Trying to animate with on change - javascript

I am trying to animate the width of something when the .change() function is called, but it doesn't seem to be working.
Any idea why?
Here is my code:
$(document).ready(function(){
$('#code').change(function(){
//on change animate a width of +16px increase.
$(this).animate({width: '+=16'});
});
});
Here is a js fiddle with the issue recreated: http://jsfiddle.net/BUSSX/

If you really want a change event for input controls, then here's a jQuery plug-in method I wrote a little while ago that does this and works for nearly all ways that the content of the input control can be changed including drag/drop, copy/paste, typing, etc... It takes advantage of newer events that help with this if they exist, otherwise it falls back to listening for lots of other events and looking to see if the data has changed.
(function($) {
var isIE = false;
// conditional compilation which tells us if this is IE
/*#cc_on
isIE = true;
#*/
// Events to monitor if 'input' event is not supported
// The boolean value is whether we have to
// re-check after the event with a setTimeout()
var events = [
"keyup", false,
"blur", false,
"focus", false,
"drop", true,
"change", false,
"input", false,
"textInput", false,
"paste", true,
"cut", true,
"copy", true,
"contextmenu", true
];
// Test if the input event is supported
// It's too buggy in IE so we never rely on it in IE
if (!isIE) {
var el = document.createElement("input");
var gotInput = ("oninput" in el);
if (!gotInput) {
el.setAttribute("oninput", 'return;');
gotInput = typeof el["oninput"] == 'function';
}
el = null;
// if 'input' event is supported, then use a smaller
// set of events
if (gotInput) {
events = [
"input", false,
"textInput", false
];
}
}
$.fn.userChange = function(fn, data) {
function checkNotify(e, delay) {
var self = this;
var this$ = $(this);
if (this.value !== this$.data("priorValue")) {
this$.data("priorValue", this.value);
fn.call(this, e, data);
} else if (delay) {
// The actual data change happens aftersome events
// so we queue a check for after
// We need a copy of e for setTimeout() because the real e
// may be overwritten before the setTimeout() fires
var eCopy = $.extend({}, e);
setTimeout(function() {checkNotify.call(self, eCopy, false)}, 1);
}
}
// hook up event handlers for each item in this jQuery object
// and remember initial value
this.each(function() {
var this$ = $(this).data("priorValue", this.value);
for (var i = 0; i < events.length; i+=2) {
(function(i) {
this$.on(events[i], function(e) {
checkNotify.call(this, e, events[i+1]);
});
})(i);
}
});
}
})(jQuery);
Then, your code would look like this:
$(document).ready(function(){
$('#code').userChange(function(){
//on change animate a width of +16px increase.
$(this).animate({width: '+=16'});
});
});
In looking at your code, you are increasing the width of the input control by 16px on every change. You probably should be looking at the number of characters in the control and assessing what to do about the width based on that because this will make things wider event if the user hits the backspace key. I'd probably do something like this that grows the item as content is added, but doesn't shrink it:
$(document).ready(function(){
$('#code').userChange(function(){
// on change animate width as chars are added
// only grow it when the width needs to be larger than it is currently
var item = $(this);
var origWidth = item.data("initialWidth");
var curWidth = item.width();
if (!origWidth) {
origWidth = curWidth;
item.data("initialWidth", origWidth);
}
var newWidth = origWidth + (8 * item.val().length);
if (newWidth > curWidth) {
item.stop(true, true).animate({width: newWidth}, 500);
}
});
});
Working code example: http://jsfiddle.net/jfriend00/BEDcR/
If you want the userChange method to execute when you programmatically set the value with .val(), then you can make your own method for that:
$(document).ready(function(){
function updateWidth() {
// on change animate width as chars are added
// only grow it when the width needs to be larger than it is currently
var item = $(this);
var origWidth = item.data("initialWidth");
var curWidth = item.width();
if (!origWidth) {
origWidth = curWidth;
item.data("initialWidth", origWidth);
}
var newWidth = origWidth + (8 * item.val().length);
if (newWidth > curWidth) {
item.stop(true, true).animate({width: newWidth}, 500);
}
}
$('#code').userChange(updateWidth);
$.fn.valNotify = function(value) {
this.val(value);
this.each(function() {
updateWidth.call(this);
});
return this;
}
});
Then, you can change your values with this and it will automatically resize too:
$("#code").valNotify("foo");

