Stopping Nested Timeouts in Javascript - javascript

I want to execute a piece of arbitrary code and be able to stop it whenever I want. I figured I could do this with setTimeout and then use clearTimeout to stop it. However if the code in the timeout creates it's own timeouts, then those keep executing even after I clear the original.
Example:
var timeoutID = setTimeout(
function(){
console.log("first event can be stopped with clearTimout(timeoutID)");
setTimeout(function(){console.log("but not this one")}, 5000)
}, 5000)
Now one way would be to control the code being executed and make it store the value of any additional timeouts into a global variable and clear them all at once. But is there a better way to do this? And is there a way to do this on arbitrary code?
To clarify, I'm trying to be able to execute any function I want, then stop it whenever I want, even if the function contains timeouts

You can put the inner timeout into a variable too:
var innerTimeout,
timeoutID = setTimeout(
function(){
console.log("first event can be stopped with clearTimout(timeoutID)");
innerTimeout = setTimeout(function(){console.log("but not this one")}, 5000);
}, 5000);

You would have to create an array of timeout IDs such as this:
var timeoutIds = [];
timeoutIds.push(setTimeout(
function(){
console.log("first event can be stopped with clearTimout(timeoutID)");
timeoutIds.push(setTimeout(function(){console.log("but not this one")}, 5000));
}, 5000))
And then to clear:
for (int i = 0; i < timeoutIds.length; i++)
{
clearTimeout(timeoutIds[i]);
}
timeoutIds = [];

You could wrap your timeouts in an object or re use timeoutID for the second timeout.
Wrap in an object:
function Timer(){
var me=this;
this.currentTimerID=setTimeout(function(){
console.log("First timeout");
me.currentTimerID=setTimeout(function(){
console.log("Second timeout");
},100);
},100);
};
Timer.prototype.cancel=function(){
clearTimeout(this.currentTimerID);
};
var t = new Timer();//let this run it's course
setTimeout(function(){t = new Timer()},250);//start timer again
setTimeout(function(){t.cancel();},400);// cancel it after the first timeout
Re use timeoutID:
var timeoutID = setTimeout(
function(){
console.log("first event can be stopped with clearTimout(timeoutID)");
timeoutID=setTimeout(function(){console.log("but not this one")}, 100)
}, 100)
setTimeout(function(){
clearTimeout(timeoutID);
},150);// will not execute the second timeout
One tip: If you're testing code with timeout then don't use such high values as it'll take 10 seconds for your original code to run.

Related

How to abort function by timeout at JavaScript

I need to execute some function but if timeout expired I need to abort this function. I tried to use setTimeout and setImmediate. I wrote this example and used setInterval in callback for checking of working but it did't help me:
function waiter(timeout, fun) {
var functionHandler = setImmediate(fun);
var timeoutHandler = setTimeout(() => {
console.log('stoped');
clearImmediate(functionHandler);
clearTimeout(timeoutHandler);
}, timeout);
fun();
}
waiter(5000, () => {
setInterval(() => {
console.log('work');
}, 500);
});
After clearImmediate and clearTimeout my interval still working. How I understood that method doesn't guarantee that my function will be aborted.
Does anybody have an idea how to abort function execution?
UPDATE:
Yes, I know that I should call clearInterval but it's just an example for work checking. For example I should parse some big data and if it doesn't can do it by timeout I need to cancel this function execution and call something else.
The clearXXX functions don't abort functions that are currently running, they just remove functions from the async queue, so that they never start to run. JavaScript always executes code to its completion. You cannot interrupt code that's running in the main thread.
You need to name your interval
and clear it by its name. So your interval is no longer anonymous, but you've got a reference for it.
let counter = 10;
let newYearCountdown = setInterval( () => {
console.log(counter);
counter--
if (counter === 0) {
console.log("HAPPY NEW YEAR!!");
// here i clear interval by its name.
clearInterval(newYearCountdown);
}
}, 1000);

Can I stop the execution of a function from outside that function?

