JavaScript/Jquery not executing my functions - javascript

I am trying to create a basic image rotate. I have my images stored locally by name in a folder called comics. each comic name is comic_(plus the number). It wont do anything when I click my buttons. It wont even disable my previous button. Please help. Thank you guys.
Here is my JS/Jquery...
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<script>
$(document).ready(function() {
//declare my variables
var comic_img = $('#comicpane').find('img')
var current_comic_number = parseInt(comic_img.attr('class').replace('comic_',''))
var prev_comic = current_comic_number - 1;
var next_comic = current_comic_number + 1;
});
if (current_comic_number == 1){
//disable the prev button
$("#prev").attr('disabled','disabled');
//When the user clicks on a nav item
$(".nav_link").on('click')function(){
//Get the button they clicked
current_button = $(This);
if (current_button.attr('id')) == 'next'
{
comic_img.attr('class','comic_') + next_comic + ".jpg";
comic_img.attr('src','comics/comic_1') + next_comic;
//change variables to reflect current comic
current_comic_number +=1;
next_comic +=1;
prev_comic +=1;
}
//Only other option
else
{
comic_img.attr('src','comics/comic_1') + prev_comic + '.jpg';
comic_img.attr('class','comic_') + prev_comic;
//Change variables to reflect comic
current_comic_number -=1;
next_comic -=1;
prev_comic -=1;
}
//If comic number is less or equal to 1 and prev button is Not disabled, it needs to be disabled.
if (current_comic_number <=1 && !$('#pev').attr('disabled','disabled'))
{
$('#prev').removeAttr('disabled')
}
}
}
</script>
Here is my HTML...
<html>
<head>
<title>SRS Comic Zone</title>
<link rel="stylesheet" href="srscomiczone.css" media="screen">
</head>
<body>
<div id="header">
<img id="header" src="HeaderPicture.png" align=center>
</div>
<div class="comiczone" id="comicpane" align=center>
<img class="comic_1" src="comics/comic_1.jpg">
</div>
<div id="comicNav" align=center>
<button id="prev" class="nav_link">Previous</button>
<button id="next" class="nav_link" >Next</button>
</div>
</body>
</html>

few mistakes,
1) this is how you call a click event
$(".nav_link").on('click',function(){
....
and not
$(".nav_link").on('click')function(){ //replace this with above code
you might also need to delegate your selector if it is added dynamically.....
2)
current_button = $(This);
should be
current_button = $(this);
3) also, notice..if you are using jquery 1.6+, use prop() instead of attr()
$("#prev").prop('disabled',true);
instead of
$("#prev").attr('disabled','disabled');
4) add all your codes inside document.ready $(document).ready(function(){ //here }); function and not outside.
5) most important, you either have to include the script (js file) inside you html page. or paste all your script codes inside <head> tag of your HTML file

Also this stuff should be wrapped by:
$(document).ready(function() {
$(".nav_link").on('click',function(){
...
});
not just your var declarations.

Your code is trashy. Better use tool like JS Hint (or other JS validator, or even Chrome/Firefox with web console) to actually make sure code can even run.
Here are (some) of the issues with it:
you're missing semicolons
your .ready() function is (as I believe) ending prematurely
you're doing click handling wrong (pointed out by #bipen)
your if statements are messed up
you (probably) haven't included scripts into the HTML document
Ad 1
Missing semicolon here:
var comic_img = $('#comicpane').find('img')
Ad 2
current_comic_number is a local variable in $.ready(), but it's used outside of this function
Ad 3
It's not valid JS (see #bipen's answer):
$(".nav_link").on('click')function(){
Ad 4
It's not valid if statement:
if (current_button.attr('id')) == 'next'
it should be:
if (current_button.attr('id') === 'next')
Ad 5
Use <script> tag only inside *.html file, not in *.js. On example:
<script src="main.js"></script>
Then, put all of your JS code into main.js file.

Related

Why doesn't my script affect my second paragraph element?

