Example for animating a scatter plot in d3js - javascript

I have a set of about 1000 points that I'd like to scatter plot with d3js. I'd like about 10 points to appear every .1 seconds. Is there a simple example of this somewhere? The d3js tutorials are detailed, but I can't seem to find one for this case.

http://alignedleft.com/tutorials/d3/making-a-scatterplot/ and http://bl.ocks.org/bunkat/2595950 ->this example gives you a basic idea of how to draw a scatter plot!!!
http://swizec.com/blog/quick-scatterplot-tutorial-for-d3-js/swizec/5337 -->Tutorial
You need to understand these first!!!
DEMO FIDDLE for your animation in scatterplot--->http://jsfiddle.net/eaGhB/3/
var w = 960,h = 500,nodes = [];
var svg = d3.select("body").append("svg:svg")
.attr("width", w)
.attr("height", h);
var force = d3.layout.force()
.charge(-300)
.size([w, h])
.nodes(nodes)
.on("tick", tick)
.start();
function tick() {
svg.selectAll("circle")
.attr("cx", function (d) { return d.x; })
.attr("cy", function (d) { return d.y; });
}
var interval = setInterval(function () {
var d = {
x: w / 2 + 2 * Math.random()-1 ,
y: h / 2 + 2 * Math.random() - 1
};
svg.append("svg:circle")
.data([d])
.attr("r", 10)
.transition()
.ease(Math.sqrt)
.style("stroke", "gray")
.style("fill", "red")
.attr("r", 10);
if (nodes.push(d) > 20) {
clearInterval(interval);
d3.selectAll('circle').on("mouseover", animate).on("mouseout", function () {
d3.select(this).transition()
.duration(100)
.attr("r", 40);
d3.selectAll('circle').style("fill", "black");
});
}
force.stop()
force.start();
}, 200);
function animate() {
d3.select(this).transition()
.duration(300)
.attr("r", 20);
d3.select(this).style("fill", "green");
var sel = d3.select(this);
sel.moveToFront();
};
d3.selection.prototype.moveToFront = function () {
return this.each(function () {
this.parentNode.appendChild(this);
});
};
https://github.com/mbostock/d3/wiki/Gallery-->these are many example that you can refer too.

Related

Drag points with Lat/Lng inputs

I've been using this example to enable dragging of points. Successful JS fiddle here.
My question is, how do I convert this to run off input data which uses a co-ordinate system based on lat/longs?
I can display/project the points fine, but when I drag it, it pins to the top left corner. DevTools Console returns an error "Error: attribute cx: Expected length, "NaN"." Same returned for attribute cy.
I think it's something to do with the dragged function, but all the permutations I've tried on it have failed.
var width = Math.max(960, window.innerWidth),
height = Math.max(500, window.innerHeight) - 90;
var tile = d3.geo.tile()
.size([width, height]);
var projection = d3.geo.mercator()
.scale((1 << 23) / 2 / Math.PI)
.translate([-width / 2, -height / 2]);
var drag = d3.behavior.drag()
.origin(function (d) { return d; })
.on("dragstart", dragstarted)
.on("drag", dragged)
.on("dragend", dragended);
var container = d3.select("body").append("div")
.attr("id", "container")
.style("width", width + "px")
.style("height", height + "px");
var points = container.append("svg")
.attr("id", "points");
var nodes_data_latlng = [{ "lat1": -0.01, "lng1": 0.025 }];
drawnodeslatlng();
function drawnodeslatlng() {
d3.select("#points").selectAll("circle")
.data(nodes_data_latlng)
.enter()
.append("circle")
.attr("cx", function (d) { return projection([d.lng1, d.lat1])[0] })
.attr("cy", function (d) { return projection([d.lng1, d.lat1])[1] })
.attr("r", "10")
.call(drag)
}
function dragstarted(d) {
d3.event.sourceEvent.stopPropagation();
d3.select(this).classed("dragging", true);
}
function dragged(d) {
d3.select(this)
.attr("cx", d.lng1 = d3.event.x)
.attr("cy", d.lat1 = d3.event.y);
}
function dragended(d) {
d3.select(this).classed("dragging", false);
}
<html>
<body>
<script src="https://d3js.org/d3.v3.min.js"></script>
<script src="https://d3js.org/d3.geo.tile.v0.min.js"></script>
</body>
</html>
In D3 v3, the .origin method you have here...
var drag = d3.behavior.drag()
.origin(function (d) { return d; })
...requires an object with x and y properties. The API for that quite old and outdated version says:
Frequently the origin accessor is specified as the identity function: function(d) { return d; }. This is suitable when the datum bound to the dragged element is already an object with x and y attributes representing its current position.
Therefore, the easiest solution is simply removing it:
var width = Math.max(960, window.innerWidth),
height = Math.max(500, window.innerHeight) - 90;
var tile = d3.geo.tile()
.size([width, height]);
var projection = d3.geo.mercator()
.scale((1 << 23) / 2 / Math.PI)
.translate([-width / 2, -height / 2]);
var drag = d3.behavior.drag()
.on("dragstart", dragstarted)
.on("drag", dragged)
.on("dragend", dragended);
var container = d3.select("body").append("div")
.attr("id", "container")
.style("width", width + "px")
.style("height", height + "px");
var points = container.append("svg")
.attr("id", "points");
var nodes_data_latlng = [{ "lat1": -0.01, "lng1": 0.025 }];
drawnodeslatlng();
function drawnodeslatlng() {
d3.select("#points").selectAll("circle")
.data(nodes_data_latlng)
.enter()
.append("circle")
.attr("cx", function (d) { return projection([d.lng1, d.lat1])[0] })
.attr("cy", function (d) { return projection([d.lng1, d.lat1])[1] })
.attr("r", "10")
.call(drag)
}
function dragstarted(d) {
d3.event.sourceEvent.stopPropagation();
d3.select(this).classed("dragging", true);
}
function dragged(d) {
d3.select(this)
.attr("cx", d.lng1 = d3.event.x)
.attr("cy", d.lat1 = d3.event.y);
}
function dragended(d) {
d3.select(this).classed("dragging", false);
}
<html>
<body>
<script src="https://d3js.org/d3.v3.min.js"></script>
<script src="https://d3js.org/d3.geo.tile.v0.min.js"></script>
</body>
</html>

