So, there is a WebRTC inside Firefox and there is a convenient class for making RTC communication possible called RTCPeerConnection which can be instantiated and used from the JavaScript app. You can find some decent example of it on [1].
And here am I with my custom transport (if you're interested - [2]) would like to use it for RTC communication. Briefly, I need to "substitute" the transport layer of WebRTC engine by my custom transport while providing the same RTCPeerConnection-like JavaScript interface for the user. And preferably, it should not look like custom build of Firefox (no patches).
So I've come up with the idea of extension, which will be written in C++ (since it need to be linked with WebRTC library and my custom transport library) and somehow will expose its interface to Javascript. And I've found XPCOM which, as I thought, can provide me this.
So I've started to fight with out-dated and sparsed info on this topic and after 3 days of struggling finally ended up with builded add-on. Unfortunately, I can't access it from Javascript, because of Javascript's "Components.classes is undefined" error. And it seems that there is no way to access it at all. Or I'm wrong on that?
Here is Javascript:
function check()
{
console.debug("checking...");
const {Cc,Ci,Cu} = require("chrome");
var rtc = Components.classes["#named-data.net/ndnrtc;1"].createInstance();
rtc = rtc.QueryInterface(Ci.ndINrtc);
console.debug("rtc: "+rtc);
}
My component is visible with XPCOM Viewer addon and the code above I can execute in the console while empty page is open in Firefox.
Given all that, I would like to ask Firefox experts regarding possible approaches which I can take in order to implement my idea.
Thank you in advance
1 https://apprtc.appspot.com/
2 http://named-data.net
Finally, I've figured out one possible solution for that and describe it in my post
Related
How can I detect if, for example, a browser is currently open?
I need this in my electron-application.
ty :)
I've found nothing like this online.
I've only found how I can check which window is open from the windows I have in my own application, but I need to know, what else is opened.
It should be something like this:
if(Application.isOpen('Google Chrome'){}
Unless someone has built a specific electron api to do this (which I can't find), then from electron...no. However, the beauty of electron being built with node.js, means that any node module should be able to do the job for you.
For example, ps-list should be able to get you all currently running processes.
psList().then(processes => {
console.log(processes)
})
Which gives a list for me, including:
Just be aware that you need node access from the electron thread attempting to use this lib.
This can easily be abstracted to do a name search in the list for you to get your desired functionality.
You can use find-process in case you need to search by given name, name pattern or pid.
I am creating a school project, a secure chat like whatsapp / signal.
https://github.com/andeluvian/React-Chat
The application works ok, its still a mess but what i need help with to continue the project is to create a local storage for registrationId, keyId,IdentityKeyPair, PreKey, SignedPreKey
What i have tested with is the InMemoryStorage and i can see from logs that i can save most of everything in there.
When i cleared the Authentication.Js to create the localStorage i kinda feel like its not really what i should be doing.
At the SubmitHandle(e)
i do
window.localStorage.setItem('username', this.state.username);
var registrationid = KeyHelper.generateregistrationId();
window.localstorage.setItem('registrationId', registrationId);
At this point everything is fine however when i add identitykeyPair/PreKey/SignedPreKey which is another object i feel like im getting into a mess i use JSON.Stringify to put the objects into localstorage and get Inside Storage
preKey:"{"keyId":1,"keyPair":{"pubKey":{},"privKey":{}}}"
And using JSON.parse i get:
Object
keyId:1
-keyPair: Object
+privKey:Object
+pubKey:Object
:D the pub and privkey should be ArrayBuffer. Can someone brave enough help me create this part where i can store my junk into localstorage and also retrieve it?
Ps. I know there is a lot of easy ways and different libraries out there, but I am kinda limited to the project scope and requirements.
-E2E encrypted chat
-Use whisper systems signal protocol
My app uses https://github.com/kentandlime/simple-chat-api as API because the frontend is made from their tutorial.
git elsehow/signal-protocol
I am using the forked library for signal protocol
Well here's a problem.
I've got a website with large javascript backend. This backend talks to a server over a socket with a socket bridge using http://blog.deconcept.com/swfobject/
The socket "bridge" is a Flex/Flash .swf application/executable/plugin/thing for which the source is missing.
I've got to change it.
More facts:
file appExePluginThing.swf
appExePluginThing.swf Macromedia Flash data (compressed), version 9
I've used https://www.free-decompiler.com/flash/ to decompile the .swf file and I think I've sorted out what's the original code vs the libraries and things Flash/Flex built into it.
