Adding onclick event in JavaScript with parameters - javascript

I'm trying to make a dropdown to display the results of a request given what the user writes in a field.
The problem I'm encountering is that when I try to add an onclick event to each item in the dropdown, only the last one acts like expected.
The dropdown is a section and I try to include sections in it.
Here is the dropdown :
<section id="projectDrop">
</section>
Here is the code :
var j = 0;
var tmp;
for (var i=0;((i<infos.projects.length) && (i<5));i++)
{
if (infos.projects[i].name.toLowerCase().match(projectName.value.toLowerCase()))
{
projectDrop.innerHTML += '<section id="project' + j + '">' + infos.projects[i].name + '</section>';
tmp = document.getElementById('project' + j);
projectDrop.style.height = (j+1)*20 + 'px';
tmp.style.top = j*20 + 'px';
tmp.style.height = '20 px';
tmp.style.width = '100%';
tmp.style.color = 'rgb(0, 0, 145)';
tmp.style.textAlign = 'center';
tmp.style.cursor = 'pointer';
tmp.style.zIndex = 5;
tmp.onclick = function(name, key)
{
return function()
{
return insertProject(name, key);
};
} (infos.projects[i].name, infos.projects[i].key);
++j;
}
}
The result is visually as I expected, I can see the dropdown with all my projects listed and a pointer while hovering etc...
But only the last project is clickable and trigger the "insertProject" function while the other do nothing.
If someone could help me solve that !

You need to store the key somewhere. Take a look at the solution below, I have used the data-key attribute on the <section> to store the key.
Also note how I have changed the code to create the element object and assign its properties, instead of building a raw string of HTML. The problem with building HTML as a string is you have to worry about escaping quotes, whereas this way you don't.
var j = 0;
var tmp;
for (var i=0;((i<infos.projects.length) && (i<5));i++)
{
if (infos.projects[i].name.toLowerCase().match(projectName.value.toLowerCase()))
{
tmp = document.createElement('section');
tmp.id = "project" + j;
tmp.setAttribute('data-key', infos.projects[i].key);
tmp.innerHTML = infos.projects[i].name;
projectDrop.style.height = (j+1)*20 + 'px';
tmp.style.top = j*20 + 'px';
tmp.style.height = '20 px';
tmp.style.width = '100%';
tmp.style.color = 'rgb(0, 0, 145)';
tmp.style.textAlign = 'center';
tmp.style.cursor = 'pointer';
tmp.style.zIndex = 5;
tmp.onclick = function(){
insertProject(this.innerHTML, this.getAttribute('data-key'));
};
projectDrop.appendChild(tmp);
++j;
}
}

Change:
tmp.onclick = function(name, key)
{
return function()
{
return insertProject(name, key);
};
} (infos.projects[i].name, infos.projects[i].key);
to
tmp.onclick = function(j){
return function(name, key)
{
return function()
{
return insertProject(name, key);
};
} (infos.projects[j].name, infos.projects[j].key);
}(i)