I have this code:
function toStop(){
while(true){}
}
toStop();
Now, how can I stop this? Or how can I kill the current thread if this function call is somewhere in the setInterval running thread? Example:
var id = setInterval(function(){
toStop();
}, 1000);
//stop thread/timer with id here.
clearInterval doesn't work because it waits until the function call ends.
Thanks!
"Can I stop the execution of a function from outside that function?"
No, you can't programmatically.
JavaScript is single-threaded and if you run a piece of code that makes it infinitely busy, such as while(true);, then nothing else will ever be able to execute.
Calling such a piece of code within setTimeout or setInterval will have the same result, since the callback of these gets executed in the only thread we have as well.
However, you can create a timed recurring execution using setInterval or setTimeout, which can be stopped.
var timerId = setInterval(function () {
//Process an iteration of the loop in here
//If you cause an infinite loop in here, you will have the same issue
}, 50);
//stop the timer after ~3 seconds
setTimeout(clearInterval.bind(null, timerId), 3000);
Notes:
4 is the lowest interval that could be honored as specified in the SPEC.
setInterval will stack if the callback takes more time to execute than the specified interval. For that reason I never use setInterval and always use setTimeout.
Timer intervals are not guaranteed to be accurate
e.g. with setTimeout
var stopProcessing = startProcessing();
//Stop processing after ~3 seconds
setTimeout(stopProcessing, 3000);
function startProcessing() {
var timerId;
!function process() {
//Do some processing
//Continue processing in ~50 ms
timerId = setTimeout(process, 50);
}();
return function () { clearTimeout(timerId); }
}
Instead of an infinite loop, just use an if statement and wrap it in an interval:
var shouldContinue = true;
var interval = 0;
function toStop() {
if (interval == 0) {
interval = setInterval(function() {
if(shouldContinue) {
...
}
else {
clearInterval(interval);
interval = 0;
}
}, 200); // Or whatever interval makes sense
}
}
toStop();
// ...
shouldContinue = false;
See this principle in action here.
No, you can't programmatically, as #plalx said but you could try this: declaring a binding outside and check on that to continue or stop the loop:
let letMeGoOut;
function toStop(){
while(letMeGoOut != false)
}
toStop();
Here, I've created a function on mouseover that triggers a loop changing the opacity of the h1. It goes on till the mouse cursor moves out and is over something else in the page.
Here is the example: https://codepen.io/Mau-Di-Bert/pen/VqrRxE

How to stop time interval in my function?

I have this function:
function timedFunction(functionString,timeoutPeriod) {
setTimeout(functionString+"timedFunction(\""+functionString+"\","+timeoutPeriod+");",timeoutPeriod);}
This function me call:
timedFunction("startStopky();",1000);
startStopky(); is a function that I want in a specified time interval repeatedly run. Everything works excellently, but if I want stop this interval, I have to stop as follows:
for (var i = 1; i < 99999; i++) {
window.clearInterval(i);
}
Unfortunately this will stop all intervals, and I want to stop just one particular. How can I do it?
Instead of doing recursive calls to timedFunction just do:
var intervalId = setInterval(startStopky, 1000);
and to clear it just do:
clearInterval(intervalId);
The setTimeout function returns a timeout ID that you use with clearTimeout to remove that timeout. The same goes for intervals but in that case it's a setInterval and clearInterval combo.
E.g.:
var t = setTimeout(yourFunction, 1000);
clearTimeout(t);
var i = setInterval(yourFunction2, 500);
clearInterval(i);
You have a Timeout, but you are clearing an Interval. clearInterval clears intervals, not timeouts.
You want window.clearTimeout(timeoutId)
If you want to stop a single one, you use the processId of that interval.
window.clearTimeout("13");
You really shouldn't be using strings to do this:
function timedFunction(fn, interval) {
var timerHandle;
function runIt() {
fn();
timerHandle.id = setTimeout(runIt, interval);
}
return timerHandle = { id: setTimeout(runIt, interval) };
}
Then you can call it like this:
var handle = timedFunction(startStopky, 1000);
To stop the process:
clearTimeout(handle.id);

Stopping .each execution on every iteration for a spesific time interval in jquery?

