How to disable JavaScript function calls from the browser console? - javascript

I'm working on a web application in HTML/JavaScript, and I want to prevent users from calling functions in their browser console in order to avoid cheating. All these functions are contained in a unique file called functions.js which is loaded in the head of the index.html file.
After a search on the web I found this solution, which works fine in Google Chrome, but it is inefficient in other browsers such as Firefox:
var _z = console;
Object.defineProperty( window, "console", {
get : function(){if( _z._commandLineAPI ){ throw "Script execution not permitted" } return _z; },
set : function(val){ _z = val }
});
Is there a general way to disable functions call from console? Does it depend on the browser or is it just a problem of scoping or maybe something else that I have ignored?

Is there a general way to disable functions call from console?
No. there isn't: Never. Well, apparently, Facebook found a way in Google Chrome to do so: How does Facebook disable the browser's integrated Developer Tools? - though, I would consider it a bug :-)
Is it maybe something else that I have ignored?
Yes. JavaScript is executed client-side, and the client has the full power over it. He can choose whether or not to execute it, how to execute it and modify it as he wants before executing it. Modern developer tools allow the user to execute arbitrary functions in arbitrary scopes when debugging a script.
You can make it harder to introspect and use (call) your code by avoiding to expose your methods in the global scope, and by obfuscating (minifying) the source. However, never trust the client. To avoid cheating, you will have to perform all crucial task on the server. And don't expect all requests to come from your JavaScript code or from a browser at all; you will need to handle arbitrary requests which might be issued by some kind of bot as well.

Rather than eliminating access to the console, just code your javascript so it doesn't pollute the global namespace. It will make it much harder (or in simple cases virtually impossible) for code executed from the console or address bar to execute your code: https://stackoverflow.com/a/1841941/1358220
It's also worth noting, if you have some code you want the user not to be able to edit or execute, move it to the serverside and only expose the result to the client. You're currently trying to fix a bad design design with a bad coding decision. Improve your design and the implementation will take care of itself.

Minify your JavaScript source to obfuscate any meaning. It won't make it impossible to cheat, but really hard to figure out ways to cheat.

if (window.webkitURL) {
var ish, _call = Function.prototype.call;
Function.prototype.call = function () { //Could be wrapped in a setter for _commandLineAPI, to redefine only when the user started typing.
if (arguments.length > 0 && this.name === "evaluate" && arguments [0].constructor.name === "InjectedScriptHost") { //If thisArg is the evaluate function and the arg0 is the ISH
ish = arguments[0];
ish.evaluate = function (e) { //Redefine the evaluation behaviour
throw new Error ('Rejected evaluation of: \n\'' + e.split ('\n').slice(1,-1).join ("\n") + '\'');
};
Function.prototype.call = _call; //Reset the Function.prototype.call
return _call.apply(this, arguments);
}
};
}

If you want to avoid "cheating", you will need server-side verification of user input. The client can only send the server information according to a server-side defined protocol, and thus cheating is impossible, unless your protocol has security leaks (and most protocols do, especially new protocols).
Sandboxes such as the Facebook API, Google Caja and more allow you to arbitrarily enforce any constraints by "re-writing" the language (they run a parser on and basically re-compile user-given code and make everything that is unsafe safe).
This works as long as you can make sure that user code can only run inside these environments. This way code from other users cannot mess with your client, but you can of course still mess with your own client.

For those looking for it today:
This obfuscator tool: https://obfuscator.io has the feature "Debug Protection" this blocks the console and even the inspection mode of your browser.
It also stops any javascript when the inspector was opened.
Works like a charm.

Related

Why use of eval() is not recommended [duplicate]