If based on your previous question HTML markup :
<button class="I button">I</button>
<button class="O button">O</button>
<input id="code" type="text" disabled />
So if you want to animate the width of the textbox, you need to animate it when click the button:
$('.button').click(function(event) {
var text = $(this).text();
$('input:text').val(function(index, val) {
return val + text;
});
$('#code').animate({width: '+=16'});
});
Working Demo
If based on your above question HTML markup, you need to use keyup instead of change as well as include the jQuery library in the jsFiddle:
$(document).ready(function(){
$('#code').keyup(function(){
//on change animate a width of +16px increase.
$(this).animate({width: '+=16'});
});
});
Updated Demo
You just need to check which key was pressed:
$(document).ready(function(){
$('#code').keyup(function(e){
//on change animate a width of +16px increase.
if(e.keyCode == 8) { // Backspace pressed
$(this).animate({width: '-=16'});
} else {
$(this).animate({width: '+=16'});
}
});
});
Updated Demo

You forgot to load jQuery, working fine here http://jsfiddle.net/BUSSX/13/ - also you need the click event. Or even better use the keyup event so that as soon as something is typed, the textbox increases in width - http://jsfiddle.net/BUSSX/15/

you have a bad implementation check http://jsfiddle.net/3dSZx/ and you need add jquery to fiddle
JS
$(document).ready(function(){
$('#push').click(function(){
//on change animate a width of +16px increase.
$('#code').animate({ width: '+=16'});
});
});

IrfanM, instead of incrementing by a fixed amount, you might consider incrementing by just the right amount to accommodate each character as it is typed.
Unless I've overcomplicated things (not completely unknown), this is moderately tricky.
In the following jQuery plugin :
text input fields are each given a hidden <span> with the same font-family and font-size as its respective input element.
the <span> elements act as "measuring sticks" by accepting a copy of their input field's entire text every time a character is typed.
the width of the <span> plus one generous character width is then used to determine the width of the input field.
Here's the code :
(function ($) {
var pluginName = 'expandable';
$.fn[pluginName] = function () {
return this.each(function (i, input) {
var $input = $(input);
if (!$input.filter("input[type='text']").length) return true;
// Common css directives affecting text width
// May not be 100% comprehensive
var css = {
fontFamily: $input.css('fontFamily'),
fontSize: $input.css('fontSize'),
fontStyle: $input.css('fontStyle'),
fontVariant: $input.css('fontVariant'),
fontWeight: $input.css('fontWeight'),
fontSizeAdjust: $input.css('fontSizeAdjust'),
fontStretch: $input.css('fontStretch'),
letterSpacing: $input.css('letterSpacing'),
textTransform: $input.css('textTransform'),
textWrap: 'none'
};
var $m = $("<span/>").text('M').insertAfter($input).css(css).text('M').hide();
var data = {
'm': $m,
'w': $m.width()
};
$input.data(pluginName, data).keyup(function (e) {
$this = $(this);
var data = $this.data(pluginName);
var w = data.m.html($this.val().replace(/\s/g, " ")).width();
$this.css({
'width': w + data.w
});
}).trigger('keyup');
});
};
})(jQuery);
$(document).ready(function () {
$('input').expandable();
});
DEMO
This works because a <span> element automatically expands to accommodate its text, whereas an <input type="text"> element does not. A great feature of this approach is that the keystrokes don't need to be tested - the plugin automatically responds to character deletions in the same way it responds to character strokes.
It works with proportional and monospaced fonts and even responds appropriately to cut and paste.
The only precaution necessary is to convert spaces to non-breaking spaces, $nbsp;, otherwise HTML renders multiple spaces as a single space in the <span> element.
Of course, it you really want exactly 16px growth for every keystroke, then stick with what you already have.