concentric emanating circles d3

I have an array of equally spaced values which I am using to draw concentric circles. I want to use an emanating effect, in essence, remove the outermost circle once its value exceeds the maximum value and add a new one at the center to compensate. I am unsure about manipulation on data set to remove and add new circle.
<script src="https://d3js.org/d3.v4.min.js"></script>
<script>
var svg = d3.select("body").append("svg");
var w = window.innerWidth;
var h = window.innerHeight;
var separation = Math.min(50, w/12);
var n=Math.floor((w/2)/separation);
var ellipse=new Array(n);
for(var i=1;i<=n;i++){
ellipse[i-1]=(i*separation);
}
svg.attr("width", w).attr("height", h);
var g = svg.append("g");
var e=g.selectAll("ellipse")
.data(ellipse)
.enter()
.append("ellipse")
.attr("cx", w/2)
.attr("cy", h/2)
.attr("rx",0)
.attr("ry",0)
.transition()
.duration(5000)
.attr("rx", function(d,i){return ellipse[i];})
.attr("ry", function(d,i){return ellipse[i]/5;});
loop();
function loop(){
e.transition()
.attr("rx", function(d,i){
return ellipse[i]+separation;
})
.attr("ry", function(d,i){
return (ellipse[i]+separation)/5;
})
.on("end",loop());
}
</script>
You could approach it with a remove().exit() and enter().append() selection for each ring - but essentially you always have the same number of rings on the screen. Why not just recycle the same elements? When the size hits a threshold, reset it to zero, or some other starting value?
Something along the lines of:
var scale = d3.scaleLinear()
.range(["orange","steelblue","purple"])
.domain([0,60]);
var data = [0,10,20,30,40,50,60];
var width = 200;
var height = 200;
var svg = d3.select("body")
.append("svg")
.attr("width",width)
.attr("height",height);
var circles = svg.selectAll("circle")
.data(data)
.enter()
.append("circle")
.attr("r",function(d) { return d; })
.attr("transform","translate(80,80)")
.attr("fill","none")
.style("stroke-width","4")
.style("stroke",function(d) { return scale(d) });
function transition() {
// Update data, max d is 60:
data = data.map(function(d) { return d == 60 ? 0 : d + 10});
var i = 0;
// Grow circles
circles
.data(data)
.filter(function(d) { return d > 0 })
.transition()
.ease(d3.easeLinear)
.attr("r", function(d) { return d; })
.style("stroke", function(d) { return scale(d) })
.style("opacity",function(d) { return d == 60 ? 0 : 1 })
.duration(1000)
.on("end",function(){if(++i==circles.size()-1) { transition(); } });
// Reset circles where r == 0
circles
.filter(function(d) { return d == 0 })
.attr("r", 0)
.style("opacity",1)
.style("stroke",function(d) { return scale(d); });
}
transition();
<script src="https://d3js.org/d3.v4.min.js"></script>
Note that .on("end",... triggers on each element's transition end - this is why I count to see if all elements are done transitioning before running the transition function again.

