I am currently running into the following issue, which I'd like to solve more elegantly:
My script works as follows:
Takes an element
Puts the element into a container (defined as var container = $('<div></div>') by using .append()
Keeps track of how far the container is 'filled'
If the container is full, clone a new container and continue there
Repeat this until every element is processed
Right now, this requires me to keep track of a 'fill' (and a 'max') variable to determine how far the container has been filled. So each time I do an append(), I have to increment these counters.
Now, what to me would be more elegant is making the container object smart, and enabling it to 'hook' into the append() event: whenever something is appended, the container object itself executes some code (incrementing its own counter, deciding if it is full, and if it is, returning a new, empty container).
I thought of solving it this way, by creating a function that returns a container:
var container = {
template : $('<div class="container"></div>'),
containers : [],
get : function (i) {
if (!this.containers[i]) {
this.containers[i] = this.template.clone()
.addClass('container-'+i)
.data('max', 500); //this determines the maximum (px) the container can hold
}
return this.containers[i];
}
};
This works, as I can now iterate over all the elements, and call container.get(i).append(element) for each one (while keeping count of height seperately and comparing that to container().get(i).data().max) and later in the script, when I need the output, I can return the container.containers object.
But I can't get it to work having the container.get function to 'watch' for an append() and act on it. I know this is not the way jQuery is meant to work, but I am sure there is another way of doing it, other than keeping local counters in the element iterator.
One other thing I tried is trying to set .on($.append, function() { //do stuff }); on the container, but that was a pipe dream..
I hope I have explained everything clearly, and would love to know if someone has a solution to this.
See this fiddle for a 'working' example (I highly doubt my programming skills)
Maybe you need something like this:
(function($)
{
var oldappend = $.fn.append;
var count = 0;
$.fn.newAppend = function()
{
var ret = oldappend.apply(this, arguments);
//your logic goes here
// count++;
return ret;
};
})(jQuery);
Or you need to store the count variable per container:
(function($)
{
var oldappend = $.fn.append;
$.fn.newAppend = function()
{
var ret = oldappend.apply(this, arguments);
//your logic goes here
if (!this.count){
this.count = 0;
}
this.count++;
return ret;
};
})(jQuery);
Use it:
$('<div class="container"></div>').newAppend(yourElement);
Related
I ran into an issue in my current project where I needed to access the array that held an object, as the event listener that an object inside that object needed to access all of the elements of the array. So, I did a little test and discovered for myself that you can, in fact, store the container array that contains an object inside that object and it will actually reference the original array, not a copy.
There are some fairly obvious problems with this in terms of being maintainable code, but I'm curious as to what the potential harm of doing this is. Is there anything I should know regarding this recursive property scenario before I put this in my project? Is there a better way to do what I'm looking to do?
For clarity: the way I'm planning on setting it up is as follows:
The array (linesArray) contains a series of objects of class GraphLine. Each Graphline object (lineObject) contains a Raphael canvas element object (line) for the purposes of formatting that element post drawing. It would also contain a reference property to linesArray (container)
I am planning on having the lineObject.line.mousedown() [which fires on clicking the line] event run a for loop through lineObject.container, aka linesArray, to transform each of the lineObject.line's within it based off of which lineObject.line fired the lineObject.line.mousedown() event.
It would look something like this:
class GraphLine {
id;
line;
lineStr;
container;
constructor(container, /* Bunch of Inputs */) {
this.container = container;
//...
}
Draw() {
this.line = canvas.path(this.lineStr);
this.line.mousedown( function() {
for(let i = 0; i < this.container.length;i i++) {
if(this.container[i].id != this.id) {
//Do A Thing
}
else {
//Do A Different Thing
}
}
});
}
}
var canvas;
$(document).ready(function() {
function Run() {
var container = [];
canvas = new Raphael($('#canvas'), 100, 100);
container.push(new GraphLine(container, /* Bunch of Inputs */));
//...
container[0].Draw();
}
Run();
});
I am very new to javascript.
Here I am failing to run an object method on a DOM element that I selected through another property of the same object. I suspect there is something wrong with my thinking!