Related

How to re-run this jQuery plugin on window resize?

I have a list where the first-child element is visible on desktop, and is hidden on screens under 767px, and then every other element cycles through on a loop for all screen sizes.
I have been trying to re-run this jQuery plugin on window resize without success, please could someone help implement window resize function?
I have put together an example here
(function ($){
$.fn.extend({
rotaterator: function(options) {
var defaults = {
fadeSpeed: 500,
pauseSpeed: 100,
child:null
};
var options = $.extend(defaults, options);
return this.each(function() {
var o =options;
var obj = $(this);
var obj2 = "ul li:first-child";
var items = $(obj.children(), obj);
var items2 = $(obj.children(), obj2);
if ($(window).width() < 767) {
items.each(function() {$(this).hide();})
items2.each(function() {$(obj2).hide();})
} else {
items.each(function() {$(this).hide();})
items2.each(function() {$(obj2).show();})
}
if(!o.child){var next = $(obj).children(':nth-child(2)');
}else{var next = o.child;
}
$(next).fadeIn(o.fadeSpeed, function() {
$(next).delay(o.pauseSpeed).fadeOut(o.fadeSpeed, function() {
var next = $(this).next();
if (next.length == 0){
next = $(obj).children(':nth-child(2)');
}
$(obj).rotaterator({child : next, fadeSpeed : o.fadeSpeed, pauseSpeed : o.pauseSpeed});
})
});
});
}
});
})(jQuery);
and call
(function ($) {
$('ul').rotaterator({fadeSpeed:5000, pauseSpeed:1000});
})(jQuery);
Thanks for looking.
UPDATE:
I have added window resize, it seems it's had an affect of how it initially loads and performs thereafter, showing all elements first, please see updated fiddle demo
Your current implementation already adapts to the new window size as soon as the fade-out completes and the next call to rotaterator is made.
If however you want an immediate effect at the resize event, so that the animation restarts taking the new window size into account, then use the jQuery stop method to stop any current animations of an ul child element.
For instance:
$(window).resize(function() {
$('ul *').finish();
$('ul').rotaterator({fadeSpeed:5000, pauseSpeed:1000});
});

Remove transparency on menu drop down Javascript

I've been trying to implement a feature that removes the transparency of the dropdown menu on my website so that it is actually readable for visitors.
The code I am currently using, which removes transparency on scroll but not on drop down is:
$(document).ready(function(){
var stoptransparency = 100; // when to stop the transparent menu
var lastScrollTop = 0, delta = 5;
$(this).scrollTop(0);
$(window).on('scroll load resize', function() {
var position = $(this).scrollTop();
if(position > stoptransparency) {
$('#transmenu').removeClass('transparency');
} else {
$('#transmenu').addClass('transparency');
}
lastScrollTop = position;
});
$('#transmenu .dropdown').on('show.bs.dropdown', function() {
$(this).find('.dropdown-menu').first().stop(true, true).slideDown(300);
});
$('#transmenu .dropdown').on('hide.bs.dropdown', function() {
$(this).find('.dropdown-menu').first().stop(true, true).slideUp(300);
});
});
I tried changing it to this (and variations of this) but can't seem to get it to work:
$(document).ready(function(){
var stoptransparency = 100; // when to stop the transparent menu
var lastScrollTop = 0, delta = 5;
$(this).scrollTop(0);
$(window).on('scroll load resize', function() {
var position = $(this).scrollTop();
if(position > stoptransparency) {
$('#transmenu').removeClass('transparency');
} else {
$('#transmenu').addClass('transparency');
}
lastScrollTop = position;
});
$('#transmenu .dropdown').on('show.bs.dropdown', function() {
$(this).find('.dropdown-menu').first().stop(true, true).slideDown(300);
$('#transmenu').removeClass('transparency');
});
$('#transmenu .dropdown').on('hide.bs.dropdown', function() {
$(this).find('.dropdown-menu').first().stop(true, true).slideUp(300);
$('#transmenu').addClass('transparency');
});
});
Any help would be greatly appreciated!
Thanks!
Without the html that this is hooking into it's a bit difficult to answer your question.
But given the fact that scrolling gets the job done, the only element I can see that could be preventing the functionality you want is that your selector to add show event handler is either selecting nothing in particular or an element in the DOM that is not the bootstrap dropdown element that triggers 'show.bs.dropdown', which is my reasoning for the first statement.
You can try the following debug code to verify:
// Should log to console with 'selected' if selector works alternatively 'not selected'
console.log($('#transmenu .dropdown').length > 0 ? 'selected' : 'not selected');
// Log to console when show event triggered
$('#transmenu .dropdown').on('show.bs.dropdown', function() {
console.log('triggered');
});
Hope that helps you find a solution. Happy coding!
see the documentation at http://api.jquery.com/on/ and it should become obvious why your fancy named events are never being triggered (without defining any event namespace in the first place).
$('#transmenu .dropdown')
.on('show', function() {})
.on('hide', function() {});
the DOM selector also might be #transmenu.dropdown instead of #transmenu .dropdown (depending if id and class attributes are present on the DOM node to select - or if one selects the parent node by id and there is/are nested node/s with a class attribute present).