I am trying to create the following functionality in my javascript:
$("mySelector").each(function(){
// Do something (e.g. change div class attribute)
// call to MyFunction(), the iteration will stop here as long as it will take for myFunction to complete
});
function myFunction()
{
// Do something for e.g. 5 seconds
}
My question is how can I stop every iteration for the duration of the myFunction()?
No, that isnt possible. You'll have to code it differently, possibly with a setTimeout based on the current index of .each.
$("mySelector").each(function(i){
// Do something (e.g. change div class attribute)
// call to MyFunction(), the iteration will stop here as long as it will take for myFunction to complete
setTimeout(myFunction,i*5000);
});
function myFunction()
{
// Do something for e.g. 5 seconds
}
Edit: You can also do it with queuing: http://jsfiddle.net/9Bm9p/6/
$(document).ready(function () {
var divs = $(".test");
var queue = $("<div />");
divs.each(function(){
var _this = this;
queue.queue(function(next) {
myFunction.call(_this,next);
});
});
});
function myFunction(next) {
// do stuff
$(this).doSomething();
// simulate asynchronous event
var self = this;
setTimeout(function(){
console.log(self.id);
// go to next item in the queue
next();
},2000);
}
​
Here's a jsFiddle that I think will do what you need:
http://jsfiddle.net/9Bm9p/2/
You would just need to replace the selector with what you use.
The "loop" that is occurring will wait for myFunction to finish before moving on to the next element. I added the setTimeout inside of myFunction to simulate it taking a period of time. If you are using asynchronous things, such as an AJAX request, you would need to put the call to myFunction inside of the complete method...or in the callback of an animation.
But as someone already commented, if everything in myFunction is synchronous, you should be able to use it as you are. If you are looking for this process to be asynchronous, or if things in myFunction are asynchronous, you cannot use a for loop or .each().
(function () {
"use strict";
var step = 0;
var content = $("mySelector");
var max = content.length;
var speed = 5000; // ms
var handle = setInterval(function () {
step++;
if (step >= max) {
clearInterval(handle);
} else {
var item = content[step];
// do something
}
}, speed);
}());
setInterval will do it once-every-n-miliseconds, and clearInterval will stop it when you're done. This won't lock up the browser (provided your "do something" also doesn't). FRAGILE: it assumes that the results of $("mySelector") are valid for the duration of the task. If that isn't the case then inside do something then validate item again.

How to delay the .keyup() handler until the user stops typing?

