i have download this good plugin
http://andersonferminiano.com/jqueryscrollpagination/
and i use this code for do a call to my db and show all the result. The my problem is that i can't stop the showing results when are finish in the database, i wouold like stop the pagination and no repeat the same result. how can i do it? thank you so much
$(function(){
$('#content').scrollPagination({
'contentPage': 'democontent.html', // the page where you are searching for results
'contentData': {}, // you can pass the children().size() to know where is the pagination
'scrollTarget': $(window), // who gonna scroll? in this example, the full window
'heightOffset': 10, // how many pixels before reaching end of the page would loading start? positives numbers only please
'beforeLoad': function(){ // before load, some function, maybe display a preloader div
$('.loading').fadeIn();
},
'afterLoad': function(elementsLoaded){ // after loading, some function to animate results and hide a preloader div
$('.loading').fadeOut();
var i = 0;
$(elementsLoaded).fadeInWithDelay();
if ($('#content').children().size() > 100){ // if more than 100 results loaded stop pagination (only for test)
$('#content').stopScrollPagination();
}
}
});
// code for fade in element by element with delay
$.fn.fadeInWithDelay = function(){
var delay = 0;
return this.each(function(){
$(this).delay(delay).animate({opacity:1}, 200);
delay += 100;
});
};
});
That plugin actually isn't very good. I'm looking at the plugin's code, and sure enough, it doesn't provide a way to detect when you're at the end of the content.
If you go to the plugin page and scroll down, it appears to be working quite nicely. However, when you look at the file democontent.html (he's hidden the text, you have to view the source) where the data is being retrieved from, you'll see it's only 17 items. But, it keeps loading bogus data as you scroll down.
Not only does the plugin not detect the end of the data, but it also doesn't provide a way of stopping at all. If you'll notice, Anderson told the plugin to stop after 100 items are loaded, but he did this only in his example instead of writing this feature into the plugin.
So, that's why your content isn't stopping. You could try modifying his plugin yourself, but if you'd rather just change plugins, I'd recommend Infinite Scroll, by Paul Irish.
You can use mkscroll plugin with is provide you more functionality link for mk scroll is below.
https://github.com/maulikkanani/Scroll-Pagination
jQuery(window).mkscroll({
limit:10,
total:100,
});
there are many other option in that.
If any one phasing the problem here is the solution: the jscroll will stop the loading the content once the 'next page' link is not available.. so please check when you want to stop loading the content then 'next page' link is not getting loaded in the last content which is appended.
Related
I am very new in js, javascript, ajax, etc., I am using php and build only wordpress sites. Today I trying make to my site the hybrid pagination, what someone call it the "HolyScroll or Holy Scroll", the target this:
http://scrollsample.appspot.com/items
So I working on the infinite-scroll.com with Desandro's Masonry and my code now it looks like this (I did this in the last 5 hours...):
var grid = document.querySelector('.container');
var msnry;
imagesLoaded( grid, function() {
// init Isotope after all images have loaded
msnry = new Masonry( grid, {
itemSelector: '.item'
});
});
// -----------
var elem = document.querySelector('.container');
var infScroll = new InfiniteScroll( elem, {
// options
path: 'page/{{#}}/',
append: '.item',
history: 'push',
historyTitle: true,
prefill: true,
// load pages on init until user can scroll
scrollThreshold: 1000,
// trigger scrollThreshold event when viewport is <100px from bottom of scroll area
status: '.page-load-status',
});
// element argument can be a selector string
// for an individual element
var infScroll = new InfiniteScroll( '.container', {
// options
});
So finally works the infinite scroll, the history, the masonry (only on the first call) and the imagesLoaded, And now need paste to this the reloadItems option, but dont working...
Here is the guide: https://masonry.desandro.com/methods.html#reloaditems
Please, someone could help me? I can not find a simple tutorial to this with Vanilla JS, in turn the JQuery versions not working for me...
*Unfortunately MarkovskI drew my attention not everyone can click on a link, so I copy here, what Desandro write on his site:
"For frameworks like Angular and React, reloadItems may be useful to apply changes to the DOM to Masonry."
