How valuable is it to optimize use of function closures in Javascript? - javascript

If have a callback that is activated repeatedly such as the following...
Template.foo.rendered = function() {
$(this.firstNode).droppable({
// other arguments
drop: function() {
// some really long function that doesn't access anything in the closure
}
});
}
Should I optimize it to the following?
dropFunction = function() {
// some really long function that doesn't access anything in the closure
}
Template.foo.rendered = function() {
$(this.firstNode).droppable({
// other arguments
drop: dropFunction
});
}
In this case, the rendered callback is a Meteor construct which runs asynchronously over a DOM node with template foo whenever they are constructed; there can be quite a few of them. Does it help to declare the function somewhere in a global closure, to save the Javascript engine the hassle of keeping track of an extra local closure, or does it not matter?

I don't believe that in modern browsers that there will even be a difference. When creating a closure object, V8 determines what variables your function uses, and if you don't use a variable it won't put it in the closure object(I read this somewhere online a while back, sorry I can't find the link*SEE BELOW*). I assume any browser that compiles JavaScript would do the same.
What will be optimized is the creation of the function. In the second example the drop function is created at the same time as the rendered function, in the first it's re-created every time the rendered is called. If this was in a long for loop that might be worth optimizing.
I personally think the first example is a lot easier to read and maintain. And as I said in a comment on the question you(or the person editing this code in the future) could accidentally overwrite the function variable(in an event handler or something) and you could have a hard to find bug on your hands. I would suggest saying with number 1, or wrapping everything in a self-executing function so dropFunction has a smaller scope and less chance of being overwritten, like so:
(function () {
var dropFunction = function() {
// some really long function that doesn't access anything in the closure
}
Template.foo.rendered = function() {
$(this.firstNode).droppable({
// other arguments
drop: dropFunction
});
}
})();
EDIT: I found the link, it was actually in a blog post about a closure memory leak in Meteor!
http://point.davidglasser.net/2013/06/27/surprising-javascript-memory-leak.html
Here's the portion I mentioned:
JavaScript implementations (or at least current Chrome) are smart enough to notice that str isn’t used in logIt, so it’s not put into logIt’s lexical environment, and it’s OK to GC the big string once run finishes.

I'll start this by saying I don't know anything about meteor :/ but if I'm understanding what happens correctly, basically:
Template.foo.rendered
Gets called repeatedly. When that occurs, you construct and object + define a new function on it "drop" which is eventually invoked. If that is the case, you are better off from a performance perspective defining drop once at parse time. But the benefit probably depends on how often rendered is called.
As for why - I posted something similar here:
Performance of function declaration vs function expressions in javascript in a loop
And I think #soktinpk's answer I think is a great summary.
If you look at the jsperf in the above link it may not initially seem directly applicable, but if my assumed statements above are true it is in fact is - because the question at hand boils down to how expensive is to define a function at runtime vs parse time and are you defining this function at runtime over and over again.
If you look at the performance of the loops where a function is defined at runtime vs the loops where functions are defined at parse time (or defined at parse time and hoisted), the parse time loop run significantly faster.
I believe that the equivalent of what meteor is doing in your example is probably something like this jsperf: http://jsperf.com/how-expensive-is-defining-a-function-at-runtime2
What I have done here is created two loops that simulate your scenario being invoked over and over again. The first invokes a function that creates and object and function and passes it to another function for invocation.
The second creates and object that references a function and passes it to another function for invocation. The difference in performance looks significant (58% in chrome).

Related

Nesting functions and performance in javascript?

