setTimeout for each instance of object - javascript

I have this object (this is only part of it, obviously...):
function room() {
this.data = {
sender_name: '',
room_id: 0
}
this.create = function (sender_name) {
// (code to set this.data)
this.removeTimer();
}
this.removeTimer = function() {
var t = this;
console.log(t.data.sender_name) // log #1
$.tGet('roomInfo', {'room_id': this.data.room_id}, function(edata) {
console.log(t.data.sender_name) // log #2
if(edata.exists == 'false') {
// remove room code...
}
else {
setTimeout(function() {
t.removeTimer();
}, 1000)
}
})
};
}
and I create its instances from DB like this:
$.tGet('getRooms', {'user_id': mUser}, function(edata) {
var i = 0, n;
for(i = 0; i<edata.length; i++) {
n = new room();
n.create(edata[i].sender_name);
}
})
Now, the problem is that what console prints is only the last room created. I don't know what's going on...
The first time this code runs, log #1 is completely correct. However, log #2 is already problematic because it gives me only the last room in the DB (or in the loop...) and, of course, after the timeout log #1 becomes wrong too.
What's going on? I'm really just a begginer at javascript, so...
tGet function:
$.tGet = function(action, data, callback, error) {
$.get('php/ajax.php?action='+action, data, callback, 'json').fail(error);
}

this.removeTimer = function() {
console.log(this.data.sender_name) // log #1
$.tGet('roomInfo', {
'room_id': this.data.room_id,
'instance' : this
}, function(edata) {
console.log(this.instance.data.sender_name) // log #2
if(edata.exists == 'false') {
// remove room code...
}
else {
setTimeout(function() {
instance.removeTimer();
}, 1000)
}
})
};

It looks like you're creating multiple room instances with the same room id . Should the create line read n.create(edata[i].room_id)

Related

Why does my forEach() loop only execute once?

I seem to have encountered a problem while looping through an array. The loop seems to only execute once, no matter the size of the array. I tried using different methods of looping and the error still persists.
As background information, I'm trying to make a bot with which users can award each other points. Everything else seemed alright. The only issue is that I wish to set up a maximum amount of points one user can give to another in a day, and I'm having problems looping through the array which stores this information.
These are the relevant parts of my code:
var timer = []; //Timer stores the values.
const getTimerSenderIdTable = (id) => {
let found = false;
timer.forEach(function(dat) { // This is the problematic loop.
if (dat.id === id) {
found = dat;
}
})
console.log("loop end, results: " + found);
return found;
};
const timerManager = (senderId, targetId, pointSurp) => { //All arguments are integers.
let d = new Date()
if (getTimerSenderIdTable("date") !== d.getDate()) {
timer = [];
timer.push({"id":"date", "time":d.getDate()});
if (getTimerSenderIdTable("date")) {
if (getTimerSenderIdTable(senderId)) {
console.log("path 1");
} else {
console.log("path 2");
timer.push({"id":senderId, [targetId]:pointSurp});
}
}
} else {
if (getTimerSenderIdTable("date")) {
if (getTimerSenderIdTable(senderId)) {
console.log("path 3");
} else {
console.log("path 4");
timer.push({"id":senderId, [targetId]:pointSurp});
}
}
}
console.log(timer)
};
*Edit:
Thank you for your comments. Here is an example:
Calling timerManager(123456, 654321, 3) will produce the following output:
loop end, results: false
loop end, results: [object Object]
loop end, results: false
path 2
[ { id: 'date', time: 28 }, { '654321': 3, id: 123456 } ]
(This is a repost from comments. My appologies.)
It seems because of this line
if (getTimerSenderIdTable("date") !== d.getDate()) {
timer = [];
This will empty the array and next lines of code will only push single element
as #mbojko has pointed out, you'll want to use the find method for returning the found obj inside getTimerSenderIdTable function, like this
const getTimerSenderIdTable = (id) => {
return timer.find(item => item.id === id});
};