The eval function is a powerful and easy way to dynamically generate code, so what are the caveats?
Improper use of eval opens up your
code for injection attacks
Debugging can be more challenging
(no line numbers, etc.)
eval'd code executes slower (no opportunity to compile/cache eval'd code)
Edit: As #Jeff Walden points out in comments, #3 is less true today than it was in 2008. However, while some caching of compiled scripts may happen this will only be limited to scripts that are eval'd repeated with no modification. A more likely scenario is that you are eval'ing scripts that have undergone slight modification each time and as such could not be cached. Let's just say that SOME eval'd code executes more slowly.
eval isn't always evil. There are times where it's perfectly appropriate.
However, eval is currently and historically massively over-used by people who don't know what they're doing. That includes people writing JavaScript tutorials, unfortunately, and in some cases this can indeed have security consequences - or, more often, simple bugs. So the more we can do to throw a question mark over eval, the better. Any time you use eval you need to sanity-check what you're doing, because chances are you could be doing it a better, safer, cleaner way.
To give an all-too-typical example, to set the colour of an element with an id stored in the variable 'potato':
eval('document.' + potato + '.style.color = "red"');
If the authors of the kind of code above had a clue about the basics of how JavaScript objects work, they'd have realised that square brackets can be used instead of literal dot-names, obviating the need for eval:
document[potato].style.color = 'red';
...which is much easier to read as well as less potentially buggy.
(But then, someone who /really/ knew what they were doing would say:
document.getElementById(potato).style.color = 'red';
which is more reliable than the dodgy old trick of accessing DOM elements straight out of the document object.)
I believe it's because it can execute any JavaScript function from a string. Using it makes it easier for people to inject rogue code into the application.
It's generally only an issue if you're passing eval user input.
Two points come to mind:
Security (but as long as you generate the string to be evaluated yourself, this might be a non-issue)
Performance: until the code to be executed is unknown, it cannot be optimized. (about javascript and performance, certainly Steve Yegge's presentation)
Passing user input to eval() is a security risk, but also each invocation of eval() creates a new instance of the JavaScript interpreter. This can be a resource hog.
Mainly, it's a lot harder to maintain and debug. It's like a goto. You can use it, but it makes it harder to find problems and harder on the people who may need to make changes later.
One thing to keep in mind is that you can often use eval() to execute code in an otherwise restricted environment - social networking sites that block specific JavaScript functions can sometimes be fooled by breaking them up in an eval block -
eval('al' + 'er' + 't(\'' + 'hi there!' + '\')');
So if you're looking to run some JavaScript code where it might not otherwise be allowed (Myspace, I'm looking at you...) then eval() can be a useful trick.
However, for all the reasons mentioned above, you shouldn't use it for your own code, where you have complete control - it's just not necessary, and better-off relegated to the 'tricky JavaScript hacks' shelf.
Unless you let eval() a dynamic content (through cgi or input), it is as safe and solid as all other JavaScript in your page.
Along with the rest of the answers, I don't think eval statements can have advanced minimization.
It is a possible security risk, it has a different scope of execution, and is quite inefficient, as it creates an entirely new scripting environment for the execution of the code. See here for some more info: eval.
It is quite useful, though, and used with moderation can add a lot of good functionality.
Unless you are 100% sure that the code being evaluated is from a trusted source (usually your own application) then it's a surefire way of exposing your system to a cross-site scripting attack.
It's not necessarily that bad provided you know what context you're using it in.
If your application is using eval() to create an object from some JSON which has come back from an XMLHttpRequest to your own site, created by your trusted server-side code, it's probably not a problem.
Untrusted client-side JavaScript code can't do that much anyway. Provided the thing you're executing eval() on has come from a reasonable source, you're fine.
It greatly reduces your level of confidence about security.
If you want the user to input some logical functions and evaluate for AND the OR then the JavaScript eval function is perfect. I can accept two strings and eval(uate) string1 === string2, etc.
If you spot the use of eval() in your code, remember the mantra “eval() is evil.”
This
function takes an arbitrary string and executes it as JavaScript code. When the code in
question is known beforehand (not determined at runtime), there’s no reason to use
eval().
If the code is dynamically generated at runtime, there’s often a better way to
achieve the goal without eval().
For example, just using square bracket notation to
access dynamic properties is better and simpler:
// antipattern
var property = "name";
alert(eval("obj." + property));
// preferred
var property = "name";
alert(obj[property]);
Using eval() also has security implications, because you might be executing code (for
example coming from the network) that has been tampered with.
This is a common antipattern when dealing with a JSON response from an Ajax request.
In those cases
it’s better to use the browsers’ built-in methods to parse the JSON response to make
sure it’s safe and valid. For browsers that don’t support JSON.parse() natively, you can
use a library from JSON.org.
It’s also important to remember that passing strings to setInterval(), setTimeout(),
and the Function() constructor is, for the most part, similar to using eval() and therefore
should be avoided.
Behind the scenes, JavaScript still has to evaluate and execute
the string you pass as programming code:
// antipatterns
setTimeout("myFunc()", 1000);
setTimeout("myFunc(1, 2, 3)", 1000);
// preferred
setTimeout(myFunc, 1000);
setTimeout(function () {
myFunc(1, 2, 3);
}, 1000);
Using the new Function() constructor is similar to eval() and should be approached
with care. It could be a powerful construct but is often misused.
If you absolutely must
use eval(), you can consider using new Function() instead.
There is a small potential
benefit because the code evaluated in new Function() will be running in a local function
scope, so any variables defined with var in the code being evaluated will not become
globals automatically.
Another way to prevent automatic globals is to wrap the
eval() call into an immediate function.
