Using the jQuery for-loop is quite slow, which is the reason why I'm considering using the regular for-statement more often. In order to have direct access to the current element, I found the following syntax (for regular arrays, not for objects of course):
for (var i = 0, e; e = array[i]; i++) { ... }
where e in the loop represents the current element.
Is this syntax safe to use across all browsers?
Addition
OK, I guess this could work, but it is not so useful anymore for a short notation:
for (var i = 0, e; (e = array[i]) !== void(0); i++) { ... }
Thank you all for answering!
That is not a very good loop. Consider this array:
var array = [0, 1, 2, 3];
It would stop on the first element because 0 is a falsey value. Same with
var array = ["foo", "bar", false, "hello"];
It would only get to "foo" and "bar"
Consider using this loop
for (var i=0, len=array.length; i<len; i++) { ... }
It works everywhere, only calculates array.length once, and is plenty performant.
Per T.J.'s comment, the scope of the args i and len above will exist your current function. So be careful that you don't make variable conflicts.
A somewhat common (but clunky) way of safeguarding against this is prefixing vars with _. Like this
for (var _i=0, _len=array.length; _i<_len; _i++) { ... }
I do not recommend that. You see, if your array looks like this for example:
array = ["lala", 078, false, 992, "kas"];
Then your loop would only go through the first two, since the term e = array[i]; would return false, because the third entry in the array is literally false.
This is better:
for (var i = 0, e; (e = array[i])===undefined; i++) { ... }
Make sure no one overwrites the undefined variable, e.g. by using a closure: How does this JavaScript/JQuery Syntax work: (function( window, undefined ) { })(window)?
As naomik points out, that form of loop will break if any of the array elements has a falsey value. Falsey values are false, null, undefined, "", 0, and NaN. So it would work, for instance, for an array of non-null object references. Not so much for an array of strings or numbers.
But if your question is about the syntax, then yes, it's "safe" in that it will work (and fail on falsey elements) in all JavaScript engines. The key bits you're relying on are:
That accessing the element beyond the end of the array (e.g., at array[array.length]) will give you a falsey value (undefined) rather than throwing an exception, and
That the result of an assignment expression (e = array[i]) is the value that was assigned.
Yes, both of those are reliable. (Well, #1 is reliable if the array really is a JavaScript array. Host-provided array-like objects may vary.)
In any case, note that neither i nor e is scoped only to the loop. ES6 will have let, which will be, but variables declared with var are scoped to the function they're in.
Related
I spent hours just to find out that I misspelt the word .length as .lenght. It can run normally with no warning at all. Why...?
I use 'use strict' and run on Node.js 10.13.0.
Code:
'use strict';
let arr = [1, 2, 3, 4];
for(let i = 0; i < arr.lenght; i++) {
console.log(arr[i]);
}
Because when you try to get a property that doesn't exist, it returns undefined, and 0 < undefined is false.
let arr = [1, 2, 3, 4];
console.log(arr.lenght) // undefined
console.log(arr.qwerty) // undefined
console.log(arr.lenght < 9999) // false
console.log(arr.lenght > 9999) // false
arr.length = 7 // <-- it's not a good idea
for(let i = 0; i < arr.length; i++) {console.log(arr[i])}
EDIT
I said 'javascript is not a strongly typed language' and it is true. But this way of adding new properties it is a feature of prototype-based programming, as #Voo said.
I also said .length=7 it's a bad idea. After reading a little more, in this case I still think it's a little weird to increase the length property after adding elements. Maybe it's fine to truncate, delete elements or empty an array, although in the latter case I would prefer arr=[] instead of arr.length=0.
There are some interesting examples about length property in the Mozilla documentation.
A JavaScript array's length property and numerical properties are
connected. Several of the built-in array methods (e.g., join(),
slice(), indexOf(), etc.) take into account the value of an array's
length property when they're called. Other methods (e.g., push(),
splice(), etc.) also result in updates to an array's length property.
var fruits = [];
fruits.push('banana', 'apple', 'peach');
console.log(fruits.length); // 3
When setting a property on a JavaScript array when the property is a
valid array index and that index is outside the current bounds of the
array, the engine will update the array's length property accordingly:
fruits[5] = 'mango';
console.log(fruits[5]); // 'mango'
console.log(Object.keys(fruits)); // ['0', '1', '2', '5']
console.log(fruits.length); // 6
Increasing the length.
fruits.length = 10;
console.log(Object.keys(fruits)); // ['0', '1', '2', '5']
console.log(fruits.length); // 10
Decreasing the length property does, however, delete elements.
fruits.length = 2;
console.log(Object.keys(fruits)); // ['0', '1']
console.log(fruits.length); // 2
JavaScript arrays are treated as objects (though they are instances of Array). Hence, when you write arr.lenght, it treats lenght as a property of an object that is undefined. Hence, you don't get an error.