Some of coworkers are saying that nesting functions is bad for performance and I wanted to ask about this.
Lets say I have the function:
function calculateStuff() {
function helper() {
// helper does things
}
// calculateStuff does things
helper();
}
helper is a private function that is only used inside calculateStuff. That's why I wanted to encapsulate this inside calculateStuff.
Is this worse performance wise than doing:
function helper() {
}
function calculateStuff() {
helper();
}
Notice that in the second case, I expose helper to my scope.
In theory, there's a potential performance impact, in that you need to create a new closure context for helper every time calculateStuff is called (because it might reference variables from the enclosing scope).
I'm pretty sure that the JIT compiler in most JavaScript engines should be able to tell that you aren't actually accessing any variables from the parent context, and just skip binding all of those values. I may be missing some edge case where this isn't generally possible, but it seems straighforward-enough.
In any case, we're talking about nanoseconds of overhead per iteration, so unless your code is executed a lot, you'd never notice the time difference. If in doubt, profile it and check...
I decided to follow my own advice, and profile this on jsperf, with Safari 9. I used the do-nothing functions as provided in the original question, to highlight the overhead of just calling a nested function:
Nested functions: 136,000,000 calls per second
Flat functions: 1,035,000,000 cals per second
Oriol's IIFE version: 220,000,000 cals per second
Clearly the flat functions are much faster than either of the alternative versions. However, think about the magnitude of those numbers - even the "slow" version only adds 0.007 microseconds to the execution time. If you do any kind of calculation or DOM manipulation in that function, it'll absolutely dwarf the overhead of the nested function.
With your first code, at each call of calculateStuff, a new copy of helper will be created.
With your second code, all calls will share the same helper, but it will pollute the outer scope.
If you want to reuse helper without polluting the outer scope, you can use an IIFE:
var calculateStuff = (function () {
function helper() {
// helper does things
}
return function() {
// calculateStuff does things
helper();
}
})();

What is this line at the top of some Greasemonkey scripts?

Background:
I have a self-taught hobbyist level of understanding of C++, which has translated into a similar understanding of javascript. As an attempt to understand javascript better, I decided to write a Greasemonkey script that would solve a problem with how Google handles multiple results from the same domain.
I wrote my script, and it was surprisingly easy. Now I feel like this script could be useful to others, so I'd like to release it. Before I do that though, I'd like to be certain I'm not releasing irresponsible code.
I know poor garbage collection is often cited as a problem with extensions, and did some research about what I would need to do in javascript to prevent that. It seems like the answer is any memory that is wrapped in a function will be reclaimed when that function exits. This seems to explain why a few popular scripts I looked at were wrapped in an otherwise useless function.
This leads me to these questions:
What should I do with my basic javascript function to ensure that it doesn't leak memory?
Is this, which I've seen in many scripts, an answer:
(function(){
//code goes here
})();
In the above code, what is the purpose of the first parentheses? It seems redundant to me.
While I was attempting to understand that line, I rewrote it as:
(function main(){
//code goes here
})
main();
The idea being that this was just calling the the previously unnamed function. This didn't work though, why?
I'm more interested in general answers, but in case it's needed here is my current code:
http://pastebin.com/qQWKfnJT
This pattern (wrapping a function in a pair of parenthesis and then placing another pair after the first pair) is called the " I mmediately I nvoked F unction E xpression" pattern (IIFE for short). What it does is define an anonymous function and then execute it immediately. The first set of parentheses mark the function as being an expression, rather than a statement. The second set execute the function returned from the first expression:
// This:
(function(){
// Todo: Add code
})();
// Translates *approximately* to this:
var _anonymous_function_2723113 = function() {
// Todo: Add code
};
_anonymous_function_2723113();
delete _anonymous_function_2723113;
As for why the function does not work when you give it a name, I would recommend reading up on kangaxx's article on the subject, especially where he touches on Named Function Expressions. The short of it is that when you have a named function expression (rather than a statement), the name is supposed to only be available to the function's scope.
So much for three and four - as for avoiding memory leaks, the IIFE is not a way to avoid memory leaks (as #elclanrs has pointed out, it merely helps you avoid polluting the global scope). To avoid memory leaks avoid circular references (and remember, closures can be a source of circular references).
Good luck, and enjoy yourself!
Here is an example, where anonymous functions can be used:
Lets have 4 elements with ids: id_1, id_2, id_3...
We want too loop over each of them and assign onclick event.
for (var i=0; i<5; i++) {
document.getElementById("id_"+i).onclick = function() {alert(i)}
}
When you click elements however each of them will alert the same - 4. The reason is that in the JavaScript closure only the last value is stored for local variables.
What you can do:
for (var i=0; i<5; i++) {
(function(n){
document.getElementById("id_"+n).onclick = function() {alert(n)};
})(i);
}
There are so many answers to this question in SO already... It's a self executing function. It's used in many cases to protect your code from the global scope. It's written in other ways too:
function(){}()
(function(){})()
(function(){}())
!function(){}()
(function(){}).call(this)

