I need for a function to be executable only after an object is defined, I'm currently working in a fascade pattern and one method is dependent on another method. in this case 'addNewLayer' fails because 'setFullMap' hasn't finished executing. is there a solution? I'm using jquery and vanilla js so most any solution would be helpful at this point:
var jen = (function(){
function setFullMap(mapID){
jen.map = new Map(mapID);
}
function setLayer(opt){
//execute code here after jen.map is defined
}
return{
samp: function(id, opt){
setFullMap(id);
addNewLayer(opt);
}
};
})();
Thanks
solution:
var jen = (function(){
function setFullMap(mapID, callback) {
jen.map = new Map(mapID);
if(jen.map){
callback();
}
}
return {
samp: function(id, opt){
setFullMap(id, function(){
addNewLayer(opt);
}.bind(this));
}
};
})();
You will have to pass a callback function to setFullMap, and execute it once the function has completed (at the very end, before the closing }).
var jen = (function(){
function setFullMap(mapID, callback){
jen.map = new Map(mapID);
callback();
}
function setLayer(opt){
//execute code here after jen.map is defined
}
return{
samp: function(id, opt){
setFullMap(id, function() {
addNewLayer(opt);
}.bind(this));
}
};
})();
Do not forget using .bind(this) - it is very important in order to keep the original this in your callback function.
Edit:
Actually that would not work work if the Map constructor is a-synchronous. If you do not have access to the constructor and/or you cannot pass it a callback, then presumably the only (and sad) option would be to use a setTimeout or (easier) setInterval, continuously checking at defined intervals if the operation has been completed, and then fire the callback.
You could use a callback parameter:
function setFullmap(mapId,callback) {
jen.map = new Map(mapId);
callback();
}
....
samp: function(id, opt){
setFullMap(id,function() {
addNewLayer(opt);
});
}
When u dont have a way to manipulate the Map Object then u need to use a loop:
var loop=self.setInterval(function(){
if(jen.map) {
//execute code here after jen.map is defined
console.log(typeof jen.map);
window.clearInterval(loop);
}
},50);
Check jsfiddle:
http://jsfiddle.net/9yv5t/1/
I have checked the docs and it seems that there are various events you could listen to.
For example:
var m = new Map(...);
m.on('load', function () {
//execute code when the first layer is ready
});
var l = new Layer(...);
l.on('load', function () {
//execute code when the layer has been initialized
});
It's also carefully stated for the Layer.load event:
fires after layer properties for the layer are successfully populated.
This event must be successful before the layer can be added to the
map.
Related
I have a function called "destination" nested in scrip1.js file. If I add this file at the end of webpage using , how can I trigger it at the next step? Here are some contents of script1.js.
script1.js
$.something = function(element, options) {
function start() {
function destination(arg1, arg2..) {
$.notify(some args);
}
}
$("body").on("click", ".notify-btn", function (event) {
event.preventDefault();
destination(some args);
});
someOtherFunction();
start();
}
$.fn.something = function (options) {
return this.each(function () {
if (undefined == $(this).data("something")) {
var plugin = new $.something(this, options);
$(this).data("something", plugin);
}
});
};
I tried this, but is not working. Chrome console is showing error about this function.
<script type="text/javascript" src="script1.js"></script>
<script>
$.fn.something().destination();
</script>
I can not change this script1.js, so any possible way?
There's no specific connection between variables declared during function execution - and how the rest of the world sees the result of execution. So this code:
function start() {
function destination(arg1, arg2..) {
$.notify(some args);
}
}
start();
... lets destination value (remember, functions in JS are first-class citizens) go away when start() completes its execution. That's actually quite convenient if you want to encapsulate some implementation details and hide it from users; this technique (also known as Module pattern) was often used in pre-class world to implement private properties in vanilla JavaScript.
However, all the values returned from a function can be reused. For example, here...