I've used FDT (the free version) to rebuild the decompiled code into MYappExePluginThing.swf so I can run it with the javascript code and see what happens.
I'm here because what happens isn't good. Basically, my javascript code (MYjavascript.js) gets to the point where it does
window.log("init()");
var so = new SWFObject("flash/MYappExePluginThing.swf"", socketObjectId, "0", "0", "9", "#FFFFFF");
window.log("init() created MYappExecPluginThing!!!");
so.addParam("allowScriptAccess", "always");
log("init() added Param!!");
so.write(elId);
log("init() wrote!");
IE9's console (yeah, you read that right) shows
init()
created MYappExecPluginThing!!!
init() added Param!!
init() wrote!
but none of the debugging i've got in MYappExePluginThing.as displays and nothing else happens.
I'm trying to figure out what I've screwed up/what's going on? Is MYappExePluginThing.as running? Is it waiting on something? Did it fail? Why aren't the log messages in MYappExePluginThing.as showing up?
The first most obvious thing is I'm using FDT which, I suspect, was not used to build the original. Is there some kind of magic "build javascript accessible swf thing" in FlashBuilder or some other IDE?
First noteworthy thing I find is:
file MYappExePluginThing.swf
MYappExePluginThing.swf Macromedia Flash data (compressed), version 14
I'm using Flex 4.6 which, for all I know, may have a completely different mechanism for allowing javascript communication than was used in appExePluginThing.swf
Does anyone know if that's true?
For example, when FDT runs this thing (I can compile but FDT does not create a .swf unless i run it) I get a warning in the following method:
private function init() : void
{
Log.log("console.log", "MYappExePluginThing init()");
//var initCallback:String = Application.application.parameters.initCallback?Application.application.parameters.initCallback:"MYjavascript.MYappExePluginThing_init";
var initCallback:String = FlexGlobals.topLevelApplication.parameters.initCallback?FlexGlobals.topLevelApplication.parameters.initCallback:"MYjavascript.MYappExePluginThing_init";
try
{
ExternalInterface.addCallback("method1Callback",method1);
ExternalInterface.addCallback("method2Callback",method2);
ExternalInterface.call(initCallback);
}
catch(err:Error)
{
Log.log("console.log", "MYappExePluginThing init() ERROR err="+err);
}
}
I got a warning that Application.application was deprecated and I should change:
var initCallback:String = Application.application.parameters.initCallback?Application.application.parameters.initCallback:"MYjavascript.MYappExePluginThing_init";
to:
var initCallback:String = FlexGlobals.topLevelApplication.parameters.initCallback?FlexGlobals.topLevelApplication.parameters.initCallback:"MYjavascript.MYappExePluginThing_init";
which I did but which had no effect on making the thing work.
(FYI Log.log() is something I added:
public class Log{
public static function log(dest:String, mssg:String):void{
if(ExternalInterface.available){
try{
ExternalInterface.call(dest, mssg);
}
catch(se:SecurityError){
}
catch(e:Error){
}
}
trace(mssg);
}
}
)
Additionally, in MYjavascript.js MYappExePluginThing_init looks like this:
this.MYappExePluginThing_init = function () {
log("MYjavascript.js - MYappExePluginThing_init:");
};
Its supposed to be executed when MYappExePluginThing finishes initializing itself.
Except its not. The message is NOT displaying on the console.
Unfortunately, I cannot find any references explaining how you allow javascript communication in Flex 4.6 so I can check if I've got this structured correctly.
Is it a built in kind of thing all Flex/Flash apps can do? Is my swf getting accessed? Is it having some kind of error? Is it unable to communicate back to my javascript?
Does anyone have any links to references?
If this was YOUR problem, what would you do next?
(Not a full solution but I ran out of room in the comment section.)
To answer your basic question, there's nothing special you should need to do to allow AS3-to-JS communication beyond what you've shown. However, you may have sandbox security issues on localhost; to avoid problems, set your SWFs as local-trusted (right-click Flash Player > Global Settings > Advanced > Trusted Location Settings). I'm guessing this not your problem, though, because you'd normally get a sandbox violation error.
More likely IMO is that something is broken due to decompilation and recompilation. SWFs aren't meant to do that, it's basically a hack made mostly possible due to SWF being an open format.