EDIT: As Benjie's comment suggests, this no longer seems to be the case in chrome v108, it would seem that chrome can now handle garbage collection of evaled scripts.
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
Garbage collection
The browsers garbage collection has no idea if the code that's eval'ed can be removed from memory so it just keeps it stored until the page is reloaded.
Not too bad if your users are only on your page shortly, but it can be a problem for webapp's.
Here's a script to demo the problem
https://jsfiddle.net/CynderRnAsh/qux1osnw/
document.getElementById("evalLeak").onclick = (e) => {
for(let x = 0; x < 100; x++) {
eval(x.toString());
}
};
Something as simple as the above code causes a small amount of memory to be store until the app dies.
This is worse when the evaled script is a giant function, and called on interval.
Besides the possible security issues if you are executing user-submitted code, most of the time there's a better way that doesn't involve re-parsing the code every time it's executed. Anonymous functions or object properties can replace most uses of eval and are much safer and faster.
This may become more of an issue as the next generation of browsers come out with some flavor of a JavaScript compiler. Code executed via Eval may not perform as well as the rest of your JavaScript against these newer browsers. Someone should do some profiling.
This is one of good articles talking about eval and how it is not an evil:
http://www.nczonline.net/blog/2013/06/25/eval-isnt-evil-just-misunderstood/
I’m not saying you should go run out and start using eval()
everywhere. In fact, there are very few good use cases for running
eval() at all. There are definitely concerns with code clarity,
debugability, and certainly performance that should not be overlooked.
But you shouldn’t be afraid to use it when you have a case where
eval() makes sense. Try not using it first, but don’t let anyone scare
you into thinking your code is more fragile or less secure when eval()
is used appropriately.
eval() is very powerful and can be used to execute a JS statement or evaluate an expression. But the question isn't about the uses of eval() but lets just say some how the string you running with eval() is affected by a malicious party. At the end you will be running malicious code. With power comes great responsibility. So use it wisely is you are using it.
This isn't related much to eval() function but this article has pretty good information:
http://blogs.popart.com/2009/07/javascript-injection-attacks/
If you are looking for the basics of eval() look here:
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/eval
The JavaScript Engine has a number of performance optimizations that it performs during the compilation phase. Some of these boil down to being able to essentially statically analyze the code as it lexes, and pre-determine where all the variable and function declarations are, so that it takes less effort to resolve identifiers during execution.
But if the Engine finds an eval(..) in the code, it essentially has to assume that all its awareness of identifier location may be invalid, because it cannot know at lexing time exactly what code you may pass to eval(..) to modify the lexical scope, or the contents of the object you may pass to with to create a new lexical scope to be consulted.
In other words, in the pessimistic sense, most of those optimizations it would make are pointless if eval(..) is present, so it simply doesn't perform the optimizations at all.
This explains it all.
Reference :
https://github.com/getify/You-Dont-Know-JS/blob/master/scope%20&%20closures/ch2.md#eval
https://github.com/getify/You-Dont-Know-JS/blob/master/scope%20&%20closures/ch2.md#performance
It's not always a bad idea. Take for example, code generation. I recently wrote a library called Hyperbars which bridges the gap between virtual-dom and handlebars. It does this by parsing a handlebars template and converting it to hyperscript which is subsequently used by virtual-dom. The hyperscript is generated as a string first and before returning it, eval() it to turn it into executable code. I have found eval() in this particular situation the exact opposite of evil.
Basically from
<div>
{{#each names}}
<span>{{this}}</span>
{{/each}}
</div>
To this
(function (state) {
var Runtime = Hyperbars.Runtime;
var context = state;
return h('div', {}, [Runtime.each(context['names'], context, function (context, parent, options) {
return [h('span', {}, [options['#index'], context])]
})])
}.bind({}))
The performance of eval() isn't an issue in a situation like this because you only need to interpret the generated string once and then reuse the executable output many times over.
You can see how the code generation was achieved if you're curious here.
I would go as far as to say that it doesn't really matter if you use eval() in javascript which is run in browsers.*(caveat)
All modern browsers have a developer console where you can execute arbitrary javascript anyway and any semi-smart developer can look at your JS source and put whatever bits of it they need to into the dev console to do what they wish.
*As long as your server endpoints have the correct validation & sanitisation of user supplied values, it should not matter what gets parsed and eval'd in your client side javascript.
If you were to ask if it's suitable to use eval() in PHP however, the answer is NO, unless you whitelist any values which may be passed to your eval statement.
I won't attempt to refute anything said heretofore, but i will offer this use of eval() that (as far as I know) can't be done any other way. There's probably other ways to code this, and probably ways to optimize it, but this is done longhand and without any bells and whistles for clarity sake to illustrate a use of eval that really doesn't have any other alternatives. That is: dynamical (or more accurately) programmically-created object names (as opposed to values).
//Place this in a common/global JS lib:
var NS = function(namespace){
var namespaceParts = String(namespace).split(".");
var namespaceToTest = "";
for(var i = 0; i < namespaceParts.length; i++){
if(i === 0){
namespaceToTest = namespaceParts[i];
}
else{
namespaceToTest = namespaceToTest + "." + namespaceParts[i];
}
if(eval('typeof ' + namespaceToTest) === "undefined"){
eval(namespaceToTest + ' = {}');
}
}
return eval(namespace);
}
//Then, use this in your class definition libs:
NS('Root.Namespace').Class = function(settings){
//Class constructor code here
}
//some generic method:
Root.Namespace.Class.prototype.Method = function(args){
//Code goes here
//this.MyOtherMethod("foo")); // => "foo"
return true;
}
//Then, in your applications, use this to instantiate an instance of your class:
var anInstanceOfClass = new Root.Namespace.Class(settings);
EDIT: by the way, I wouldn't suggest (for all the security reasons pointed out heretofore) that you base you object names on user input. I can't imagine any good reason you'd want to do that though. Still, thought I'd point it out that it wouldn't be a good idea :)