// vanilla JS
msnry.reloadItems()
So here is the "Holy Scroll", the hybrid, ajax / js loaded infinite scroll WITH pagination, what search engines loves, so this totally user and SEO friendly:
Source sites:
https://infinite-scroll.com/
https://masonry.desandro.com/
https://imagesloaded.desandro.com/
So, I just now learning php, I am only webdesigner and after I realized, the ALL wordpress plugins what promises you "infinite scroll" (like Ajax Load More, Ajax Pagination & infinite Scroll, DMD Infinite Scroll, Jetpack, YITH Infinite Scroll and etc.) rip-off and KILL YOUR ALL SEO if you using these plugins without LICENSE, I started looking the solution on the net. The first what it comes face to face the Google' Webmaster Central Blog:
https://webmasters.googleblog.com/2014/02/infinite-scroll-search-friendly.html
So after this article I knew what I wanted, but by the time, what I found it the keywords (thus: the browser history about infinite scroll) and the simple fact, that now need building my masonry layout (because up to now I using the Ajax Load More plugin, and this did it the masonry to me), so I never learning JS... I worked on this in the last ~35 hours, but you can instantly learn to do it yourself, as you read it all along. (The long introductory serving the keywords, to find you here too.)
So, you can modify your infinite scroll options off this official guide:
https://infinite-scroll.com/options.html
The VERY IMPORTANT THING, WHAT NEED FOR YOU, IS THIS:
https://infinite-scroll.com/options.html#history
So, put these links (or follow these steps: https://infinite-scroll.com/#install) to your footer (Or header, but Google recommend that call .js and .css files in footer, thus reduce it you pageload.):
<script src="https://unpkg.com/infinite-scroll#3/dist/infinite-scroll.pkgd.min.js"></script>
<script src="https://unpkg.com/masonry-layout#4/dist/masonry.pkgd.min.js"></script>
<script src="https://unpkg.com/imagesloaded#4/imagesloaded.pkgd.min.js"></script>
And here is so the full "Holy Scroll" code with masonry layout what using images Loaded (imagesLoaded), so never more overlapping your images.
Just Put This code to your footer between: <script></script>
var grid = document.querySelector('.container');
var msnry = new Masonry( grid, {
itemSelector: '.youritem', // select none at first
});
// initial items reveal
imagesLoaded( grid, function() {
msnry.options.itemSelector = '.youritem';
var items = grid.querySelectorAll('.youritem');
msnry.reloadItems( items ); // This reload the masonry layout after the first call
msnry.layout(); // This restrain the overlapping on the first call
});
//-------------------------------------//
// init Infinte Scroll
var infScroll = new InfiniteScroll( grid, {
// options
path: 'page/{{#}}/', // YOUR PAGINATION STRUCTURE !!!IMPORTANT!!! REPLACE IT
append: '.youritem',
history: 'push',
historyTitle: true,
prefill: true,
// load pages on init until user can scroll
scrollThreshold: 1000,
// trigger scrollThreshold event when viewport is <100px from bottom of scroll area
// (I using 1000, that my users never have to wait for the loading of the next page...
// The calling it will start to working, before the screen shows the bottom of the page...)
status: '.page-load-status',
outlayer: msnry,
});
Okay, so replace it the .container to YOUR site container what includes the items (items = posts, images, anything) and replace it the .youritem to your grid item (so the div what include ONE item)!
Very important, that you replace the value of the path: to your pagination structure, where the current page's number is {{#}}! (So if your site works thus: yourdomain.com/page/2/ your path value is: 'page/{{#}}/')
Finally you make your design with .css (Included the masonry parameters (width, etc.)!)
I am trying to implement an infinite scroll pagination with javascript in jsfiddle but i am having issues getting it to work properly. I am not seeing the fading in when scrolling and when i reach the end of the content i am supposed to get the message that there is no more data but instead it says it is waiting for more data.
The original example: http://andersonferminiano.com/jqueryscrollpagination/
My implementation: http://jsfiddle.net/jsuHD/
I added an External Resource to the jsfiddle: scrollpagination.js
I think my problem is with the javascript and not knowing what to pass in as contentPage
$(function(){
$('#content').scrollPagination({
'contentPage': 'http://jsfiddle.net/jsuHD/', // the url you are fetching the results
'contentData': {}, // these are the variables you can pass to the request, for example: children().size() to know which page you are
'scrollTarget': $(window), // who gonna scroll? in this example, the full window
'heightOffset': 10, // it gonna request when scroll is 10 pixels before the page ends
'beforeLoad': function(){ // before load function, you can display a preloader div
$('#loading').fadeIn();
},
'afterLoad': function(elementsLoaded){ // after loading content, you can use this function to animate your new elements
$('#loading').fadeOut();
var i = 0;
$(elementsLoaded).fadeInWithDelay();
if ($('#content').children().size() > 100){ // if more than 100 results already loaded, then stop pagination (only for testing)
$('#nomoreresults').fadeIn();
$('#content').stopScrollPagination();
}
}
});
// code for fade in element by element
$.fn.fadeInWithDelay = function(){
var delay = 0;
return this.each(function(){
$(this).delay(delay).animate({opacity:1}, 200);
delay += 100;
});
};
});
If you fire up the console [f12 in google chrome] you will see that when you reach the end of the page a 403 forbidden request is made to jsFiddle itself. Yes I think the problem is in what you are passing to contentPage.