What I suggest is that you debug your running SWF. Using break-points and stepping through the code you should be able to narrow down where things are going wrong. You can also more easily see any errors your SWF is throwing.
Not really an answer, but an idea to get you started is to start logging everything on the Flash side to see where the breakage is.
Since you're using IE, I recommend getting the Debug flash player, installing it, then running Vizzy along side to show your traces.
Should give you a good idea of where the app is breaking down.
Vizzy
Debug Player
I am currently working on a calculator that will run as a packaged (desktop) chrome app. I am using the math.js library to parse math input. This is my old code:
evaluate.js:
var parser = math.parser();
function evaluate(input){
$("#output").text(parser.eval(input));
}
However, if the input is something unreasonable like 6234523412368492857483928!, the app just freezes, because it is trying to evaluate the input. I know that math.js is still in beta so eventually there might be a fix (overflow errors), but I couldn't find any other library that parses raw input the way math.js does.
To fix this, I am trying to fix this using web workers to run it asynchronously. Here is the code that I have right now:
main.js
var evaluator = new Worker('evaluate.js');
evaluator.addEventListener('message', function(e){
$("#output").text(e.data);
}, false);
function evaluate(input){
evaluator.postMessage(input);
}
evaluate.js
var parser = math.parser();
function mathEval(input){
return parser.eval(input);
}
self.addEventListener('message', function(e){
self.postMessage(mathEval(e.data));
});
However, this doesn't work when I run it. Also, I noticed that when I use web workers, it throws the error Uncaught ReferenceError: math is not defined - evaluate.js:1, but it didn't throw this error with the old code.
Questions: Why doesn't this code work to evaluate the input? Is it possible to use multiple workers to speed it up? If I wanted to implement some sort of overflow error for when the worker takes more than 2 seconds, what would be the best way to go about doing it? Finally, is there a better way to do this?
Web Workers are run in totally separate context. They don't have access to the objects from parent web page. If you want to use math.js you have to import it into the worker using importScript.
I recommend to read Using Web Workers guide, part "Importing Scripts And Libraries" which describes how to do it, and how it works in detail.
Is there any way to access accelerometer data using Javascript on Android's browser? I know it supports "onorientationchange", but I'd like to get everything.
Clarification: I'm asking how to do this in a website, not a native app.
As of ICS, Android 4.0, you can use the 'devicemotion' event via a JavaScript event listener to access the accelerometer data. See the W3C documentation on how to access it - http://dev.w3.org/geo/api/spec-source-orientation.html.
Note - The W3C documentation title is named with 'device orientation', but the spec does indeed include 'devicemotion' event documentation.
Making an update to this thread.
HTML5 lets someone do this. Detecting whether or not an accelerometer is present is easy.
if (window.DeviceMotionEvent == undefined) {
//No accelerometer is present. Use buttons.
alert("no accelerometer");
}
else {
alert("accelerometer found");
window.addEventListener("devicemotion", accelerometerUpdate, true);
}
In the function that you define to receive the accelerometer events, you can look at the accelerationIncludingGravity member.
function accelerometerUpdate(e) {
var aX = event.accelerationIncludingGravity.x*1;
var aY = event.accelerationIncludingGravity.y*1;
var aZ = event.accelerationIncludingGravity.z*1;
//The following two lines are just to calculate a
// tilt. Not really needed.
xPosition = Math.atan2(aY, aZ);
yPosition = Math.atan2(aX, aZ);
}
More information can be found here: http://dev.w3.org/geo/api/spec-source-orientation.html
You could try with PhoneGap that provides API to access the accelerometer from javascript.
Here the documentation.
If you are trying to access the accelerometer from a webpage hosted on a server (verus one integrated into a native application through WebView), than the accelerometer data does not appear to be available as of now for Android. You can find a more detailed assessment here: http://www.mobilexweb.com/blog/android-froyo-html5-accelerometer-flash-player .
You might also want to check out this SO post: Detect rotation of Android phone in the browser with JavaScript
If I'm reading the docs correctly, you could set up a class (within Java/Android) that provides the accelerometer functionality you need in public functions.
Then setup a javascript interface for the webview using the addJavascriptInterface call, which makes the public functions in that class available to be called from within javascript.
Looking at this post flash.sensors.Accelerometer on Android within web browser it seems accelerometer data is available to flash. So a possible workaround (at least for devices which have flash) would be a small flash applet which grabbed the data for you.
Sounds like a hack, but still sounds better than making the whole thing in flash