Thanks in advance for any piece of help.
var Arrow = function() {
this.current = $('.arrow');
this.previous = null;
this.bend = function() {
// do bend
};
};
var arrow = new Arrow();
arrow.current.bend();
bend() is a method of Arrow, not current. Use arrow.bend() and it will also have access to current using this.current.
arrow.current.bend is not defined.
You have defined:
this.current as the Array of DOM elements.
this.bend as method with a function.
Hence, you can call:
arrow.current >> returns Array of DOMs
arrow.bend() >> executes function bend.
arrow.current.bend() does not exist.
Also, note that arrow.current is an array. You'd first need to get each of the elements:
for (element of arrow.current) { element.bend(); }
However, as said before, element does not have a bend element by default and you have not appended at any point. Only arrow has a bend property.
I hope this guides you on why this does not work.
However, if you want to open a question on what you are trying to achieve, maybe we can help to get it fixed.
You need to call bend() on arrow object. In bend() function, you do what you need to do.
var Arrow = function() {
this.current = $('.arrow');
this.previous = null;
this.bend = function() {
// do bend
current.style = 'bent';
};
};
var arrow = new Arrow();
arrow.bend();
So two things.
You called the right method on the wrong object
arrow.bend(); // not arrow.current.bend()
The second possible problem is with this.current = $('.arrow');. To get the an element from the DOM, you should make sure it's totally loaded. I'd suggest the following
var Arrow = function($arrow) {
this.current = $arrow;
this.previous = null;
};
// To avoid creating the `bend` in every instance of Arrow
Arrow.prototype.bend = function() {
console.log(this.current.attr('id'));
};
$(function () {
// Now it's certain that the DOM is completely loaded
var arrow = new Arrow($('.arrow').first());
arrow.bend();
});
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div class="arrow" id="toto">arrow<div>
I am very new to programming and I am wondering if anyone can help me with this.
I am trying to make a pop up page.
I set variables for each click area which I set each area with div and placed with css.
Also for each pop up image which I put div id on each image on html and set display = "none" on css.
I want to make a function that shows one image on touchend and hide other images at the same time.
Could you help me with my code?
var pop = new Array("pop1","pop2","pop3","pop4","pop5","pop6");
var clickArea = new Array("click1","click2","click3","click4","click5","click6");
function diplay(click,show,hide){
click.addEventListner("touchend",function(){
show.style.display = "block";
hide.style.display = "none";
});
};
display("click[0]","pop[0]","pop[1,2,3,4,5]");
There are a few different issues with your code.
You used strings instead of the actual code structure references while calling display. I see that you mean for these to reference the element ids, but you must first get the element with document.getElementById(...) or jQuery's $("#...").
In the pop and clickArea arrays, you used strings, which do not have the .style object. You need to reference the elements themselves.
Your code structure is not designed to handle arrays.
You need to define the addEventListener before you need the function handler to be called. You do not want this every time.
The click argument in the display function is redundant, as it is never called.
You are using jQuery. You should have stated this! (but you're forgiven) :)
You can't reach into arrays with the syntax arrayName[#,#,#].
You misspelled "display". Whoops!
The arrays are redundant, since the code needed to be restructured.
First, in order to address Point #4, we need this code to run when the DOM has finished loading:
var clickArea = new Array("click1","click2","click3","click4","click5","click6");
clickArea.each(function(id){
$("#"+id)[0].addEventListener("touchend", display);
});
Next, we need to fix the issues with your code. They're explained above.
var pop = new Array("pop1","pop2","pop3","pop4","pop5","pop6");
function display(event){
var indx = Number(event.target.id.split(/\D/i).join(""));
$("#pop"+indx)[0].style.display = "block";
pop.each(function(ide) {
if (ide.split(/\D/i).join("") != indx-1) {
$("#"+ide)[0].style.display = "none";
}
});
};
Otherwise, great job! All of us started out like this, and believe in you! Keep it up!
P.S. You can set arrays like this [ ? , ? , ? , ? ] instead of this new Array( ? , ? , ? , ? ).
