local ga.js prevents app from syncing on Samsung SmartTV 2013 - javascript

I'm trying to test my app on a new Samsung SmartTV 2013, however when I include google's ga.js locally into my bundle the TV rejects the app and will not install it at all.
The error message provided points to this page: http://www.samsungdforum.com/support/tvappssecurity. Which is pretty vague and unhelpful in this situation.
Any one have a work around for this? I've already looked on the Samsung D Forum.
Thanks!

The TVAppsSecurity is well known error - I have seen it tens of times. It basically says that your code violates Samsung security restrictions. In practice the static source code analysis on TV detects some security flaws.
Note that it is up to you to identify the issue and fix it. Since you know the file that causes the problem - you can easily separate it into test project. Then just start deleting portions of the code until you will be able to install the application. It is annoying, but it will take 60 minutes maximum. Note that sometimes it is even enough to rename the file.
I am not sure if the ga.js hosting is really a problem (see there https://support.google.com/analytics/answer/1032389?hl=en)

You can include ga.js by loading it from external host. In this case it will not be checked during install on TV.

Related

Google chrome - Extensions being automatically removed

I was trying to pack an little extension i made, but chrome keeps removing it as it may have been "installed without my consent". Is there any way to stop this? Thanks!
Note: This is not a duplicate from this question , as my extension is not yet in the chrome store.
It's not possible to use packed extensions for anything but very limited testing those days.
Chrome explicitly forbids installs from sources other than CWS. So you really need to either use it unpacked (if it's only for yourself) or publish it to CWS as unlisted/trusted testers (if it's for a small group of people).
The feature to pack still exists, since enterprise deployments and apps are not subject to these restrictions. 99% likely that you won't be able to use enterprise deployment though.

Will Apple reject Cordova applications that download additional JavaScript

all.
My team has been toying with the idea of developing an iOS app using Cordova, and recently, we've been looking into offloading as much of the main JavaScript as possible to our server, in an attempt to speed up fixing critical bugs.
The idea would be to have:
the native app containing all HTML, CSS, plugins and Cordova files
the main JavaScript added to the pages as external scripts from a server
a device-ready function for each page that will set up and start the main JavaScript once it's available
I have seen comments that Apple could be trusting of code that runs in a webview, but it does seem like projects like this could be a security issue.
I am aware of other questions and the like that touch on this, but I feel that the context was always different.
Thanks!
A year ago apple changed the iOS Developer Program Agreement to allow download of code, see the Section 3.3.2
3.3.2 An Application may not download or install executable code. Interpreted code may only be used in an Application if all scripts,
code and interpreters are packaged in the Application and not
downloaded. The only exception to the foregoing is scripts and code
downloaded and run by Apple's built-in WebKit framework, provided that
such scripts and code do not change the primary purpose of the
Application by providing features or functionality that are
inconsistent with the intended and advertised purpose of the
Application as submitted to the App Store.
So, as you are using cordova, and cordova uses WebKit framework, if you don't change the main purpose of the Application, you won't be rejected
The answer is it depends on how you use the system. The technical ding that hits most people is Apple iTunes Guidelines - 2.12
Apps that are not very useful, unique, are simply web sites bundled as Apps, or do not provide any lasting entertainment value may be rejected
It seems clear to me, but as a volunteer on the "official" phonegap forum, I'm often very blunt with people on this point. Nothing worst than months of work for nothings
On the Javascript idea, loading the javascript file from the web is not good practice. If your app ever loses the network, your app will be non-responsive. One app that I can name, that was growing by leaps and bounds, that has this problem is Word with Friends. I play and I can see the stall every time.
Make sure you App is always responsive and if not, give a short reasonable explanation. LIKE,"Opps, we can't find the Internet."
I have seen comments that Apple could be trusting of code that runs in a webview, but it does seem like projects like this could be a security issue.
Yes, Apple trust code that runs in webview, because it is not a browser. However, that does not make it secure. We have plenty of security issues and bugs. A recent security issues allows rogue code to insert weblinks into webview, and thereby allow the App to be used as an attack vector. Another recent security issue will launch rogue code from and mp3 file! And this bugs goes back to Android 2.0.
The cure is worst than the problem. It's a huge whitelist protocol that is confusing because of the bad documentation. Luckily, I should have a blog post in a few days; other people are working on blog posts too. my raw notes are online or read the current issues especially #10.
I am aware of other questions and the like that touch on this, but I feel that the context was always different.
Feel free to read my notes. The one i give to people all the time is:
Top Mistakes by Developers new to Cordova/Phonegap
But the root has more notes
Best of Luck.

