I have a textbox, and I am trying to fire an event oninput (my example below only removes a comma from the input, however I do need it to do more advance things). My code works great on Firefox and Internet Explorer, however when I click into the textbox in Chrome, I have about .5 seconds to start typing, otherwise I loose focus. Testing the exact code below on my website creates the error. Any idea?
<input type="text" id="question" name="question" oninput="clean(this);" />
<script type="text/javascript">
function clean(q){
q.value=q.value.replace(",","");
}
</script>
Thanks for any help
Credit goes to ComFreek and RobH for pointing it out that it works just fine on JS fiddle. I feel quite dumb for not trying it first. Turns out that some of the other Javascript on the page was causing the trigger to break. Thanks for everyone's help!
You can try to set a timer to run the code in the function.
<input type="text" id="question" name="question" oninput="clean(this);" />
<script type="text/javascript">
function clean(q){
window.setTimeout(function(){
q.value=q.value.replace(",","");
}, 0);
}
</script>
Try to use <input onkeyup="clean(this)">, it will only fire the function after something is typed into the input.
http://www.w3schools.com/jsref/event_onkeyup.asp
If you are going to do some complex things I'd recommend you use jQuery, because will fix this crossbrowser errors.
and use something like:
$('#input-desired').bind('keyup', function() {
this.value = this.value.replace(',', '');
});
If you wanna go for a simple application you can try this.
<input type="input" id="desired" onkeyup="desiredInputChanges(this);" />
In your Javascript file use something like:
desiredInputChanges = function (input) {
input.value = input.value.replace(',', '');
}
Just a note, don't forget to make a function to be your class and protect your methods :)
Related
I don't understand. I even tried to copy my other webpage's code for the getting of an input's value, and it perfectly works on that page, while here, it still doesn't work. the code for the input field is this:
<input type="text" placeholder="name" name="name" id="name" size="10" style="bottom:570px;left:964px;position: relative">
while for the button,
<button type="button" style="bottom:600px;left:1100px;position: relative" id="addbutt" onclick="addu()">Add Button</button>
I am not sure though if it has something to do with the order, because the button was written before the input field. But I tried to rearrange it, and I still get the same result.
the javascript code is:
alert("helloooooooooooooooooooooooooooooooooo tang---");
var nem = $('#name').val();
alert(nem);
when I press the button, only the alert helloooooooooooooooooooooooooooooooooo tang--- shows up, but the other alert does not. I even tried to remove the first alert, and it still does not show. what seems to be the problem?
Add this code or your lib:
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
</head>
It is working. Check whether you have included jQuery or not.
Working codepen is here
function addu(){
alert("helloooooooooooooooooooooooooooooooooo tang---");
//var nem = $('#name').val();
var nem=document.getElementById('name').value
alert(nem);
}
this code doesn't require you to include jQuery. If you want your code to run than include jQuery.
JavaScript is faster than using jQuery. See this jsperf
and run test yourself and compare.
Javascript var $el = document.getElementById('hello') can run 27,091,679 ops/sec while jQuery one var $el = $('#hello'); will run only 1,430,757 ops/sec
So using jQuery is 95% slower than using JavaScript.
(first of all, a disclaimer: I'm a JavaScript / MooTools newbie, so it's very likely that the solution may be a trivial miss)
With some help, I was able to put a simple slider to run properly on jsFiddle, using MooTools. It is here -> http://jsfiddle.net/wowenkho/uGcTx/
Now, I want to reproduce it on my own PC. I learn from some threads here that I have to wrap jsFiddle code. In Aptana, I've got the code like this:
<html>
<head>
<script type="text/javascript" src="mootools_v1_2.js"></script>
<script type="text/javascript">
$(function()
{
window.addEvent('domready',function()
{
var s = new Slider(document.id("slider-1"), document.id("slider-input-1"),
{
onChange : function(step)
{
document.id("q1_r1").set('value',step);
document.id("value").set('html',step);
}
});
window.onresize = function () {
//s.recalculate();
};
});
});
</script>
</head>
<body>
<input name="q1_r1" id="q1_r1" type="hidden">
<span id="value">0</span>
<p ><div class="slider" id="slider-1" tabIndex="1">
<input class="slider-input" id="slider-input-1" />
</div>
</body>
</html>
I do know that the MooTools version I'm using isn't exactly the same (jsFiddle is using 1.2.5, I'm using 1.2.1). I could try to use 1.2.5 here (and I will, meanwhile), but that's not the purpose, since I have to use 1.2.1. I also do know MooTools is running well, at least theoretically, since I've made the "hello world" before and it worked.
