Console logging does not appear when creating object instance - javascript

Code snippet 1:
<script>
function Person(lastName, firstName){
this.lastName = lastName;
this.firstName = firstName;
}
var DnnyGdmn = new Person("Goodman","Danny");
var DvdFlngn = new Person("Flanagan","David");
function Book(title, pages, price){
this.title = title;
this.pages = pages;
this.price = price;
this.authors = new Array(arguments.length-3);
console.log(arguments);
for(i = 0; i < arguments.length - 3; i++){
this.authors[i] = arguments[i + 3];
}
}
var JavaNut = new Book("Java Foundation Classes in a Nutshell", 731, 29.95, DvdFlngn);
var JSTDR = new Book("Javascript: The Definitive Guide (3rd Edition)", 776, 39.95, DvdFlngn);
</script>
In Firefox firebug->console->all, I see:
["Java Foundation Classes in a Nutshell", 731, 29.95, Person { lastName="Flanagan", firstName="David"}]
["Javascript: The Definitive Guide (3rd Edition)", 776, 39.95, Person { lastName="Flanagan", firstName="David"}]
Code snippet 2:
<script>
function Person(lastName, firstName){
this.lastName = lastName;
this.firstName = firstName;
}
var DnnyGdmn = new Person("Goodman","Danny");
var DvdFlngn = new Person("Flanagan","David");
</script>
In Firefox firebug->console->all, it does not show anything.
Question:
Both code snippets do the same thing, creating an instance of a certain object, but why does 1 write something to console, while code 2 does not?

In the codes 1, you have this:
console.log(arguments);
This can be found here:
...
this.pages = pages;
this.price = price;
this.authors = new Array(arguments.length-3); console.log(arguments);
for(i=0;i<arguments.length-3;i++){
this.authors[i] = arguments[i+3];
}
...
This code writes the arguments value to the console. Since the code is not present in the codes 2, it doesn't output anything in the console.

Related

Problem with calling a method using a prototype

Hi I have this code written and I want the output to be "bill jones is a snowboarder of beginner skill on the slopes.". I am getting "function () { return this.firstName + " " + this.lastName; } is a snowboarder of beginner skill on the slopes." I think the problem is the way I am calling the fullName method but I am stuck.
https://codepen.io/stefan927/pen/yLPJdQG?editors=1111
(function() {
const fullName = document.getElementById('fullName');
const type = document.getElementById('type');
const ability = document.getElementById('ability');
function Person(firstname, lastname, type, ability) {
this.firstName = firstname;
this.lastName = lastname;
this.type = type;
this.ability = ability;
}
Person.prototype.fullName = function() {
return this.firstName + " " + this.lastName;
}
var skier = new Person('Bill', 'Jones', 'snowboarder', 'beginner');
fullName.textContent = skier.fullName;
type.textContent = skier.type;
ability.textContent = skier.ability;
}())
Like Pointy pointed ( no pun intended ) out in his comment, you are not calling the fullName function which is invoked with a pair of (). So, in your code fullName.textContent = skier.fullName should be fullName.textContent = skier.fullName(). That should resolve your issue.
You have added fullName to the Persons prototype, and it's a function.
So you need to call/invoke this function.
fullName.textContent = skier.fullName(); //added () to fullName

JavaScript beginner: why does this not work?