It simply tries to get a property that is undefined. Also, in your case, the loop just does not execute as the condition of the loop is never satisfied.
Why
Standard JavaScript arrays aren't really arrays at all¹, they're objects, and if you read an object property that doesn't exist (like lenght), you get the value undefined (even in strict mode):
console.log(({}).foo); // undefined
When you use undefined in a relational operation like < or > with a number, it gets converted to a number, but the number value it gets is the special number NaN, which has the bizarre property of always causing comparisons to be false:
console.log(NaN < 0); // false
console.log(NaN > 0); // false
console.log(NaN === 0); // false
console.log(NaN === NaN); // false!!
What you can do about it
Linter tools will often pick these things up in simple cases.
Alternately, TypeScript provides a full static typing layer on top of JavaScript which can catch these sorts of errors.
If you wanted (and this would probably be overkill), you could wrap a Proxy around your objects that threw a proactive error when you tried to read a property that didn't exist:
function proactive(obj) {
return new Proxy(obj, {
get(target, propName, receiver) {
if (!Reflect.has(target, propName)) {
throw new TypeError(`Property '${propName}' not found on object`);
}
return Reflect.get(target, propName, receiver);
}
});
}
const a = proactive(["a", "b"]);
a.push("c");
for (let i = 0; i < a.length; ++i) {
console.log(a[i]);
}
console.log(`Length is: ${a.lenght}`); // Note the typo
.as-console-wrapper {
max-height: 100% !important;
}
There's a significant runtime penalty, though.
¹ (that's a post on my anemic little blog)
You could easily add new properties to arr object, JavaScript won't warn you about it, instead it will try to find the property you're calling, and if it didn't find anything such result will be undefined, so the comparison is actually i < undefined everytime because you're calling a property that hasn't been created on the object. I'll suggest you to read What does "use strict" do in JavaScript, and what is the reasoning behind it?.
The upper bound of the loop is specified as lenght, a typo for the local variable length. At runtime, lenght will evaluate to undefined, so the check 0 < undefined is false. Therefore the loop body is never executed.
By default, all objects in JavaScript are extensible, which means that you can add additional properties to them at any time simply by assigning a value to them.
Arrays are no different; they're simply objects that are instances of the Array type (at least for the purposes of extensibility).
In this case, had you added:
Object.preventExtensions(arr);
after creating the array, then in combination with 'use strict' this would have raised an error -- had you tried to write to a typo'd property. But for a read usage like this, there is still no error at all; you just get undefined.
This is just one of the things you have to live with in a loosely-typed language; with the added flexibility comes added risk of bugs if you're not careful.
So I have a fairly good amount of experience in coding. I've dabbled in Basic, HTML, Javascript, C, and C++, though the ones I've been using most recently are HTML and Javascript.
I am incredibly familiar with the for-loop. I've used it many times to loop through arrays, to operate recursive functions, etc. I know what it does and how to use it, but my question is about how it works.
Premise
In most languages, the basic syntax of a for loop is such:
var upperLimit = 10;
for(var i = 0; i < upperLimit; i++) {
/*Code to be executed*/
console.log(i);
}
In Javascript, this will output the numbers from 0 to 9 in the console.
I know that the parentheses contains 3 parts, each separated by semicolons.
The first is the initialization, which typically sets up the variables to be used to loop the statements.
The second is the condition, which runs before any of the code between the curly braces is executed. If it results in a True, the code is executed. Otherwise, the for-loop stops.
The third is the increment, which contains the last bit of code to be executed in the loop, and, by extension, the last thing executed before the next condition check.
Question
So, again, my question is how strict are these definitions?
The initialization's definition doesn't allow for much. It just says that that line is executed once, it's executed before anything else in the loop, and it's scope is limited to the loop. I can't think of much else you'd want to put in that position other than an iterative variable.
But what about the other two? I've seen codes where the condition is simply a variable, and as long as it's positive (since positive numbers taken as a boolean just covert to true), the loop continues.
Then there's the increment, which seems to be the loosest of these parts. Is it really just the last thing to be executed in a code, or does it explicitly need to iterate the variable declared in the initialization? It seems to be the former for the languages I'm familiar with.
For example, I decided to make a non-standard for-loop, and I came up with this routine:
var numbers = [0,1,2,3,4,5,6,7,8,9];
for(var i = 0;
numbers.length;
console.log(numbers.pop())) {}
It runs exactly as I expected: It outputs each member of the numbers array in the console in descending order, leaving an empty numbers array afterwards, and it's done using what is basically an empty for-loop.
Ending
So are my assumptions correct? If so, are there any practical applications for using a for-loop in a format apart from the one I wrote at the top of this question (possibly closer to he second format)?