How this is at the moment, I only see the span and a text box, instead of the slider.
I guess I'm missing something trivial here.
Thanks all possible help in advance,
Jaff
There are two problems with your implementation the first is simple take it out of the $function wrapper if you look in the console your domready function is not getting called.
window.addEvent('domready',function()
{
var s = new Slider(document.id("slider-1"), document.id("slider-input-1"),
{
onChange : function(step)
{
document.id("q1_r1").set('value',step);
document.id("value").set('html',step);
}
});
window.onresize = function () {
//s.recalculate();
};
});
The second is that you are actually using a plugin for mootools. If you look at your js fiddle it says using mootools more 1.2.5.1. It's inside the more part that you find the slider class. If you don't have that then slider is not defined. So make sure when you download the core mootools which is required for all plugins that you also check the more and slider boxes. On the mootools website when you go to 1.2.5 download for core go to the more builder and you can add those.
Looking for the best approach to perform a javascript notification pop-up if amount in field A is edited to a smaller amount that what is found in field B?
We aren't using any js frameworks but that option isn't ruled out.
Thanks.
I would recommend jQuery then you could do:
<input id='fld1' type=text value=5>
<div id="label1" style="display:none;"> </div>
<input id='fld2' type=text value=5>
and in your script
$(document).ready(function() {
$('#fld1').change(function(){
if($(this).val()>$('#fld2').val()){
//display it on the form
$('#label1').append('Fld 1 cannot be bigger than fld2!').show();
//or alert it to the user using alert();
alert('Fld 1 cannot be bigger than fld2!');
}
})
});
see http://api.fatherstorm.com/test/4168233.php
You might try using the alert function.
You can use alert function
if(valueOfFieldA < valueOfFieldB)
{
alert('please enter amount greater than Field B');
}
I guess this is what you were looking for.
Code rewritten here for your convenience
HTML
<label>A</label><input type="text" id="input1" onblur="checkBValue()"/><br/>
<label>B</label><input type="text" id="input2"/>
JS
function checkBValue(){
var b=parseInt(document.getElementById("input2").value);
var a=parseInt(document.getElementById("input1").value);
if (a<b && !isNaN(a) && !isNaN(b)) alert("A="+a+ " is less than B="+b);
return;
}
simply, you can create a js function and call it with onchange event of the A input,
so you can specify your special way to notify user ;)
Shameless plug, but here's a library I've written to handle notifications very easily: http://shaundon.github.io/simple-notifications/
This is probably very simple, but could somebody tell me how to get the cursor blinking on a text box on page load?
Set focus on the first text field:
$("input:text:visible:first").focus();
This also does the first text field, but you can change the [0] to another index:
$('input[#type="text"]')[0].focus();
Or, you can use the ID:
$("#someTextBox").focus();
You can use HTML5 autofocus for this. You don't need jQuery or other JavaScript.
<input type="text" name="some_field" autofocus>
Note this will not work on IE9 and lower.
Sure:
<head>
<script src="jquery-1.3.2.min.js" type="text/javascript"></script>
<script type="text/javascript">
$(function() {
$("#myTextBox").focus();
});
</script>
</head>
<body>
<input type="text" id="myTextBox">
</body>
Why is everybody using jQuery for something simple as this.
<body OnLoad="document.myform.mytextfield.focus();">
Think about your user interface before you do this. I assume (though none of the answers has said so) that you'll be doing this when the document loads using jQuery's ready() function. If a user has already focussed on a different element before the document has loaded (which is perfectly possible) then it's extremely irritating for them to have the focus stolen away.