jquery animate dont fire unless value is changed

I have a grid width dynamic boxes where on parent mouseleave if input value is changed the boxes resize. Equal resize is not complete but for the purpose of this question it works.
in boxes add anything that equals to 100 eg: 40 10 10 10 30 or 50 50 0 0 0
http://jsfiddle.net/MT4Fp/16/
$('ul').on('mouseleave', function (event) {
var elems = $(this).find('input');
elems.each(function (el, i) {
$(this).parent().parent().animate({
width: $(this).val() + '%'
}, 500);
if ($(this).val() <= 1) {
$(this).parent().parent().addClass('hidden');
} else if ($(this).val() > 1) {
$(this).parent().parent().removeClass('hidden');
}
});
});
problem i have is that on mouseleave even if you dont change anything the animate starts animating , you can see this when you enter/leave the grid , the size of grid will change for few sec.
how can i run animate only if the input is changed? I have tried , keyup , change and few other methods but could not get it to work. The main thing is that the animation fires only on grid leave and if something is changed.
any help is appreciated. Thank you!
OK, a comment is not to big.
var i = $("#inputid").val();
$('ul').on('mouseleave', function (event) {
if ($("#inputid").val() == i){return true;}
EDITED: i = $("#inputid").val();
var elems = $(this).find('input');
elems.each(function (el, i) {
$(this).parent().parent().animate({
width: $(this).val() + '%'}, 500);
if ($(this).val() <= 1) {
$(this).parent().parent().addClass('hidden');
} else if ($(this).val() > 1) {
$(this).parent().parent().removeClass('hidden');
}
});
});
Also, you may consider targeting elements like $('ul').on('mouseleave','.i',....)
Sorry, I edited. If it is a change, addit to the value of i var.
You want to animate for value change, not for 'mouseleave'. So bind value change with this method.
jQuery('input[type="text"]').on('input', function() {
// do work such as animate ...
console.log($(this).val()); // i tried with this and get value
})