Before all, you give a array
var numbers = [0,1,2,3,4,5,6,7,8,9];
The codes below is a correct for loop.
for(var i = 0;
numbers.length;
console.log(numbers.pop())) {}
Javascript defined for like this
for ([initialization]; [condition]; [final-expression])
statement
For you code initialization is 'var i = 0', and execute once at start of loop.
The condition is 'numbers.length', and value is 10. When a number not 0, Javascript will convert it to boolean true. So condition is true.
The final-expression is 'console.log(numbers.pop())'. When execute 'numbers.pop()', numbers.length change to 9. But it still is true.
At second time, condition will return true again. The final-expression is execute too.
Until numbers.length become 0, Javascript convert it to boolean false. The loop will end.
The scope of the initialized variable is not limited to the loop, it's valid for the whole function (undefined before that line). You can initialize multiple variables using a comma. for (var i=0, j=1; i < 10; i++)
The second part, anything that evaluates to a truthy value will cause the loop to keep going:
Truthy: 1, -1, true, "something", {a: 2}
Falsey: 0, false, null, undefined
You could omit this and rely on a break in your code
The third part just lets you update the looping variable, you could omit it and do it within the for loop body.
Here's an answer that provides a nice way to loop that is non-standard, and comes with caveats, please see the link.
var list = [{a:1,b:2}, {a:3,b:5}, {a:8,b:2}, {a:4,b:1}, {a:0,b:8}];
for (var i=0, item; item = list[i]; i++) {
// Look no need to do list[i] in the body of the loop
console.log("Looping: index ", i, "item" + item);
}
In most languages, the basic syntax of a for loop is such:
for(initialization; condition; iteration) {
/*Code to be executed*/
}
Both three are usual expressions and you can use any valid expressions here:
for(
var i=arr.length, othercond=true;
i;
othercond?i--:i++, console.log(i),updateothercond()
);
As javascript developers we all have to write a lot of for loops. Before a couple of months I saw an alternative syntax, which I really liked. However, I'm now interested, is there any other nice way.
Let's say that I have an array of data representing users in a system. What I did before is:
var users = [
{ name: "A"},
{ name: "B"},
{ name: "C"},
{ name: "D"},
{ name: "E"}
];
var numOfUsers = users.length;
for(var i=0; i<numOfUsers; i++) {
var user = users[i];
// ...
}
There is one additional row var user = users[i];. Normally I feel more comfortable if I have user instead of users[i]. So, the new way:
for(var i=0; user=users[i]; i++) {
// ...
}
I'm also wondering if the second approach produces problems in some of the browsers. One of my colleagues reported that this syntax is a little bit buggy under IE.
Edit:
Thankfully, the answers below pointed me out to the right direction. If some of the elements of the array is falsy then the loop will stop. There is some kind of solution:
for(var i=0; typeof (user=users[i]) !== "undefined"; i++) {
// ...
}
But that's too much for me. So, I guess that I'll use this syntax only when I'm 100% sure that all the elements are truly (which means never :)).
In your “new” approach, you don’t need numOfUsers any more.
As for the potential problems: This approach relies on all users[i] having values evaluating to true for the loop to continue (and user becoming undefined, equal to false and therefor ending the loop after the last user is processed) – but sometimes you might have data where not every record evaluates to true, but “false-y” values might also occur in the data – and in that case, this approach of course fails.
The problem with this approach:
for(var i=0; user=users[i]; i++) {
// ...
}
...is that it assumes user won't be "falsey" (0, "", null, undefined, NaN, or of course false) until you've gone past the end of the array. So it'll work well with an array of non-null object references, but if you then get in the habit of using it, it will bite you when you have an array of numbers, or strings, or such.
The other reason not to declare variables within the for construct is that it's misleading: Those variables are not scoped to the for loop, they're function-wide. (JavaScript's var doesn't have block scope, only function or global scope; ES6 will get let which will have block scope.)
On modern JavaScript engines (or with an "ES5 shim"), you can of course do this:
users.forEach(function(user) {
// ...
});
...which has the advantage of brevity and not having to declare i or numUsers or even user (since it's an argument to the iteration callback, and nicely scoped to that). If you're worried about the runtime cost of doing a function call for each entry, don't be. It'll be washed out by whatever actual work you're doing in the function.
I'm amazed if the second syntax works at all your middle operation should evaluate to true for each loop you want to complete and false as soon as you want to be done looping. As for any issues with your first for loop, a JavaScript is function scoped so that inner var statement will still leak to the containing function (as well as that i). This is different than most other languages that have block scoping. It's not so much of a problem but something to keep in mind if you are debugging.
If you are already using jQuery, you can use the jQuery.each function to loop over your arrays.