I am trying to write some code and I have one issue. Basically I am trying to write some statements (ifs, else etc) and I need to access some <p> elements from different <div> sections.
<body>
//works with the one below = changes its value from x to 10
<p id="one" class = "class">x</p>
<script type="text/javascript">
var time = new Date().getHours();
if (time < 20) {
document.getElementById("one").innerHTML = "10";
document.getElementById("two").innerHTML = "10";
}
</script>
<div class="green2">
<p id ="two" class="class" >x</p>
//with this one nothing happens
</div>
I guess it doesn't reach the actual element with id two so how can I handle it?
Your script is being loaded before the two, you should put your script tag always at the very bottom of your body tags (inside them), so that all your content will be loaded first, only then your script.
To expand on Pedro's answer, you can also use jQuery and wrap everything in a document.ready function:
$(document).ready(function(){
var time = new Date().getHours();
if (time < 20) {
document.getElementById("one").innerHTML = "10";
document.getElementById("two").innerHTML = "10";
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<p id="one" class = "class" >x</p>
<div class="green2">
<p id ="two" class="class" >x</p>
</div>
This way you can have the JavaScript appear anywhere on the page.
Alternatively, you can add an event listener such as jQuery's .ready() or javascript's document.onDOMContentLoaded or window.onload events. Then you may place the script where you like and the function will only be executed when the page is ready.
Simply wrap your code in the listener function like such:
<p id="one" class = "class" >x</p>
<script type="text/javascript">
document.addEventListener("DOMContentLoaded", function(){
var time = new Date().getHours();
if (time < 20) {
document.getElementById("one").innerHTML = "10";
document.getElementById("two").innerHTML = "10";
}
});
</script>
<div class="green2">
<p id ="two" class="class" >x</p>
</div>

