Consider this code running on page ready:
$("input.extraOption[checked]").each(function() {
console.log($(this));
$(this).closest('.questionRow').find('.date').attr("disabled", true);
$(this).closest('.questionRow').find('.dateSpan').hide();
$(this).closest('.questionRow').find('.date').val("");
$(this).closest('.questionRow').find('.textareaResize').attr("disabled", true);
$(this).closest('.questionRow').find('.textareaResize').val("");
$(this).closest('.questionRow').find('.text').attr("disabled", true);
$(this).closest('.questionRow').find('.text').val("");
$(this).closest('.questionRow').find('.checkbox').attr("disabled", true);
});
I want to refactor these calls as they are used elsewhere as well, so I created the following function:
jQuery.fn.extend({
toggleAnswers: function (disable) {
var group = $(this);
group.find('.date').attr("disabled", disable);
group.find('.date').val("");
group.find('.textareaResize').attr("disabled", disable);
group.find('.textareaResize').val("");
group.find('.text').attr("disabled", disable);
group.find('.text').val("");
group.find('.checkbox').attr("disabled", disable);
if(checkedStatus === true){
group.find('.dateSpan').hide();
}else{
group.find('.dateSpan').show();
}
return group;
}
});
I then proceed to changing the 8 $(this).closest(...) calls with:
$(this).closest('.questionRow').toggleAnswers(true);
Here's the problem: on a page with 5 elements that match the selector, only the first one suffers the changes (in other words I only get one console.log)! Before the refactor I get the expected change in all 5 elements.
What is being done wrong in this refactor?
checkStatus isn't defined anywhere, causing an exception. You seem to want to use disable instead.
On a side note, this already refers to the jQuery collection that this method is called on, so wrapping this in a jQuery object ($(this)) is redundant/unnecessary. Note that this is specifically inside of a $.fn method, not normal jQuery methods. For example, inside event handlers, this refers to the DOM element, so you need to wrap it in $(this) in order to call jQuery methods on it.
Also, disabling an element should be done with .prop("disabled", true/false): .prop() vs .attr()
You can also combine any selectors that you call the same jQuery method on. For example, group.find('.date').val(""); and group.find('.text').val(""); can be combined into: group.find(".date, .text").val("");
Putting all of those suggestions together, as well as iterating over this (for consistency and scalable sake), here's what I'd use:
jQuery.fn.extend({
toggleAnswers: function (disable) {
return this.each(function (idx, el) {
var $group = $(el);
$group.find(".date, .text, .textareaResize, .checkbox").prop("disabled", disable);
$group.find(".date, .textareaResize, .text").val("");
$group.find(".dateSpan").toggle(!disable);
});
}
});
And depending on how you use it, I'd set it up like:
var targets = $("input.extraOption[checked]"),
toggler = function () {
$(this).closest(".questionRow").toggleAnswers(this.checked);
};
targets.each(toggler).on("click", toggler);
DEMO: http://jsfiddle.net/XdNDA/
Related
I am trying to get access and modify this function (second one) in jqueryUI. I have tried everything. What I want to do is to add something in the function. I know it is possible and I need to do something like this :
var snapIt = $.ui.draggable.prototype.drag;
$.ui.draggable.prototype.drag = function() {
console.log("hello"); // exemple of a thing I want to add
// Now go back to jQuery's original function()
return snapIt.apply(this, arguments);
};
On top it will get the function add in console "hello" and then continue normally with the rest of the jQuery function. But I just can't find this function. I know this doesn't work: $.ui.draggable.prototype.start and dozens of others I tried.
$.ui.plugin.add("draggable", "snap", {
start: function( event, ui, i ) {
click.x2 = event.clientX;
click.y2 = event.clientY;
var o = i.options;
i.snapElements = [];
$(o.snap.constructor !== String ? ( o.snap.items || ":data(ui-draggable)" ) : o.snap).each(function() {
var $t = $(this),
$o = $t.offset();
if (this !== i.element[0]) {
//...........
I don't want the drag: function(event, ui) {..... I need to modify the function because I use ui.position = {left..... and it make the snap method not work. The only way was to change the drag method. I know it work because I tried manualy. But changing the library might be problematic for futur dev.
Don't know if I am clear but basically I want the path to $.ui.plugin.add("draggable", "snap", {//stuff}); in jqueryUI library
Thx in advance
There are 3 different sources of behaviors that are called on the different events in jquery-ui, each with its own structure.
First you have the "private" functions, that are defined on the prototype and that are called directly on native events. These are on $.ui.draggable.prototype and begin with a _ character. For example you have $.ui.draggable.prototype._mouseDrag function.
These are called directly and are the ones triggering the events. They are not directly accessible from the options.
Then you have the plugins functions. These are the ones that are added using add. Basically what add does is that it sets functions to be called on the events that are accessible via the options. And these plugins callbacks are called if their corresponding option is true. The structure goes like this:
Each plugin is an object that defines a callback for different
events. The events available are the same that are accessible in the options. For draggable, you have start, drag and stop.