Why eval still exists [duplicate]

I'm writing some JavaScript code to parse user-entered functions (for spreadsheet-like functionality). Having parsed the formula I could convert it into JavaScript and run eval() on it to yield the result.
However, I've always shied away from using eval() if I can avoid it because it's evil (and, rightly or wrongly, I've always thought it is even more evil in JavaScript, because the code to be evaluated might be changed by the user).
So, when it is OK to use it?
I'd like to take a moment to address the premise of your question - that eval() is "evil". The word "evil", as used by programming language people, usually means "dangerous", or more precisely "able to cause lots of harm with a simple-looking command". So, when is it OK to use something dangerous? When you know what the danger is, and when you're taking the appropriate precautions.
To the point, let's look at the dangers in the use of eval(). There are probably many small hidden dangers just like everything else, but the two big risks - the reason why eval() is considered evil - are performance and code injection.
Performance - eval() runs the interpreter/compiler. If your code is compiled, then this is a big hit, because you need to call a possibly-heavy compiler in the middle of run-time. However, JavaScript is still mostly an interpreted language, which means that calling eval() is not a big performance hit in the general case (but see my specific remarks below).
Code injection - eval() potentially runs a string of code under elevated privileges. For example, a program running as administrator/root would never want to eval() user input, because that input could potentially be "rm -rf /etc/important-file" or worse. Again, JavaScript in a browser doesn't have that problem, because the program is running in the user's own account anyway. Server-side JavaScript could have that problem.
On to your specific case. From what I understand, you're generating the strings yourself, so assuming you're careful not to allow a string like "rm -rf something-important" to be generated, there's no code injection risk (but please remember, it's very very hard to ensure this in the general case). Also, if you're running in the browser then code injection is a pretty minor risk, I believe.
As for performance, you'll have to weight that against ease of coding. It is my opinion that if you're parsing the formula, you might as well compute the result during the parse rather than run another parser (the one inside eval()). But it may be easier to code using eval(), and the performance hit will probably be unnoticeable. It looks like eval() in this case is no more evil than any other function that could possibly save you some time.
eval() isn't evil. Or, if it is, it's evil in the same way that reflection, file/network I/O, threading, and IPC are "evil" in other languages.
If, for your purpose, eval() is faster than manual interpretation, or makes your code simpler, or more clear... then you should use it. If neither, then you shouldn't. Simple as that.
When you trust the source.
In case of JSON, it is more or less hard to tamper with the source, because it comes from a web server you control. As long as the JSON itself contains no data a user has uploaded, there is no major drawback to use eval.
In all other cases I would go great lengths to ensure user supplied data conforms to my rules before feeding it to eval().
Let's get real folks:
Every major browser now has a built-in console which your would-be hacker can use with abundance to invoke any function with any value - why would they bother to use an eval statement - even if they could?
If it takes 0.2 seconds to compile 2000 lines of JavaScript, what is my performance degradation if I eval four lines of JSON?
Even Crockford's explanation for 'eval is evil' is weak.
eval is Evil, The eval function is the most misused feature of
JavaScript. Avoid it
As Crockford himself might say "This kind of statement tends to generate irrational neurosis. Don't buy it."
Understanding eval and knowing when it might be useful is way more important. For example, eval is a sensible tool for evaluating server responses that were generated by your software.
BTW: Prototype.js calls eval directly five times (including in evalJSON() and evalResponse()). jQuery uses it in parseJSON (via Function constructor).
I tend to follow Crockford's advice for eval(), and avoid it altogether. Even ways that appear to require it do not. For example, the setTimeout() allows you to pass a function rather than eval.
setTimeout(function() {
alert('hi');
}, 1000);
Even if it's a trusted source, I don't use it, because the code returned by JSON might be garbled, which could at best do something wonky, at worst, expose something bad.
Bottom Line
If you created or sanitized the code you eval, it is never evil.
Slightly More Detailed
eval is evil if running on the server using input submitted by a client that was not created by the developer or that was not sanitized by the developer.
eval is not evil if running on the client, even if using unsanitized input crafted by the client.
Obviously you should always sanitize the input, as to have some control over what your code consumes.
Reasoning
The client can run any arbitrary code they want to, even if the developer did not code it; This is true not only for what is evaled, but the call to eval itself.
Eval is complementary to compilation which is used in templating the code. By templating I mean that you write a simplified template generator that generates useful template code which increases development speed.
I have written a framework, where developers don't use EVAL, but they use our framework and in turn that framework has to use EVAL to generate templates.
Performance of EVAL can be increased by using the following method; instead of executing the script, you must return a function.
var a = eval("3 + 5");
It should be organized as
var f = eval("(function(a,b) { return a + b; })");
var a = f(3,5);
Caching f will certainly improve the speed.
Also Chrome allows debugging of such functions very easily.
Regarding security, using eval or not will hardly make any difference,
First of all, the browser invokes the entire script in a sandbox.
Any code that is evil in EVAL, is evil in the browser itself. The attacker or anyone can easily inject a script node in DOM and do anything if he/she can eval anything. Not using EVAL will not make any difference.
It is mostly poor server-side security that is harmful. Poor cookies validation or poor ACL implementation on the server causes most attacks.
A recent Java vulnerability, etc. was there in Java's native code. JavaScript was and is designed to run in a sandbox, whereas applets were designed to run outside a sandbox with certificates, etc. that lead to vulnerabilities and many other things.
Writing code for imitating a browser is not difficult. All you have to do is make a HTTP request to the server with your favourite user agent string. All testing tools mock browsers anyway; if an attacker want to harm you, EVAL is their last resort. They have many other ways to deal with your server-side security.
The browser DOM does not have access to files and not a user name. In fact nothing on the machine that eval can give access to.
If your server-side security is solid enough for anyone to attack from anywhere, you should not worry about EVAL. As I mentioned, if EVAL would not exist, attackers have many tools to hack into your server irrespective of your browser's EVAL capability.
Eval is only good for generating some templates to do complex string processing based on something that is not used in advance. For example, I will prefer
"FirstName + ' ' + LastName"
As opposed to
"LastName + ' ' + FirstName"
As my display name, which can come from a database and which is not hardcoded.
When debugging in Chrome (v28.0.1500.72), I found that variables are not bound to closures if they are not used in a nested function that produces the closure. I guess, that's an optimization of the JavaScript engine.
BUT: when eval() is used inside a function that causes a closure, ALL the variables of outer functions are bound to the closure, even if they are not used at all. If someone has the time to test if memory leaks can be produced by that, please leave me a comment below.
Here's my test code:
(function () {
var eval = function (arg) {
};
function evalTest() {
var used = "used";
var unused = "not used";
(function () {
used.toString(); // Variable "unused" is visible in debugger
eval("1");
})();
}
evalTest();
})();
(function () {
var eval = function (arg) {
};
function evalTest() {
var used = "used";
var unused = "not used";
(function () {
used.toString(); // Variable "unused" is NOT visible in debugger
var noval = eval;
noval("1");
})();
}
evalTest();
})();
(function () {
var noval = function (arg) {
};
function evalTest() {
var used = "used";
var unused = "not used";
(function () {
used.toString(); // Variable "unused" is NOT visible in debugger
noval("1");
})();
}
evalTest();
})();
What I like to point out here is, that eval() must not necessarily refer to the native eval() function. It all depends on the name of the function. So when calling the native eval() with an alias name (say var noval = eval; and then in an inner function noval(expression);) then the evaluation of expression may fail when it refers to variables that should be part of the closure, but is actually not.
I saw people advocate to not use eval, because is evil, but I saw the same people use Function and setTimeout dynamically, so they use eval under the hoods :D
BTW, if your sandbox is not sure enough (for example, if you're working on a site that allow code injection) eval is the last of your problems. The basic rule of security is that all input is evil, but in case of JavaScript even JavaScript itself could be evil, because in JavaScript you can overwrite any function and you just can't be sure you're using the real one, so, if a malicious code start before you, you can't trust any JavaScript built-in function :D
Now the epilogue to this post is:
If you REALLY need it (80% of the time eval is NOT needed) and you're sure of what you' re doing, just use eval (or better Function ;) ), closures and OOP cover the 80/90% of the case where eval can be replaced using another kind of logic, the rest is dynamically generated code (for example, if you're writing an interpreter) and as you already said evaluating JSON (here you can use the Crockford safe evaluation ;) )
The only instance when you should be using eval() is when you need to run dynamic JS on the fly. I'm talking about JS that you download asynchronously from the server...
...And 9 times of 10 you could easily avoid doing that by refactoring.
On the server side eval is useful when dealing with external scripts such as sql or influxdb or mongo. Where custom validation at runtime can be made without re-deploying your services.
For example an achievement service with following metadata
{
"568ff113-abcd-f123-84c5-871fe2007cf0": {
"msg_enum": "quest/registration",
"timely": "all_times",
"scope": [
"quest/daily-active"
],
