed an authenticated user's client doing this
The client then sends the same 3 hashed values back to the server thru an ajax call to fetch the actual JS that I need. The server checks the hashes against the current time stamp there... The three values ensure that the data is being sent within the 3 second window to account for latency between the browser and the server
The server needs to be convinced that one of the hashes is
matched correctly; and if so it would send over the crucial JS back
to the client. This is a simple, crude "One time use Password"
without the need for any database at the back end.
This means, that any hacker has only the 3 second window period since the generation of the first set of hashes to get to the actual JS code.
The entire client code can be inside an IIFE function so some of the variables inside the client are even more harder to read from the Inspector console
This is not any deep solution: A determined hacker can register, get an account and then ask the server to generate the first three hashes; by doing tricks to go around Ajax and CORS; and then make the client perform the second call to get to the actual code -- but it is a reasonable amount of work.
Moreover, if the Salt used by the server is based on the login credentials; the server may be able to detect who is that user who tried to retreive the sensitive JS (The server needs to do some more additional work regarding the behaviour of the user AFTER the sensitive JS was retreived, and block the person if the person, say for example, did not do some other activity which was expected)
An old, crude version of this was done for a hackathon here: http://planwithin.com/demo/tadr.html That wil not work in case the server detects too much latency, and it goes beyond the 3 second window period
As I said in the comment I left on gion_13 answer before (please read), you really can't. Not with javascript.
If you don't want the code to be available client-side (= stealable without great efforts),
my suggestion would be to make use of PHP (ASP,Python,Perl,Ruby,JSP + Java-Servlets) that is processed server-side and only the results of the computation/code execution are served to the user. Or, if you prefer, even Flash or a Java-Applet that let client-side computation/code execution but are compiled and thus harder to reverse-engine (not impossible thus).
Just my 2 cents.
You can also set up a mime type for application/JavaScript to run as PHP, .NET, Java, or whatever language you're using. I've done this for dynamic CSS files in the past.
I know that this is the wrong time to be answering this question but i just thought of something
i know it might be stressful but atleast it might still work
Now the trick is to create a lot of server side encoding scripts, they have to be decodable(for example a script that replaces all vowels with numbers and add the letter 'a' to every consonant so that the word 'bat' becomes ba1ta) then create a script that will randomize between the encoding scripts and create a cookie with the name of the encoding script being used (quick tip: try not to use the actual name of the encoding script for the cookie for example if our cookie is name 'encoding_script_being_used' and the randomizing script chooses an encoding script named MD10 try not to use MD10 as the value of the cookie but 'encoding_script4567656' just to prevent guessing) then after the cookie has been created another script will check for the cookie named 'encoding_script_being_used' and get the value, then it will determine what encoding script is being used.
Now the reason for randomizing between the encoding scripts was that the server side language will randomize which script to use to decode your javascript.js and then create a session or cookie to know which encoding scripts was used
then the server side language will also encode your javascript .js and put it as a cookie
so now let me summarize with an example
PHP randomizes between a list of encoding scripts and encrypts javascript.js then it create a cookie telling the client side language which encoding script was used then client side language decodes the javascript.js cookie(which is obviously encoded)
so people can't steal your code
but i would not advise this because
it is a long process
It is too stressful
use nwjs i think helpful it can compile to bin then you can use it to make win,mac and linux application
This method partially works if you do not want to expose the most sensible part of your algorithm.
Create WebAssembly modules (.wasm), import them, and expose only your JS, etc... workflow. In this way the algorithm is protected since it is extremely difficult to revert assembly code into a more human readable format.
After having produced the wasm module and imported correclty, you can use your code as you normallt do:
<body id="wasm-example">
<script type="module">
import init from "./pkg/glue_code.js";
init().then(() => {
console.log("WASM Loaded");
});
</script>
</body>

Is there a way to get current HTML from browser in Python?

I am currently working on a HTML presentation, that works well, but I need the presentation to be followed simultaneously with a NAO robot who reads a special html tag. I somehow need to let him know, which slide I am on, so that he can choose the correct tag.
I use Beautiful Soup for scraping the HTML, but it does so from a file and not from a browser. The problem is, there is javascript running behind, assigning various classes to specific slides, that tell the current state of the presentation. And I need to be able to access those, but in the default state of the presentation they are not present and are added asynchronously throughout the process of the presentation.
Hopefully, my request is clear.
Thank you for your time
http://www.seleniumhq.org/ (probably webdriver) is your friend. Initialize a browser and call browser.html to get the document in the current state.
There's wget on the robot, you could use it... (though I'm not sure I understand where is really the problem...)

caller arguments for Flash object which runs JS

We have many flash banners which we don't control (we can't change their source code to pass parameters).
They run a single JS when clicked. This script is on our side, sits on the same domain as the banners.
We wonder how can we find from inside the JS any arguments regarding the calling Flash object, for example, the file name of the SWF, it's position on the page etc.
We tried using arguments.callee.caller in JS but with no luck.
If the SWF doesn't pass any of theses informations as arguments, you just can't figure out which SWF called your javascript function.
You can maybe get stack traces in JS, but they will be the same regardless of the callee SWF.
You might work around this by creating a common holder swf that loads in a banner and handle clicks from that swf, ignoring the javascript calls from the original banner. You could pass in a flashvar to distinguish between the different banners and pass any info to the js function.

Actionscript and Javascript conversation

I am new to actionscript 3.0 and am using Adobe flash CS6. I need to pass the value of a javascript variable to my actionscript code embedded in my timeline (I am not programming in a seperate .as file but the timeline itself.). I need to compute a value using javascript, and then I need to use that value in my actionscript code. How can i do this?
My purpose is to return a String value using a javascript function and then display the same String in a text area in my flash movie. (test1.swf)
But i see nothing in the textarea....
I have attached the code as well as other details in a text file..
plz follow the link
http://share-ideas.in/saurabh/App/test/code.txt
ExternalInterface maybe a bit tricky for beginners. There are quite a few conditions that need to be met for the communication to work:
Either you test on a server, or add the location of the swf/html files as allowed in the Flash Player Security Settings
The AllowScriptAccess is set to "always"
The <object/> tag's name attribute should match the <embed/> tag's id. This should ensure js communcation across different browsers.
Depending on how confortable you are with coding, you can either try the ExternalInterface example and simplify/modify it for your needs or use SWFObject which should make it easier (and cleaner) to work with flash and js

how to keep javascript objects alive in a multi-page html5 app?

How can I keep javascript objects alive in a multi-page app (browser independently)?
I know I can for example write a Chrome extension with a background page that would solve it, but is there a browser independent way for this?
One approach is to have your javascript code load the pages (via 'ajax' calls) and then replace the body of the html, or parts of it. This way, as far as the browser is concerned you're still on the same "page". You'll have to make sure all the links within your website are void and instead of causing a browser page load, they actually trigger a javascript function. This is the way Facebook, for example, manages clicks on its website. See https://stackoverflow.com/a/7425870/562906
As you are using html5 you could use local storage to store JSON representations of your objects:
var json_text = JSON.stringify(your_object, null, 2);
localStorage.setItem("someKey", json_text);
and then to retrieve your item when on the other page:
var your_object = JSON.parse(localStorage.getItem("someKey"));
To use JSON.stringify you may need JSON-js - if the browser does html5 it appears likely that you won't need the third party script.
You can use cookies to pass data between page requests. Apart from that, you always have to reconstruct your objects from the beginning.

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