Related

How to remove, order up, down elements in Javascript

I'm using JavaScript to remove, order up, order down a text row, it runs normally in IE, but not in Chrome or Firefox.
When I run, I received a message from console bug:
Uncaught TypeError: Failed to execute 'removeChild' on 'Node': parameter 1 is not of type 'Node'.
How to fix the error?
function dels(index) {
var frm = document.writeForm;
var opts = frm['ans' + index].value = ''; // eval("frm.ans_list" + index + ".options");
for (var i = 0; i < opts.length; i++) {
if (opts[i].selected) {
opts[i--].removeChild(true);
}
}
eval("frm.ans" + index + ".value = '' ");
setting_val(index);
}
function up_move(index) {
var frm = document.writeForm;
var opts = eval("frm.ans_list" + index + ".options"); // frm['ans' + index].value = '';
for (var i = 0; i < opts.length; i++) {
if (opts[i].selected && i > 0) {
tmp = opts[i].cloneNode(true);
opts[i].removeChild(true);
opts[i - 1].insertAdjacentElement("beforeBegin", tmp).selected = true;
}
}
setting_val(index);
}
**(UPDATED)**
function down_move(index)
{
var frm = document.writeForm;
var opts=frm["ans_list" + index].options // eval("frm.ans_list" + index + ".options"); // frm['ans' + index].value = '';
for (var i=opts.length-1; i>=0; i--) {
if (opts[i].selected && i<opts.length-1) {
tmp = opts[i].cloneNode(true);
opts[i].removeChild(true);
opts[i].insertAdjacentElement("afterEnd", tmp).selected = true;
}
}
setting_val(index);
}
<span class="bt_test_admin bg_type_01">Delete</span>
<span class="bt_test_admin bg_type_01">▲ Order</span>
<span class="bt_test_admin bg_type_01">▼ Order</span>
Wrong use of removeChild
if (opts[i].selected) {
opts[i--].removeChild(true);
}
The function is intended as:
ParentNode.removeChild(ChildNode);
// OR
ChildNode.parentNode.removeChild(ChildNode);
MDN Documentation on removeChild
Also, you can replace all your evals
eval("frm.ans" + index + ".value = '' ")
eval("frm.ans_list" + index + ".options")
It would be better written as
frm["ans" + index].value = ""
frm["ans_list" + index].options
Finally,
tmp = opts[i].cloneNode(true);
opts[i].removeChild(true);
opts[i].insertAdjacentElement("afterEnd", tmp).selected = true;
Cloning a node, appending the clone, and removing the original would be optimized as moving the original to its new location.
But, you try to remove the original, then insert the clone after the original. It's odd.
If I correctly understood what you try to do, this function could help you.
function reverse_options_order(select_element)
{
// we store the current value to restore it after reordering
const selected_value = select_element.value;
// document fragment will temporarily hold the children
const fragment = document.createDocumentFragment();
while (select_element.lastChild)
{
// last child become first child, effectively reversing the order
fragment.appendChild(select_element.lastChild);
}
// appending a fragment is equal to appending all its children
// the fragment will "merge" with the select_element seamlessly
select_element.appendChild(fragment);
select_element.value = selected_value;
}
You can use the same method to reverse any nodes order

Trouble getting setInterval and setTimeout to work

This uses Raphaeljs to draw a single chord from an array:
function createChordStruct(key, string, shape) {
var string = string.toUpperCase();
var position = positions[string][key];
var struct = chord_shapes[shape];
return {
name: key + struct.name,
chord: struct.chord,
position: position,
position_text: struct.position_text,
bars: struct.bars
}
}
function createChordElement(chord_struct) {
var chordbox = $('<div>').addClass('chord');
var chordcanvas = $('<div>');
var chordname = $('<div>').addClass('chordname');
chordbox.append(chordcanvas);
chordbox.append(chordname);
chordname.append(chord_struct.name);
var paper = Raphael(chordcanvas[0], 150, 140);
var chord = new ChordBox(paper, 30, 30);
chord.setChord(
chord_struct.chord,
chord_struct.position,
chord_struct.bars,
chord_struct.position_text);
chord.draw();
return chordbox;
}
function createSectionElement(section_struct) {
var section = $('<div>').addClass('section');
var section_title = $('<div>').addClass('title');
var section_desc = $('<div>').addClass('description');
section.append(section_title);
section.append(section_desc);
section_title.append(section_struct.section);
section_desc.append(section_struct.description);
return section;
}
And this takes each chord created from the array and puts them in a new div called "chordscroller":
function c_i() {
var randomholder = 'id_' + (Math.floor(Math.random() * 100005) + 1);
var randomId = 'id_' + (Math.floor(Math.random() * 100005) + 1);
$(function () {
$('#sortable').append($('<li id ="' + randomholder + '" class="chordbox"><span id="i" class="scale">C - I</span><span id="' + randomId + '" class=" even scrollpane chordscroller"></span></li>').sortable( "refresh" ))
});
function c_one() {
var container = $("#" + randomId + "");
var column = null;
var column = _.shuffle(c_1);
for (var i = 0; i < column.length; ++i) {
var section_struct = column[i];
var section = createSectionElement(section_struct);
for (var j = 0; j < section_struct.chords.length; ++j) {
section.append(createChordElement(section_struct.chords[j]));
}
container.append(section);
}
}
$(function() { c_one() });
}
The problem is it draws all the chords at the same time and it takes forever. I've tried every combination of setTimeout and setInterval I could think of but I keep running into errors.
Can anybody tell from this code how to get the chords to be drawn one at a time instead of all at once?
Finally figured it out (using a plugin called doTimeout):
$.doTimeout( 1, function() {
chord.setChord(
chord_struct.chord,
chord_struct.position,
chord_struct.bars,
chord_struct.position_text);
chord.draw();
});