These callbacks are pushed in arrays contained by
$.ui.draggable.plugins object, in which each property is one of the available event.
A function goes through the event array and validates if the plugin
should be ran based on the option set.
Once the plugins are done, the options callbacks are called. These are the ones that you set in the options.
So depending what ou want to modify, you can either change the prototype:
$.ui.draggable.prototype._mouseDrag
Or you can add a plugin. Like this:
$.ui.plugin.add( "draggable", "customPlugin", {
drag: function(event, ui, draggable){
console.log("I'm the custom plugin");
});
Or you can modify snap plugin. This one is a bit more complicated, and much less reliable since the functions are stored in arrays and not in an object, and they are added. The structure goes like this:
Each property key is an event, and every property is an array of
arrays.
Each of the array first element is the name of the option associated
with the callback, that is the second element of the array.
So the drag callback associated to snap is $.ui.draggable.prototype.plugins.drag[2], because it's the third callback that's been added to drag event. $.ui.draggable.prototype.plugins.drag[2][0] is the string "snap", which is used to check if the option was set to true. And the callback is $.ui.draggable.prototype.plugins.drag[2][1]. So you can modify it like this:
$.ui.draggable.prototype.plugins.drag[2][1] = function(){
console.log("I'm the modified plugin");
}
If you want a better control, you can iterate through $.ui.draggable.prototype.plugins.drag array and check the first element to make sure you modify the proper plugin.
Obviously, as you tried, you need to store the original callback if you want the behavior to work.
See here how this goes:
$.ui.plugin.add("draggable", "customPlugin", {
drag: function() {
console.log("%c I'm a custom plugin", 'color: blue');
}
});
var _temp = $.ui.draggable.prototype.plugins.drag[2][1];
$.ui.draggable.prototype.plugins.drag[2][1] = function() {
console.log("%c I'm the modified snap plugin drag callback", 'color: red');
_temp.apply(this, arguments);
}
$('div').draggable({
snap: true,
customPlugin: true,
drag: function() {
console.log("%c I'm the options callback", 'color: green');
}
})
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script type="text/javascript" src="//code.jquery.com/ui/1.11.4/jquery-ui.js"></script>
<div>Drag me</div>
<div>Or me</div>
I've inherited some JS (that I can't change) that fires a bunch of events:
jQuery(document).trigger('section:' + section);
// where "section" changes dynamically
And I want to observe for ALL of these events, and parse out the value for section, and do something different depending on it's contents.
If it didn't change I could do this:
jQuery(document).on('section:top', doStuff );
But how do I observe an event if I only know the first part of that event name?
You cannot listen for all events in the style of $().on('section:*'), unfortunately. If you can change the code, I would do the following:
jQuery(document).trigger({
type: 'section',
section: section
});
Then you listen for it and don't need to parse anything out
jQuery(document).on('section', function(e){
if (e.section === 'top') {
// Something happened to the top section
}
});
If you want to minimize your code changes, leave the old event in there, that way existing code will be unaffected.
A different approach would be to use event namespaces.
jQuery(document).trigger('section.' + section);
jQuery(document).on('section', function(e){
if (e.namespace === 'top') {
// Something happened to the top section
}
});
I, however, prefer the first approach because event namespaces are most commonly used for a different purpose: to be able to remove events without being forced to keep a reference to the handler itself. See http://css-tricks.com/namespaced-events-jquery/ and http://ejohn.org/apps/workshop/adv-talk/#13. I prefer to use styles that other developers are used to, if they do the job.
I'm really not sure about your use case but you could overwrite $.fn.trigger method:
(function ($) {
var oldTrigger = $.fn.trigger;
$.fn.trigger = function () {
if (arguments[0].match(/^section:/)) {
doStuff(arguments[0].split(':')[1]);
}
return oldTrigger.apply(this, arguments);
};
})(jQuery);
var section = "top";
jQuery(document).trigger('section:' + section);
function doStuff(section) {
alert(section);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
Here's what I ended up doing.
It's a combination of Juan Mendes's solution, and using a method from the prototype library
Originally, there was a function that ran this code:
myObject.adjustSection(section) {
jQuery(document).trigger('section:' + section);
}
// I couldn't edit this function
So I extended the function with prototype's wrap method, since my project used prototype as well as jQuery.
// My custom function wrapper
// extend adjustSection to include new event trigger
myObject.prototype.adjustSection = myObject.prototype.adjustSection.wrap(
function(parentFunction, section) {
// call original function
parentFunction(section);
// fire event w/section info
jQuery(document).trigger({
type: 'adjustSection',
section: section
});
}
);
Then, it runs the original one, but also fires my custom event that includes the section info.
Now, I can do this to observe that event and get the section type:
jQuery(document).on('adjustSection', function(event) {
event.section; // contains the section I need
});
Of course, this means I have to utilize both prototype and jquery within the same scope, which isn't the best thing in the world. But it worked.