.show() doesnt work on IE

I am working on this project: http://www.arbamedia.com/test/
if you go to Dyer dhe dritare on the left menu and drag one of the elements (the door or the window) into the right side (the desk) in Chrome and FF the 3 options that I have added for that elements show, so this: $("p", this).show(); works, but in IE9 when I drag an element it doesn't show the the options for dragging, rotating or deleting! I dont know what is wrong.
This is where it happens:
$(".drag").draggable({
revert : 'invalid',
helper : 'clone',
containment : 'desk',
cursorAt : { left:-11,top:-1 },
//When first dragged
stop : function(ev, ui) {
/*========================================================================*/
var pos = $(ui.helper).offset();
var left_ = ev.originalEvent.pageX - $("#desk").position().left;
var top_ = ev.originalEvent.pageY - $("#desk").position().top;
// get widht and height of the container div#desk element
var w_ = $("#desk").width();
var h_ = $("#desk").height();
objName = "#clonediv"+counter++;
objNamex = "clonediv"+counter;
$(objName).css({"left":left_,"top":top_});
var gag = 0;
$(objName).click(function () {
$("p", this).show();
$(this).addClass("selektume");
$('.rotate_handle').unbind('click');
$('.rotate_handle').click(function(){
gag += 45;
$('.selektume').rotate(gag+'deg');
});
$('.delete_handle').click(function() {
$('.selektume').remove();
});
return false;
});
$(document).click(function () {
$("p").hide();
$(".lgutipT").removeClass("selektume");
});
//check if dropped inside the conteiner div#des
if((left_ >= 0) && (left_ <= w_) && (top_ >= 0) && (top_ <= h_))
{
$(objName).css({"left":left_,"top":top_});
// assign a z-index value
zindex = left_ + top_;
$(objName).css({"z-index":zindex});
$(objName).addClass("lgutipT");
//$(objName).addClass("ui-widget-content");
$(objName).removeClass("drag");
$(objName).append('<p><img class="handler" src="images/move_button.png"><img class="rotate_handle" src="images/rotate_button.png"><img class="delete_handle" src="images/delete_button.png"></p>');
$("p", this).show();
}
/*========================================================================*/
//When an existiung object is dragged
$(objName).draggable({
containment : "#desk",
handle : ".handler",
cursor : "move"
});
}
});
Very tricky problem since there's no good documentation on how jQuery UI treats events at a core level. The solution was to unbind and rebind the click event. In IE, the click event is treated differently than other browsers. The solution was simply to rebind the click event after everything is done (1/1000 of a second delay).
My solution was to move the click event, add an unbinding on drag start, and to add a setTimeout() on rebinding the $(document).click() event listener when drag was complete.
View the source below to view the working solution.
http://jsfiddle.net/MattLo/AbF6t/
Copy and Paste the HTML to your dev environment.