"query": "`SELECT COUNT(point) AS valid from \"${userId}/dump/quest/daily-active\" LIMIT 1`",
"validator": "valid > 0",
"reward_external": "ewallet",
"reward_external_payload": "`{\"token\": \"${token}\", \"userId\": \"${userId}\", \"amountIn\": 1, \"conversionType\": \"quest/registration:silver\", \"exchangeProvider\":\"provider/achievement\",\"exchangeType\":\"payment/quest/registration\"}`"
},
"efdfb506-1234-abcd-9d4a-7d624c564332": {
"msg_enum": "quest/daily-active",
"timely": "daily",
"scope": [
"quest/daily-active"
],
"query": "`SELECT COUNT(point) AS valid from \"${userId}/dump/quest/daily-active\" WHERE time >= '${today}' ${ENV.DAILY_OFFSET} LIMIT 1`",
"validator": "valid > 0",
"reward_external": "ewallet",
"reward_external_payload": "`{\"token\": \"${token}\", \"userId\": \"${userId}\", \"amountIn\": 1, \"conversionType\": \"quest/daily-active:silver\", \"exchangeProvider\":\"provider/achievement\",\"exchangeType\":\"payment/quest/daily-active\"}`"
}
}
Which then allow,
Direct injection of object/values thru literal string in a json, useful for templating texts
Can be use as a comparator, say we make rules how to validate quest or events in CMS
Con of this:
Can be errors in the code and break up things in the service, if not fully tested.
If a hacker can write script on your system, then you are pretty much screwed.
One way to validate your script is keep the hash of your scripts somewhere safe, so you can check them before running.
Eval isn't evil, just misused.
If you created the code going into it or can trust it, it's alright.
People keep talking about how user input doesn't matter with eval. Well sort of~
If there is user input that goes to the server, then comes back to the client, and that code is being used in eval without being sanitized. Congrats, you've opened pandora's box for user data to be sent to whoever.
Depending on where the eval is, many websites use SPAs, and eval could make it easier for the user to access application internals that otherwise wouldn't have been easy. Now they can make a bogus browser extension that can tape into that eval and steal data again.
Just gotta figure what's the point of you using the eval. Generating code isn't really ideal when you could simply make methods to do that sort of thing, use objects, or the like.
Now a nice example of using eval.
Your server is reading the swagger file that you have created. Many of the URL params are created in the format {myParam}. So you'd like to read the URLs and then convert them to template strings without having to do complex replacements because you have many endpoints. So you may do something like this.
Note this is a very simple example.
const params = { id: 5 };
const route = '/api/user/{id}';
route.replace(/{/g, '${params.');
// use eval(route); to do something
eval is rarely the right choice. While there may be numerous instances where you can accomplish what you need to accomplish by concatenating a script together and running it on the fly, you typically have much more powerful and maintainable techniques at your disposal: associative-array notation (obj["prop"] is the same as obj.prop), closures, object-oriented techniques, functional techniques - use them instead.
As far as client script goes, I think the issue of security is a moot point. Everything loaded into the browser is subject to manipulation and should be treated as such. There is zero risk in using an eval() statement when there are much easier ways to execute JavaScript code and/or manipulate objects in the DOM, such as the URL bar in your browser.
javascript:alert("hello");
If someone wants to manipulate their DOM, I say swing away. Security to prevent any type of attack should always be the responsibility of the server application, period.
From a pragmatic standpoint, there's no benefit to using an eval() in a situation where things can be done otherwise. However, there are specific cases where an eval SHOULD be used. When so, it can definitely be done without any risk of blowing up the page.
<html>
<body>
<textarea id="output"></textarea><br/>
<input type="text" id="input" />
<button id="button" onclick="execute()">eval</button>
<script type="text/javascript">
var execute = function(){
var inputEl = document.getElementById('input');
var toEval = inputEl.value;
var outputEl = document.getElementById('output');
var output = "";
try {
output = eval(toEval);
}
catch(err){
for(var key in err){
output += key + ": " + err[key] + "\r\n";
}
}
outputEl.value = output;
}
</script>
<body>
</html>
Since no one has mentioned it yet, let me add that eval is super useful for Webassembly-Javascript interop. While it's certainly ideal to have pre-made scripts included in your page that your WASM code can invoke directly, sometimes it's not practicable and you need to pass in dynamic Javascript from a Webassembly language like C# to really accomplish what you need to do.
It's also safe in this scenario because you have complete control over what gets passed in. Well, I should say, it's no less safe than composing SQL statements using C#, which is to say it needs to be done carefully (properly escaping strings, etc.) whenever user-supplied data is used to generate the script. But with that caveat it has a clear place in interop situations and is far from "evil".
It's okay to use it if you have complete control over the code that's passed to the eval function.
Code generation. I recently wrote a library called Hyperbars which bridges the gap between virtual-dom and handlebars. It does this by parsing a handlebars template and converting it to hyperscript. The hyperscript is generated as a string first and before returning it, eval() it to turn it into executable code. I have found eval() in this particular situation the exact opposite of evil.
Basically from
<div>
{{#each names}}
<span>{{this}}</span>
{{/each}}
</div>
To this
(function (state) {
var Runtime = Hyperbars.Runtime;
var context = state;
return h('div', {}, [Runtime.each(context['names'], context, function (context, parent, options) {
return [h('span', {}, [options['#index'], context])]
})])
}.bind({}))
The performance of eval() isn't an issue in a situation like this too because you only need to interpret the generated string once and then reuse the executable output many times over.
You can see how the code generation was achieved if you're curious here.
There is no reason not to use eval() as long as you can be sure that the source of the code comes from you or the actual user. Even though he can manipulate what gets sent into the eval() function, that's not a security problem, because he is able to manipulate the source code of the web site and could therefore change the JavaScript code itself.
So... when to not use eval()? Eval() should only not be used when there is a chance that a third party could change it. Like intercepting the connection between the client and your server (but if that is a problem use HTTPS). You shouldn't eval() for parsing code that is written by others like in a forum.
If it's really needed eval is not evil. But 99.9% of the uses of eval that I stumble across are not needed (not including setTimeout stuff).
For me the evil is not a performance or even a security issue (well, indirectly it's both). All such unnecessary uses of eval add to a maintenance hell. Refactoring tools are thrown off. Searching for code is hard. Unanticipated effects of those evals are legion.
My example of using eval: import.
How it's usually done.
var components = require('components');
var Button = components.Button;
var ComboBox = components.ComboBox;
var CheckBox = components.CheckBox;
...
// That quickly gets very boring
But with the help of eval and a little helper function it gets a much better look:
var components = require('components');
eval(importable('components', 'Button', 'ComboBox', 'CheckBox', ...));
importable might look like (this version doesn't support importing concrete members).
function importable(path) {
var name;
var pkg = eval(path);
var result = '\n';
for (name in pkg) {
result += 'if (name !== undefined) throw "import error: name already exists";\n'.replace(/name/g, name);
}
for (name in pkg) {
result += 'var name = path.name;\n'.replace(/name/g, name).replace('path', path);
}
return result;
}
I think any cases of eval being justified would be rare. You're more likely to use it thinking that it's justified than you are to use it when it's actually justified.
The security issues are the most well known. But also be aware that JavaScript uses JIT compilation and this works very poorly with eval. Eval is somewhat like a blackbox to the compiler, and JavaScript needs to be able to predict code ahead of time (to some extent) in order to safely and correctly apply performance optimisations and scoping. In some cases, the performance impact can even affect other code outside eval.
If you want to know more:
https://github.com/getify/You-Dont-Know-JS/blob/master/scope%20%26%20closures/ch2.md#eval
Only during testing, if possible. Also note that eval() is much slower than other specialized JSON etc. evaluators.
My belief is that eval is a very powerful function for client-side web applications and safe... As safe as JavaScript, which are not. :-) The security issues are essentially a server-side problem because, now, with tool like Firebug, you can attack any JavaScript application.
When is JavaScript's eval() not evil?
I'm always trying to discourage from using eval. Almost always, a more clean and maintainable solution is available. Eval is not needed even for JSON parsing. Eval adds to maintenance hell. Not without reason, it is frowned upon by masters like Douglas Crockford.
But I found one example where it should be used:
When you need to pass the expression.
For example, I have a function that constructs a general google.maps.ImageMapType object for me, but I need to tell it the recipe, how should it construct the tile URL from the zoom and coord parameters:
my_func({
name: "OSM",
tileURLexpr: '"http://tile.openstreetmap.org/"+b+"/"+a.x+"/"+a.y+".png"',
...
});
function my_func(opts)
{
return new google.maps.ImageMapType({
getTileUrl: function (coord, zoom) {
var b = zoom;
var a = coord;
return eval(opts.tileURLexpr);
},
....
});
}
Eval is useful for code generation when you don't have macros.
For (a stupid) example, if you're writing a Brainfuck compiler, you'll probably want to construct a function that performs the sequence of instructions as a string, and eval it to return a function.
While there may be numerous instances where you can accomplish what you need to accomplish by concatenating a script together and running it on the fly, you typically have much more powerful and maintainable techniques at your disposal. eval is rarely the right choice.: associative-array notation (obj["prop"] is the same as obj.prop), closures, object-oriented techniques, functional techniques - use them instead.
When you parse a JSON structure with a parse function (for example, jQuery.parseJSON), it expects a perfect structure of the JSON file (each property name is in double quotes). However, JavaScript is more flexible. Therefore, you can use eval() to avoid it.