Here is an example using for loops instead of methods of Arrays etc
Start off by defining everything you can
var popup_id = ["pop1", "pop2", "pop3", "pop4", "pop5", "pop6"],
popup_elm = [], // for referencing the elements later
area_id = ["click1", "click2", "click3", "click4", "click5", "click6"],
area_elm = [], // for referencing the elements later
i; // for the for -- don't forget to var everything you use
// a function to hide all popups
function hideAll() {
var i; // it's own var means it doesn't change anything outside the function
for (i = 0; i < popup_elm.length; ++i) {
popup_elm.style.display = 'none';
}
}
// a function to attach listeners
function listenTouch(area, popup) {
area.addEventListener('touchend', function () {
hideAll();
popup.style.display = 'block';
});
// we did this in it's own function to give us a "closure"
}
Finally we are ready do begin linking it all to the DOM, I'm assuming the following code is executed after the elements exist in the browser
// setup - get Elements from ids, attach listeners
for (i = 0; i < popup_id.length; ++i) {
popup_elm[i] = document.getElementById(popup_id[i]);
area_elm[i] = document.getElementById(area_id[i]);
listenTouch(area_elm[i], popup_elm[i]);
}
You cannot treat strings as html elements.
Assuming there are elements with click area ids in the page, you may do something like (once the document is ready).
var popEls = pop.map(function (id) { return document.getElementById(id) });
clickArea.forEach(function (id) {
var clickAreaEl = document.getElementById(id);
clickAreaEl.addEventListener('click', onClickAreaClick);
});
function onClickAreaClick() {
var clickAreaNum = +this.id.match(/\d+$/)[0],
popIndex = clickAreaNum - 1;
popEls.forEach(function (popEl) {
popEl.style.display = 'none';
});
popEls[popIndex].style.display = 'block';
}
I seem to have an issue when creating copies of a template and tying the .click() method to them properly. Take the following javascript for example:
function TestMethod() {
var test = Array();
test[0] = 0;
test[1] = 1;
test[2] = 2;
// Insert link into the page
$("#test_div").html("<br>");
var list;
for (x = 0; x < test.length; x++) {
var temp = $("#test_div").clone();
temp.find('a').html("Item #" + test[x]);
temp.click(function () { alert(x); });
if (list == undefined)
list = temp;
else
list = list.append(temp.contents());
}
$("#test_div2").append(list);
}
The problem I am seeing with this is that no matter which item the user clicks on, it always runs alert(2), even when you click on the first few items.
How can I get this to work?
Edit: I have made a very simple example that should show the problem much clearer. No matter what item you click on, it always shows an alert box with the number 2 on it.
Correct me if I'm wrong, .valueOf() in JS returns the primitive value of a Boolean object.....
this would not happen ShowObject(5,'T');... ShowObject(objectVal.valueOf(), 'T');
why not use objects[x].Value directly? ShowObject(objects[x].Value, 'T');
WOOOOOSSSHHHH!
after searching deeply... I found a solution...
because it's a closure, it won't really work that way...
here's a solution,
temp.find('a').bind('click', {testVal: x},function (e) {
alert(e.data.testVal);
return false;
});
for best explanation, please read this... in the middle part of the page where it says Passing Event Data a quick demo of above code
I think your issue arises from a misunderstanding of scopes in JavaScript. (My apologies if I'm wrong.)
function () {
for (...) {
var foo = ...;
$('<div>').click(function () { alert(foo); }).appendTo(...);
}
}
In JavaScript, only functions create a new scope (commonly referred to as a closure).
So, every round of the for loop will know the same foo, since its scope is the function, not the for. This also applies to the events being defined. By the end of looping, every click will know the same foo and know it to be the last value it was assigned.
To get around this, either create an inner closure with an immediately-executing, anonymous function:
function () {
for (...) {
(function (foo) {
$('<div>').click(function () { alert(foo); }).appendTo(...);
})(...);
}
}
Or, using a callback-based function, such as jQuery.each:
function () {
$.each(..., function (i, foo) {
$('<div>').click(function () { alert(foo); }).appendTo(...);
});
}
For your issue, I'd go with the latter (note the changes of objects[x] to just object):
var list;
jQuery.each(data.objects, function (x, object) {
// Clone the object list item template
var item = $("#object_item_list_template").clone();
// Setup the click action and inner text for the link tag in the template
var objectVal = object.Value;
item.find('a').click(function () { ShowObject(objectVal.valueOf(), 'T'); }).html(object.Text);
// add the html to the list
if (list == undefined)
list = item;
else
list.append(item.contents());
});
I edited the question so it would make more sense.