My html page is not responding to this code I wrote in JS, i'm a total beginner, and just started learning JS, can somebody tell me why this doesn't work?
/* this is a practice file that'll play with js
nothing strange to look at here folks! */
var firstName = 'Steven';
var lastName = 'Curry';
var fullName = firstName + ' ' + lastName;
function Hotel(HotelName){
this.HotelName = HotelName;
this.numRooms = 20;
this.numGuests;
this.checkAvailability {
if(numRooms != 20 ){
return true;
}
else{
return false;
}
}
this.getHotelName = function(){
//can it work with this dot operator?
return this.HotelName;
}
}
var HiltonHotel = new Hotel('Hilton');
var hName = document.getElementById('hotelName');
hName.textContent = getHotelName();
var el = document.getElementById('name');
el.textContent = fullName;
<!DOCTYPE html>
<html>
<body>
<div id = 'greeting'> Hello
<span id="name">friend</span>!
<h1>Welcome To the <span id = 'hotelName'>Hyatt</span>
</div>
<script
src = "https://stacksnippets.net/js">
</script>
</body>
</html
I'm pretty sure it's ordering and my syntax i need to work on, any advice is greatly appreciated thank you!
Few misunderstandings:
checkAvailability is a function, you are missing parens.
while accessing the getHotelName function, you have to refer to the HiltonHotel variable, to be able to access and call that function.
few minor errors in your html code, while operating in code snippet, you don't have to add a separate script, it's connected together by default.
var firstName = 'Steven';
var lastName = 'Curry';
var fullName = firstName + ' ' + lastName;
function Hotel(HotelName) {
this.HotelName = HotelName;
this.numRooms = 20;
this.numGuests;
this.checkAvailability = function() { // it's a function (missing parens)
if (numRooms != 20) {
return true;
} else {
return false;
}
}
this.getHotelName = function() {
return this.HotelName;
}
}
var WeiHotel = new Hotel('Hilton');
var hName = document.getElementById('hotelName');
hName.textContent = WeiHotel.getHotelName(); // refer to the `WeiHotel` variable
var el = document.getElementById('name');
el.textContent = fullName;
<div id='greeting'> Hello
<span id="name">friend</span>!
<h1>Welcome To the <span id='hotelName'>Hyatt</span></h1>
</div>
An extension to the answer of #KindUser:
You're not using closures anywhere in this class to store some private state. Therefore you should attach the methods to the prototype and not to the instance itself. It's more economic, because now all instances share one function, not one per instance. And the JS engine can optimize that better.
Then, you have another error in checkAvailability: numRooms needs to be addressed as this.numRooms because it is a property of this instance, and there is no variable with this name.
And one about style. If you have something like
if(condition){
return true;
}else{
return false;
}
you can simplify this to:
return condition;
//or if you want to enforce a Boolean value,
//but your condition may return only a truthy/falsy value:
return Boolean(condition);
//sometimes also written as:
return !!(condition);
Next. Stick to the coding standards. In JS a variable/property starting with an uppercase letter would indicate a class/constructor, therefore HotelName, HiltonHotel, WeiHotel are misleading.
And I find the property name hotelName redundant and counter-intuitive. Imo you have a Hotel, it has a name, but that's just an opinion.
var firstName = 'Steven';
var lastName = 'Curry';
var fullName = firstName + ' ' + lastName;
function Hotel(name) {
this.name = name;
this.numRooms = 20;
this.numGuests;
}
Hotel.prototype.checkAvailability = function() {
return this.numRooms !== 20;
}
Hotel.prototype.getHotelName = function() {
return this.name;
}
var hotel = new Hotel('Hilton');
var hName = document.getElementById('hotelName');
hName.textContent = hotel.getHotelName(); // refer to the `weiHotel` variable
var el = document.getElementById('name');
el.textContent = fullName;
<div id='greeting'> Hello
<span id="name">friend</span>!
<h1>Welcome To the <span id='hotelName'>Hyatt</span></h1>
</div>
or as an ES6 class (and some playin around):
class Person{
constructor(firstName, lastName){
this.firstName = firstName;
this.lastName = lastName;
}
//this is a getter, you can read it like a property
get fullName(){
return this.firstName + " " + this.lastName;
}
//this function is implicitely called whenever you try to convert
//an instance of `Person` into a string.
toString(){
return this.fullName;
}
}
class Hotel{
constructor(name) {
this.name = name;
this.numRooms = 20;
this.numGuests;
}
checkAvailability() {
return this.numRooms !== 20;
}
getHotelName() {
return this.name;
}
}
var steve = new Person('Steven', 'Curry');
var hotel = new Hotel('Hilton');
var hName = document.getElementById('hotelName');
hName.textContent = hotel.getHotelName(); // refer to the `weiHotel` variable
var el = document.getElementById('name');
el.textContent = steve.fullName;
//this uses the `toString()` method to convert the `Person` steve into a string
//for people, this makes sense, for the Hotel you'd want to think:
// - where do I want to use this?
// - and what should this string contain?
console.log("Hello, I'm " + steve + " and I'm at the "+ hotel.name);
<div id='greeting'> Hello
<span id="name">friend</span>!
<h1>Welcome To the <span id='hotelName'>Hyatt</span></h1>
</div>