Here's a working fiddle http://jsfiddle.net/jsuHD/10/ of your solution. When you load the html from an external source which allows you to get the resource you want, it works as expected.
//load the html from external resource
'contentPage': 'http://dl.dropbox.com/u/4001846/sample.html'
I have a very long page that dynamically loads images as users scroll through.
However, if a user quickly scrolls away from a certain part of the page, I don't want the images to continue loading in that now out-of-view part of the page.
There are lots of other requests happening on the page simultaneously apart from image loading, so a blunt window.stop() firing on the scroll event is not acceptable.
I have tried removing & clearing the img src attributes for images that are no longer in view, however, since the request was already started, the image continues to load.
Remember that the image src was filled in as the user briefly scrolled past that part of the page. Once past though, I couldn't get that image from stop loading without using window.stop(). Clearing src didn't work. (Chrome & FF)
Similar posts I found that get close, but don't seem to solve this problem:
Stop loading of images with javascript (lazyload)?
Javascript: Cancel/Stop Image Requests
How to cancel an image from loading
What you are trying to do is the wrong approach, as mentioned by nrabinowitz. You can't just "cancel" the loading process of an image (setting the src attribute to an empty string is not a good idea). In fact, even if you could, doing so would only make things worst, as your server would continually send data that would get cancelled, increasing it's load factor and slow it down. Also, consider this:
if your user scroll frenetically up and down the page, he/she will expect some loading delays.
having a timeout delay (ex: 200 ms) before starting to load a portion of the page is pretty acceptable, and how many times will one stop and jump after 200 ms interval on your page? Even it it happens, it comes back to point 1
how big are your images? Even a slow server can serve about a few tens of 3Kb thunbnails per second. If your site has bigger images, consider using low and hi resolution images with some components like lightBox
Often, computer problems are simply design problems.
** EDIT **
Here's an idea :
your page should display DIV containers with the width and height of the expected image size (use CSS to style). Inside of each DIV, add an link. For example :
<div class="img-wrapper thumbnail">
Loading...
</div>
Add this Javascript (untested, the idea is self describing)
$(function() {
var imgStack;
var loadTimeout;
$(window).scroll(function() {
imgStack = null;
if (loadTimeout) clearTimeout(loadTimeout);
loadTimeout = setTimeout(function() {
// get all links visible in the view port
// should be an array or jQuery object
imgStack = ...
loadNextImage();
}, 200); // 200 ms delay
});
function loadNextImage() {
if (imgStack && imgStack.length) {
var nextLink = $(imgStack.pop()); // get next image element
$('<img />').attr('src', nextLink.attr('href'))
.appendTo(nextLink.parent())
.load(function() {
loadNextImage();
});
// remove link from container (so we don't precess it twice)
nextLink.remove();
}
};
});
Well, my idea:
1) initiate an AJAX request for the image, if it succeeds, the image goes to the browser cache, and once you set the 'src' attribute, the image is shown from the cache
2) you can abort the XHR
I wrote a tiny server with express emulating the huge image download (it actually just waits 20 seconds, then returns an image). Then I have this in my HTML:
<!DOCTYPE html>
<html>
<head>
<style>
img {
width: 469px;
height: 428px;
background-color: #CCC;
border: 1px solid #999;
}
</style>
</head>
<body>
<img data-src="./img" src="" />
<br />
<a id="cancel" href="javascript:void(0)">CANCEL</a>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script>
<script>
$(function () {
var xhr, img = $('img'), src = img.data('src');
xhr = $.ajax(src, {
success: function (data) { img.attr('src', src) }
});
$('#cancel').click(function (){
xhr.abort();
})
});
</script>
</body>
</html>
You can load your images using ajax calls, and in case that the uses scrolls-out, you can abort the calls.