I’ve got a search field. Right now it searches for every keyup. So if someone types “Windows”, it will make a search with AJAX for every keyup: “W”, “Wi”, “Win”, “Wind”, “Windo”, “Window”, “Windows”.
I want to have a delay, so it only searches when the user stops typing for 200 ms.
There is no option for this in the keyup function, and I have tried setTimeout, but it didn’t work.
How can I do that?
I use this small function for the same purpose, executing a function after the user has stopped typing for a specified amount of time or in events that fire at a high rate, like resize:
function delay(callback, ms) {
var timer = 0;
return function() {
var context = this, args = arguments;
clearTimeout(timer);
timer = setTimeout(function () {
callback.apply(context, args);
}, ms || 0);
};
}
// Example usage:
$('#input').keyup(delay(function (e) {
console.log('Time elapsed!', this.value);
}, 500));
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<label for="input">Try it:
<input id="input" type="text" placeholder="Type something here..."/>
</label>
How it works:
The delay function will return a wrapped function that internally handles an individual timer, in each execution the timer is restarted with the time delay provided, if multiple executions occur before this time passes, the timer will just reset and start again.
When the timer finally ends, the callback function is executed, passing the original context and arguments (in this example, the jQuery's event object, and the DOM element as this).
UPDATE 2019-05-16
I have re-implemented the function using ES5 and ES6 features for modern environments:
function delay(fn, ms) {
let timer = 0
return function(...args) {
clearTimeout(timer)
timer = setTimeout(fn.bind(this, ...args), ms || 0)
}
}
The implementation is covered with a set of tests.
For something more sophisticated, give a look to the jQuery Typewatch plugin.
If you want to search after the type is done use a global variable to hold the timeout returned from your setTimout call and cancel it with a clearTimeout if it hasn't yet happend so that it won't fire the timeout except on the last keyup event
var globalTimeout = null;
$('#id').keyup(function(){
if(globalTimeout != null) clearTimeout(globalTimeout);
globalTimeout =setTimeout(SearchFunc,200);
}
function SearchFunc(){
globalTimeout = null;
//ajax code
}
Or with an anonymous function :
var globalTimeout = null;
$('#id').keyup(function() {
if (globalTimeout != null) {
clearTimeout(globalTimeout);
}
globalTimeout = setTimeout(function() {
globalTimeout = null;
//ajax code
}, 200);
}
Another slight enhancement on CMS's answer. To easily allow for separate delays, you can use the following:
function makeDelay(ms) {
var timer = 0;
return function(callback){
clearTimeout (timer);
timer = setTimeout(callback, ms);
};
};
If you want to reuse the same delay, just do
var delay = makeDelay(250);
$(selector1).on('keyup', function() {delay(someCallback);});
$(selector2).on('keyup', function() {delay(someCallback);});
If you want separate delays, you can do
$(selector1).on('keyup', function() {makeDelay(250)(someCallback);});
$(selector2).on('keyup', function() {makeDelay(250)(someCallback);});
You could also look at underscore.js, which provides utility methods like debounce:
var lazyLayout = _.debounce(calculateLayout, 300);
$(window).resize(lazyLayout);
Explanation
Use a variable to store the timeout function. Then use clearTimeout() to clear this variable of any active timeout functions, and then use setTimeout() to set the active timeout function again. We run clearTimeout() first, because if a user is typing "hello", we want our function to run shortly after the user presses the "o" key (and not once for each letter).
Working Demo
Super simple approach, designed to run a function after a user has finished typing in a text field...
$(document).ready(function(e) {
var timeout;
var delay = 2000; // 2 seconds
$('.text-input').keyup(function(e) {
$('#status').html("User started typing!");
if(timeout) {
clearTimeout(timeout);
}
timeout = setTimeout(function() {
myFunction();
}, delay);
});
function myFunction() {
$('#status').html("Executing function for user!");
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
Status: <span id="status">Default Status</span><br>
<textarea name="text-input" class="text-input"></textarea>
Based on the answer of CMS, I made this :
Put the code below after include jQuery :