Updating D3 bubble radius with collide simulation

I've been wrestling very hard with D3 to try to make a simple bubble-chart using force collide that live-updates the bubble size.
I can get the chart to show on the first data update with force collide. However subsequent data calls freeze the chart and the sizes are never updated:
https://jsfiddle.net/d2zcfjfa/1/
node = svg.selectAll('g.node')
.data(root.children)
.enter()
.append('g')
.attr('class', 'node')
.append('circle')
.attr('r', function(d) { return d.r * 1.4; })
.attr('fill', function(d) { return color(d.data.name); })
.call(d3.drag()
.on("start", dragStart)
.on("drag", dragged)
.on("end", dragEnd));
var circleUpdate = node.select('circle')
.attr('r', function(d)
{
return d.r;
});
simulation.nodes(root.children);
I can get updates to work but only without using the collide simulation as seen here:
https://jsfiddle.net/rgdox7g7/1/
node = svg.selectAll('g.node')
.data(root.children)
.enter()
.append('g')
.attr('id', function(d) { return d.id; })
.attr('class', 'node')
.attr('transform', function(d)
{
return "translate(" + d.x + "," + d.y + ")";
});
var nodeUpdate = svg.selectAll('g.node')
.transition()
.duration(2000)
.ease(d3.easeLinear);
var circleUpdate = nodeUpdate.select('circle')
.attr('r', function(d)
{
return d.r;
});
node.append("circle")
.attr("r", function(d) { return d.r; })
.style('fill', function(d) { return color(d.data.name); });
Everything I have tried to mix these two solutions together simply does not work. I have scoured the internet for other examples and nothing I can find is helping. Can someone please help me understand what to do? I never thought D3 would be such a frustration!
stackoverflow: the place where you have to answer your own questions.
here is my working solution:
https://jsfiddle.net/zc0fgh6y/
var subscription = null;
var width = 600;
var height = 300;
var maxSpeed = 1000000;
var pack = d3.pack().size([width, height]).padding(0);
var svg = d3.select('svg');
var node = svg.selectAll("g.node");
var root;
var nodes = [];
var first = true;
var scaleFactor = 1.4;
var color = d3.interpolateHcl("#0faac3", "#dd2323");
var forceCollide = d3.forceCollide()
.strength(.8)
.radius(function(d)
{
return d.r;
}).iterations(10);
var simulationStart = d3.forceSimulation()
.force("forceX", d3.forceX(width/2).strength(.04))
.force("forceY", d3.forceY(height/2).strength(.2))
.force('collide', forceCollide)
.on('tick', ticked);
var simulation = d3.forceSimulation()
.force("forceX", d3.forceX(width/2).strength(.0005))
.force("forceY", d3.forceY(height/2).strength(.0025))
.force('collide', forceCollide)
.on('tick', ticked);
function ticked()
{
if (node)
{
node.attr('transform', function(d)
{
return "translate(" + d.x + "," + d.y + ")";
}).select('circle').attr('r', function(d)
{
return d.r;
});
}
}
function rand(min, max)
{
return Math.random() * (max - min) + min;
};
setInterval(function()
{
var hosts = [];
for (var i = 0; i < 100; i++)
{
hosts.push({name: i, cpu: rand(10,100), speed: rand(0,maxSpeed)});
}
root = d3.hierarchy({children: hosts})
.sum(function(d)
{
return d.cpu ? d.cpu : 0;
});
var leaves = pack(root).leaves().map(function(item)
{
return {
id: 'node-'+item.data.name,
name: item.data.name,
r: item.r * scaleFactor,
x: width/2,
y: height/2,
cpu: item.data.cpu,
speed: item.data.speed
};
});
for (var i = 0; i < leaves.length; i++)
{
if (nodes[i] && nodes[i].id == leaves[i].id)
{
var oldR = nodes[i].newR;
nodes[i].oldR = oldR;
nodes[i].newR = leaves[i].r;
nodes[i].cpu = leaves[i].cpu;
nodes[i].speed = leaves[i].speed;
}
else
{
nodes[i] = leaves[i];
//nodes[i].r = 1;
nodes[i].oldR = 1;//nodes[i].r;
nodes[i].newR = leaves[i].r;
}
}
if (first)
{
first = false;
node = node.data(nodes, function(d) { return d.id; });
node = node.enter()
.append('g')
.attr('class', 'node');
node.append("circle")
.style("fill", 'transparent');
node.append("text")
.attr("dy", "0.3em")
.style('fill', 'transparent')
.style("text-anchor", "middle")
.text(function(d)
{
return d.name;//.substring(0, d.r / 4);
});
// transition in size
node.transition()
.ease(d3.easePolyInOut)
.duration(950)
.tween('radius', function(d)
{
var that = d3.select(this);
var i = d3.interpolate(1, d.newR);
return function(t)
{
d.r = i(t);
that.attr('r', function(d)
{
return d.r;
});
simulationStart.nodes(nodes).alpha(1);
}
});
// fade in text color
node.select('text')
.transition()
.ease(d3.easePolyInOut)
.duration(950)
.style('fill', 'white');
// fade in circle size
node.select('circle')
.transition()
.ease(d3.easePolyInOut)
.duration(950)
.style('fill', function(d)
{
return color(d.speed / maxSpeed);
});
}
else
{
// transition to new size
node.transition()
.ease(d3.easeLinear)
.duration(950)
.tween('radius', function(d)
{
var that = d3.select(this);
var i = d3.interpolate(d.oldR, d.newR);
return function(t)
{
d.r = i(t);
that.attr('r', function(d)
{
return d.r;
});
simulation.nodes(nodes).alpha(1);
}
});
// transition to new color
node.select('circle')
.transition()
.ease(d3.easeLinear)
.duration(950)
.style('fill', function(d)
{
return color(d.speed / maxSpeed);
});
}
}, 1000);