Is there a way to automate the testing of chrome extensions? [duplicate]

I'm going to write bunch of browser extensions (the same functionality for each popular browser). I hope, that some of the code will be shared, but I'm not sure about this yet. For sure some of extensions will use native API. I have not much experience with TDD/BDD, and I thought it's good time to start folowing these ideas from this project.
The problem is, I have no idea how to handle it. Should I write different tests for each browser? How far should I go with these tests? These extensions will be quite simple - some data in a local storage, refreshing a page and listening through web sockets.
And my observation about why is it hard for me - because there is a lot of behaviour, and not so much models, which are also dependent on a platform.
I practise two different ways of testing my browser extensions:
Unit tests
Integration test
Introduction
I will use the cross-browser YouTube Lyrics by Rob W extension as an example throughout this answer. The core of this extension is written in JavaScript and organized with AMD modules. A build script generates the extension files for each browser. With r.js, I streamline the inclusion of browser-specific modules, such as the one for cross-origin HTTP requests and persistent storage (for preferences), and a module with tons of polyfills for IE.
The extension inserts a panel with lyrics for the currently played song on YouTube, Grooveshark and Spotify. I have no control over these third-party sites, so I need an automated way to verify that the extension still works well.
Workflow
During development:
Implement / edit feature, and write a unit test if the feature is not trivial.
Run all unit tests to see if anything broke. If anything is wrong, go back to 1.
Commit to git.
Before release:
Run all unit tests to verify that the individual modules is still working.
Run all integration tests to verify that the extension as whole is still working.
Bump versions, build extensions.
Upload update to the official extension galleries and my website (Safari and IE extensions have to be hosted by yourself) and commit to git.
Unit testing
I use mocha + expect.js to write tests. I don't test every method for each module, just the ones that matter. For instance:
The DOM parsing method. Most DOM parsing methods in the wild (including jQuery) are flawed: Any external resources are loaded and JavaScript is executed.
I verify that the DOM parsing method correctly parses DOM without negative side effects.
The preference module: I verify that data can be saved and returned.
My extension fetches lyrics from external sources. These sources are defined in separate modules. These definitions are recognized and used by the InfoProvider module, which takes a query, (black box), and outputs the search results.
First I test whether the InfoProvider module functions correctly.
Then, for each of the 17 sources, I pass a pre-defined query to the source (with InfoProvider) and verify that the results are expected:
The query succeeds
The returned song title matches (by applying a word similarity algorithm)
The length of the returned lyrics fall inside the expected range.
Whether the UI is not obviously broken, e.g. by clicking on the Close button.
These tests can be run directly from a local server, or within a browser extension. The advantage of the local server is that you can edit the test and refresh the browser to see the results. If all of these tests pass, I run the tests from the browser extension.
By passing an extra parameter debug to my build script, the unit tests are bundled with my extension.
Running the tests within a web page is not sufficient, because the extension's environment may differ from the normal page. For instance, in an Opera 12 extension, there's no global location object.
Remark: I don't include the tests in the release build. Most users don't take the efforts to report and investigate bugs, they will just give a low rating and say something like "Doesn't work". Make sure that your extension functions without obvious bugs before shipping it.
Summary
View modules as black boxes. You don't care what's inside, as long as the output matches is expected or a given input.
Start with testing the critical parts of your extension.
Make sure that the tests can be build and run easily, possibly in a non-extension environment.
Don't forget to run the tests within the extension's execution context, to ensure that there's no constraint or unexpected condition inside the extension's context which break your code.
Integration testing