When and how is javascript eval() vulnerable to injection? [duplicate]

I'm writing some JavaScript code to parse user-entered functions (for spreadsheet-like functionality). Having parsed the formula I could convert it into JavaScript and run eval() on it to yield the result.
However, I've always shied away from using eval() if I can avoid it because it's evil (and, rightly or wrongly, I've always thought it is even more evil in JavaScript, because the code to be evaluated might be changed by the user).
So, when it is OK to use it?
I'd like to take a moment to address the premise of your question - that eval() is "evil". The word "evil", as used by programming language people, usually means "dangerous", or more precisely "able to cause lots of harm with a simple-looking command". So, when is it OK to use something dangerous? When you know what the danger is, and when you're taking the appropriate precautions.
To the point, let's look at the dangers in the use of eval(). There are probably many small hidden dangers just like everything else, but the two big risks - the reason why eval() is considered evil - are performance and code injection.
Performance - eval() runs the interpreter/compiler. If your code is compiled, then this is a big hit, because you need to call a possibly-heavy compiler in the middle of run-time. However, JavaScript is still mostly an interpreted language, which means that calling eval() is not a big performance hit in the general case (but see my specific remarks below).
Code injection - eval() potentially runs a string of code under elevated privileges. For example, a program running as administrator/root would never want to eval() user input, because that input could potentially be "rm -rf /etc/important-file" or worse. Again, JavaScript in a browser doesn't have that problem, because the program is running in the user's own account anyway. Server-side JavaScript could have that problem.
On to your specific case. From what I understand, you're generating the strings yourself, so assuming you're careful not to allow a string like "rm -rf something-important" to be generated, there's no code injection risk (but please remember, it's very very hard to ensure this in the general case). Also, if you're running in the browser then code injection is a pretty minor risk, I believe.
As for performance, you'll have to weight that against ease of coding. It is my opinion that if you're parsing the formula, you might as well compute the result during the parse rather than run another parser (the one inside eval()). But it may be easier to code using eval(), and the performance hit will probably be unnoticeable. It looks like eval() in this case is no more evil than any other function that could possibly save you some time.
eval() isn't evil. Or, if it is, it's evil in the same way that reflection, file/network I/O, threading, and IPC are "evil" in other languages.
If, for your purpose, eval() is faster than manual interpretation, or makes your code simpler, or more clear... then you should use it. If neither, then you shouldn't. Simple as that.
When you trust the source.
In case of JSON, it is more or less hard to tamper with the source, because it comes from a web server you control. As long as the JSON itself contains no data a user has uploaded, there is no major drawback to use eval.
In all other cases I would go great lengths to ensure user supplied data conforms to my rules before feeding it to eval().
Let's get real folks:
Every major browser now has a built-in console which your would-be hacker can use with abundance to invoke any function with any value - why would they bother to use an eval statement - even if they could?
If it takes 0.2 seconds to compile 2000 lines of JavaScript, what is my performance degradation if I eval four lines of JSON?
Even Crockford's explanation for 'eval is evil' is weak.
eval is Evil, The eval function is the most misused feature of
JavaScript. Avoid it
As Crockford himself might say "This kind of statement tends to generate irrational neurosis. Don't buy it."
Understanding eval and knowing when it might be useful is way more important. For example, eval is a sensible tool for evaluating server responses that were generated by your software.
BTW: Prototype.js calls eval directly five times (including in evalJSON() and evalResponse()). jQuery uses it in parseJSON (via Function constructor).
I tend to follow Crockford's advice for eval(), and avoid it altogether. Even ways that appear to require it do not. For example, the setTimeout() allows you to pass a function rather than eval.
setTimeout(function() {
alert('hi');
}, 1000);
Even if it's a trusted source, I don't use it, because the code returned by JSON might be garbled, which could at best do something wonky, at worst, expose something bad.
Bottom Line
If you created or sanitized the code you eval, it is never evil.
Slightly More Detailed
eval is evil if running on the server using input submitted by a client that was not created by the developer or that was not sanitized by the developer.
eval is not evil if running on the client, even if using unsanitized input crafted by the client.
Obviously you should always sanitize the input, as to have some control over what your code consumes.
Reasoning
The client can run any arbitrary code they want to, even if the developer did not code it; This is true not only for what is evaled, but the call to eval itself.
Eval is complementary to compilation which is used in templating the code. By templating I mean that you write a simplified template generator that generates useful template code which increases development speed.
I have written a framework, where developers don't use EVAL, but they use our framework and in turn that framework has to use EVAL to generate templates.
Performance of EVAL can be increased by using the following method; instead of executing the script, you must return a function.
var a = eval("3 + 5");
It should be organized as
var f = eval("(function(a,b) { return a + b; })");
var a = f(3,5);
Caching f will certainly improve the speed.
Also Chrome allows debugging of such functions very easily.
Regarding security, using eval or not will hardly make any difference,
First of all, the browser invokes the entire script in a sandbox.
Any code that is evil in EVAL, is evil in the browser itself. The attacker or anyone can easily inject a script node in DOM and do anything if he/she can eval anything. Not using EVAL will not make any difference.
It is mostly poor server-side security that is harmful. Poor cookies validation or poor ACL implementation on the server causes most attacks.
A recent Java vulnerability, etc. was there in Java's native code. JavaScript was and is designed to run in a sandbox, whereas applets were designed to run outside a sandbox with certificates, etc. that lead to vulnerabilities and many other things.
Writing code for imitating a browser is not difficult. All you have to do is make a HTTP request to the server with your favourite user agent string. All testing tools mock browsers anyway; if an attacker want to harm you, EVAL is their last resort. They have many other ways to deal with your server-side security.
The browser DOM does not have access to files and not a user name. In fact nothing on the machine that eval can give access to.
If your server-side security is solid enough for anyone to attack from anywhere, you should not worry about EVAL. As I mentioned, if EVAL would not exist, attackers have many tools to hack into your server irrespective of your browser's EVAL capability.
Eval is only good for generating some templates to do complex string processing based on something that is not used in advance. For example, I will prefer
"FirstName + ' ' + LastName"
As opposed to
"LastName + ' ' + FirstName"
As my display name, which can come from a database and which is not hardcoded.
When debugging in Chrome (v28.0.1500.72), I found that variables are not bound to closures if they are not used in a nested function that produces the closure. I guess, that's an optimization of the JavaScript engine.
BUT: when eval() is used inside a function that causes a closure, ALL the variables of outer functions are bound to the closure, even if they are not used at all. If someone has the time to test if memory leaks can be produced by that, please leave me a comment below.
Here's my test code:
(function () {
var eval = function (arg) {
};
function evalTest() {
var used = "used";
var unused = "not used";
(function () {
used.toString(); // Variable "unused" is visible in debugger
eval("1");
})();
}
evalTest();
})();
(function () {
var eval = function (arg) {
};
function evalTest() {
var used = "used";
var unused = "not used";
(function () {
used.toString(); // Variable "unused" is NOT visible in debugger
var noval = eval;
noval("1");
})();
}
evalTest();
})();
(function () {
var noval = function (arg) {
};
function evalTest() {
var used = "used";
var unused = "not used";
(function () {
used.toString(); // Variable "unused" is NOT visible in debugger
noval("1");
})();
}
evalTest();
})();
What I like to point out here is, that eval() must not necessarily refer to the native eval() function. It all depends on the name of the function. So when calling the native eval() with an alias name (say var noval = eval; and then in an inner function noval(expression);) then the evaluation of expression may fail when it refers to variables that should be part of the closure, but is actually not.
I saw people advocate to not use eval, because is evil, but I saw the same people use Function and setTimeout dynamically, so they use eval under the hoods :D
BTW, if your sandbox is not sure enough (for example, if you're working on a site that allow code injection) eval is the last of your problems. The basic rule of security is that all input is evil, but in case of JavaScript even JavaScript itself could be evil, because in JavaScript you can overwrite any function and you just can't be sure you're using the real one, so, if a malicious code start before you, you can't trust any JavaScript built-in function :D
Now the epilogue to this post is:
If you REALLY need it (80% of the time eval is NOT needed) and you're sure of what you' re doing, just use eval (or better Function ;) ), closures and OOP cover the 80/90% of the case where eval can be replaced using another kind of logic, the rest is dynamically generated code (for example, if you're writing an interpreter) and as you already said evaluating JSON (here you can use the Crockford safe evaluation ;) )
The only instance when you should be using eval() is when you need to run dynamic JS on the fly. I'm talking about JS that you download asynchronously from the server...
...And 9 times of 10 you could easily avoid doing that by refactoring.
On the server side eval is useful when dealing with external scripts such as sql or influxdb or mongo. Where custom validation at runtime can be made without re-deploying your services.
For example an achievement service with following metadata
{
"568ff113-abcd-f123-84c5-871fe2007cf0": {
"msg_enum": "quest/registration",
"timely": "all_times",
"scope": [