$.something = function(element, options) {
function start() {
function destination(arg1, arg2..) {
$.notify(some args);
}
return {
destination
};
}
return start();
}
... you make destination function a part of object that is returned from start(). Now $.something returns an object, too; that means it can be reused:
var plugin = new $.something(this, options);
// ...
plugin.destination('some', 'args');
If you're afraid changing the return value might hurt someone, you can try to assign value of destination to $.something object itself as its property, like this:
$.something = function(element, options) {
function start() {
function destination(arg1, arg2..) {
$.notify(some args);
}
return destination;
}
// ...
const destination = start();
$.something.destination = destination;
}
The returned value is not modified, yet function is accessible. Still, that's not actually a good workaround; the biggest issue is that any subsequent calls on $.something will rewrite the value of that function, which might be not a good thing if its execution depends on some scoped variables.
While technically there's a way to fetch destination function code by parsing $.something source code, I really doubt it's worth the effort in your case.
I have the following problem:
I'm trying to implement a Callback in JavaScript. Now I just made it with a global variable which holds my callbacl function. Here is the example:
_callbackFkt = null;
requestCompleted = function(oControlEvent) {
console.log("Callback: " + _callbackFkt.toString());
};
myLibRequest = function(callback) {
// some code, which is attached to the requestComplete event when ready
_callbackFkt = callback;
};
Now I try to call the functions which use the callback:
myLibRequest(function () {
// callback function 1
});
myLibRequest(function () {
// callback function 2
});
myLibRequest(function () {
// callback function 3
});
the result in the console is:
Callback: function () {
// callback function 3
}
How can I define the callback to be bound to one function call and not global available? I want the result:
Callback: function () {
// callback function 1
}
Callback: function () {
// callback function 2
}
Callback: function () {
// callback function 3
}
There are several ways to do what you are trying to do, but your basic problem is that you want a list of event handlers, but you are only assigning a single value.
To modify what you are currently doing:
_callbackFkts = [];
myLibRequest = function(callback) {
// some code, which is attached to the requestComplete event when ready
_callbackFkts.push(callback);
};
Then, when you want to execute the callbacks:
_callbackFkts.forEach(function(callbackFkt) {
callbackFkt();
});
But, this global mechanism is a bit messy. You might consider some encapsulation (untested, but you get the idea):
function Events() {
this.callbacks = [];
}
Events.protototype.bind = function(callback) {
this.callbacks.push(callback);
};
Events.prototype.executeAll = function(params) {
this.callbacks.forEach(function(callback) {
callback.apply(this, params);
}
}
Then you can use it like this:
var events = new Events();
events.bind(function() {
//callback function 1
});
events.bind(function() {
//callback function 2
});
events.bind(function() {
//callback function 3
});
events.executeAll('with', 'parameters');
Finally, you might just use an off-the-shelf event library. There are lots. One quick google search finds this.
Having a global as the callback will only work if myLibRequest() contains only synchronous code (which I assume it doesn't).
Remove the global, and use the callback that is passed in as an argument.
Assuming you have some async call in there, and you call requestCompleted when it's done. Add an argument so requestCompleted receives the callback, instead of referenceing the global.
requestCompleted = function(oControlEvent, callback) {
console.log("Callback: " + callback.toString());
};
myLibRequest = function(callback) {
myAsyncFunction(function(){
// async complete
requestCompleted('event', callback);
});
};
Just wondering if there is anyway to fire some code when a function is called, without adding the code to the function, for example:
function doSomething(){
//Do something
}
//Code to call when doSomething is called
You can wrap the function :
(function(){
var oldFunction = doSomething;
doSomething = function(){
// do something else
oldFunction.apply(this, arguments);
}
})();
I use an IIFE here just to avoid polluting the global namespace, it's accessory.
Well, yes, it's not actually hard to do. The crucial thing is that a function's name is just an identifier like any other. You can redefine it if you want to.
var oldFn = doSomething;
doSomething = function() {
// code to run before the old function
return oldFn.apply(this, arguments);
// code to run after the old function
};
NB that it's better to do oldFn.apply(this, arguments) rather than just oldFn. In many cases it won't matter, but it's possible that the context (i.e. the value of this inside the function) and the arguments are important. Using apply means they are passed on as if oldFn had been called directly.