building a database string

I'm trying to build a database based on some arbitrary data on a website. It's complex and changes for each site so I'll spare the details. Here's basically what I'm trying to do
function level0(arg) { textarea.innerHTML += arg + ' = {'; }
function level1(arg) { textarea.innerHTML += '\n\t' + arg + ': ['; }
function level2(arg) { textarea.innerHTML += arg + ', '; }
And so on. The thing is some level1's don't have any children and I can't get the formatting right.
My three problems are as follows.
The ending commas are going to break in IE (thank you MS)
Empty level1's shouldn't be printed if they don't have any children
Closing /curly?brackets/
HERE'S A DEMO of what I have so far. Notice the ending commas, the empty sub2 which shouldn't be printed, and no closing brackets or braces
Do I need to redesign the entire thing?
Is there also a way to have this all in one function so I don't have to worry if I add another layer?
EDIT
This needs to be done in a string format, I can't build an object and then stringify it, mostly because I need to know which element I'm in the middle of adding to.
Overall it looks that you still might want to build an object, but in case you insist on not building it - here is some sample solution:
function Printer() {
var result = '',
lastLevel = null,
close = {0:'\n}', 1:']', 2:''},
delimiter = {0: ',\n', 1:',\n', 2:','};
function closeLevel(level, noDelimiter) {
if(lastLevel === null)
return;
var l = lastLevel, d = level == lastLevel;
while(l >= level) {
result += close[l] + (l == level && !noDelimiter ? delimiter[l]:'');
l--;
}
}
this.level0 = function(arg) {
closeLevel(0);
result += arg + ' = {\n';
lastLevel = 0;
};
this.level1 = function(arg) {
closeLevel(1);
result += '\t' + arg + ': [';
lastLevel = 1;
};
this.level2 = function(arg) {
closeLevel(2);
result += arg;
lastLevel = 2;
};
this.getResult = function() {
closeLevel(lastLevel, true);
return result;
}
}
var p = new Printer();
p.level0('head');
p.level1('sub1');
p.level2('item1');p.level2('item2');p.level2('item3');
p.level1('sub2');
p.level1('sub3');
p.level2('newthing');
p.level0('head2');
document.getElementById('textarea').value = p.getResult();
You could see it in action here.
I'm not sure why you're building what looks like objects with nested arrays, using string concatenation. Something like this would be much simpler, since it wouldn't require fixing trailing commas, etc:
Edit: I've updated the code to make it keep track of the last level put in.
function Db() {
var level0, level1;
var data = new Object();
this.level0 = function(arg) {
level0 = new Object();
data[arg] = level0;
}
this.level1 = function(arg) {
level1 = new Array();
level0[arg] = level1;
}
this.level2 = function(arg) {
level1.push(arg);
}
this.toString = function() {
var s = '';
for(i in data) {
s += i + '\n';
for(j in data[i]) {
if(data[i][j].length>0) {
s += '\t' + j + ': [' + data[i][j] + ']\n' ;
}
}
}
return s;
}
}
Use like this:
var db = new Db();
db.level0('head');
db.level1('sub1');
db.level2('item1');db.level2('item2');db.level2('item3');
I've tested this in the demo you linked and it works just fine.