"quest/daily-active"
],
"query": "`SELECT COUNT(point) AS valid from \"${userId}/dump/quest/daily-active\" LIMIT 1`",
"validator": "valid > 0",
"reward_external": "ewallet",
"reward_external_payload": "`{\"token\": \"${token}\", \"userId\": \"${userId}\", \"amountIn\": 1, \"conversionType\": \"quest/registration:silver\", \"exchangeProvider\":\"provider/achievement\",\"exchangeType\":\"payment/quest/registration\"}`"
},
"efdfb506-1234-abcd-9d4a-7d624c564332": {
"msg_enum": "quest/daily-active",
"timely": "daily",
"scope": [
"quest/daily-active"
],
"query": "`SELECT COUNT(point) AS valid from \"${userId}/dump/quest/daily-active\" WHERE time >= '${today}' ${ENV.DAILY_OFFSET} LIMIT 1`",
"validator": "valid > 0",
"reward_external": "ewallet",
"reward_external_payload": "`{\"token\": \"${token}\", \"userId\": \"${userId}\", \"amountIn\": 1, \"conversionType\": \"quest/daily-active:silver\", \"exchangeProvider\":\"provider/achievement\",\"exchangeType\":\"payment/quest/daily-active\"}`"
}
}
Which then allow,
Direct injection of object/values thru literal string in a json, useful for templating texts
Can be use as a comparator, say we make rules how to validate quest or events in CMS
Con of this:
Can be errors in the code and break up things in the service, if not fully tested.
If a hacker can write script on your system, then you are pretty much screwed.
One way to validate your script is keep the hash of your scripts somewhere safe, so you can check them before running.
Eval isn't evil, just misused.
If you created the code going into it or can trust it, it's alright.
People keep talking about how user input doesn't matter with eval. Well sort of~
If there is user input that goes to the server, then comes back to the client, and that code is being used in eval without being sanitized. Congrats, you've opened pandora's box for user data to be sent to whoever.
Depending on where the eval is, many websites use SPAs, and eval could make it easier for the user to access application internals that otherwise wouldn't have been easy. Now they can make a bogus browser extension that can tape into that eval and steal data again.
Just gotta figure what's the point of you using the eval. Generating code isn't really ideal when you could simply make methods to do that sort of thing, use objects, or the like.
Now a nice example of using eval.
Your server is reading the swagger file that you have created. Many of the URL params are created in the format {myParam}. So you'd like to read the URLs and then convert them to template strings without having to do complex replacements because you have many endpoints. So you may do something like this.
Note this is a very simple example.
const params = { id: 5 };
const route = '/api/user/{id}';
route.replace(/{/g, '${params.');
// use eval(route); to do something
eval is rarely the right choice. While there may be numerous instances where you can accomplish what you need to accomplish by concatenating a script together and running it on the fly, you typically have much more powerful and maintainable techniques at your disposal: associative-array notation (obj["prop"] is the same as obj.prop), closures, object-oriented techniques, functional techniques - use them instead.
As far as client script goes, I think the issue of security is a moot point. Everything loaded into the browser is subject to manipulation and should be treated as such. There is zero risk in using an eval() statement when there are much easier ways to execute JavaScript code and/or manipulate objects in the DOM, such as the URL bar in your browser.
javascript:alert("hello");
If someone wants to manipulate their DOM, I say swing away. Security to prevent any type of attack should always be the responsibility of the server application, period.
From a pragmatic standpoint, there's no benefit to using an eval() in a situation where things can be done otherwise. However, there are specific cases where an eval SHOULD be used. When so, it can definitely be done without any risk of blowing up the page.
<html>
<body>
<textarea id="output"></textarea><br/>
<input type="text" id="input" />
<button id="button" onclick="execute()">eval</button>
<script type="text/javascript">
var execute = function(){
var inputEl = document.getElementById('input');
var toEval = inputEl.value;
var outputEl = document.getElementById('output');
var output = "";
try {
output = eval(toEval);
}
catch(err){
for(var key in err){
output += key + ": " + err[key] + "\r\n";
}
}
outputEl.value = output;
}
</script>
<body>
</html>
Since no one has mentioned it yet, let me add that eval is super useful for Webassembly-Javascript interop. While it's certainly ideal to have pre-made scripts included in your page that your WASM code can invoke directly, sometimes it's not practicable and you need to pass in dynamic Javascript from a Webassembly language like C# to really accomplish what you need to do.
It's also safe in this scenario because you have complete control over what gets passed in. Well, I should say, it's no less safe than composing SQL statements using C#, which is to say it needs to be done carefully (properly escaping strings, etc.) whenever user-supplied data is used to generate the script. But with that caveat it has a clear place in interop situations and is far from "evil".
It's okay to use it if you have complete control over the code that's passed to the eval function.
Code generation. I recently wrote a library called Hyperbars which bridges the gap between virtual-dom and handlebars. It does this by parsing a handlebars template and converting it to hyperscript. The hyperscript is generated as a string first and before returning it, eval() it to turn it into executable code. I have found eval() in this particular situation the exact opposite of evil.
Basically from
<div>
{{#each names}}
<span>{{this}}</span>
{{/each}}
</div>
To this
(function (state) {
var Runtime = Hyperbars.Runtime;
var context = state;
return h('div', {}, [Runtime.each(context['names'], context, function (context, parent, options) {
return [h('span', {}, [options['#index'], context])]
})])
}.bind({}))
The performance of eval() isn't an issue in a situation like this too because you only need to interpret the generated string once and then reuse the executable output many times over.
You can see how the code generation was achieved if you're curious here.
There is no reason not to use eval() as long as you can be sure that the source of the code comes from you or the actual user. Even though he can manipulate what gets sent into the eval() function, that's not a security problem, because he is able to manipulate the source code of the web site and could therefore change the JavaScript code itself.
So... when to not use eval()? Eval() should only not be used when there is a chance that a third party could change it. Like intercepting the connection between the client and your server (but if that is a problem use HTTPS). You shouldn't eval() for parsing code that is written by others like in a forum.
If it's really needed eval is not evil. But 99.9% of the uses of eval that I stumble across are not needed (not including setTimeout stuff).
For me the evil is not a performance or even a security issue (well, indirectly it's both). All such unnecessary uses of eval add to a maintenance hell. Refactoring tools are thrown off. Searching for code is hard. Unanticipated effects of those evals are legion.
My example of using eval: import.
How it's usually done.
var components = require('components');
var Button = components.Button;
var ComboBox = components.ComboBox;
var CheckBox = components.CheckBox;
...
// That quickly gets very boring
But with the help of eval and a little helper function it gets a much better look:
var components = require('components');
eval(importable('components', 'Button', 'ComboBox', 'CheckBox', ...));
importable might look like (this version doesn't support importing concrete members).
function importable(path) {
var name;
var pkg = eval(path);
var result = '\n';
for (name in pkg) {
result += 'if (name !== undefined) throw "import error: name already exists";\n'.replace(/name/g, name);
}
for (name in pkg) {
result += 'var name = path.name;\n'.replace(/name/g, name).replace('path', path);
}
return result;
}
I think any cases of eval being justified would be rare. You're more likely to use it thinking that it's justified than you are to use it when it's actually justified.
The security issues are the most well known. But also be aware that JavaScript uses JIT compilation and this works very poorly with eval. Eval is somewhat like a blackbox to the compiler, and JavaScript needs to be able to predict code ahead of time (to some extent) in order to safely and correctly apply performance optimisations and scoping. In some cases, the performance impact can even affect other code outside eval.
If you want to know more:
https://github.com/getify/You-Dont-Know-JS/blob/master/scope%20%26%20closures/ch2.md#eval
Only during testing, if possible. Also note that eval() is much slower than other specialized JSON etc. evaluators.
My belief is that eval is a very powerful function for client-side web applications and safe... As safe as JavaScript, which are not. :-) The security issues are essentially a server-side problem because, now, with tool like Firebug, you can attack any JavaScript application.
When is JavaScript's eval() not evil?
I'm always trying to discourage from using eval. Almost always, a more clean and maintainable solution is available. Eval is not needed even for JSON parsing. Eval adds to maintenance hell. Not without reason, it is frowned upon by masters like Douglas Crockford.
But I found one example where it should be used:
When you need to pass the expression.
For example, I have a function that constructs a general google.maps.ImageMapType object for me, but I need to tell it the recipe, how should it construct the tile URL from the zoom and coord parameters:
my_func({
name: "OSM",
tileURLexpr: '"http://tile.openstreetmap.org/"+b+"/"+a.x+"/"+a.y+".png"',
...
});
function my_func(opts)
{
return new google.maps.ImageMapType({
getTileUrl: function (coord, zoom) {
var b = zoom;
var a = coord;
return eval(opts.tileURLexpr);
},
....
});
}
Eval is useful for code generation when you don't have macros.
For (a stupid) example, if you're writing a Brainfuck compiler, you'll probably want to construct a function that performs the sequence of instructions as a string, and eval it to return a function.
While there may be numerous instances where you can accomplish what you need to accomplish by concatenating a script together and running it on the fly, you typically have much more powerful and maintainable techniques at your disposal. eval is rarely the right choice.: associative-array notation (obj["prop"] is the same as obj.prop), closures, object-oriented techniques, functional techniques - use them instead.
When you parse a JSON structure with a parse function (for example, jQuery.parseJSON), it expects a perfect structure of the JSON file (each property name is in double quotes). However, JavaScript is more flexible. Therefore, you can use eval() to avoid it.