rotate points from csv on d3 orthogonal projection

I have been trying to project a heat map with data loaded from csv onto a orthogonal projection on D3. While rotating the earth (i.e. D3, orthogonal projection), the points/circles remain static. I have tried many combinations but failed to figure out what is missing.
Basically, i need the small circles move along the path of countries.
Here is the complete code :
<script>
var width = 600,
height = 500,
sens = 0.25,
focused;
//Setting projection
var projection = d3.geo.orthographic()
.scale(245)
.rotate([0,0])
.translate([width / 2, height / 2])
.clipAngle(90);
var path = d3.geo.path()
.projection(projection);
//SVG container
var svg = d3.select("body").append("svg")
.attr("width", width)
.attr("height", height);
// Define the gradient
var gradient = svg.append("svg:defs")
.append("svg:linearGradient")
.attr("id", "gradient")
.attr("x1", "0%")
.attr("y1", "0%")
.attr("x2", "100%")
.attr("y2", "100%")
.attr("spreadMethod", "pad");
// Define the gradient colors
gradient.append("svg:stop")
.attr("offset", "0%")
.attr("stop-color", "#FFFF00")
.attr("stop-opacity", 0);
gradient.append("svg:stop")
.attr("offset", "100%")
.attr("stop-color", "#FF0000")
.attr("stop-opacity", 1);
//Adding water
svg.append("path")
.datum({type: "Sphere"})
.attr("class", "water")
.attr("d", path)
var countryTooltip = d3.select("body").append("div").attr("class", "countryTooltip"),
countryList = d3.select("body").append("select").attr("name", "countries");
queue()
.defer(d3.json, "world-110m.json")
.defer(d3.tsv, "world-110m-country-names.tsv")
.await(ready);
//Main function
function ready(error, world, countryData) {
var countryById = {},
countries = topojson.feature(world, world.objects.countries).features;
//Adding countries to select
countryData.forEach(function(d) {
countryById[d.id] = d.name;
option = countryList.append("option");
option.text(d.name);
option.property("value", d.id);
});
//circles for heatmap are coming from the csv below
d3.csv("cities.csv", function(error, data) {
svg.selectAll("circle")
.data(data)
.enter()
.append("a")
.attr("xlink:href", function(d) {
return "https://www.google.com/search?q="+d.city;}
)
.append("circle")
.attr("cx", function(d) {
return projection([d.lon, d.lat])[0];
})
.attr("cy", function(d) {
return projection([d.lon, d.lat])[1];
})
.attr("r", 5.5)
.attr('fill', 'url(#gradient)');
var world = svg.selectAll("path.circle")
.data(countries) //countries from the tsc file is used to populate the names
.enter().append("path")
.attr("class", "land")
.attr("d", path)
//.attr('fill', 'url(#gradient)')
//Drag event
.call(d3.behavior.drag()
.origin(function() { var r = projection.rotate(); return {x: r[0] / sens, y: -r[1] / sens}; })
.on("drag", function() {
var rotate = projection.rotate();
projection.rotate([d3.event.x * sens, -d3.event.y * sens, rotate[2]]);
svg.selectAll("path.land").attr("d", path);
svg.selectAll(".focused").classed("focused", focused = false);
}))
//Mouse events
.on("mouseover", function(d) {
countryTooltip.text(countryById[d.id])
.style("left", (d3.event.pageX + 7) + "px")
.style("top", (d3.event.pageY - 15) + "px")
.style("display", "block")
.style("opacity", 1);
})
.on("mouseout", function(d) {
countryTooltip.style("opacity", 0)
.style("display", "none");
})
.on("mousemove", function(d) {
countryTooltip.style("left", (d3.event.pageX + 7) + "px")
.style("top", (d3.event.pageY - 15) + "px");
});
});//closing d3.csv here
//Country focus on option select
d3.select("select").on("change", function() {
var rotate = projection.rotate(),
focusedCountry = country(countries, this),
p = d3.geo.centroid(focusedCountry);
svg.selectAll(".focused").classed("focused", focused = false);
//Globe rotating
(function transition() {
d3.transition()
.duration(2500)
.tween("rotate", function() {
var r = d3.interpolate(projection.rotate(), [-p[0], -p[1]]);
return function(t) {
projection.rotate(r(t));
svg.selectAll("path").attr("d", path)
.classed("focused", function(d, i) { return d.id == focusedCountry.id ? focused = d : false; });
//svg.selectAll("circle").attr("d", data)
//.classed("focused", function(d, i) { return d.id == focusedCountry.id ? focused = d : false; });
};
})
})();
});
function country(cnt, sel) {
for(var i = 0, l = cnt.length; i < l; i++) {
if(cnt[i].id == sel.value) {return cnt[i];}
}
};
};
</script>
Please help.
Thank you in advance
Here is an option, using point geometries:
.enter().append('path')
.attr('class', 'circle_el')
.attr('fill', function(d) {return d.fill; })
.datum(function(d) {
return {type: 'Point', coordinates: [d.lon, d.lat], radius: some_radius};
})
.attr('d', path);
This is cool because you will update the circles simultaneously with a path redraw. And in addition it will account for the projection as a sphere, not showing circles that should be on the non-visible side of the sphere. I got the idea from this post by Jason Davies.

