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What are the necessary things for creating card game on iPhone??
The purpose of this app is to share the ideas by using cards.
Each player will draw a card and do what the cards order to do such as write the comments on those topics and so on.
I'm quite new for the programing. I don't want to learn Objective-C. It is quite hard for me.
I have searched on google that PhoneGab can port HTML5,CSS&JavaScript to be an iPhone app.
So the things that I must learn are HTML5,CSS & JavaScript only?
This app must have many players to play for sharing the ideas. Therefore, must I learn other programing languages? such as, php.. to manage each player data (profile).
Moreover, I would like to use points, badges, leader board in this app, too
How about and SDK or any software to help me write code easier?
(p.s. Sorry for my bad English)
That's a great idea!
You will probably have to learn all that languages and depending on the things you want php will be included...
My advice: if you are new on programming and will have to study a while, I say it is better to do a native iPhone app. A web app will have tons of things you will have to worry about so the app can run on different devices... So, will be more complicated to deal with that kind of stuff than learn and develop a native iPhone app...
Including that you want to use features like badges and leaderboards, all native on each device, so you don't have to worry on creating something from zero, like in a web app...
I hope it helped!
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I'm about to create a web application first but even though I manage the development with rails, graph and react. should I use python thinking more in the future of the application, if it grows in time? Or if you know about a technology stay first with it for development and then migrate?
Couple of option you can choose for web application
Use GRAND Stack : GraphQl +Reactjs + Apollo server+ Node js + Neo4j(instead of this use any other database which you are comfortable)
If web app event based : Then user Nodejs as server-side technology (MERN)
If web app as Data-computation/ Algorithms solution : then Go we React(Front end) +Nodejs(orchestration/ Middle layer) + Python(application layer/or back-end )+ any DB
Yes, i say every framework is good enough, in the long run every thing comes down to one question, how efficient code did u write?
Django
You can use django if you are interested in python. It is a famous framework which has its own ORM and many security built in features another option is flask
I will share my experience.
Recently, coded a website in laravel 5.5, at first everything was fine but when the number of user(s) grew to >50k. The site became slow and my servers showed 100% cpu usage. Later i changed the code, tried to remove nested loops, optimized my queries and used cache technologies like memchached. The site is working fine now.
i hope that answers your question.
I hope the best for you,
Happy Coding
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I'm a novice in programming. I know a little about programming. Previously I have worked on some projects for my College with Java, PHP and C++. I'm not good at any of those.
I have a tremendous enthusiasm for the web. Also in AI and web-based Mobile application. I have practiced a little of HTML/CSS, JS, PHP, CMS's with no discipline.
Please help me out where I can start, step by step process to mastering my dream.
Thanks in advance.
I shall look forward to hearing from you.
learn JavaScript core consecpt W3school JavaScript
Angularjs from Angularjs
Nodejs from tutorialspoint -nodejs
try to create small web app
It depends upon your choice of action, you would basically have two options UI/UX and Core language developer. As i am a full stack developer working in Mobile, i will explain how i started.
UI/UX
Start practicing with HTML5 and CSS3 since its most advanced and accepted.
I would prefer:
https://www.w3schools.com/html
Next Learn CSS3 and Bootstrap
Bootstrap website itself provides a good documentation for it.
https://getbootstrap.com/docs/3.3/getting-started
Next Task for you would be Javascript which is everything if you ask me.
https://www.w3schools.com/js/
You can Learn Angularjs if you want, as its really important. but i would ask you to leap to Angular2 and Typescript which follows the OOPS concept.
Youtube also provides great tutorials especially thenewboston channel
Since you have interest in AI, start with some python, then move on to R Programming.
I hope this would help you.
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Hello(my first post on stack overflow)
I wanted to ask that should I learn Actionscript 3 or not, Am Already learning Javascript on Codecademy (20% completed). Someone suggested me to learn AC 3 and get the Flixel tuotorials on new grounds,Should I learn AS3 along or just focus on JS. Purpose for learning a language is to make 2d scroller web games,that works on smart phones and tablets.