How to save unauthorised manipulation in a JavaScript

I wrote a server-client app in javascript/HTML5 its supposed to allow clients to communicate/play a game in realtime using Node.js on the server side .
I know the use of private variables and etc . But how to prevent the whole game engine from unauthorised access via console api ?
As in how to write it in such a way that all variables fall in a private scope and once initiated they run pretty much independently without registering a single variable in the global scope so that nobody can mess the Game up!
From what i have researched i can do something like
function Game(){
// All declarations here
// Start a logic in here
}
and then calling it
new Game();
will do it ? but is there any better way to do the same ?
You can run a JavaScript application without registering any single variable, via an anonymous function:
(function() {
//local variables here.
})();
However, there is no reliable way to prevent cheating: One can easily analyse your code, and create fake AJAX requests. With the latest browsers, it's incredibly easy to capture your code.
With getters and setters, anyone can effectively intercept your functions. Using the deprecated arguments.callee.caller property, an attacker can read the source of the function call, effectively getting access to the closure as defined at the top of this answer.
Example:
var _alert = alert;
window.alert = null;
Object.defineProperty(window, 'alert', {
'value': function(m) {
console.log('Intercepted. Function source: ' + arguments.callee.caller);
_alert.call(this, m);
}
});
(function(){
var localVar = 'secret';
alert('Hi!');
})();
You can't trust anything that runs on the client's hardware, and that it. Even with the example you've given, anyone could easily modify and reload your script to cheat. Your best bet here, then is not to put any extra effort into this, but rather by writing your application normally and running it through a preprocessor like UglifyJS. The anonymous function pattern indicated by Rob in his answer is also common.
Also, about the MD5 hash thing - no, even if it's in "private scope" you can still view and modify it in a JavaScript debugger. The point here is that someone will always cheat because of the entire nature of the JavaScript execution environment - it's just that you'll need to make it as difficult as possible to cheat by obfuscating your code (obviously using a preprocessor) and other similar techniques.
JS code is always available, you may want to obfuscate your code to make cheating harder
All security can be circumvented with enough time. The goal of every security measure is to increase the time it takes to crack What Rob W says will help, but I suggest you also invest in obfuscation/minimization of your javascript which will have a much greater impact on the time and effort required to analyze it and create fake ajax requests than avoiding global variables.
However I concur that a javascript based application can never be very secure. The best you can hope for is "annoying to hack"
How can I obfuscate (protect) JavaScript?

How do I safely "eval" user code in a webpage?

I'm working on a webapp to teach programming concepts. Webpages have some text about a programming concept, then let the user type in javascript code into a text editor window to try to answer a programming problem. When the user clicks "submit", I analyse the text they've typed to see if they have solved the problem. For example, I ask them to "write a function named f that adds three to its argument".
Here's what I'm doing to analyse the user's text:
Run JSLint on the text with strict settings, in particular without assuming browser or console functions.
If there are any errors, show the errors and stop.
eval(usertext);
Loop through conditions for passing the assignment, eval(condition). An example condition is "f(1)===4". Conditions come from trusted source.
Show passing/failing conditions.
My questions: is this good enough to prevent security problems? What else can I do to be paranoid? Is there a better way to do what I want?
In case it is relevant my application is on Google App Engine with Python backend, uses JQuery, has individual user accounts.
So from what I can tell if you are eval'ing a user's input only for them, this isn't a security problem. Only if their input is eval'd for other users you have a problem.
Eval'ing a user's input is no worse than them viewing source, looking at HTTP headers, using Firebug to inspect JavaScript objects, etc. They already have access to everything.
That being said if you do need to secure their code, check out Google Caja http://code.google.com/p/google-caja/
This is a trick question. There is no secure way to eval() user's code on your website.
Not clear if the eval() occurs on client or server side. For client side:
I think it's possible to eval safely in an well configured iframe (https://www.html5rocks.com/en/tutorials/security/sandboxed-iframes/)
This should be 100% safe, but needs a couple of libraries and has some limitations (no es6 support): https://github.com/NeilFraser/JS-Interpreter
There are lighter alternatives but not 100% safe like https://github.com/commenthol/safer-eval.
Alternatively, I think something similar can be implemented manually wrapping code in a with statement, overriding this, globals and arguments. Although it will never be 100% safe maybe is viable in your case.
It can't be done. Browsers offer no API to web pages to restrict what sort of code can be executed within a given context.
However, that might not matter. If you don't use any cookies whatsoever on your website, then executing arbitrary Javascript may not be a problem. After all, if there is no concept of authentication, then there's no problem with forging requests. Additionally, if you can confirm that the user meant to execute the script he/she sent, then you should also be protected from attackers, e.g., if you will only run script typed onto the page and never script submitted via GET or POST data, or if you include some kind of unique token with those requests to confirm that the request originated with your website.
Still, the answer to the core question is that it pretty much is that it can't be done, and that user input can never be trusted. Sorry :/
Your biggest issue will always be preventing infinite loops for occurring in user-provided code. You may be able to hide "private" references by running eval in the right context, e.g.:
let userInput = getUserInput();
setTimeout(() => {
let window = null;
let global = null;
let this = null;
// ... set any additional references to `null`
eval(userInput);
}, 0);
And you could wrap the above code in a try/catch to prevent syntax and logic errors from crashing outside of the controlled eval scope, but you will (provably) never be able to detect whether incoming user input defines an infinite loop that will tie up javascript's single thread, rendering its runtime context completely stalled. The only solution to a problem like this is to define your own javascript interpreter, use it to process the user's input, and provide a mechanism to limit the number of steps your javascript interpreter is willing to take. That would be a lot of trouble!

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