Jquery object hover object - javascript

I have a table with z-index = 10 . Also I have an image(.gif) with z-index = 100. The image is moving from left to right by using :
$('#misil').animate({'margin-left':'1250px'},1700});
Now I want every cell the image steps by, make some animation, maybe somethis like
$('#cell').animate({'opacity':'1250px'},400});

The only way I can think to do this is to continuously compare the position of the image to the position of every single cell. This would be extremely taxing to the browser, but I think it's really your only option. Something like this:
setInterval(function(){
var imgpos = $('#misil').offset().left;
var imgwidth = $('#misil').width();
$('table .cell').each(function(){
var cellpos = $(this).offset().left;
var cellwidth = $(this).width();
if( cellpos <= imgpos && (cellpos + cellwidth) <= (imgpos) )
{
$(this).animate({opacity: 1},400)
}
})
},10)
The above code would make each cell animate to full opacity during the time that the image is over it.
Your code is a little weird (you can't animate opacity using a pixel value, etc), but I think I understood your question.

Related

overflow: hidden; image scrollBy

I had an idea for like a bus window as a fixed frame, about 800px wide, with a parallax city with the content on billboards spaced out so when you scroll between them it allows the parallax to look like bus is moving. The content will be much bigger than the window like a sprite and I'll put forward and back buttons that will scrollBy (x amount, 0). I have a working parallax script and a rough cityscape of 3 layers that all work fine.
I have hit a wall. I am trying to clear a scrollBy animation after it scrolls 1000px. Then you click it again and it goes another 1000px. This is my function.
function scrollForward() {
window.scrollBy(5,0);
scrollLoop = setInterval('scrollForward()',10);
}
So far I can only clear it when it gets to 1000. I tried doing 1000 || 2000 ect but after the first one it goes really fast and won't clear.
Excelsior https://stackoverflow.com/users/66580/majid-fouladpour wrote a great piece of code for someone else with a different question. It wasn't quite right for what the other guy wanted but it is perfect for me.
function scrollForward() {
var scrolledSoFar = 0;
var scrollStep = 75;
var scrollEnd = 1000;
var timerID = setInterval(function() {
window.scrollBy(scrollStep, 0);
scrolledSoFar += scrollStep;
if( scrolledSoFar >= scrollEnd ) clearInterval(timerID);
}, 10);
}
function scrollBack() {
var scrolledSoFar = 0;
var scrollStep = -75;
var scrollEnd = -1000;
var timerID = setInterval(function() {
window.scrollBy(scrollStep, 0);
scrolledSoFar += scrollStep;
if( scrolledSoFar <= scrollEnd ) clearInterval(timerID);
}, 10);
}
Now for step two figuring out how to put this content animation behind a frame.
Not quite sure what your asking here. Perhaps you could provide more relevant code?
I do see a potential issue with your code. You call setInterval('scrollForward()', 10) which will cause scrollForward to be called every 10ms. However, each of those calls to scrollForward will create more intervals to scrollForward creating a sort of explosion of recursion. You probably want to use setTimeout or create your interval outside of this function.
Also, as an aside you can change your code to simply: setInterval(scrollForward, 10). Removing the quotes and the parens makes it a littler easier to read and manager. You can even put complex, lambda functions like:
setInterval(function() {
scrollForward();
// do something else
}, 10);
edit:
So if you know that scrollForward moves the item 10px, and you want it to stop after it moves the item 1000px, then you simply need to stop it has moved that much. I still don't know how your code is actually structured, but it might look something like the following:
(function() {
var moved_by = 0;
var interval = null;
var scrollForward = function() {
// move by 10px
moved_by += 10;
if (moved_by === 1000 && interval !== null) {
clearInterval(interval);
}
};
var interval = setInterval(scrollForward, 10);
})();
If you want to clear it after 1000 or 2000, you simply adjust the if statement accordingly. I hope that helps.

javascript (but not jQuery please) fixed position on x-axis but not y?