I use Selenium 2 to test whether my extension still works on YouTube, Grooveshark (3x) and Spotify.
Initially, I just used the Selenium IDE to record tests and see if it worked. That went well, until I needed more flexibility: I wanted to conditionally run a test depending on whether the test account was logged in or not. That's not possible with the default Selenium IDE (it's said to be possible with the FlowControl plugin - I haven't tried).
The Selenium IDE offers an option to export the existing tests in other formats, including JUnit 4 tests (Java). Unfortunately, this result wasn't satisfying. Many commands were not recognized.
So, I abandoned the Selenium IDE, and switched to Selenium.
Note that when you search for "Selenium", you will find information about Selenium RC (Selenium 1) and Selenium WebDriver (Selenium 2). The first is the old and deprecated, the latter (Selenium WebDriver) should be used for new projects.
Once you discovered how the documentation works, it's quite easy to use.
I prefer the documentation at the project page, because it's generally concise (the wiki) and complete (the Java docs).
If you want to get started quickly, read the Getting Started wiki page. If you've got spare time, look through the documentation at SeleniumHQ, in particular the Selenium WebDriver and WebDriver: Advanced Usage.
Selenium Grid is also worth reading. This feature allows you to distribute tests across different (virtual) machines. Great if you want to test your extension in IE8, 9 and 10, simultaneously (to run multiple versions of Internet Explorer, you need virtualization).
Automating tests is nice. What's more nice? Automating installation of extensions!
The ChromeDriver and FirefoxDriver support the installation of extensions, as seen in this example.
For the SafariDriver, I've written two classes to install a custom Safari extension. I've published it and sent in a PR to Selenium, so it might be available to everyone in the future: https://github.com/SeleniumHQ/selenium/pull/87
The OperaDriver does not support installation of custom extensions (technically, it should be possible though).
Note that with the advent of Chromium-powered Opera, the old OperaDriver doesn't work any more.
There's an Internet Explorer Driver, and this one does definitely not allow one to install a custom extension. Internet Explorer doesn't have built-in support for extensions. Extensions are installed through MSI or EXE installers, which are not even integrated in Internet Explorer. So, in order to automatically install your extension in IE, you need to be able to silently run an installer which installs your IE plugin. I haven't tried this yet.
Testing browser extensions posed some difficulty for me as well, but I've settled on implementing tests in a few different areas that I can invoke simultaneously from browsers driven by Selenium.
The steps I use are:
First, I write test code integrated into the extension code that can be activated by simply going to a specific URL. When the extension sees that URL, it begins running the tests.
Then, in the page that activates the testing in the extension I execute server-side tests to be sure the API performs, and record and log issues there. I record the methods invoked, the time they took, and any errors. So I can see the method the extension invoked, the web performance, the business logic performance, and the database performance.
Lastly, I automatically invoke browsers to point at that specific URL and record their performance along with other test information, errors, etc on any given client system using Selenium:
http://docs.seleniumhq.org/
This way I can break down the tests in terms of browser, extension, server, application, and database and link them all together according to specific test sets. It takes a bit of work to put it all together, but once its done you can have a very nice extension testing framework.
Typically for cross-browser extension development in order to maintain a single code-base I use crossrider, but you can do this with any framework or with native extensions as you wish, Selenium won't care, it is just driving the extension to a particular page and allowing you to interact and perform tests.
One nice thing about this approach is you can use it for live users as well. If you are providing support for your extension, have a user go to your test url and immediately you will see the extension and server-side performance. You won't get the Selenium tests of course, but you will capture a lot of issues this way - very useful when you are coding against a variety of browsers and browser versions.