D3 Pie Chart: Arctween in mouseOver doesn't work

Problem: The Arctween function will not work on the .on("mouseOver").
Intention: When hovering the arcs in the Pie Chart a highlight needs to start (opacity etc.) and information needs (infoHover) to show, next to the Arctween that I also want to activate.
I am aware that the code is not perfect at all, I'm just experimenting with d3.js.
Thanks in advance!
Javascript:
d3.json("dataExample.json", function (data) {
var width = 260,
height = 260;
var outerRadius = height / 2 - 20,
innerRadius = outerRadius / 3,
cornerRadius = 10;
colors = d3.scale.category20c();
var tempColor;
var pie = d3.layout.pie()
.padAngle(.02)
.value(function(d) {
return d.value;
})
var arc = d3.svg.arc()
.padRadius(outerRadius)
.innerRadius(innerRadius);
var infoHover = d3.select('#chart').append('div')
.style('position', 'absolute')
.style('padding', '0 30px')
.style('opacity', 0)
function arcTween(outerRadius, delay) {
return function() {
d3.select(this).transition().delay(delay).attrTween("d", function(d) {
var i = d3.interpolate(d.outerRadius, outerRadius);
return function(t) { d.outerRadius = i(t); return arc(d); };
});
};
}
var svg = d3.select("#chart").append("svg")
.data(data)
.attr("width", width)
.attr("height", height)
.append("g")
.attr("transform", "translate(" + width / 2 + "," + height / 2 + ")")
.selectAll('path').data(pie(data))
.enter().append('path')
.attr('fill', function(d, i) {
return colors(i);
})
.each(function(d) { d.outerRadius = outerRadius - 20; })
.attr('d', arc)
.on("mouseover", function(d) {
infoHover.transition()
.style('opacity', .9)
.style('left', '85px')
.style('top', '120px')
infoHover.html(d.value + '%')
d3.selectAll("path")
.transition()
.duration(500)
.style("opacity", .18)
d3.select(this)
.transition()
.duration(500)
.style('opacity', 1)
.style('cursor', 'pointer')
arcTween(outerRadius, 0);
})
.on("mouseout", function(d) {
d3.selectAll("path")
.transition()
.duration(500)
.style("opacity", 1)
d3.select(this)
.style('opacity', 1)
arcTween(outerRadius - 20, 150);
});
});
Your arcTween returns a function your need to call:
arcTween(outerRadius, 0).call(this);

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