I've looked everywhere and so far have not found a non-jQuery js to handle this. I would like to avoid using a library for just this one simple task.
I would like to fix three navigation divs ("#header", "#tabs" and "#footer") to viewport left (or alternatively, to the x position of a div "#helper" with "position: fixed; left: 0; top: 0;") -- but not fix y. They can not be vertically fixed.
I've created a working js that forces the divs to reposition based on scrolling, but it's not smooth in the real page (too many dynamic and graphic elements) - I'd like it to either animate smoothly, or mimic fixed-left and not appear to reposition at all.
Anyone who can give pointers or a quick script, or review and modify the script I have made? I've noticed people tend to ask why an obvious solution is not used instead of answering the question... I will be glad to answer, but would prefer help with the actual problem.
Here is a jsFiddle with the problem: http://jsfiddle.net/BMZvt/6/
Thank you for any help!
Smooth animation example:
var box = document.getElementById('box');
var moveTo = function(obj, target) {
// start position
// you should obtain it from obj.style
var cpos = {
x: 0,
y: 0
}
var iv = setInterval(function(){
cpos.x += (target.x - cpos.x) * 0.3; // 0.3 is speed
cpos.y += (target.y - cpos.y) * 0.3; // 0.3 is speed
obj.style.left = Math.floor(cpos.x) + 'px';
obj.style.top = Math.floor(cpos.y) + 'px';
var dist = Math.abs(cpos.y - target.y); // distance (x+y) from destination
dist += Math.abs(cpos.x - target.x); // < 1 = object reached the destination
if(dist < 1) { // here we are checking is box get to the destination
clearInterval(iv);
}
}, 30); // this is also the speed
}
box.onclick = function(){
moveTo(box, {x: 90, y: 75}); // fire this function to move box to specified point
}
Demonstration: http://jsfiddle.net/Qwqf6/5/
Your script is your job, but this is a quick start how to solve animation problem
You can also do some fancy stuff with speed for example use sin(x) to set the speed
Demonstration #2 http://jsfiddle.net/Qwqf6/6/ (very smooth)
Full script here https://gist.github.com/3419179
I don't think there's a straight way to do this...
But here's a way.
First, You need to be able to detect the direction of the scrolling when window.onscroll event happens. You would do this by comparing the current page offsets with the newly acquired page offsets whenever the scroll event happens. (http://stackoverflow.com/questions/1222915/can-one-use-window-onscroll-method-to-include-detection-of-scroll-direction)
Now suppose you know the direction of the scroll, you want to change the styling for the divs depending on the direction of the scroll.
Let FixAtX be the value of the x coordinate that you want to fix your divs at.
Let OriginalY be the y coordinate of the divs.
Also whenever scrolling happens, despite of the direction, you want to remember the pageoffset X and Y. Let's call them OldX and OldY
If scrolling vertically:
Set position value for divs' style to be absolute.
Set top value for divs' style to be OriginalY
Set left value for divs' style to be OldX + FixAtX
If scrolling horizontally:
Set position value for divs' style to be fixed.
set top value for divs' style to be OriginalY - OldY (<- this may be different depending on how the browser computes pageOffset value,)
Set Left value for divs' style to be FixAtX
I think this should work...
Since you are just using browser's rendering for positioning, it should be very smooth!
hope I understood the question correctly.
This is for people who view this post - I wound up going with the solution I initially put together in the jsFiddle that used a simple javascript to mimic fixed x.
The javascript in the first answer was hefty and wound up buggy, and the second answer sounded good but did not work in practice. So, I'm recommending the javascript from the jsFiddle (below) as the best answer to fixed x and fluid y without a javascript library. It's not perfect and has a minimal delay but is the best answer I've found.
function fixLeft() {
function getScrollX() {
var x = 0, y = 0;
if( typeof( window.pageYOffset ) == 'number' ) {
x = window.pageXOffset;
} else if( document.body && ( document.body.scrollLeft) ) {
x = document.body.scrollLeft;
} else if( document.documentElement && ( document.documentElement.scrollLeft) ) {
x = document.documentElement.scrollLeft;
}
return [x];
}
var x = getScrollX();
var x = x[0];
// have to get and add horizontal scroll position px
document.getElementById('header').style.left = x + "px";
document.getElementById('tabs').style.left = x + "px";
document.getElementById('footer').style.left = x + "px";
}
window.onscroll = fixLeft;

Making a set of images move cross the screen then when leaving the window, it comes up from the other side