I have two select menus (#id1 and #id2) that, when validated as containing a user error, should instigate some DOM changes (remove error notice) when either one of them gets interacted with.
Again:
var Heat_Check = jQuery('#id1' or '#id2').change(function() { ... });
PS. I know there's no return value from that chain.
May be you wanted to check if change is triggered from either of those select. Try below,
var Heat_Check = false;
jQuery('#id1, #id2').change(function() { Heat_Check = true; });
function heatCheck () {
if(Heat_Check) {
//Do your stuff
console.log('It is hot');
}
}
The comment from #Vega is right, but for completeness you can also do this:
heatChangeHandler = function() {
// ....
};
$('#id1').change(heatChangeHandler);
$('#id2').change(heatChangeHandler);
In general it is better to put multiple selectors in one $(), but it's worth knowing that functions can be addressed as variables, and thus referenced many times.
i just wanted to make a test, i'm used to work on jQuery but not on "plain" javascript, i tried to bind this event, but i've got no answer from the event, i just created a link and a script tag in the html code, with :
var li = document.getElementById('first');
li.addEventListener('onMouseover', function(){
alert('ok');
})
Can you please tell me what is wrong with it? i don't see the mistake.
Thanks
First, you need to drop the "on" part for addEventListener(). Second, the event name needs to be all lower case. Third, you were missing the third parameter, which is Boolean indicating whether to handle the event in the capturing phase rather than the bubbling phase (if in doubt, use false).
The other issue you need to consider is that IE <= 8 does not support addEventListener(), so you need to include an IE-specific fallback using the proprietary attachEvent() method.
With all this, your example becomes:
var li = document.getElementById('first');
if (typeof li.addEventListener != "undefined") {
li.addEventListener('mouseover', function() {
alert('ok');
}, false);
} else if (typeof li.attachEvent != "undefined") {
li.attachEvent('onmouseover', function() {
alert('ok');
});
}
The easiest cross-browser solution is the so-called DOM0 method, using the element's onmouseover property. However, this has the disadvantage of only allowing one event listener per event per element and is therefore potentially susceptible to being overridden by other code.
li.onmouseover = function() {
alert('ok');
};
You can assign the handler function directly to the onmouseover property of the selected element in the DOM:
var lis = document.getElementById('first');
lis.onmouseover = function() {
alert('yo');
};
On jsFiddle: http://jsfiddle.net/entropo/YMGAy/
Docs:
https://developer.mozilla.org/en/DOM/element.addEventListener#Older_way_to_register_event_listeners
https://developer.mozilla.org/en/DOM/element.onmouseover
Edit:
Here it is too using addEventListener...
li = document.getElementById('first');
li.addEventListener('mouseover', function(e) {
alert('ok');
}, false);
http://jsfiddle.net/entropo/7FvZ7/
You were missing the last argument to addEventListener (for useCapture)
I need my script to do something on the first time an element is clicked and continue to do something different on click 2,3,4 and so on
$('selector').click(function() {
//I would realy like this variable to be updated
var click = 0;
if (click === 0) {
do this
var click = 1;
} else {
do this
}
});//end click
really I think it should rely on the variables but I can't think of how to update the variable from here on out any help would be awesome.
Have a look at jQuery's .data() method. Consider your example:
$('selector').click(function() {
var $this = $(this),
clickNum = $this.data('clickNum');
if (!clickNum) clickNum = 1;
alert(clickNum);
$this.data('clickNum', ++clickNum);
});
See a working example here: http://jsfiddle.net/uaaft/
Use data to persist your state with the element.
In your click handler,
use
$(this).data('number_of_clicks')
to retrieve the value and
$(this).data('number_of_clicks',some_value)
to set it.
Note: $(this).data('number_of_clicks') will return false if it hasn't been set yet
Edit: fixed link
Another alternative might be to have two functions, and bind one using the one function in $(document).ready() (or wherever you are binding your handlers), and in that function, bind the second function to be run for all subsequent clicks using bind or click.
e.g.
function FirstTime(element) {
// do stuff the first time round here
$(element.target).click(AllOtherTimes);
}
function AllOtherTimes(element) {
// do stuff all subsequent times here
}
$(function() {
$('selector').one('click', FirstTime);
});
This is super easy in vanilla Js. This is using proper, different click handlers
const onNextTimes = function(e) {
// Do this after all but first click
};
node.addEventListener("click", function onFirstTime(e) {
node.addEventListener("click", onNextTimes);
}, {once : true});
Documentation, CanIUse
If you just need sequences of fixed behaviors, you can do this:
$('selector').toggle(function(){...}, function(){...}, function(){...},...);
Event handlers in the toggle method will be called orderly.
$('#foo').one('click', function() {
alert('This will be displayed only once.');
});
this would bind click event to Corresponding Html element once and unbind it automatically after first event rendering.
Or alternatively u could the following:
$("#foo").bind('click',function(){
// Some activity
$("#foo").unbind("click");
// bind it to some other event handler.
});