Javascript - Designpattern suggestion needed

Hallo,
I have 3 Different function in Javascript, the first one replaces HTML Selectboxs width custom selectbox created with ULs.
and the other 2 replace Checkbox and Radio buttons respectivly.
Now I want to derive classes out of these functions, and need your suggestions, what will be the best way to organize these functions into class, whether inheretance is possible?
I really appriciate your help.
Thanks.
Here is some sample code.
function replaceSelect(formid) {
var form = $(formid);
if (!form) return;
invisibleSelectboes = document.getElementsByClassName("optionsDivInvisible");
if (invisibleSelectboes.length > 0) {
for (var i = 0; i < invisibleSelectboes.length; i++) {
document.body.removeChild(invisibleSelectboes[i]);
}
}
var selects = [];
var selectboxes = form.getElementsByTagName('select');
var selectText = "Bitte auswählen";
var selectRightSideWidth = 21;
var selectLeftSideWidth = 8;
selectAreaHeight = 21;
selectAreaOptionsOverlap = 2;
// Access all Selectboxes in Search mask.
for (var cfs = 0; cfs < selectboxes.length; cfs++) {
selects.push(selectboxes[cfs]);
}
// Replace the select boxes
for (var q = 0; q < selects.length; q++) {
if (selects[q].className == "") continue;
var onchangeEvent = selects[q].onchange;
//create and build div structure
var selectArea = document.createElement('div');
var left = document.createElement('div');
var right = document.createElement('div');
var center = document.createElement('div');
var button = document.createElement('a');
// var text = document.createTextNode(selectText);
var text = document.createTextNode('');
center.id = "mySelectText" + q;
if ( !! selects[q].getAttribute("selectWidth")) {
var selectWidth = parseInt(selects[q].getAttribute("selectWidth"));
} else {
var selectWidth = parseInt(selects[q].className.replace(/width_/g, ""));
}
center.style.width = selectWidth + 'px';
selectArea.style.width = selectWidth + selectRightSideWidth + selectLeftSideWidth + 'px';
if (selects[q].style.display == 'none' || selects[q].style.visibility == 'hidden') {
selectArea.style.display = 'none';
}
button.style.width = selectWidth + selectRightSideWidth + selectLeftSideWidth + 'px';
button.style.marginLeft = -selectWidth - selectLeftSideWidth + 'px';
// button.href = "javascript:toggleOptions( + q + ")";
Event.observe(button, 'click', function (q) {
return function (event) {
clickObserver(event, q)
}
}(q));
button.onkeydown = this.selectListener;
button.className = "selectButton"; //class used to check for mouseover
selectArea.className = "selectArea";
selectArea.id = "sarea" + q;
left.className = "left";
right.className = "right";
center.className = "center";
right.appendChild(button);
center.appendChild(text);
selectArea.appendChild(left);
selectArea.appendChild(right);
selectArea.appendChild(center);
//hide the select field
selects[q].style.display = 'none';
//insert select div
selects[q].parentNode.insertBefore(selectArea, selects[q]);
//build & place options div
var optionsDiv = document.createElement('div');
if (selects[q].getAttribute('width')) optionsDiv.style.width = selects[q].getAttribute('width') + 'px';
else optionsDiv.style.width = selectWidth + 8 + 'px';
optionsDiv.className = "optionsDivInvisible";
optionsDiv.id = "optionsDiv" + q;
optionsDiv.style.left = findPosX(selectArea) + 'px';
optionsDiv.style.top = findPosY(selectArea) + selectAreaHeight - selectAreaOptionsOverlap + 'px';
//get select's options and add to options div
for (var w = 0; w < selects[q].options.length; w++) {
var optionHolder = document.createElement('p');
if (selects[q].options[w].className == "informal") {
var optionLink = document.createElement('a');
var optionTxt = document.createTextNode(selects[q].options[w].getAttribute('text'));
optionLink.innerHTML = selects[q].options[w].getAttribute('text');
optionLink.className = "informal";
cic.addEvent(optionLink, 'click', function (event) {
Event.stop(event);
});
Event.observe(optionLink, 'mouseover', function (event) {
Event.stop(event);
});
Event.observe(optionLink, 'mouseout', function (event) {
Event.stop(event);
});
}
else {
var optionLink = document.createElement('a');
var optionTxt = document.createTextNode(selects[q].options[w].text);