I'm trying to implement the marquee tag in jQuery by animation a set of images using animate() function, making them move to the right or left direction.
But, I couldn't figure out when a single image goes to the end of the screen returns individually to the other side.
Because I heard that the window size is not constant for every browser, So is there anyway to implement that?
this is what I came up so far(it's simple and basic):
$(document).ready(function(){
moveThumbs(500);
function moveThumbs(speed){
$('.thumbnails').animate({
right:"+=150"
}, speed);
setTimeout(moveThumbs, speed);
}
});
note: I searched in SO for related questions, but had no luck to find exact information for my specific issue.
Here's a basic script that moves an image across the screen and then resumes on the other side and adapts to the window width.
You can see it working here: http://jsfiddle.net/jfriend00/rnWa2/
function startMoving(img) {
var img$ = $(img);
var imgWidth = img$.width();
var screenWidth = $(window).width();
var amount = screenWidth - (parseInt(img$.css("left"), 10) || 0);
// if already past right edge, reset to
// just left of left edge
if (amount <=0 ) {
img$.css("left", -imgWidth);
amount = screenWidth + imgWidth;
}
var moveRate = 300; // pixels per second to move
var time = amount * 1000 / moveRate;
img$.stop(true)
.animate({left: "+=" + amount}, time, "linear", function() {
// when animation finishes, start over
startMoving(this);
})
}
$(document).ready(function() {
// readjust if window changes size
$(window).resize(function() {
$(".mover").each(function() {
startMoving(this);
});
});
});
​ ​

Animation starts moving out of position after some time

I am trying to create a sort of slideshow animation. I have the codes here: jsFiddle.
These tablets would rotate around.
The problem is that, at random times, the animation will move out of line. The wrong tablets undergo wrong animations. Here are the screenshots:
And this is how it looks like when the animations goes wrong
The main problem is I don't understand why the animation would go wrong random times. In my computer it will run properly for hours, but in other cases (especially on Safari).
You could store the expected final css values for each animated el and then in the animate callback set these values, so for each animated el something like
var el = $(selector);
el.data("finalCSS", { your expected final CSS values })
$("selector").animate({animation properties}, function() {
el.css(el.data("finalCSS")).data("finalCSS", undefined);
})
This doesn't help with figuring out why it's happening (but I can't recreate the issue myself), but provides a failsafe to make sure the layout doesn't break;
I believe this happens when you try to animate before the previous animation has ended. Use jQuery stop() just before you animate. For example:
$('#animatingDiv').stop(false, true).animate({height:300}, 200, callback);
The first param(false) will empty the animation queue on that element and the second param(true) will jumps to the end of current animation before starting a new animation.
You can do this with far less code and far fewer headaches.
1. Store your tablet position attributes in classes
.tablet1{
height:100px;
width:140px;
margin-left:-540px;
top: 200px;
z-index:10;
}
2. Use a general function to handle all your transitions.
JQuery UI will do all the work for you if you use switchClass
switchTabletsRight = function(){
var i, next, max = 5;
for(i = 1; i <= max; i++){
next = (i < max)? i + 1 : 1;
$(".tablet" + i).switchClass("tablet" + i, "tablet" + next);
}
};​
Here's the JSfiddle proof of concept: http://jsfiddle.net/nRHag/4/
You are setting CSS positions to decimal values.
img_w = $("#tablet"+num+" img").width();
img_w = img_w *140 / 600;
img_h = $("#tablet"+num+" img").height();
img_h = img_h *140 /600;
...
var new_width = $(this).width() * 140 / 600;
$(this).css('width', new_width);
var new_height = $(this).height() * 140 / 600;
$(this).css('height', new_height);
Your division could be cause decimal results which have different effects in different browsers. Sub pixel CSS positioning may be creating your unintended errors.

Adjust top position according to height of div with javascript

function jsiBoxAdjustTop()
{
var top
if ( jsiBox.preloadImg.height <= 699){
top = 216;
}
else{
top = 17;
}
jsiBox.boxNode.style.top = (top) + 'px';
}
I'm using that function to adjust a div's top position depending on the image that is in it's height. It's on a light box sort of script so every time I click the next button, a new image which could either be taller or smaller appears. It's working alright and it adjusts its position when the image is taller but my problem is it just jumps to that position. I'm really new to javascript so can anyone help me out to make this as if it's travelling/animating to it's position? I tried using setTimeOut but I think I was doing it wrong. I'd really love to know what I'm doing wrong.
Here's the full script if that helps. Link
you can use jQuery or YUI to do animate, such as
jQuery(jsiBox.boxNode).animate({'top': top}, 3000);
or you can write some simple code with setTimeout just for this case;
following code assume the begin top is 0.
var boxStyle = jsiBox.boxNode.style;
function animateTop(to) {
boxStyle.top = parseInt(boxStyle.top, 10) + 1 + 'px';
if (parseInt(boxStyle.top, 10) != to) {
setTimeout(function() {
animate(to);
}, 50);
}
}
animateTop(top);

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