bootstrap tooltip allows me to specify tooltip for the element by merely specifying the "title" attribute:
<div title="This is a test tooltip"> ... </div>
Is there any way to avoid hardcoding the tooltip content and specify a javascript function instead? I tried title="javascript:myFunction()" but it doesn't resolve it.
I looked at the booststrap code and it seems to contain support for function call I just can't figure out the syntax:
Snippet from bootstrap tooltip:
, getTitle: function () {
var title
, $e = this.$element
, o = this.options
title = $e.attr('data-original-title')
|| (typeof o.title == 'function' ? o.title.call($e[0]) : o.title)
return title
}
http://twitter.github.io/bootstrap/javascript.html#tooltips
Give your div an id and call
function titleSetter(node) {
return "My Tooltip text";
}
$('#my-div-id').tooltip({
title: 'My Tooltip text'
});
// or
$('#my-div-id').tooltip({
title: titleSetter
})
I dont know how to use a function, but I use a config file to hold the title/body of my tooltips. I then use a data-attribute for the title and body and leave it in my html. Here is my config file (really just some json):
var help = {
'001': {
title: 'Title 1',
description: 'Body 1'
},
'002': {
title: 'Title 2',
description: 'Body 2'
}
}
My html looks just like it sounds:
<div data-help="001"></div>
I then make the title and content return a function in my tool tips, like so:
var tooltipOptions = {
trigger: 'manual',
title: function() {
return help[$(this).attr('data-help')].title;
},
content: function() {
return help[$(this).attr('data-help')].description;
}
};
And I now have a dynamic body and title for my tool tips.
I believe this will solve the problem you were encountering in your question. Good luck!
if you are using bootstrap 3, you can put a id in your div
<div id="title-text" title="This is a test tooltip"> ... </div>
and then use this code
$("#title-text").attr('data-original-title', "the title");
Related
I'm using the following code to create the legends in Openlayers http://viglino.github.io/ol-ext/examples/legend/map.control.legendstat.html.
A question, I would like to insert html tag, for example, the link to a page. It's possible?
You can inspect the code of the example on the site. You will see the following
legend.addItem({ title:'2.600.000', properties: { pop: 2600000 }, typeGeom: 'Point'});
The added row's fire a select event, so you could add a title and your href link to the properties and open that link on select.
Here is a better example of this component:
https://viglino.github.io/ol-ext/examples/legend/map.control.legend.html
EDIT:
const legend = new ol.legend.Legend({
title: 'Legend',
})
const legendCtrl = new ol.control.Legend({
legend: legend,
collapsed: false
});
legend.addItem({ title: 'Google', properties: {link: 'http://www.google.com'} });
legend.addItem({ title: 'Apple', properties: {link: 'http://www.apple.com'} });
legend.on('select', function(event) {
window.open(event.item.get('properties').link);
});
I using ReactJS and SemanticUI, want to use modal but look like it's not support html inside it, right? just display plain text. well, I made a compontent for displaying modal called Alert:
<Modal
open={this.props.open}
size={this.props.size}
content={this.props.content}
actions={[
{ key: 'no', content: this.props.actions, positive: false, onClick: this.props.close }
]}
/>
In a page I display alert on click:
goBuy = (e) => {
let obj = {
size: 'tiny',
actions: 'nope',
click: this.goSpend,
content: 'Are you sure?',
}
this.setState({
alert: obj,
alertOpen: true,
})
}
It working fine, but now I want to add some html code in content like this:
content: 'Are you <b>sure</b>?',
But this not working and display html code like plain text and not make it bold. Any idea how can I solve this?
Are you <b>sure</b>?
But want this:
Are you sure?
The problem here is the Modal itself thinks the value you are passing to content is a text value so the modal displays exact same word you have provided. So instead of passing your <br> tag there, you can pass jsx as a content and render it like this.
const content = {
return(<p>Are you <b>sure</b></p>);
}
goBuy = (e) => {
let obj = {
size: 'tiny',
actions: 'nope',
click: this.goSpend,
content: {content },
}
this.setState({
alert: obj,
alertOpen: true,
})
}
No need to using jsx with return just go this way:
const someHtml = (<p>Are you <b>sure</b>?</p>);
You can pass jsx as a content and render it.