Aptana 3.0.5 Problems View with JavaScript

I've recently looked into migrating off Coda and over to Aptana. So I could get some realtime JavaScript/HTML/CSS error and warning notifications, as well as intellisense while programming. I installed Aptana 3.0.5 and set up the Validation to include JSLint.
I notice warning icons next to line numbers, but no list of warnings or errors appear in the Problems view/panel and this puzzles me.
I'm running OS X Lion 10.7.1, and decide to test on my MacBook Pro. Same thing occurs.
I locate a Snow Leopard 10.5.8 system and try it out, and the same thing occurs.
So now I'm wondering; Do errors and warnings in JavaScript even appear in the Problems View? And if not, does this mean I just have to scroll up and down the file to locate errors this way?
Thanks
[EDIT: I went back to Aptana 2.0 and the Validation View seems to be working correctly.]
Are you opening the file from a project in the workspace or directly from the local filesystem? If the latter, this is currently the expected behavior, as Problems view only handles markers from workspace resources.
You could promote a local folder to become a project using the instructions here, and then opening the JS file in the project will make the errors appear in the Problems view.
Hope this helps.

how to start up a desktop application in client side

In my web page, I have to start a desktop application on the client's computer if it's installed. Any idea how I can do this?
If the application is MS Office or Adobe Reader, I know how to start them, but the application I want to start is a custom application. You can not find it on the internet.
How can I open the application?
Basically it's not possible to achieve unless an application registers a protocol that will trigger it. If it does that all you need to do is to provide a link using this protocol
yourcustomapp://some.parameters
Another way the 3rd party app can integrate with the browser is if it hooks to it as a plugin. This is how flash apps work etc.
If the app you are trying to launch does not support something like that it's going to be close to impossible to achieve what you want.
The browser sandbox prohibits you from executing local resources, for good reason - to thwart a website destroying your box with malicious code. I've been researching the same functionality.
The only solution I've found is to build an extension in Mozilla Firefox which can launch your app. Extensions live outside the sandbox so they can execute local resources. See this page for how to do that. You may be able to do it cross-browser using crossrider, though I haven't had success with that yet.
You could alternatively build a thick client populated from a web service, and launched from the browser through an extension as mentioned above. This is what I'm doing to get around the sandbox. I'm using local XUL for this.
See my question for additional discussion.
First off - you can't do it using javascript in any sort of a portable mechanism.
If the application is ms office or adobe reader,I know how to startup them
No you don't - you know how to send a document, which the browser associates with these applications and invokes them supplying the name of the local copy of the response. You can't just start the programs.
You just need to do the same for your app - invent a new mime type (the major type would be 'application' and by convention, non-standard minor types are prefixed with 'x-', so you might use application/x-hguser) then associate that mimetype with the relevant program browser side.
i.e: You need to explicitly configure each browser
I already encouter that problem in some complex production environnements.
I do the trick using the following code :
function launch(p_app_path)
{
var oShell = new ActiveXObject("WScript.Shell");
oShell.Run('"' + p_app_path + '"', 1);
}
In IE options > Security > Customize the level > ActiveX controls and plugins > Initialization and script ActiveX controls not marked as safe for scripting, set the value to Ask or Active.
It isn't a security problem when your website is enclosed into a specific security context.
And as they say, it's not worth it to build a gas plant.
JavaScript alone can't do this. (No, not even with MS Office or Adobe Reader.) Thankfully.
There are a number of old ways, including using ActiveX, which may work for your needs. As others have pointed out while typing this, you can customize responses based on the mime type or the protocol, etc.
Any way you look at it, you're going to need control over the end users' browser. If you're in a close environment where you can dictate policy (users must use a specific browser, with a specific configuration), then you're going to need to do that. For an open environment with no control over the end users, you're out of luck.
I'm actually having a lot of success right now with SiteFusion. It's a PHP client/server application framework that serves out XUL/JavaScript applications from a server deamon running in Apache. You access applications from a very thin client in XULRunner, or potentially off a web page using extensions. Clients can execute on any platform, and they're outside of the browser sandbox so you can access local resources such as executables. It'a a fairly elegant solution, their website provides great examples and documentation, and their forum is very responsive. I actually found a minor bug in passing arguments to local executables, posted a question about the forum, and it was fixed by the chief developer in under 15 minutes. Very impressive, overall!

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