Can nsiTimer cause overflow or memory issues upon repeated use?

In the mozilla docs it says:
initWithCallback(): Initialize a timer to fire after the given millisecond interval. This version takes a function to call and a closure to pass to that function.
In the this code example:
setupTimer: function() {
var waitPeriod = getNewWaitPeriod();
myTimer.initWithCallback({
notify: function(t) {
foo();
setupTimer();
}
},
waitPeriod,
Components.interfaces.nsITimer.TYPE_ONE_SHOT);
}
How much is actually included in the closure that's passed to the function. Does the closure keep a copy of the entire stack? Is this code sample at risk of stack overflowing or forever increasing memory usage?
In theory the closure keeps everything that's in scope for the closure (so in this case the local variables in setupTimer plus whatever variables setupTimer itself closes over). Note that this is different from the callstack: closure scope in JS is lexical, not dynamic, so it doesn't matter how you reached your function, only what the source of the function looks like.
In practice JS engines optimize closures heavily to speed up access to barewords in closures, so the set of things the closure actually keeps alive might be smaller than the theoretical set I describe above. But I wouldn't depend on that.

Nested Javascript Functions and jQuery

I am learning javascript and jquery and wondered whether it is good or bad practice to nest all my functions within $(document).ready(function). Is there any difference between this:
function someFunction()
{
return someThing;
}
$(document).ready(function()
{
// some code
...
someFunction();
});
and this:
$(document).ready(function()
{
// some code
...
function someFunction()
{
return someThing;
}
someFunction();
});
Be gentle - I'm pretty new to this!
You forgot at least one :-)
function someFunction()
{
return someThing;
}
$(someFunction);
Generally there is no difference between: $(document).ready(argFunc) and $(argFunc).
The other variations you listed have all different scopes for different things.
For example, in your 2nd block you declare someFunction inside a non-global scope, while your first and my example declare it in the global scope, which has implications for reachability.
Also, technically, with both of your variations you produce one extraneous function call. Because in this case, all you call is one function (which you can also write like my example).
UPDATE1:
To add some additional info and to further the discussion about scopes - JavaScript has very loose requirements for existence of variables. If it doesn't find them in the current scope, it wall just traverse the call chain upwards and look for it - until it finds it or not. That is why you can access the jQuery object ($) from anywhere.
There is however this:
someFunction($) {
// You can use $ here like always
return someThing;
}
$(someFunction);
This means, that the handlers (there can be more than one) for the document ready event of jQuery get passed jQuery itself as an argument.
If you specify this parameter for your function, you'll use that one, if you reference it. Otherwise, you are using the global one. That reduces the length of the upward look-up - chain.
That is completely irrelevant from a performance stand point.
But, by specifying this as a parameter, you make it absolutely clear where the jQuery object is coming from. Even that might be irrelevant.
I just wanted to show, that these callback-type functions in jQuery often take parameters that are useful.
So if you are ever stuck and need access to some object you don't have, it might be worthwhile to check the jQuery docs to see, if there is not a parameter, that does what you want.
To conclude this update, I very much like the first comment to the question, which is a much better answer than mine.
UPDATE2:
On the point of multiple callbacks for document ready (or any event binder in jQuery for that matter):
You can do this:
$(func1); // or $(document).ready(func1);
$(func2); // or $(document).ready(func2);
Both will get called as soon as jQuery fires its document ready event. That might come in handy depending on the perspective. Some would say, it encourages spreading your logic around. Others might say, it allows for cleaner separation of all the things that need to be done on document ready.
yes. The first way puts someFunction in the global scope so that it can be called by anyone. If you intend this function to be "private" and only callable by some code then the 2nd way is preferred. Generally you should prefer the 2nd way unless you need to export the function into global scope.
The differences are subtle, but worth bringing up.
Declared functions outside of DOM ready:
If you don't call the functions until DOM ready, then this is more efficient since it is registering the functions before waiting for the DOM to load (Edit: As is noted in the comments, there will be a slight performance penalty in accessing global variables due to scope resolution). This is very minor and probably not noticeable.
More importantly, you functions become globals, and you can clutter the global scope if you're not namespacing properly:
var myFuncs = {
someFunction : function() { ... },
someOtherFunciton : function() { ... }
};
Declared inside DOM ready:
Functions are no longer globals, but your functions are registered along with your other DOM ready code.
I would say it's fine to go either way in most cases, but definitely declare your functions under one namespace.
First off, functions are typically only declared if they are going to be used more than once. If you put a function inside the $(document).ready(function) then it won't be available outside the scope of the $(document).ready(function). Check out an article on Javascript Scope.
This is because $(document).ready accepts a function as a parameter and in your two examples you are declaring an inline function (that's the function () {} code in there). Check out a discussion of inline functions vs parameterized functions.
So, it boils down to deciding if you are going to use someFunction() more than once. If so, put it outside the $(document).ready function. Otherwise, you don't really need a function since you are just calling it once.
As long as someFunction() does not try to manipulate the dom, there is no difference. $(document).ready is called after all elements in the dom have loaded and can be accessed with javascript. If you try to manipulate an item in that page with javascript before it loads, it wont be there and the code will break.