I'm trying to build custom directive that will allow me to display questions in survey. Because I have multiple types of questions I thought about creating single directive and change it's template based on question type.
my directive:
directive('question', function($compile) {
var combo = '<div>COMBO - {{content.text}}</div>';
var radio = [
'<div>RADIO - {{content.text}}<br/>',
'<md-radio-group layout="row" ng-model="content.answer">',
'<md-radio-button ng-repeat="a in content.answers track by $index" ng-value="a.text" class="md-primary">{{a.text}}</md-radio-button>',
'</md-radio-group>',
'</div>'
].join('');
var input = [
'<div>INPUT - {{content.text}}<br/>',
'<md-input-container>',
'<input type="text" ng-model="content.answer" aria-label="{{content.text}}" required md-maxlength="10">',
'</md-input-container>',
'</div>'
].join('');
var getTemplate = function(contentType) {
var template = '';
switch (contentType) {
case 'combo':
template = combo;
break;
case 'radio':
template = radio;
break;
case 'input':
template = input;
break;
}
return template;
}
var linker = function(scope, element, attrs) {
scope.$watch('content', function() {
element.html(getTemplate(scope.content.type))
$compile(element.contents())(scope);
});
}
return {
//require: ['^^?mdRadioGroup','^^?mdRadioButton'],
restrict: "E",
link: linker,
scope: {
content: '='
}
};
})
Inside my main controller I have list of questions and after clicking button I'm setting current question that is assign to my directive.
Everything works fine for first questions, but after I set current question to radio type I get this error:
Error: [$compile:ctreq] Controller 'mdRadioGroup', required by
directive 'mdRadioButton', can't be found!
I've tried adding required to my directive as below, but it didn't helped.
require: ['^mdRadioGroup'],
I can't figure out whats going on, because I'm still new to angular.
I've created Plunker to show my issue: http://plnkr.co/edit/t0HJY51Mxg3wvvWrBQgv?p=preview
Steps to reproduce this error:
Open Plunker
Click Next button two times (to navigate to question 3)
See error in console
EDIT:
I've edited my Plunker so my questions model is visible. I'm able to select answers, even in questions that throw error-questions model is updating. But still I get error when going to question 3.
I'd just simply extend a base directive, and then have a specialized ones with different directive names too.
// <div b></div>
ui.directive('a', ... )
myApp.directive('b', function(aDirective){
return angular.extend({}, aDirective[0], { templateUrl: 'newTemplate.html' });
});
Code taken from https://github.com/angular/angular.js/wiki/Understanding-Directives#specialized-the-directive-configuration
Working Demo
There is no need to create and use a directive for your requirement.
You can just use angular templates and ng-include with condition.
You can just create three templates (each for combo, radio and input) on your page like this,
<script type="text/ng-template" id="combo">
<div>COMBO - {{content.text}}</div>
</script>
And include these templates in a div using ng-include.
<!-- Include question template based on the question -->
<div ng-include="getQuestionTemplate(question)">
Here, getQuestionTemplate() will return the id of the template which should be included in this div.
// return id of the template to be included on the html
$scope.getQuestionTemplate = function(content){
if(content.type == "combo"){
return 'combo';
}
else if (content.type == "radio"){
return 'radio';
}
else{
return 'input';
}
}
That's all. You are done.
Please feel free to ask me any doubt on this.
In case anyone is wondering, the problem is that the parent component's scope is used to compile each new element. Even when the element is removed, bindings on that scope still remain (unless overwritten), which may cause the errors OP saw (or even worse, memory leaks).
This is why one should take care of cleaning up when manipulating an element's HTML content imperatively, like this. And because this is tricky to get right, it is generally discouraged to do it. Most usecases should be covered by the built-in directives (e.g. ngSwitch for OP's case), which take care of cleaning up after themselves.
But you can get away with manually cleaning up in a simplified scenario (like the one here). In its simplest form, it involves creating a new child scope for each compiled content and destroying it once that content is removed.
Here is what it took to fix OP's plunker:
before
scope.$watch('content', function () {
element.html(getTemplate(scope.content.type));
$compile(element.contents())(scope);
});
after
var childScope;
scope.$watch('content', function () {
if (childScope) childScope.$destroy();
childScope = scope.$new();
element.html(getTemplate(scope.content.type));
$compile(element.contents())(childScope);
});
Here is the fixed version.
I played a little with your code and find that, the reason why the error occurred is because the 3rd question got more answers than the 2nd, so when you create the mdRadioGroup the first time it defines 4 $index answers and later for question 3 it go out of bound with 6 answers... So a non elegant solution is to create as many $index as the max answers to any question, the first time, show only the ones with text...