In jQuery pseudo-code it would be something like that (forgive me mistakes in syntax, it is just an example):
1) tag images that you want to load
$(".image").each( function(){
if ( is_in_visible_area(this) ) { // check [1] for example
$(this).addClass("load_me");
} else {
$(this).addClass("dont_load");
}
});
2) load images
ajax_requests = {};
$(".image.load_me").each( function(){
// load image
var a = $.ajax({
url: 'give_me_photos.php',
data: {img: photo_id},
success: function(html){
photo_by_id(photo_id), img.append(html);
}
});
ajax_requests[photo_id] = a;
});
3) cancel loading those out of the screen
for( id in ajax_requests ) {
if ( ! is_in_visible_area(id) ) {
ajax_requests[id].abort();
}
}
Of course, add also some checking if the image is already loaded (e.g. class "loaded")
[1]. Check if element is visible after scrolling
[2]. Abort Ajax requests using jQuery
BTW, another idea that might work:
1) create a new iframe
2) inside of the iframe have the script that starts loading the image, and once it's loaded, call the .parent's method
3) when in need, stop the iframe content loading using .stop on the iframe object
Use a stack to manage ajax requests (means you will have serial loading instead of parallel but it is worth it)
On scroll stop, wait for 300ms and then push all images inside view-area into stack
Every time a user scrolls check if a stack is running. (fyi - you can stop all requests to a particular url instead of killing all ajax calls. also you can use regex so it should not stop any other requests on the page)
If an existing stack is running - pop all the images that are in it except for the top most one.
On all ajax calls - bind beforeSend() event to remove that particular image from the stack
It is late right now, but we have done something very similar at work - if you need the detailed code let me know.
Cheers!
Maybe you could serve the image through a php script which would check a field in the the db (or better yet a memcached) that would indicate stop loading. the script would portion up the image into chunks and pause in between each chunk and check if the stop flag for the particular request is. If it is set you send the header with A 204 no content which as soon as the browser gets it will stop receiving.
This may be a bit over kill though.
The solution could be a webworker. a webworker can be terminated and with him the connection.
But there is a small problem that the webworker uses the limited connections of the browser so the application will be blocked.
Right now I'm working on a solution with serviceWorkers - they don't have a connection limit (I hope so)
my boss has me working on a website that basically has a very large gallery right in the middle.
The way this one part needs to work is that the user clicks a next/prev button, the image fades out, displays a loading spinning image gif, and then fades in with the new image when it's down downloading. I have no idea where to even begin.
I know jquery somewhat, but I'm very new to actual javascript. My only reference book at hand is a copy of "Javascript for Dummies" for 1997. Is this of any use to me at all, or has Javascript changed since then?
There are lots of jQuery plugin for image gallery: Galleria, GalleryView, Pikachoose, and this one.
Or you can search from jQuery plugins page.
Please get a newer book, or just use the web as a resource, any info. from 1997 is going to be horribly outdated.
This is a very simple site I've recommended to beginners before: http://htmldog.com/guides/javascript/
No, it doesn't cover everything, but that's what's good about it, you'll get some key things down, and then be able to search on google for more specific stuff.
To give you some barebones ot start with, I would do something like this:
$(document).ready(function() {
$('#nextBtn').click(function() {
transitionToNextImage ();
});
});
transitionToNextImage = function() {
$('img.active-image').fadeTo(1000,0), function() {
// fade out complete.
$('#inProgressGif').show();
getNextImage();
});
};
getNextImage = function() {
// make ajax call to get new image, and
// in the success callback of the ajax call,
// remove the inProgressGif, and
// add the image ot the DOM with opacity 0,
// then slowly fade it in to opacity 1 (opposite
// of what was done above
};
I'm currently working on a web application which has a page which displays a single chart (a .png image). On another part of this page there are a set of links which, when clicked, the entire page reloads and looks exactly the same as before except for the chart in the middle of the page.
What I want to do is when a link is clicked on a page just the chart on the page is changed. This will speed things up tremendously as the page is roughly 100kb large, and don't really want to reload the entire page just to display this.
I've been doing this via JavaScript, which works so far, using the following code
document.getElementById('chart').src = '/charts/10.png';
The problem is that when the user clicks on the link, it may take a couple of seconds before the chart changes. This makes the user think that their click hasn't done anything, or that the system is slow to respond.