I have a function that needs a couple arguments - let's call it fc(). I am passing that function as an argument through other functions (lets call them fa() and fb()). Each of the functions that fc() passes through add an argument to fc(). How do I pass fc() to each function without having to pass fc()'s arguments separately? Below is how I want it to work.
function fa(fc){
fc.myvar=something
fb(fc)
}
function fb(fc){
fc.myothervar=something
fc()
}
function fc(){
doessomething with myvar and myothervar
}
Below is how I do it now. As I add arguments, it's getting confusing because I have to add them to preceding function(s) as well. fb() and fc() get used elsewhere and I am loosing some flexibility.
function fa(fc){
myvar=something
fb(fc,myvar)
}
function fb(fc,myvar){
myothervar=something
fc(myvar,myothervar)
}
function fc(myvar,myothervar){
doessomething with myvar and myothervar
}
Thanks for your help
Edit 3 - The code
I updated my code using JimmyP's solution. I'd be interested in Jason Bunting's non-hack solution. Remember that each of these functions are also called from other functions and events.
From the HTML page
<input type="text" class="right" dynamicSelect="../selectLists/otherchargetype.aspx,null,calcSalesTax"/>
Set event handlers when section is loaded
function setDynamicSelectElements(oSet) {
/**************************************************************************************
* Sets the event handlers for inputs with dynamic selects
**************************************************************************************/
if (oSet.dynamicSelect) {
var ySelectArgs = oSet.dynamicSelect.split(',');
with (oSet) {
onkeyup = function() { findListItem(this); };
onclick = function() { selectList(ySelectArgs[0], ySelectArgs[1], ySelectArgs[2]) }
}
}
}
onclick event builds list
function selectList(sListName, sQuery, fnFollowing) {
/**************************************************************************************
* Build a dynamic select list and set each of the events for the table elements
**************************************************************************************/
if (fnFollowing) {
fnFollowing = eval(fnFollowing)//sent text function name, eval to a function
configureSelectList.clickEvent = fnFollowing
}
var oDiv = setDiv(sListName, sQuery, 'dynamicSelect', configureSelectList); //create the div in the right place
var oSelected = event.srcElement;
if (oSelected.value) findListItem(oSelected)//highlight the selected item
}
Create the list
function setDiv(sPageName, sQuery, sClassName, fnBeforeAppend) {
/**************************************************************************************
* Creates a div and places a page in it.
**************************************************************************************/
var oSelected = event.srcElement;
var sCursor = oSelected.style.cursor; //remember this for later
var coords = getElementCoords(oSelected);
var iBorder = makeNumeric(getStyle(oSelected, 'border-width'))
var oParent = oSelected.parentNode
if (!oParent.id) oParent.id = sAutoGenIdPrefix + randomNumber()//create an ID
var oDiv = document.getElementById(oParent.id + sWindowIdSuffix)//see if the div already exists
if (!oDiv) {//if not create it and set an id we can use to find it later
oDiv = document.createElement('DIV')
oDiv.id = oParent.id + sWindowIdSuffix//give the child an id so we can reference it later
oSelected.style.cursor = 'wait'//until the thing is loaded
oDiv.className = sClassName
oDiv.style.pixelLeft = coords.x + (iBorder * 2)
oDiv.style.pixelTop = (coords.y + coords.h + (iBorder * 2))
XmlHttpPage(sPageName, oDiv, sQuery)
if (fnBeforeAppend) {
fnBeforeAppend(oDiv)
}
oParent.appendChild(oDiv)
oSelected.style.cursor = ''//until the thing is loaded//once it's loaded, set the cursor back
oDiv.style.cursor = ''
}
return oDiv;
}
Position and size the list
function configureSelectList(oDiv, fnOnClick) {
/**************************************************************************************
* Build a dynamic select list and set each of the events for the table elements
* Created in one place and moved to another so that sizing based on the cell width can
* occur without being affected by stylesheet cascades
**************************************************************************************/
if(!fnOnClick) fnOnClick=configureSelectList.clickEvent
if (!oDiv) oDiv = configureSelectList.Container;
var oTable = getDecendant('TABLE', oDiv)
document.getElementsByTagName('TABLE')[0].rows[0].cells[0].appendChild(oDiv)//append to the doc so we are style free, then move it later