adding to an array from a previous function

so I would like to access an an array i created in a previous function. and then in id1,id2,id3, i would Like to create a new property and give that property a value. I thought I have an idea of what I should do but what Im doing is not working. I get the error IdArray is undefined.
HTML:
<p id="show_me"></p>
<button onclick="ObjectArray()">click me</button>
<p id="added"></p>
<button onclick="Added()">Add</button>
javascript previous function:
var ObjectArray = function() {
// object literal
var id1 = {
firstName: "John",
lastName: "Doe",
id: "12345"
};
// keyword new
var id2 = new Object;
id2.firstName = "Adam";
id2.lastName = "Bakely";
id2.id = "abcdef";
// object constructor
function employee(first, last, id) {
this.firstName = first;
this.lastName = last;
this.id = id;
}
var id3 = new employee("Dallas", "Star", "abc123");
//create an array
var IdArray = [id1, id2, id3];
}
javascript new function:
function Added(IdArray, sex){
IdArray.push({sex : sex})
IdArray[0].sex = "male";
document.getElementById("added").innerHTML = IdArray[0];
}
im lost, so how do I access the array from the previous function and add to it?
You do not have access to variables in other functions, you can however access variable declared above your functions. Your real problem is a failure to understand Constructors, which will greatly benefit you in the future. Check this out:
function Employee(id, firstName, lastName, middleName){
this.id = id; this.firstName = firstName; this.lastName = lastName;
this.middleName = middleName;
this.notes = [];
this.getFullName = function(){
var mn = this.middleName ? ' '+this.middleName : '';
return this.firstName+mn+' '+this.lastName;
}
this.createNote = function(note){
this.notes.push(note);
return this;
}
this.getNotesString = function(delimiter){
return this.notes.join(delimiter);
}
}
var employee1 = new Employee('abc123', 'Joe', 'Schmoe');
employee1.createNote('Note You Want to Store.');
employee1.createNote('Just Another Test Note.');
var employee2 = new Employee('def456', employee1.firstName, 'Smith', 'Walter'); // notice how you access the other instance firstName
console.log(employee1.getFullName());
console.log(employee1.getNotesString('|'));
console.log(employee2.getFullName());
console.log(employee2.createNote('Note 1').createNote('Note 2').createNote('Note 3').getNotesString('|')); // by returning `this` you can access other methods in the same Constructor
You need to either save the IdArray or to return it:
var IdArray;
var ObjectArray = function() {
// object literal
var id1 = {
firstName: "John",
lastName: "Doe",
id: "12345"
};
// keyword new
var id2 = new Object;
id2.firstName = "Adam";
id2.lastName = "Bakely";
id2.id = "abcdef";
// object constructor
function employee(first, last, id) {
this.firstName = first;
this.lastName = last;
this.id = id;
}
var id3 = new employee("Dallas", "Star", "abc123");
//create an array
IdArray = [id1, id2, id3]; //removed the var keyword, so I am using the global variable
}
and then use it.
notice I removed the var keyword so I am using the global IdArray.
The variable IdArray was created inside the function, so it expires when the function ends. If you add the line
var IdArray;
before your first function that will make it global instead. Then reference to IdArray inside either function will refer to the same variable.
I added the IdArray as a property of the window object to give it global scope:
var ObjectArray = function() {
// object literal
var id1 = {
firstName: "John",
lastName: "Doe",
id: "12345"
};
// keyword new
var id2 = new Object;
id2.firstName = "Adam";
id2.lastName = "Bakely";
id2.id = "abcdef";
// object constructor
function employee(first, last, id) {
this.firstName = first;
this.lastName = last;
this.id = id;
}
var id3 = new employee("Dallas", "Star", "abc123");
//create an array
window.IdArray = [id1, id2, id3];
}

javascript constructors involving unknown amounts of arguments...