It is up to you. Usually, people are using game engines to create games, like Unity3D, Unreal. You can create games in Unity3D with Javascript. As for ActionScript (and this is my opinion) - it's a dying technology, so I wouldn't recommend it.
ActionScript can be cross compiled to iOS but I would recommend to look into more open or broadly used languages like JavaScript or C#. Both languages can be used to work with Unity and can also be used to develop cross platform applications (i.e. C# with Xamarin).
ActionScript was the first language I learned and it's a really easy one to learn first. It sounds like you're already learning JavaScript, though, and JavaScript is comparable to ActionScript in many ways. Personally, I don't think there's any language that beats ActionScript in your ability to get something on the screen quickly, and that can be really gratifying, but in terms of languages you could use to make games that will run on mobile, ActionScript won't cut it. It's becoming more and more obsolete everyday, which sucks but it's how the industry goes. JavaScript with HTML5, on the other hand, is still expanding and has already become one of the most popular ways to make web games, especially mobile. I'd say stick with JavaScript to actually make the games you want to share with people, but for learning, ActionScript is great. I can understand if you don't want to learn a language if you won't be making any real games in it, but I still think it's a great learning tool.
Actionscript is a dying language and Flash doesn't work on iOS, so it's really not what you're looking for in terms of the project you are looking to develop.
On the other hand Actionscript is a great language to help you develop your knowledge of object-oriented programming, and everything you learn using Actionscript could be applied to something called 'Haxe' which would be ideal for your project and is also capable of working with Flixel.
Learning something new is never a waste of time.
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I'm wondering in making an online easy game that runs on the browser and all I wanna know is: if I want two players to play one against the other one, online, can I make this game using HTML for the front-end and javascript to the backend rules of the gmae or do I have to use a server-side language, such as PHP for the to make one player playing against another one?
thanks
EDIT:
Today I know how vague this question is, and I'm trying to fix it.
Actually I was looking for experience with other developers and I was a complete newbie. I would like to close this topic, but I can't. I apologize for wasting your time.
Believe it or not, but Javascript is also a server side language. I suggest looking into node.js. Node.js will allow you to write all of your server-side logic in Javascript, while leaving you to write your front-end logic with whatever you see fit (read: HTML and Javascript)
This tutorial might be of interest to you. It uses web sockets + node.js to create a real-time multiplayer game.
maybe you think creating game is simple especially online game !.
it is not simple ! and you need more than javascript. firstly you need create a framework and you can write by php. also you will need creating a database and graphic designer. if you can do all these you can start to write on a game engine like unity3d unreal game engine or blender. however this job will take too much time. if you create a group and work togather maybe you can create an amazing game shortly
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What JavaScript Mobile development tool would you use based on momentum, existing documentation and functionality, and ability to get passed the App Stores strict policies?
Current PhoneGap release (0.8.0) released 2009-10-13 is tagged "Apple approved for App Store submissions". This blog post has more details.
I used PhoneGap to port a JavaScript game and I loved it. Unfortunately, the game was too slow (Mobile Safari is slow when you make changes to the DOM, and I was moving divs around as sprites) and I switched to native.
But since some people started getting having their PhoneGap apps rejected, I have become shy of the project. I'd love to hear an official stance from Apple, but I don't know if it'll ever come.
I found Phonegap to be the easiest to use. However Quickconnect seems to be more ambitious in terms of multi-platform support, the author tells me that Quickconnect has been used in many apps (but couldn't disclose which). Supposedly Phonegap apps were being rejected because those submitting were loading the entire apps off the web, however the framework does seem sluggish. Apple has not replied to the Phonegap team about the app rejection.
If I had to make a choice it would be Phonegap at this stage, but unless you really want the app on multiple platforms I don't see why you wouldn't use the great tools provided by Apple for native development.
At this point you might also want to look at Titanium by Appcelerator.
The development process is pretty simple, and they support both the iPhone and Android platforms.