What I want to happen is display a spinner / throbber / status indicator, in place of where the image is while it is loading, so when the user clicks the link they know at least the system has taken their input and is doing something about it.
I've tried a few suggestions, even using a psudo time out to show a spinner, and then flick back to the image.
A good suggestion I've had is to use the following
<img src="/charts/10.png" lowsrc="/spinner.gif"/>
Which would be ideal, except the spinner is significantly smaller than the chart which is being displayed.
Any other ideas?
I've used something like this to preload an image and then automatically call back to my javascript when the image is finished loading. You want to check complete before you setup the callback because the image may already be cached and it may not call your callback.
function PreloadImage(imgSrc, callback){
var objImagePreloader = new Image();
objImagePreloader.src = imgSrc;
if(objImagePreloader.complete){
callback();
objImagePreloader.onload=function(){};
}
else{
objImagePreloader.onload = function() {
callback();
// clear onLoad, IE behaves irratically with animated gifs otherwise
objImagePreloader.onload=function(){};
}
}
}
You could show a static image that gives the optical illusion of a spinny-wheel, like these.
Using the load() method of jQuery, it is easily possible to do something as soon as an image is loaded:
$('img.example').load(function() {
$('#spinner').fadeOut();
});
See: http://api.jquery.com/load-event/
Use the power of the setTimeout() function (More info) - this allows you set a timer to trigger a function call in the future, and calling it won't block execution of the current / other functions (async.).
Position a div containing the spinner above the chart image, with it's css display attribute set to none:
<div> <img src="spinner.gif" id="spinnerImg" style="display: none;" /></div>
The nbsp stop the div collapsing when the spinner is hidden. Without it, when you toggle display of the spinner, your layout will "twitch"
function chartOnClick() {
//How long to show the spinner for in ms (eg 3 seconds)
var spinnerShowTime = 3000
//Show the spinner
document.getElementById('spinnerImg').style.display = "";
//Change the chart src
document.getElementById('chart').src = '/charts/10.png';
//Set the timeout on the spinner
setTimeout("hideSpinner()", spinnerShowTime);
}
function hideSpinner() {
document.getElementById('spinnerImg').style.display = "none";
}
Use CSS to set the loading animation as a centered background-image for the image's container.
Then when loading the new large image, first set the src to a preloaded transparent 1 pixel gif.
e.g.
document.getElementById('mainimg').src = '/images/1pix.gif';
document.getElementById('mainimg').src = '/images/large_image.jpg';
While the large_image.jpg is loading, the background will show through the 1pix transparent gif.
Building on Ed's answer, I would prefer to see something like:
function PreLoadImage( srcURL, callback, errorCallback ) {
var thePic = new Image();
thePic.onload = function() {
callback();
thePic.onload = function(){};
}
thePic.onerror = function() {
errorCallback();
}
thePic.src = srcURL;
}
Your callback can display the image in its proper place and dispose/hide of a spinner, and the errorCallback prevents your page from "beachballing". All event driven, no timers or polling, plus you don't have to add the additional if statements to check if the image completed loading while you where setting up your events - since they're set up beforehand they'll trigger regardless of how quickly the images loads.
Some time ago I have written a jQuery plugin which handles displaying a spinner automatically http://denysonique.github.com/imgPreload/
Looking in to its source code should help you with detecting when to display the spinner and with displaying it in the centre of the loaded image.
I like #duddle's jquery method but find that load() isn't always called (such as when the image is retrieved from cache in IE). I use this version instead:
$('img.example').one('load', function() {
$('#spinner').remove();
}).each(function() {
if(this.complete) {
$(this).trigger('load');
}
});
This calls load at most one time and immediately if it's already completed loading.
put the spinner in a div the same size as the chart, you know the height and width so you can use relative positioning to center it correctly.
Aside from the lowsrc option, I've also used a background-image on the img's container.
Be aware that the callback function is also called if the image src doesn't exist (http 404 error). To avoid this you can check the width of the image, like:
if(this.width == 0) return false;
#iAn's solution looks good to me. The only thing I'd change is instead of using setTimeout, I'd try and hook into the images 'Load' event. This way, if the image takes longer than 3 seconds to download, you'll still get the spinner.
On the other hand, if it takes less time to download, you'll get the spinner for less than 3 seconds.
I would add some random digits to avoid the browser cache.