Unreliable behaviour in Node.js

I have a Node.js application that, upon initialisation, reads two tables from an SQL database and reconstructs their relationship in memory. They're used for synchronously looking up data that changes (very) infrequently.
Problem: Sometimes I can't access the data, even though the application reports successfully loading it.
Code:
constants.js
module.exports = {
ready: function () { return false; }
};
var log = sysLog('core', 'constants')
, Geo = require('../models/geo.js');
var _ready = false
, _countries = []
, _carriers = [];
function reload() {
_ready = false;
var index = Object.create(null);
return Geo.Country.find().map(function (country) {
var obj = country.toPlainObject()
, id = obj.id;
delete obj.id;
index[id] = obj;
return Object.freeze(obj);
}).then(function (countries) {
log.debug('Loaded ' + countries.length + ' countries');
_countries = countries;
return Geo.Carrier.Descriptor.find().map(function (carrier) {
var obj = carrier.toPlainObject();
if (obj.country) {
obj.country = index[obj.country];
}
return Object.freeze(obj);
}).then(function (carriers) {
log.debug('Loaded ' + carriers.length + ' carriers');
_carriers = carriers;
});
}).finally(function () {
_ready = true;
});
}
reload().catch(function (err) {
log.crit({ message: 'Could not load constants', reason: err });
process.exit(-42);
}).done();
module.exports = {
reload : reload,
ready : function () { return _ready; },
countries : function () { return _countries; },
carriers : function () { return _carriers; }
};
utils.js
var log = sysLog('core', 'utils')
, constants = require('./constants');
module.exports = {
getCountryByISO: function(iso) {
if (!iso) {
return;
}
if ('string' != typeof iso) {
throw new Error('getCountryByISO requires a string');
}
if (!constants.ready()) {
throw new UnavailableError('Try again in a few seconds');
}
switch (iso.length) {
case 2:
return _.findWhere(constants.countries(), { 'iso2' : iso.toUpperCase() });
case 3:
return _.findWhere(constants.countries(), { 'iso3' : iso.toUpperCase() });
default:
throw new Error('getCountryByISO requires a 2 or 3 letter ISO code');
}
},
getCarrierByCode: function(code) {
if (!code) {
return;
}
if ('string' != typeof code) {
throw new Error('getCarrierByCode requires a string');
}
if (!constants.ready()) {
throw new UnavailableError('Try again in a few seconds');
}
return _.findWhere(constants.carriers(), { 'code' : code });
},
getCarrierByHandle: function(handle) {
if (!handle) {
return;
}
if ('string' != typeof handle) {
throw new Error('getCarrierByHandle requires a string');
}
if (!constants.ready()) {
throw new UnavailableError('Try again in a few seconds');
}
return _.findWhere(constants.carriers(), { 'handle' : handle });
}
};
Use case
if (data.handle) {
carrier = utils.getCarrierByHandle(data.handle);
if (_.isEmpty(carrier)) {
throw new InternalError('Unknown carrier', { handle: data.handle });
}
}
What's going on: All errors are logged; as soon as I see an error (i.e. "Unknown carrier") in the logs, I check the SQL database to see if it should've been recognised. That has always been the case so far, so I check the debug log to see if data was loaded. I always see "Loaded X countries" and "Loaded Y carriers" with correct values and no sign of "Could not load constants" or any other kind of trouble.
This happens around 10% of the time I start the application and the problem persists (i.e. didn't seem to go away after 12+ hours) and seems to occur regardless of input, leading me to think that the data isn't referenced correctly.
Questions:
Is there something wrong in constants.js or am I doing something very obviously wrong? I've tried setting it up for cyclical loading (even though I am not aware of that happening in this case).
Why can't I (sometimes) access my data?
What can I do to figure out what's wrong?
Is there any way I can work around this? Is there anything else I could to achieve the desired behaviour? Hard-coding the data in constants.js is excluded.
Additional information:
constants.reload() is never actually called from outside of constants.js.
constants.js is required only in utils.js.
utils.js is required in app.js (application entry); all files required before it do not require it.
SQL access is done through an in-house library built on top of knex.js and bluebird; so far it's been very stable.
Versions:
Node.js v0.10.33
underscore 1.7.0
bluebird 2.3.11
knex 0.6.22
}).finally(function () {
_ready = true;
});
Code in a finally will always get called, regardless of if an error was thrown up the promise chain. Additionally, your reload().catch(/* ... */) clause will never be reached, because finally swallows the error.
Geo.Country.find() or Geo.Carrier.Descriptor.find() could throw an error, and _ready would still be set to true, and the problem of your countries and carriers not being set would persist.
This problem would not have occurred if you had designed your system without a ready call, as I described in my previous post. Hopefully this informs you that the issue here is really beyond finally swallowing a catch. The real issue is relying on side-effects; the modification of free variables results in brittle systems, especially when asynchrony is involved. I highly recommend against it.
Try this
var log = sysLog('core', 'constants');
var Geo = require('../models/geo.js');
var index;
var _countries;
var _carriers;
function reload() {
index = Object.create(null);
_countries = Geo.Country.find().map(function (country) {
var obj = country.toPlainObject();
var id = obj.id;
delete obj.id;
index[id] = obj;
return Object.freeze(obj);
});
_carriers = _countries.then(function(countries) {
return Geo.Carrier.Descriptor.find().map(function (carrier) {
var obj = carrier.toPlainObject();
if (obj.country) {
obj.country = index[obj.country];
}
return Object.freeze(obj);
});
});
return _carriers;
}
reload().done();
module.exports = {
reload : reload,
countries : function () { return _countries; },
carriers : function () { return _carriers; }
};
constants.reload() is never actually called from outside of
constants.js.
That's your issue. constants.reload() reads from a database, which is an aysnchronous process. Node's require() is a synchronous process. At the time constants.js is required in utils.js and the module.exports value is returned, your database query is still running. And at whatever point in time that app.js reaches the point where it calls a method from the utils module, that query could still be running, resulting in the error.
You could say that requiring utils.js has the side-effect of requiring constants.js, which has the side-effect of executing a database query, which has the side-effect of concurrently modifying the free variables _countries and _carriers.
Initialize _countries and _carriers as unresolved promises. Have reload() resolve them. Make the utils.js api async.
promises.js:
// ...
var Promise = require('bluebird');
var countriesResolve
, carriersResolve;
var _ready = false
, _countries = new Promise(function (resolve) {
countriesResolve = resolve;
})
, _carriers = new Promise(function (resolve) {
carriersResolve = resolve;
});
function reload() {
_ready = false;
var index = Object.create(null);
return Geo.Country.find().map(function (country) {
// ...
}).then(function (countries) {
log.debug('Loaded ' + countries.length + ' countries');
countriesResolve(countries);
return Geo.Carrier.Descriptor.find().map(function (carrier) {
// ...
}).then(function (carriers) {
log.debug('Loaded ' + carriers.length + ' carriers');
carriersResolve(carriers);
});
}).finally(function () {
_ready = true;
});
}
reload().catch(function (err) {
log.crit({ message: 'Could not load constants', reason: err });
process.exit(-42);
}).done();
module.exports = {
reload : reload,
ready : function () { return _ready; },
countries : function () { return _countries; },
carriers : function () { return _carriers; }
};
utils.js
getCarrierByHandle: function(handle) {
// ...
return constants.carriers().then(function (carriers) {
return _.findWhere(carriers, { 'handle' : handle });
});
}
Use case:
utils.getCarrierByHandle(data.handle).then(function (carrier) {
if (_.isEmpty(carrier)) {
throw new InternalError('Unknown carrier', { handle: data.handle });
}
}).then(function () {
// ... next step in application logic
});
This design will also eliminate the need for a ready method.
Alternatively, you could call constants.reload() on initialization and hang all possibly-dependent operations until it completes. This approach would also obsolete the ready method.
What can I do to figure out what's wrong?
You could have analyzed your logs and observed that "Loaded X countries" and "Loaded Y carriers" were sometimes written after "Unknown carrier", helping you realize that the success of utils.getCarrierByHandle() was a race condition.