accessing eval'd code through setInterval/setTimeout

i am wondering if i can do some cleanup routines that will auto grab timeouts / intervals. consider this:
var timeout = setInterval(function dimitar() {
console.log("hi!");
}, 1000);
console.log(window);
i had a look through window and can't find any reference to the function that's been passed on. the reference to timeout is there, sure enough. so where does the function 'live' here? is it launching a new instance of the js interpreter to eval/run/keep the code? how can you access it in relation to the timeout uid?
i know i can curry the setInterval function and get it to always store the reference into an array which i can then loop through and clear, but am curious if there's a natural way of doing this
The function you create in your example is using a named function expression. The name is only available within the function. Otherwise, it behaves the same as an anonymous function: you haven't assigned it to a variable and since it's not a function declaration, it doesn't create a dimitar variable in the enclosing scope. The following article may be useful: http://yura.thinkweb2.com/named-function-expressions/
There's no eval-type thing going on: you've just passed in a reference to a function into window.setInterval. This function cannot be retrieved afterwards unless you've assigned it to a variable previously, or it was a reference to a function defined by a function declaration.
If you want to keep a reference to the function around, it's simply a matter of storing it in a variable first:
var dimitar = function() {
console.log("hi!");
};
window.setInterval(dimitar, 1000);
so where does the function 'live' here?
The timeout/interval queue is an internal implementation detail that's not accessible to content JavaScript. It retains a reference to the function passed in to setInterval, but it's not a reference that's visible to you.
Incidentally you should generally avoid using named inline function expressions. Although it's probably OK in this example code, IE's JScript has some serious basic bugs with them that can trip you up if you're not careful. Stick to named function statements (function dimitar() { ... } ... setInterval(dimitar, 1000)) or anonymous inline function expressions (setInterval(function() { ... })).
is it launching a new instance of the js interpreter to eval/run/keep the code?
No, it's the same interpreter and the queue could even be implemented in JavaScript. But the variables behind it are hidden away from the caller.
how can you access it in relation to the timeout uid?
The timeout ID is by design completely opaque. The only defined interface that can do anything with it is the clearTimeout/clearInterval call. There is no interface provided to get the function back from a timeout ID.

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