/*
* delayKeyup
* http://code.azerti.net/javascript/jquery/delaykeyup.htm
* Inspired by CMS in this post : http://stackoverflow.com/questions/1909441/jquery-keyup-delay
* Written by Gaten
* Exemple : $("#input").delayKeyup(function(){ alert("5 secondes passed from the last event keyup."); }, 5000);
*/
(function ($) {
$.fn.delayKeyup = function(callback, ms){
var timer = 0;
$(this).keyup(function(){
clearTimeout (timer);
timer = setTimeout(callback, ms);
});
return $(this);
};
})(jQuery);
And simply use like this :
$('#input').delayKeyup(function(){ alert("5 secondes passed from the last event keyup."); }, 5000);
Careful : the $(this) variable in the function passed as a parameter does not match input
jQuery:
var timeout = null;
$('#input').keyup(function() {
clearTimeout(timeout);
timeout = setTimeout(() => {
console.log($(this).val());
}, 1000);
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/2.2.4/jquery.min.js"></script>
<input type="text" id="input" placeholder="Type here..."/>
Pure Javascript:
let input = document.getElementById('input');
let timeout = null;
input.addEventListener('keyup', function (e) {
clearTimeout(timeout);
timeout = setTimeout(function () {
console.log('Value:', input.value);
}, 1000);
});
<input type="text" id="input" placeholder="Type here..."/>
Delay Multi Function Calls using Labels
This is the solution i work with. It will delay the execution on ANY function you want. It can be the keydown search query, maybe the quick click on previous or next buttons ( that would otherwise send multiple request if quickly clicked continuously , and be not used after all). This uses a global object that stores each execution time, and compares it with the most current request.
So the result is that only that last click / action will actually be called, because those requests are stored in a queue, that after the X milliseconds is called if no other request with the same label exists in the queue!
function delay_method(label,callback,time){
if(typeof window.delayed_methods=="undefined"){window.delayed_methods={};}
delayed_methods[label]=Date.now();
var t=delayed_methods[label];
setTimeout(function(){ if(delayed_methods[label]!=t){return;}else{ delayed_methods[label]=""; callback();}}, time||500);
}
You can set your own delay time ( its optional, defaults to 500ms). And send your function arguments in a "closure fashion".
For example if you want to call the bellow function:
function send_ajax(id){console.log(id);}
To prevent multiple send_ajax requests, you delay them using:
delay_method( "check date", function(){ send_ajax(2); } ,600);
Every request that uses the label "check date" will only be triggered if no other request is made in the 600 miliseconds timeframe. This argument is optional
Label independency (calling the same target function) but run both:
delay_method("check date parallel", function(){send_ajax(2);});
delay_method("check date", function(){send_ajax(2);});
Results in calling the same function but delay them independently because of their labels being different
If someone like to delay the same function, and without external variable he can use the next script:
function MyFunction() {
//Delaying the function execute
if (this.timer) {
window.clearTimeout(this.timer);
}
this.timer = window.setTimeout(function() {
//Execute the function code here...
}, 500);
}
This function extends the function from Gaten's answer a bit in order to get the element back:
$.fn.delayKeyup = function(callback, ms){
var timer = 0;
var el = $(this);
$(this).keyup(function(){
clearTimeout (timer);
timer = setTimeout(function(){
callback(el)
}, ms);
});
return $(this);
};
$('#input').delayKeyup(function(el){
//alert(el.val());
// Here I need the input element (value for ajax call) for further process
},1000);
http://jsfiddle.net/Us9bu/2/
I'm surprised that nobody mention the problem with multiple input in CMS's very nice snipped.
Basically, you would have to define delay variable individually for each input. Otherwise if sb put text to first input and quickly jump to other input and start typing, callback for the first one WON'T be called!
See the code below I came with based on other answers:
(function($) {
/**
* KeyUp with delay event setup
*
* #link http://stackoverflow.com/questions/1909441/jquery-keyup-delay#answer-12581187
* #param function callback
* #param int ms
*/
$.fn.delayKeyup = function(callback, ms){