.directive('question', function($compile) {
var combo = '<div>COMBO - {{content.text}}</div>';
var radio = [
'<div>RADIO - {{content.text}}<br/>',
'<md-radio-group layout="row">',
'<md-radio-button ng-repeat="a in content.answers track by $index" ng-show={{a.text!=""}} value="{{a.text}}" class="md-primary">{{a.text}}</md-radio-button>',
'</md-radio-group>',
'</div>'
].join('');
var input = [
'<div>INPUT - {{content.text}}<br/>',
'<md-input-container>',
'<input type="text" ng-model="color" aria-label="{{content.text}}" required md-maxlength="10">',
'</md-input-container>',
'</div>'
].join('');
var getTemplate = function(contentType) {
var template = '';
switch (contentType) {
case 'combo':
template = combo;
break;
case 'radio':
template = radio;
break;
case 'input':
template = input;
break;
}
return template;
}
then change questions to have the max amount of answers every time in all questions:
$scope.questions = [{
type: 'radio',
text: 'Question 1',
answers: [{
text: '1A'
}, {
text: '1B'
}, {
text: '1C'
}, {
text: ''
}, {
text: ''
}, {
text: ''
}, {
text: ''
}]
}, {
type: 'input',
text: 'Question 2',
answers: [{
text: '2A'
}, {
text: '2B'
}, {
text: '2C'
}, {
text: ''
}, {
text: ''
}, {
text: ''
}, {
text: ''
}]
}, {
type: 'radio',
text: 'Question 3',
answers: [{
text: '3A'
}, {
text: '3B'
}, {
text: '3C'
}, {
text: '3D'
}, {
text: ''
}, {
text: ''
}, {
text: ''
}]
}, {
type: 'combo',
text: 'Question 4',
answers: [{
text: '4A'
}, {
text: '4B'
}, {
text: ''
}, {
text: ''
}, {
text: ''
}, {
text: ''
}, {
text: ''
}]
}];
The rest of the code is the same.
As I say before, no elegant and for sure there are better options, but could be a solution for now...
I am using below code to create a ckeditor plugin to upload images. While i am trying to create a ckeditor dialog, I am getting below errors. Below piece of code i took from the below link.
http://docs.cksource.com/ckeditor_api/symbols/CKEDITOR.dialog.definition.button.html
In chrome :
Uncaught TypeError: Cannot read property '_' of undefined
In firefox :
b.getContentElement(...) is undefined
Any help will be greateful.
{
type : 'file',
id : 'upload',
label : 'Select file from your computer',
size : 38
},
{
type : 'fileButton',
id : 'fileId',
label : 'Upload file',
'for' : [ 'tab1', 'upload' ],
filebrowser : {
onSelect : function( fileUrl, data ) {
alert( 'Successfully uploaded: ' + fileUrl );
}
}
},
I think that what you have there, is not "code" as it. Is just the object definition you must do to initialize a button in a dialog, as the docs you pasted say:
This class is not really part of the API. It just illustrates the
properties that developers can use to define and create buttons.
Once the dialog is opened, the created element becomes a
CKEDITOR.ui.dialog.button object and can be accessed with
CKEDITOR.dialog#getContentElement. For a complete example of dialog
definition, please check CKEDITOR.dialog.add.
Then, if we check that: http://docs.ckeditor.com/#!/api/CKEDITOR.dialog.definition
We will find this code:
CKEDITOR.dialog.add( 'testOnly', function( editor ) {
return {
title: 'Test Dialog',
resizable: CKEDITOR.DIALOG_RESIZE_BOTH,
minWidth: 500,
minHeight: 400,
contents: [
{
id: 'tab1',
label: 'First Tab',
title: 'First Tab Title',
accessKey: 'Q',
elements: [
{
type: 'text',
label: 'Test Text 1',
id: 'testText1',
'default': 'hello world!'
}
]
}
]
};
} );
Then it seems you need to call the method CKEDITOR.dialog.add with the object you prepared. (anyway, I dinĀ“t checked all the data and the formats you have in your object) this example should work.
Anyway, you should check this part of the same documentation and be sure on which one is the dialog/plugin you need.
Hope it may help to you.
I'm trying to write a tinymce plugin, so I checked out the tutorial "Creating a plugin" on http://www.tinymce.com/. Inserting and Replacing Content is no problem, everything works fine.
Now i want to change the value of the textbox automatically after changing the value of the listbox. As an example, after changing the listbox element, the value of the active element should be written to the textbox above. How can I access this element?
tinymce.PluginManager.add('myexample', function(editor, url) {
// Add a button that opens a window
editor.addButton('myexample',
{
text: 'Example',
onclick: function()
{
// Open window
editor.windowManager.open({
title: 'Example Plugin',
body: [
// Text
{type: 'textbox', name: 'title', label: 'Text', value: 'temp'},
// Listbox
{type: 'listbox', name: 'test', label: 'Ziel',
'values':
[
{text: 'Eins', value: '1'},
{text: 'Zwei', value: '2'}
],
onselect: function(v)
{
console.log(this.value());
// CHANGE THE VALUE OF THE TEXTBOX ...
// ????
}
}
],
onsubmit: function(e)
{
console.log(e.data.title, e.data.test);
}
});
}
});
});
I know this is an old question, but I was facing the same issue and I found this answer in another forum that saved my day.
The standard tinymce way to do this is to save the popup window in a variable:
var win = editor.windowManager.open({ //etc
And then for accessing the element:
win.find('#text'); // where text is the name specified
I hope this can help someone else in the future.
Now I found a solution. The best method is not to use the internal form-designer. You can use an IFrame with an external html-page, then you can work with document.getElementById(...)
Here you can find an example