clearInterval() not working on clock timer with JavaScript

I am very new to JavaScript and programming in general. I am currently in a little pickle with some code that I am playing around with, and I am wondering if anyone can give me some advice.
Background:
The code I am working with is rather simple; There is a clock with the current time running on setInterval to update by the second.
Below the clock there is a button that reads “Stop,” and when pressed, it will clear the Interval and the button will then read “Start.” If the button, which reads “Start” is pressed again, it will continue the clock timer in its current time. So basically this one button toggles the interval of the clock, and depending on which state it is, the button will read “Start” or “Stop.”
W3Schools: JS Timing is where I am originally referencing when creating the code I am working with. This is where I am learning about how setInterval and clearInterval works. I also took some of the code in the examples and adjusted it so I can try to make the clock timer toggle off and on.
Code:
var clock09 = window.setInterval(myTimer09, 1000);
function myTimer09() {
var d = new Date();
var t = d.toLocaleTimeString();
document.getElementById("req09").innerHTML =
"<h1>" + t + "</h1>";
}
function toggle10() {
var button = document.getElementById("button10").innerHTML;
if (button == "Stop") {
window.clearInterval(clock09);
document.getElementById("button10").innerHTML = "Start";
} else {
clock09 = window.setInterval(myTimer09, 1000);
document.getElementById("button10").innerHTML = "Stop";
}
}
<span class="center" id="req09"></span>
<button type="button" id="button10" onclick="toggle10()" class="button">Stop</button>
https://jsfiddle.net/dtc84d78/
Problem:
So my problem with the code is that the button toggles from a “Stop” button to a “Start” button, but the clearInterval is not applying to the Variable with the setInterval.
I have googled similar problems in SO, such as this one, and I followed their advice, and still nothing. After hours of trying to figure out, I decided to just copy and paste some example from W3Schools straight to jsFiddle, and that didn’t even work (included in jsfiddle link)?
I am really just going crazy on why anything with clearInterval() is not working with me? Could it be my computer, browser or anything else? I am coming to SO as my last resource, so if anyone can give me some guidance to this problem, I will name my first child after you.
Thank you in advance.
Extra Info:
I am currently working on a Mac desktop, using Komodo to write the code, and I am using Google Chrome to preview the code.
UPDATE:
I mentioned this in the comments, but coming in the code was in an external .js file. The .js file was then linked in between the head tags, and right before the end body tag.
<head>
<meta charset="utf-8" />
<title>Program</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="css/normalize.css">
<link rel="stylesheet" href="css/program-05.css">
<script type="text/javascript" src="scripts/program-05.js">
/* <![CDATA[ */
/* ]]> */
</script>
</head>
<body onload="checkCookies(); setTimeout(function() { func11() }, 5000);">
. . . code for stuff
. . . code for clock timer
. . . code for other stuff
<script type="text/javascript" src="scripts/program-05.js">
/* <![CDATA[ */
/* ]]> */
</script>
</body>
After #Matz mentioned to stick the clock timer js code in the head section, the code worked great! This is what it looks like so far in the head section.
<head>
<meta charset="utf-8" />
<title>Program</title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="css/normalize.css">
<link rel="stylesheet" href="css/program-05.css">
<script type="text/javascript" src="scripts/program-05.js">
/* <![CDATA[ */
/* ]]> */
</script>
<script>
///*
var clock09 = window.setInterval(myTimer09, 1000);
function myTimer09() {
var d = new Date();
var t = d.toLocaleTimeString();
document.getElementById("req09").innerHTML =
"<h1>" + t + "</h1>";
}
function toggle10() {
var button = document.getElementById("button10").innerHTML;
if (button == "Stop") {
window.clearInterval(clock09);
document.getElementById("button10").innerHTML = "Start";
} else {
clock09 = window.setInterval(myTimer09, 1000);
document.getElementById("button10").innerHTML = "Stop";
}
}
//*/
</script>
</head>
Though this works great, I now want to figure out as to why the clock timer js code works when it is directly in the head section as compared to keeping it in the external .js file (with the external file being linked in the doc)? What can I do to make it work within the external file?
Problem:
This is because the default Load Type is set to onLoad which is wrapping your javascript code in window.onload = function() {} hence the scope of your function was getting limited to the onload function and it wasn't available outside:
Solution:
Click on the Javascript setting in the Javascript section of the Fiddle, change it to No wrap - in body and it will work since this will now place your Javascript code in the body tag.
Additional Note:
Your code is also working via StackOverflow snippet:
/*My Problem*/
var clock09 = window.setInterval(myTimer09, 1000);
function myTimer09() {
var d = new Date();
var t = d.toLocaleTimeString();
document.getElementById("req09").innerHTML =
"<h1>" + t + "</h1>";
}
function toggle10() {
var button = document.getElementById("button10").innerHTML;
if (button == "Stop") {
window.clearInterval(clock09);
document.getElementById("button10").innerHTML = "Start";
} else {
clock09 = window.setInterval(myTimer09, 1000);
document.getElementById("button10").innerHTML = "Stop";
}
}
/*W3S Problem*/
var myVar = setInterval(myTimer, 1000);
function myTimer() {
var d = new Date();
document.getElementById("demo").innerHTML =
d.toLocaleTimeString();
}
<!-- My Problem -->
<span class="center" id="req09"></span>
<button type="button" id="button10" onclick="toggle10()" class="button">Stop</button>
<hr>
<hr>
<!-- W3S Problem -->
<p id="demo"></p>
<button onclick="clearInterval(myVar)">Stop time</button>
Recommendation
Separation of concerns
I'll recommend you moving your javascript code in the external file and later include them in your HTML using script tag. So for example, you moved your code in app.js then include that in your HTML as:
<!-- make sure the path here is relative to the current HTML -->
<script src="./app.js"></script>
One way to fix the timer starting and stopping is to move the javascript in between the HEAD tags so the functions are declared by the time the html loads. I made this work:
<html>
<head>
<title>Stuff</title>
<script >
var clock09 = window.setInterval(myTimer09, 1000);
.... your code
</script>
</head>
<body>
<span class="center" id="req09"></span>
<button type="button" id="button10" onclick="toggle10()" class="button">Stop</button>
</body>
</html>
You are declaring a new date variable in the myTimer09 function, so every time it is called, it shows the current time. You should declare the time outside the function, then pass it to the function. When you stop the timer, you should save the time value so that you can restart with that value.
This seems to be an issue with JSFiddle.
The onclick handler is looking for window.toggle10 which isn't actually defined (check for the error in the console).
It seems that this is something others have seen with JSFiddle
I've C&Ped your code in to a JSbin and it works as described!