In any case you can look at the source code of that function and copy the relevant parts for your own foreach function: http://james.padolsey.com/jquery/#v=1.10.2&fn=jQuery.each
here is the function:
var M = [];
function haveComponents () {
var a = 0;
for (var n in this.M) a++;
return a > 0;
}
I would like to understand:
the construct of "for(var n in this.M)"; I'm used to a regular for loop and I'm not familiar with this construct.
how "this.M" fits into the code i.e. its purpose
generally speaking, what this function would likely be used for.
Thanks
There appears to be some missing code.
var M = [];
Assigns a new array to the variable M, which seems to be a global variable (but likely isn't, you just haven't shown enough code to properly determine the context).
haveComponents: function () {
That appears to be part of an object literal that assigns a function to a property called haveComponents.
var a = 0;
Creates a local variable a and when the code executes, assigns it a value of 0.
for (var n in this.M) a++;
Creates a local variable n and sequentially assigns it the name of an enumerable property of whatever this.M references. If this is the global object, M will be the array initialised above. If not, it may or may not be something else. You haven't shown any other assignment, or what this has been set to.
For each enumerable property of M (which includes its inherited properties), a will be incremented by one.
return a > 0;
}
Returns true if a is greater than zero.
An equivalent function is:
haveComponents: function () {
for (var n in this.M) {
// this.M has at least one enumerable property
return true;
}
// this.M has no enumerable properties
return false;
}
or for the purists:
haveComponents: function () {
var hasEnumerable = false;
for (var n in this.M) {
hasEnumerable = true;
break;
}
return hasEnumerable;
}
The function counts how many elements are in the M array.
The for in allows you to iterate object's enumerable properties , note that this is different from a for each behaviour where the iteration is over items rather tha properties. In javascript this translates into going into the prototype property names and list them as well, possibly resulting in unexpected result.
for(var n in this.M) this is a for-each loop, used to iterate over a set of values instead that by using conditions. It is used to iterate over properties of objects.
the this keyword refer to the owner of the function (whose is the haveComponents function), while M is a property of this
this function just, uselessly, counts elements in M to see if they are more than 0. Counting them is absolutely superfluous for this purpose though.
The for(var n in this.M) iterates through all of the elements of this.M, successively storing them in the variable n.
I have no idea what this.M is, that depends on where your code comes from.
In general, I would say that this code returns whether M is empty or not (and returns true if it is not empty).
I am completely perplexed. I have an object containing a global "hashed" array of numbers (in objectA) that is referred in a loop that combines the numbers into a new series (in objectB).
var objectB = objectA[arrActive[0]];
for (i=1; i<arrActive.length; i++) {
var _this = arrActive[i];
for (x=0; x<objectB.length; x++) {
objectB[x][1] += objectA[_this][x][1];
}
}
What's weird is that the values in objectA, the source array, are being incremented during the loop - but why? As far as I'm aware, I'm just reading from objectA to write to objectB!
This is frustrating because every time the function is called, the numbers are further inflated!
Working example on JSFiddle is here: http://jsfiddle.net/ZbWGH/ - have I completely misunderstood the += operator? I'm sure this is a simple issue to understand.
Thanks in advance for any help!
You're putting reference to the instance objectA['ONE'] in variable called objectB - any change in that variable will indeed change the actual value.
Instead you might be interested in getting clone or "clean copy" of the array into objectB and this way it won't change the original array.
Simple function that will do this is:
function CopyArray(arr) {
var clone = [];
for (var i = 0; i < arr.length; i++) {
var subArray = [];
for (var j = 0; j < arr[i].length; j++)
subArray.push(arr[i][j]);
clone.push(subArray);
}
return clone;
}
And to use it:
var objectB = CopyArray(objectA[arrActive[0]]);
Updated jsFiddle: http://jsfiddle.net/yahavbr/ZbWGH/1/
Further more A += B is like A = A + B, so you modify objectA.
Do you know C? References/pointers in C are a good way to understand komplex variables in Javascript. "Komplex" meaning everything that is not Number, String, Boolean - everything else is "Object". Variables for the komplex types (Objects) are indeed like pointers. If you know the concepts of "call by reference" and "call by value", in Javascript it's neither, sort of: If you give objects to functions the "pointer" itself is call by value, but the value is a reference to the object (really to the area on the heap where the object is stored, even though JS programmers don't handle heap like in C/C++ it still is where stuff is stored). Example:
function fn (a) {
//changing the argument itself does NOT change the original object
a = null;
//but changing its properties does:
a.foo = 42;
}
var o = { foo:1, bar:2 };
fn(o);
So now it should become clear why you have to clone an object if you want real "call by value". This implementation was chosen for JS because otherwise every single time a function is called with a non-primitive type the heap would have to be copied over, and 99% of the time that just is not necessary. The "true" spirit of functional programming would of course be pure call by value, here we see practical life (performance and memory usage) considerations intruding upon theory :)