$(this).keyup(function( event ){
var srcEl = event.currentTarget;
if( srcEl.delayTimer )
clearTimeout (srcEl.delayTimer );
srcEl.delayTimer = setTimeout(function(){ callback( $(srcEl) ); }, ms);
});
return $(this);
};
})(jQuery);
This solution keeps setTimeout reference within input's delayTimer variable. It also passes reference of element to callback as fazzyx suggested.
Tested in IE6, 8(comp - 7), 8 and Opera 12.11.
This worked for me where I delay the search logic operation and make a check if the value is same as entered in text field. If value is same then I go ahead and perform the operation for the data related to search value.
$('#searchText').on('keyup',function () {
var searchValue = $(this).val();
setTimeout(function(){
if(searchValue == $('#searchText').val() && searchValue != null && searchValue != "") {
// logic to fetch data based on searchValue
}
else if(searchValue == ''){
// logic to load all the data
}
},300);
});
Delay function to call up on every keyup.
jQuery 1.7.1 or up required
jQuery.fn.keyupDelay = function( cb, delay ){
if(delay == null){
delay = 400;
}
var timer = 0;
return $(this).on('keyup',function(){
clearTimeout(timer);
timer = setTimeout( cb , delay );
});
}
Usage: $('#searchBox').keyupDelay( cb );
From ES6, one can use arrow function syntax as well.
In this example, the code delays keyup event for 400ms after users finish typeing before calling searchFunc make a query request.
const searchbar = document.getElementById('searchBar');
const searchFunc = // any function
// wait ms (milliseconds) after user stops typing to execute func
const delayKeyUp = (() => {
let timer = null;
const delay = (func, ms) => {
timer ? clearTimeout(timer): null
timer = setTimeout(func, ms)
}
return delay
})();
searchbar.addEventListener('keyup', (e) => {
const query = e.target.value;
delayKeyUp(() => {searchFunc(query)}, 400);
})
Updated Typescript version:
const delayKeyUp = (() => {
let timer: NodeJS.Timeout;
return (func: Function, ms: number) => {
timer ? clearTimeout(timer) : null;
timer = setTimeout(() => func(), ms);
};
})();
This is a solution along the lines of CMS's, but solves a few key issues for me:
Supports multiple inputs, delays can run concurrently.
Ignores key events that didn't changed the value (like Ctrl, Alt+Tab).
Solves a race condition (when the callback is executed and the value already changed).
var delay = (function() {
var timer = {}
, values = {}
return function(el) {
var id = el.form.id + '.' + el.name
return {
enqueue: function(ms, cb) {
if (values[id] == el.value) return
if (!el.value) return
var original = values[id] = el.value
clearTimeout(timer[id])
timer[id] = setTimeout(function() {
if (original != el.value) return // solves race condition
cb.apply(el)
}, ms)
}
}
}
}())
Usage:
signup.key.addEventListener('keyup', function() {
delay(this).enqueue(300, function() {
console.log(this.value)
})
})
The code is written in a style I enjoy, you may need to add a bunch of semicolons.
Things to keep in mind:
A unique id is generated based on the form id and input name, so they must be defined and unique, or you could adjust it to your situation.
delay returns an object that's easy to extend for your own needs.
The original element used for delay is bound to the callback, so this works as expected (like in the example).
Empty value is ignored in the second validation.
Watch out for enqueue, it expects milliseconds first, I prefer that, but you may want to switch the parameters to match setTimeout.
The solution I use adds another level of complexity, allowing you to cancel execution, for example, but this is a good base to build on.
Combining CMS answer with Miguel's one yields a robust solution allowing concurrent delays.
var delay = (function(){
var timers = {};
return function (callback, ms, label) {
label = label || 'defaultTimer';
clearTimeout(timers[label] || 0);
timers[label] = setTimeout(callback, ms);
};
})();
When you need to delay different actions independently, use the third argument.
$('input.group1').keyup(function() {
delay(function(){
alert('Time elapsed!');
}, 1000, 'firstAction');
});
$('input.group2').keyup(function() {
delay(function(){
alert('Time elapsed!');
}, 1000, '2ndAction');
});
Building upon CMS's answer here's new delay method which preserves 'this' in its usage:
var delay = (function(){
var timer = 0;
return function(callback, ms, that){
clearTimeout (timer);