JavaScript previous and next buttons to cycle through an array of .js files

I am having difficulty writing some JavaScript that will cycle through an array of .js files.
I have some JavaScript widgets saved in .js files.
I want to be able to click a "Next" or "Previous" button to cycle through an array of those .js files and have the widgets called and displayed on my HTML page. They can be displayed in an iFrame if that would be a better solution.
I will continue researching until a kind soul helps out. Thanks a bunch in advance!
I have tried:
<script>
function onWindowLoad(){
document.getElementById('js_type').innerHTML = ****.settings.type;
var widget_arr = [1column.js,2column.js,1row.js,modal.js]; //etc..etc..
var currentWidget = 0;
theBtn.onRelease = function(){
currentWidget++;
if(currentWidget == widget_arr.length){
currentWidget=0;
}
var selectedWidget = widget_arr[currentWidget];
//now you have a variable pointing to the next widget..
//what you do with it is up to you.. add the code you need..
}
and this
<SCRIPT LANGUAGE="JavaScript">
<!--
// Use the following variable to specify
// the number of widgets
var NumberOfWidgets = 4
var widget = new Array(NumberOfWidgets)
// Use the following variables to specify the widget names:
widget[0] = "1column.js"
widget[1] = "2column.js"
widget[2] = "1row.js"
widget[3] = "modal.js"
var widgetNumber = 0
function NextWidget()
{
widgetNumber++
if (widgetNumber == NumberOfWidgets)
widgetNumber = 0
document.widgets["VCRWidget"].src = widget[widgetNumber]
}
function PreviousWidget()
{
widgetNumber--
if (widgetNumber < 0)
widgetNumber = NumberOfWidgets - 1
document.widgets["VCRWidget"].src = widget[widgetNumber]
<IMG SRC="modal.js" NAME="VCRWidget">
}
//-->
</SCRIPT>
Code for the previous and next buttons:
<A HREF="javascript:PreviousWidget()">
<IMG SRC="prev.png" BORDER=0></A>
<A HREF="javascript:NextWidget()">
<IMG SRC="next.png" BORDER=0></A>
One idea can be to use the fact thst even a static page can have parameters in the url. You can for example:
create the html page that will be opened in the <iframe> with any js include you need (e.g. jquery)
add to this page a js function that given a widget js filename will create a <script> tag loading the widget creation code.
extract the name of the js file to use to call the function in (2) from document.location.href by looking at the part of the string after ?
in your main page create dinamically the iframe using for example contdiv.innerHTML = "<iframe src=\"widgetpage.html?" + widgetname + ".js\"></iframe>";
With this approach the widgets will be shown in a separate html page without interferring with your main page.