if (oTable) {
for (iRow = 0; iRow < oTable.rows.length; iRow++) {
var oRow = oTable.rows[iRow]
oRow.onmouseover = function() { highlightSelection(this) };
oRow.onmouseout = function() { highlightSelection(this) };
oRow.style.cursor = 'hand';
oRow.onclick = function() { closeSelectList(0); fnOnClick ? fnOnClick() : null };
oRow.cells[0].style.whiteSpace = 'nowrap'
}
} else {
//show some kind of error
}
oDiv.style.width = (oTable.offsetWidth + 20) + "px"; //no horiz scroll bars please
oTable.mouseout = function() { closeSelectList(500) };
if (oDiv.firstChild.offsetHeight < oDiv.offsetHeight) oDiv.style.height = oDiv.firstChild.offsetHeight//make sure the list is not too big for a few of items
}
Okay, so - where to start? :) Here is the partial function to begin with, you will need this (now and in the future, if you spend a lot of time hacking JavaScript):
function partial(func /*, 0..n args */) {
var args = Array.prototype.slice.call(arguments, 1);
return function() {
var allArguments = args.concat(Array.prototype.slice.call(arguments));
return func.apply(this, allArguments);
};
}
I see a lot of things about your code that make me cringe, but since I don't have time to really critique it, and you didn't ask for it, I will suggest the following if you want to rid yourself of the hack you are currently using, and a few other things:
The setDynamicSelectElements() function
In this function, you can change this line:
onclick = function() { selectList(ySelectArgs[0], ySelectArgs[1], ySelectArgs[2]) }
To this:
onclick = function() { selectList.apply(null, ySelectArgs); }
The selectList() function
In this function, you can get rid of this code where you are using eval - don't ever use eval unless you have a good reason to do so, it is very risky (go read up on it):
if (fnFollowing) {
fnFollowing = eval(fnFollowing)
configureSelectList.clickEvent = fnFollowing
}
And use this instead:
if(fnFollowing) {
fnFollowing = window[fnFollowing]; //this will find the function in the global scope
}
Then, change this line:
var oDiv = setDiv(sListName, sQuery, 'dynamicSelect', configureSelectList);
To this:
var oDiv = setDiv(sListName, sQuery, 'dynamicSelect', partial(configureSelectListAlternate, fnFollowing));
Now, in that code I provided, I have "configureSelectListAlternate" - that is a function that is the same as "configureSelectList" but has the parameters in the reverse order - if you can reverse the order of the parameters to "configureSelectList" instead, do that, otherwise here is my version:
function configureSelectListAlternate(fnOnClick, oDiv) {
configureSelectList(oDiv, fnOnClick);
}
The configureSelectList() function
In this function, you can eliminate this line:
if(!fnOnClick) fnOnClick=configureSelectList.clickEvent
That isn't needed any longer. Now, I see something I don't understand:
if (!oDiv) oDiv = configureSelectList.Container;
I didn't see you hook that Container property on in any of the other code. Unless you need this line, you should be able to get rid of it.
The setDiv() function can stay the same.
Not too exciting, but you get the idea - your code really could use some cleanup - are you avoiding the use of a library like jQuery or MochiKit for a good reason? It would make your life a lot easier...
A function's properties are not available as variables in the local scope. You must access them as properties. So, within 'fc' you could access 'myvar' in one of two ways:
// #1
arguments.callee.myvar;
// #2
fc.myvar;
Either's fine...
Try inheritance - by passing your whatever object as an argument, you gain access to whatever variables inside, like:
function Obj (iString) { // Base object
this.string = iString;
}
var myObj = new Obj ("text");
function InheritedObj (objInstance) { // Object with Obj vars
this.subObj = objInstance;
}
var myInheritedObj = new InheritedObj (myObj);
var myVar = myInheritedObj.subObj.string;
document.write (myVar);
subObj will take the form of myObj, so you can access the variables inside.
Maybe you are looking for Partial Function Application, or possibly currying?
Here is a quote from a blog post on the difference:
Where partial application takes a function and from it builds a function which takes fewer arguments, currying builds functions which take multiple arguments by composition of functions which each take a single argument.
If possible, it would help us help you if you could simplify your example and/or provide actual JS code instead of pseudocode.