optionLink.appendChild(optionTxt);
cic.addEvent(optionLink, 'click', function (id, w, q, onchangeEvent) {
return function () {
showOptions(q);
selectMe(selects[q].id, w, q, onchangeEvent);
}
}(selects[q].id, w, q, onchangeEvent));
}
//optionLink.href = "javascript:showOptions(" + q + "); selectMe('" + selects[q].id + "'," + w + "," + q + ");";
optionHolder.appendChild(optionLink);
optionsDiv.appendChild(optionHolder);
if (selects[q].options[w].selected) {
selectMe(selects[q].id, w, q);
}
}
document.getElementsByTagName("body")[0].appendChild(optionsDiv);
Event.observe(optionsDiv, 'mouseleave', function (submenuid) {
optionsDiv.className = 'optionsDivInvisible'
});
cic.addEvent(optionsDiv, 'click', function (event) {
if (event.stopPropagation) event.stopPropagation();
else event.cancelBubble = true;
});
}
form.setStyle({
visibility: 'visible'
});
}​
From the sounds of it, you're looking to create a unified API to encapsulate all of this "form enhancing" functionality. Possibly something like this:
var formEnhancement = {
SelectBox: function(){ /* ... */ },
CheckBox: function(){ /* ... */ },
RadioButton: function(){ /* ... */ }
};
formEnhancement.SelectBox.prototype = { /* ... define methods ... */ };
// etc. (other prototypes)
// Call something:
var myEnhancedSelectBox = new formEnhancement.SelectBox(
document.getElementById('id-of-a-select-box')
);
Does this answer your query?
I'd go with
var Library = (function()
{
function _selectBox()
{
// stuff
}
function _checkBox()
{
// stuff
}
function _radioButton()
{
// stuff
}
return {
SelectBox : _selectBox,
CheckBox : _checkBox,
RadioButton : _radioButton
};
})();
or
var Library = (function()
{
return {
SelectBox : function()
{
// stuff
},
CheckBox : function()
{
// stuff
},
RadioButton : function()
{
// stuff
}
};
})();
[Edit]
this way, you can actually declare "private" variables that can be accessible only from the library itself, just declaring var foo="bar"; inside Library's declaration, makes a foo variable that can't be accessed from outside, but can be accessed by anything within Library, this is why functions like _selectBox in my example remain private, but can still be accessed through Library.SelectBox, which would be the "public getter"
[/Edit]
also, instead of
var Library = (function(){})();
you could do something like this:
var Library = Library || {};
Library.UI = (function(){})();
this way, you can keep separate parts of your code library, you can keep them in separate files, which don't care about the order in which they are loaded, as long as they have
var Library = Library || {};
on top of them
the functions would then be called like this:
Library.SelectBox();
or in the case you chose to go with "subclasses"
Library.UI.SelectBox();
All the answers are general patterns I think none of them is really helpful. Just because you put your 3 huge function into an object doesn't make your code modular, reusable, maintainable.
So my first suggestion is to utilize function decomposition. You've mentioned inheritance. Now if your code is basically made of this 3 giant functions nothing can be inherited or shared. You should separate function logic by purpose into smaller, more straighforward ones.
A good example is that you've mentioned the word replacing is relevant in all your cases. Maybe you can set up a function that is responsible for DOM replacement independently of the element's type. Such function can be shared between your modules making your code more robust and allowing you to DRY.
The best way to organize this process is called wishful thinking, when you solve your problem with functions which are intuitive and helpful even though they may not even exist. This is related to how you can design effective interaces.
Put the functions in a namespace:
Declare it like this:
FormUtils = {};
and add its properties, which will be your functions
FormUtils.replaceSelect = function () {/*your code*/};
FormUtils.replaceCheckbox = function () {/*your code*/};
FormUtils.replaceRadio = function () {/*your code*/};
then you call this functions with their namespace:
FormUtils.replaceSelect();
This is a simple and very accepted design pattern to javascript