Using an if statment with a partial address to adress a link

Trying to figure out a way to use Javascript to set up a little if-else statement using only part of the url to determine if a link should go one place or another. So far what I got is,
<script type="text/javascript">
if (url.indexOf("example.com/") != -1)
{
Blahblah
} else {
Blahblah
}
</script>
The problem is that the link doesn't even appear so I don't know how wrong or not I am.
Thanks for any help.
Edit: Lets just say for the sake of argument it is a blank html page. As in <html>
<body>
</body>
</html>
Looking for more of a proof of concept then branch out into getting this working on a full scale site.
Edit #2:
Figured it out, even has url detection.
<a id="link">link</a>
<script type="text/javascript">
var link = document.getElementById('link');
var referrerUrl = document.referrer;
if (referrerUrl.indexOf("searchurlfor") != -1)
{
link.href = "place1";
} else {
link.href = "place2";
}
</script>
Try not mixing HTML and JavaScript:
<a id="someLink" target="_blank">Blahblah</a>
<script>
document.getElementById('someLink').href =
(url.indexOf("example.com/") != -1)? 'placeone.htm' : 'placetwo.htm'
</script>
or more verbosely:
<script>
var linkElem = document.getElementById('someLink');
if(url.indexOf("example.com/") != -1) {
linkElem.href = 'placeone.htm';
} else {
linkElem.href = 'placetwo.htm';
}
</script>
Preferably the script should go to a separate file. The way you suggest feels like PHP or JSP but JavaScript does not work this way. In the example above you first render empty link and change the href attribute afterwards.
I think you want:
<script>
if (url.indexOf("example.com/") != -1)
{
document.write('Blahblah');
} else {
document.write('Blahblah');
}
</script>
You need getElementById
HTML:
<a id="link">link</a>
Javascript
<script type="text/javascript">
var link = document.getElementById('link');
if (url.indexOf("example.com/") != -1)
{
link.href="placeone.com";
} else {
link.href="placetwo.com";
}
</script>
You'd have to show us where/when this code is executing in your page. You can't just drop HTML into the middle of a piece of javascript like you were doing.
You can call:
document.write('Blahblah');
to insert HTML into the current place in the document if this is an inline script.
If this code is not executing inline in the document, then you should not use document.write() as that will clear your document and start a new one. Instead, you would use DOM manipulation functions to insert this into the appropriate place in the page or to change the href on an existing link. For example to change the href on an existing link when you have this HTML:
<a id="myLink" href="placeone.com" target="_blank">Blahblah</a>
You would use this javascript that must run after the page has been loaded:
var link = document.getElementById("myLink");
(url.indexOf("example.com/") != -1) {
link.href = "placeone.com";
} else {
link.href = "placetwo.com";
}

Manipulate DOM element to extract some nodes and remove others

I need to manipulate HTML code. Specifically, the user should be able to copy/paste the code to create an AddThis button in a textarea, and I want to manipulate the pasted code.
A typical AddThis button looks like this :
<!-- AddThis Button BEGIN -->
<div class="addthis_toolbox addthis_default_style ">
<a class="addthis_button_facebook_like" fb:like:layout="button_count"></a>
<a class="addthis_button_tweet"></a>
<a class="addthis_counter addthis_pill_style"></a>
</div>
<script type="text/javascript">var addthis_config = {"data_track_clickback":true};</script>
<script type="text/javascript" src="http://s7.addthis.com/js/250/addthis_widget.js#pubid=ra-123456798"></script>
<!-- AddThis Button END -->
It consists of start and end comments, a div and/or some links, followed by 2 scripts: a config setting, and a call to their library.
The problem is, we need to call this many times on the page ; so, if I just put this every time I want to place an AddThis button, I fear that at least some browsers will have weird behavior, if it works at all.
So, I want to extract the config setting and the lib call, so I can call them just once, and extract the buttons config, so I can place it as many times as I want on the page.
I have already done that :
var codeAT = $(this).val();
if (codeAT.indexOf("AddThis Button BEGIN") >= 0) {
codeAT = codeAT.replace("<", "<");
codeAT = codeAT.replace(">", ">");
codeAT = $(codeAT);
// extract the call to the config var and the lib
var scriptConfig = "";
var scriptSRC = "";
codeAT.each(function() {
if ($(this).attr("nodeName") == "SCRIPT") {
if ($(this).attr("src") && $(this).attr("src") != "") {
scriptSRC = $(this).attr("src");
} else {
scriptConfig = $(this).text();
}
}
});
// extract the addthis identifier
scriptSRC = scriptSRC.split("=")[1];
}
Now, I can use the vars scriptConfig (with var addthis_config = {"data_track_clickback":true};) and scriptSRC (with ra-123456789), and they have the correct values.
What I want now, is the original code (between the two comments), without the comments, and without the script tags.
To remove the tags, I tried to use codeAT.remove($(this)), but it crashes (something about c.replace not being a function).
To get the code back, I tried codeAT.html(), but it gets only the tags.
Instead of .each() I'd do:
//remove <script> tags and get required info
var scriptSRC = $('script[src]', codeAT).remove().attr('src');
var scriptConfig = $('script:not([src])', codeAT).remove().text();
//get the code (as string)
var code = $('<div>').append(codeAT).remove().html();

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