You could check for this by adding onfocus attributes in each of your <input> elements to record whether the user has already focussed on a form field and then not stealing the focus if they have:
var anyFieldReceivedFocus = false;
function fieldReceivedFocus() {
anyFieldReceivedFocus = true;
}
function focusFirstField() {
if (!anyFieldReceivedFocus) {
// Do jQuery focus stuff
}
}
<input type="text" onfocus="fieldReceivedFocus()" name="one">
<input type="text" onfocus="fieldReceivedFocus()" name="two">
HTML:
<input id="search" size="10" />
jQuery:
$("#search").focus();
Sorry for bumping an old question. I found this via google.
Its also worth noting that its possible to use more than one selector, thus you can target any form element, and not just one specific type.
eg.
$('#myform input,#myform textarea').first().focus();
This will focus the first input or textarea it finds, and of course you can add other selectors into the mix as well. Handy if you can't be certain of a specific element type being first, or if you want something a bit general/reusable.
This is what I prefer to use:
<script type="text/javascript">
$(document).ready(function () {
$("#fieldID").focus();
});
</script>
place after input
<script type="text/javascript">document.formname.inputname.focus();</script>
The line $('#myTextBox').focus() alone won't put the cursor in the text box, instead use:
$('#myTextBox:text:visible:first').focus();
$("#search").focus();
You can also use HTML5 element <autofocus>
The Simple and easiest way to achieve this
$('#button').on('click', function () {
$('.form-group input[type="text"]').attr('autofocus', 'true');
});
I'm rolling my own version of prompt() for aesthetic purposes; it's come along quite nicely as far as visuals go, but I have run into a slight hitch: the native version of the function causes code execution to cease completely until the prompt has been dealt with.
This is positively lovely and it's why the below works the way it does:
<script>
var c = prompt('Name?', '');
alert(c); // displays whatever the user entered
</script>
With my method, however, things do not go as smoothly. I am using a dialog, an input box, and an OK button to gather the data from the user; to my knowledge, data collection works perfectly; that is, I know for sure that after the user presses the OK button, I have access to the data they just put into the prompt.
I cannot, however, find a way to get my version to work as the native one does. My question, then, is this: is it at all possible to tell JavaScript to halt executing until you've told it to resume?
Thanks in advance for any and all assistance.
No, it is not possible to duplicate this behavior. The way to achieve the same effect is to use a callback in your code, so you can do something like:
myPrompt('Hello, mate, whats yer name?', function(answer) {
alert(answer);
});
EDIT: Based on your code, why not do this?
<body>
<div id="prompt" style="display: none;">
<input type="text" id="q" /> <input type="button" value="OK" id="ok" />
</div>
<script>
$ = function(i) {return document.getElementById(i);}
_prompt = function(prompt, callback) {
$('prompt').style.display = '';
$('q').value = '';
$('ok').onclick = function() {
callback($('q').value);
}
}
_prompt('Name?', function(answer) {
alert(answer);
});
</script>
</body>
If you change alert(answer); to say... gAnswer = answer; (notice no var declaration) you would be creating a global variable named gAnswer that you could access anywhere else in the javascript code, assuming the prompt was already answered. If you're concerned of global variables polluting your space you could wrap it all in a closure, but it should be fine otherwise.
#Paolo:
This is the code I am currently working with:
<body>
<div id="prompt" style="display: none;">
<input type="text" id="q" /> <input type="button" value="OK" id="ok" />
</div>
<script>
$ = function(i) {return document.getElementById(i);}
_prompt = function(q, e)
{
$('prompt').style.display = '';
$('q').value = '';
$('ok').setAttribute('onclick', e + ' $("prompt").style.display = "none";');
}
var c; _prompt('Name?', 'c = $("q").value;');
alert(c);
</script>
</body>
Now, as would be expected, that alert() fires as soon as the page is loaded, which is most definitely not what I want; ideally, I'd like for the rest of the code to wait for the prompt to get handled, but I'm strongly doubting this is possible outside of the native implementation. Reckon I'll just have to settle for designing my algorithm so that the prompt gets used immediately?