What about something like:
function doSomething(){
doSomething.called = true;
}
//call?
doSomething();
if(doSomething.called) {
//Code to call when doSomething is called
}
I know you said you don't want to modify the original function, but consider adding a callback. Then you can execute code based on different results in your function (such as onSucess and onError):
function doSomething(onSuccess, onError){
try {
throw "this is an error";
if(onSuccess) {
onSuccess();
}
} catch(err) {
if(onError) {
onError(err);
}
}
}
Then, when you call doSomething, you can specify what you want done with inline functions:
doSomething(function() {
console.log("doSomething() success");
}, function(err) {
console.log("doSomething() error: " + err);
});
How can i overload the calling process of any function?
In my web app i want to do something before the call of a function and something after it how can i do this without prototyping the call method ( because i tried this and it will work only if i call a function as myFunction.call() ) and still have the requested effect.
I have tried everything for making it work, but nothing works, and to do it the hard way ( by call method ) it's non-practicable because i would have to rewrite all my code.
Could someone help please?
You can change each function definition manually.
You can change each function call manually.
If either of these refactorings is out of the scope of your problems then you're in a spot of bother.
There is no generic way that I'm familiar with to solve your problem.
However if your functions are globally accessible or namespaced then you can do the following quite easily (and can make it much more generic by parametrising the pre and post functions etc.):
NS = {
foo : function(){ console.log('foo'); },
bar : function(){ console.log('bar'); }
};
// <-- new code goes here
NS.foo();
NS.bar();
// new code below, that should go after definitions but before the calls
(function(){
var pre = function(){ console.log('pre'); },
post = function(){ console.log('post'); };
for (var fn in NS) {
NS[fn] = (function(fn){ return function(){ pre(); fn(); post(); }; })(fn);
}
})();
You can create a caller function that accept the function name, the parammeters and the context as parameters:
function pre() {
alert("I'm before the call");
}
function post() {
alert("I'm after the call");
}
function caller(func, parameters, context) {
pre();
func.apply(context, func, parameters.split(','));
post();
}
Or use AnthonyWJones solution on Calling dynamic function with dynamic parameters in Javascript that can be called this way caller(funcName, param1, param2);:
function caller(func){
pre();
this[func].apply(this, Array.prototype.slice.call(arguments, 1));
post();
}
Is there anyway to calling a function from another function .. little hard to explain. heres in example. One function loads html page and when ready it calls the original function.
I think i need to pass in a reference but unsure how to do this... if i set it to "this" - it doesn't seem to work
ANy ideas?
order.prototype.printMe = function(){
order_resume.loadthis("myTestPage.html", "showData");
}
order.prototype.testme= function(){
alert("i have been called");
}
//Then when in "loadthis" need to call
orderRsume.prototype.loadthis= function(){
// DO SOME STUFF AND WHEN LOADS IT ARRIVES IN OnReady
}
order.prototype.OnReady= function(){
/// NEED TO CALL ORIGINAL "testme" in other function
}
It's not clear for me what you really want to do. In JS functions are first-class objects. So, you can pass function as a parameter to another function:
Cook("lobster",
"water",
function(x) { alert("pot " + x); });
order.somefunc = function(){
// do stuff
}
order.anotherone = function(func){
// do stuff and call function func
func();
}
order.anotherone(order.somefunc);
And if you need to refer to unnamed function from it's body, following syntax should work:
order.recursivefunc = function f(){
// you can use f only in this scope, afaik
f();
};
I slightly changed the signature of your loadthis function aloowing it to be passed the order to actually load.
I also assumed that your doSomeStuff function accepts a callback function. I assumed that it may be an AJAX call so this would be trivial to call a callback function at the end of the AJAX call. Comment this answer if you need more info on how to fire this callback function from your AJAX call.
order.prototype.printMe = function(){
order_resume.load(this, "myTestPage.html", "showData");
}
order.prototype.testme= function(){
alert("i have been called");
}
//Then when in "loadthis" need to call
orderRsume.prototype.load = function(order, page, action){
// DO SOME STUFF AND WHEN LOADS IT ARRIVES IN OnReady
doSomeStuff(page, action, function()
{
order.OnReady();
});
}
order.prototype.OnReady= function(){
/// NEED TO CALL ORIGINAL "testme" in other function
this.testme();
}