timer = setTimeout(callback.bind(that), ms);
};
})();
Usage:
$('input').keyup(function() {
delay(function(){
alert('Time elapsed!');
}, 1000, this);
});
If you want to do something after a period of time and reset that timer after a specific event like keyup, the best solution is made with clearTimeout and setTimeout methods:
// declare the timeout variable out of the event listener or in the global scope
var timeout = null;
$(".some-class-or-selector-to-bind-event").keyup(function() {
clearTimeout(timout); // this will clear the recursive unneccessary calls
timeout = setTimeout(() => {
// do something: send an ajax or call a function here
}, 2000);
// wait two seconds
});
Use
mytimeout = setTimeout( expression, timeout );
where expression is the script to run and timeout is the time to wait in milliseconds before it runs - this does NOT hault the script, but simply delays execution of that part until the timeout is done.
clearTimeout(mytimeout);
will reset/clear the timeout so it does not run the script in expression (like a cancel) as long as it has not yet been executed.
Based on the answer of CMS, it just ignores the key events that doesn't change value.
var delay = (function(){
var timer = 0;
return function(callback, ms){
clearTimeout (timer);
timer = setTimeout(callback, ms);
};
})();
var duplicateFilter=(function(){
var lastContent;
return function(content,callback){
content=$.trim(content);
if(content!=lastContent){
callback(content);
}
lastContent=content;
};
})();
$("#some-input").on("keyup",function(ev){
var self=this;
delay(function(){
duplicateFilter($(self).val(),function(c){
//do sth...
console.log(c);
});
}, 1000 );
})
User lodash javascript library and use _.debounce function
changeName: _.debounce(function (val) {
console.log(val)
}, 1000)
Use the bindWithDelay jQuery plugin:
element.bindWithDelay(eventType, [ eventData ], handler(eventObject), timeout, throttle)
var globalTimeout = null;
$('#search').keyup(function(){
if(globalTimeout != null) clearTimeout(globalTimeout);
globalTimeout =setTimeout(SearchFunc,200);
});
function SearchFunc(){
globalTimeout = null;
console.log('Search: '+$('#search').val());
//ajax code
};
Here is a suggestion I have written that takes care of multiple input in your form.
This function gets the Object of the input field, put in your code
function fieldKeyup(obj){
// what you want this to do
} // fieldKeyup
This is the actual delayCall function, takes care of multiple input fields
function delayCall(obj,ms,fn){
return $(obj).each(function(){
if ( typeof this.timer == 'undefined' ) {
// Define an array to keep track of all fields needed delays
// This is in order to make this a multiple delay handling
function
this.timer = new Array();
}
var obj = this;
if (this.timer[obj.id]){
clearTimeout(this.timer[obj.id]);
delete(this.timer[obj.id]);
}
this.timer[obj.id] = setTimeout(function(){
fn(obj);}, ms);
});
}; // delayCall
Usage:
$("#username").on("keyup",function(){
delayCall($(this),500,fieldKeyup);
});
Take a look at the autocomplete plugin. I know that it allows you to specify a delay or a minimum number of characters. Even if you don't end up using the plugin, looking through the code will give you some ideas on how to implement it yourself.
Well, i also made a piece of code for limit high frequency ajax request cause by Keyup / Keydown. Check this out:
https://github.com/raincious/jQueue
Do your query like this:
var q = new jQueue(function(type, name, callback) {
return $.post("/api/account/user_existed/", {Method: type, Value: name}).done(callback);
}, 'Flush', 1500); // Make sure use Flush mode.
And bind event like this:
$('#field-username').keyup(function() {
q.run('Username', this.val(), function() { /* calling back */ });
});
Saw this today a little late but just want to put this here in case someone else needed. just separate the function to make it reusable. the code below will wait 1/2 second after typing stop.
var timeOutVar
$(selector).on('keyup', function() {
clearTimeout(timeOutVar);
timeOutVar= setTimeout(function(){ console.log("Hello"); }, 500);
});
// Get an global variable isApiCallingInProgress
// check isApiCallingInProgress
if (!isApiCallingInProgress) {
// set it to isApiCallingInProgress true
isApiCallingInProgress = true;
// set timeout
setTimeout(() => {
// Api call will go here
// then set variable again as false
isApiCallingInProgress = false;
}, 1000);
}

Categories