Scrolling and .addClass(); issues

I am working on a "one page" website with a fixed navigation and about 5 different pages inside the one document.
UPDATED WORKING LINK
http://www.coco-works.com/Archive/ LIVE VERSION
I'm having trouble with the active class addition. When you click Keep in Touch or Home, the class is not applied. As you can see from the live version, it's not function properly.
The page works something like this;
And here is the JavaScript;
$(document).ready(function() {
$('body').click(function(event) {
if (event.target.nodeName.toLowerCase() == 'a') {
var op = $(event.target);
var id = op.attr('href');
if (id.indexOf('#') == 0) {
$.scrollTo(id, 1000, {
offset: {
top: 75
},
axis: 'y',
onAfter: function() {
window.location.hash = id.split('#')[1];
}
});
}
return false;
}
});
$.fn.waypoint.defaults.offset = 75;
$('.section h1.page_name').waypoint(function() {
var id = this.id;
var op = $('#navigation a[href = "#' + id + '"]');
if (op.length) {
$("#navigation a").removeClass("active");
op.addClass('active');
}
});
});
I'm not a strong programmer. I've tried to edit it as best as I can and I'm just stuck. Any insight to fixing this would highly be appreciated.
Still looking for an answer, below couldn't fix the problem.
I'm not sure what the waypoints plugin was doing, but I've refactored your code and it is working for me. Note that I took out the call to .waypoints, and changed your $('body').click() handler to be a more specific handler on the navigation link elements. This handler will scroll to each element and then will perform the removal and addition of the class correctly when the scrolling is done:
$(document).ready(function()
{
function highlightNav(navElement){
$("#navigation a").removeClass('active');
navElement.addClass('active');
}
$('#navigation a').click(function(event){
var nav = $(this);
var id = nav.attr('href');
$.scrollTo(id, 1000, {
offset: { top: -75 },
axis: 'y',
onAfter: function(){
highlightNav(nav);
}
});
return false;
});
$(window).scroll(function(){
if($(this).scrollTop() == 0){
highlightNav($("#navigation a[href*='home']"));
}
});
$.fn.waypoint.defaults.offset = 75;
$('.section h1.page_name').waypoint(function() {
var id = this.id;
var op = $('#navigation a[href = "#' + id + '"]');
if (op.length) {
highlightNav(op);
}
});
// Fancybox
$("a.zoom").fancybox({
'overlayShow' : false,
'transitionIn' : 'elastic',
'transitionOut' : 'elastic'
});
$("a.outside_shade").fancybox({
'titlePosition' : 'outside',
'overlayColor' : '#000',
'overlayOpacity' : 0.9
});
$("a.inside_white").fancybox({
'titlePosition' : 'inside'
});
$("a.inside_shade").fancybox({
'titlePosition' : 'over'
});
// validation
$("form").validate();
// nivo slider
$('#slider').nivoSlider();
});
In the html I added a default active class to the first link:
<div id="navigation">
<ul>
<li>Home</li>
<li>Portfolio</li>
<li>Who Are We?</li>
<li>Our Services</li>
<li>Features</li>
<li>Keep in Touch</li>
</ul>
</div>
Also I noticed on the page you have your css defined before the reset.css is called in. That's usually bad practice you might want to make sure reset.css is always the very first css file pulled in. It doesn't appear to have affected the page much but sometimes you'll get weird results doing that.
I made a jsfiddle of the results here: http://jsfiddle.net/RNsFw/2/
the waypoints plugin isn't needed anymore I think. I didn't change the fancybox or validation stuff because i'm not sure what those are doing and it wasn't really part of your issue.
I tested it in firefox and Chrome. Let me know if you have questions :)
http://jsfiddle.net/vCgy8/9/
This removes the dependency on scrollTo, and the waypoints plugin.
$('body').click(function(event)
{
if(event.target.nodeName.toLowerCase() == 'a')
{
var op = $(event.target);
var id = op.attr('href');
if(id.indexOf('#') == 0)
{
destination = $(id).offset().top;
$("html:not(:animated),body:not(:animated)").animate({ scrollTop: destination}, 1000, function() {
var hash = id.split('#')[1];
window.location.hash = hash;
});
}
return false;
}
});
$(window).scroll(function (event){
makeActive();
});
function makeActive(){
var y = $(this).scrollTop();
if(y!==0){
$('.page_name').each(function(){
var curPos = parseInt($(this).offset().top - y);
if(curPos <= 0){
var op = $('#navigation a[href = "#'+$(this).attr('id')+'"]');
$("#navigation a").removeClass("active");
op.addClass('active');
}
});
}else{
$("#navigation a").removeClass("active");
$("#navigation a:first").addClass('active');
}
}
makeActive();
This may be completely unrelated, but I had a similar problem yesterday - where, in the callback of an event handler, jQuery operations weren't being performed in that scope but if you threw the code into something like:
setTimeout(function() {
$(selector).addClass('foo');
}, 0);
it would work - similar to how $.animate() functions (ish) if you call $(selector).stop().animate() without the queue param being false, eg:
$(selector).stop();
$(selector).animate({ foo }, { no queue:false here });
// ^ fail
$(selector).stop();
setTimeout(function() {
$(selector).animate({ foo }, { no queue:false here either });
}, 0);
// ^ success
The problem, completely unrelated to the above example though similar in behavior/functional hack, turned out to be the method of binding - in my case I had been using $.bind() - but then I refactored this to use $.delegate() ($.live() would work also) and it functioned as expected.
Again, not sure if this related, but figured I'd pass that along just in case. Unsure if it's a bug or just me not properly understanding some of the subtler parts of jQuery.
The problem is not in your js code, but in your css/page layout.
Or maybe the problem is that you are using the waypoint plugin and you might not want to for this particular page. (As you will see you also have trouble hitting the "Home" waypoint again once you have left it, because of the offset you use.)
The thing is, the waypoint plugin won't trigger until the target element you are scrolling to is in the very top of the browser window, with respect to the offset that is. "Keep in touch" will never get to the top unless your browser window is small enough that the "keep in touch" section takes up the entire browser window (minus the offset).
You can see it visualized here:

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