I was messing with some js on codecadamy and got a bit sidetracked trying to make something work.
In essence I was creating a few objects that are loaded into a controller object and set as properties of it with two functions that print the properties and compare a string to the name property of each object in the controller.
I noticed I can do it if I make the objects in the prototype style and specify a normal function to handle setting the properties like so:
var friends = {};
friends.setUp = function() {
this.friends = [];
for(var i in arguments) {
arguments[i].setUp();
this.friends.push(arguments[i]);
}
};
friends.list = function() {
for(var i in this.friends) {
console.log(this.friends[i]);
}
};
friends.search = function(name) {
for(var i in this.friends) {
if(this.friends[i].firstName === name) {
return this.friends[i];
}
}
};
var bill = {};
bill.setUp = function() {
this.firstName = "Bill";
this.lastName = "Gates";
this.number = "(206) 555-5555";
this.address = ['One Microsoft Way','Redmond','WA','98052'];
};
var steve = {};
steve.setUp = function() {
this.firstName = "Steve";
this.lastName = "Jobs";
this.number = "(206) 555-5555";
this.address = ['1 Infinite Loop','Cupertino','CA','95014'];
};
var mike = {};
mike.setUp = function() {
this.firstname = "Mike";
this.lastname = "Ryd";
this.number = "(800) 555-5555";
this.address = ['redacted'];
};
friends.setUp(bill, steve, mike);
friends.list();
var result = friends.search("Steve");
console.log(result);
However if I do it with constructors It does not work, example:
function bill() {
this.firstName = "Bill";
this.lastName = "Gates";
this.number = "(206) 555-5555";
this.address = ['One Microsoft Way','Redmond','WA','98052'];
};
function steve() {
this.firstName = "Steve";
this.lastName = "Jobs";
this.number = "(206) 555-5555";
this.address = ['1 Infinite Loop','Cupertino','CA','95014'];
};
function mike() {
this.firstname = "Mike";
this.lastname = "Ryd";
this.number = "(800) 555-5555";
this.address = ['redacted'];
};
function friends() {
this.friends = [];
for(var i in arguments) {
this.friends.push(arguments[i]);
}
};
friends.list = function() {
for(var i in this.friends) {
console.log(this.friends[i]);
}
};
friends.search = function(name) {
for(var i in this.friends) {
if(this.friends[i].firstName === name) {
return this.friends[i];
}
}
};
var bill = new bill();
var steve = new steve();
var mike = new mike();
var friends = new friends(bill, steve, mike);
friends.list();
var result = friends.search("Steve");
console.log(result);
I was wondering if this is a limitation of using constructors or am I messing up the syntax somewhere? Thank you!
This doesn't appear to have anything to do with constructors with an unknown number of arguments, but rather you are not assigning methods on your objects appropriately. They need to be put on the prototype so that they will be inherited by all objects that are created by this particular constructor. So in your code, these:
friends.list = function() {...}
friends.search = function() {...}
needs to be changed to:
friends.prototype.list = function() {...}
friends.prototype.search = function() {...}
Like this:
friends.prototype.list = function() {
for(var i = 0; i < this.friends.length; i++) {
console.log(this.friends[i]);
}
};
friends.prototype.search = function(name) {
for(var i = 0; i < this.friends.length; i++) {
if(this.friends[i].firstName === name) {
return this.friends[i];
}
}
};
Then, this code should work fine:
var bill = new bill();
var steve = new steve();
var mike = new mike();
var friends = new friends(bill, steve, mike);
friends.list();
var result = friends.search("Steve");
console.log(result);
And, then the code works as you would expect here: http://jsfiddle.net/jfriend00/ba4me8ua/
FYI, you'll noticed that I changed the way you iterate through the arguments object items to be more array-like and avoid any chance of getting any non-numeric properties in the iteration.

Javascript: Modify an object from a pointer

I'm making a digital library with three classes: Library, Shelf & Book. Shelves have their contents as an array of books. Books have two methods, enshelf and unshelf. When a book gets unshelfed it's supposed to set delete the instance of itself from the shelf it's on and then set it's location property to null. How can I modify the shelf it's sitting on? In the constructor if I change this.location, it will just give that property a new value instead of modifying the variable it points to. I feel like this is really simple and I'm overlooking something super basic.
var _ = require('lodash');
//books
var oldMan = new Book("Old Man and the Sea", "Ernest Hemingway", 0684801221);
var grapes = new Book("The Grapes of Wrath", "John Steinbeck", 0241952476);
var diamondAge = new Book("The Diamond Age", "Neal Stephenson", 0324249248);
//shelves
var shelf0 = new Shelf(0);
var shelf1 = new Shelf(1);
//libraries
var myLibrary = new Library([shelf0, shelf1], "123 Fake Street");
//these need to accept an unlimited amount of each
function Library(shelves, address) {
this.shelves = shelves; //shelves is an array
this.address = address;
this.getAllBooks = function() {
console.log("Here are all the books in the library: ");
for (var i = 0; i < this.shelves.length; i++) {
console.log("Shelf number " + i + ": ");
for (var j = 0; j < this.shelves[i].contents.length; j++) {
console.log(this.shelves[i].contents[j].name);
}
}
}
}
function Shelf(id) {
this.id = id;
this.contents = [];
}
function Book(name, author, isbn) {
this.name = name;
this.author = author;
this.isbn = isbn;
this.location = null;
this.enshelf = function(newLocation) {
this.location = newLocation;
newLocation.contents.push(this);
}
this.unshelf = function() {
_.without(this.location, this.name); //this doesn't work
this.location = null;
}
}
console.log("Welcome to Digital Library 0.1!");
oldMan.enshelf(shelf1);
myLibrary.getAllBooks();
oldMan.unshelf();
myLibrary.getAllBooks();
Small issue with your unshelf method, easily remedied:
this.unshelf = function() {
this.location.contents =
_.without(this.location.contents, this);
this.location = null;
}
Consider, however, that shelf and unshelf should be methods of Shelf, and not of Book. Also, if you must have this method, surround it with a guard, like so:
this.unshelf = function() {
if (this.location) {
this.location.contents =
_.without(this.location.contents, this);
this.location = null;
}
}
Couple of small issues:
without works on arrays and returns a copy of the array with the elements removed - the original is untouched. So you need to pass location.contents instead of just location and reassign it back to location.contents.
Also you add the whole book to the Shelf, then try to remove it by name, so it doesn't match and get removed. So just pass this to without:
this.unshelf = function() {
if (this.location) {
this.location.contents = _.without(this.location.contents, this);
this.location = null;
}
}

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