Trouble hiding/showing divs in using DOM/js/css

I am trying to make a debugger that will be dynamiaclly created with some variables. The names on the left div need to show a div for the corresponding variables Description,Variable ID, and initial Value as well as another div that will show history and lock status when variables are updated later. Where I am having trouble is properly adding the show/hide to the dom I think. Everything starts hidden and then when I click a name the Variables for that name show up but the next click doesn't hide the values from the former. Also any cleanup/optimization advice?
<script type="text/javascript">
var variableIDArray = {};
function loadVariables(variables) {
if (typeof variables != "object") { alert(variables); return; }
var namearea = document.getElementById('namearea');
var description = document.getElementById('description');
var varid = document.getElementById('varid');
var initialvalue = document.getElementById('initialvalue');
var valuelock = document.getElementById('valuelock');
for (var i = 0; i < variables.length - 1; i++) {
var nameDiv = document.createElement('div');
nameDiv.id = variables[i].variableID + "namearea";
nameDiv.className = "nameDiv";
nameDiv.onclick = (function (varid) {
return function () { showvariable(varid); };
})(variables[i].variableID);
nameDiv.appendChild(document.createTextNode(variables[i].name));
namearea.appendChild(nameDiv);
var descriptionDiv = document.createElement('div');
descriptionDiv.id = variables[i].variableID + "description";
descriptionDiv.className = "descriptionDiv";
descriptionDiv.appendChild(document.createTextNode("Description : " + variables[i].description));
description.appendChild(descriptionDiv);
var varidDiv = document.createElement('div');
varidDiv.id = variables[i].variableID + "varid";
varidDiv.className = "varidDiv";
varidDiv.appendChild(document.createTextNode("Var ID : " + variables[i].variableID));
varid.appendChild(varidDiv);
var initialvalueDiv = document.createElement('div'); ;
initialvalueDiv.id = variables[i].variableID + "initialvalue";
initialvalueDiv.className = "initialvalueDiv";
initialvalueDiv.appendChild(document.createTextNode("Initial Value : " + variables[i].value));
initialvalue.appendChild(initialvalueDiv);
var valuelockDiv = document.createElement('div');
valuelockDiv.id = variables[i].variableID + "valuelock";
valuelockDiv.className = "valuelockDiv ";
valuelockDiv.appendChild(document.createTextNode("Value : " + variables[i].value));
valuelockDiv.appendChild(document.createTextNode("Lock : " + variables[i].locked.toString()));
valuelock.appendChild(valuelockDiv);
variableIDArray[variables[i].variableID];
}
};
function showvariable(varid) {
for (v in variableIDArray)
hide(variableIDArray[v]);
show(varid + "description");
show(varid + "varid");
show(varid + "initialvalue");
show(varid + "valuelock");
}
function show(elemid) {
document.getElementById(elemid).style.display = "block";
}
function hide(elemid) {
document.getElementById(elemid).style.display = "none";
}
Yes. jQuery. Will reduce your code to about 6 lines. :) http://jquery.com

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