How to set callback order invocation same as target function invocation

I have a problem in my project.
To describe this issue I have wrote simplified code snippet:
function waitFor(fnReady, fnCallback) {
var check = function() {
if (fnReady()) {
fnCallback();
}
else {
setTimeout(check, 100); // wait another 100ms, and try again
}
};
check();
}
var result = 0;
var flag = true;
function ajaxRequest() {
setTimeout(
function() { flag = false;
console.log('ping');
},3000
);
}
function ajaxRequestHandler() {
setTimeout(
function() { flag = true;
console.log('pong');
}, 200
);
}
for(var i =0;i<10; i++){
waitFor(function() { return flag; }, ajaxRequest);
waitFor(function() { return !flag; }, ajaxRequestHandler);
}
it returns:
ping - 10 times
pong - 10 times
desired result:
ping
3 second timeout
ping
---------------------
ping
3 second timeout
pong
--------------------
.....
Can you help correct my code?
UPDATE
Actual problem:
I have a google map.
I have a lot of places when I should to redraw it.
For application logic very important that If I send
request1
request2
request3
request4
I should handle responses in the this order
handle response of request1
handle response of request2
handle response of request3
handle response of request4
Problem that I don't know order of requests.
In different places of file I see following code rows:
google.maps.event.addListener(searchBox, 'bounds_changed', renderTerminalsOnMapAndFitBounds);
...
$.getJSON('getAllTerminals.json', renderTerminalsOnMapAndFitBounds);
.....
$.getJSON('getAllTerminalsInsideRectangle.json', renderTerminalsOnMapAndFitBounds);
...
$.getJSON('getAllTerminalsInsideCircle.json', renderTerminalsOnMapAndFitBounds);
...
$.getJSON('getBigTerminals.json', renderTerminalsOnMapAndFitBounds);
........
renderTerminalsOnMapAndFitBounds method sends request to server and in succes alternative render result on map. But this event happens very often
Try this pattern
var map = "abcdefghi".split("");
var responses = []; // collect responses
$.ajaxSetup({
beforeSend : function(jqxhr, settings) {
jqxhr.id = Number(settings.data.split(/id=/)[1]); // add `id` to `request`
console.log(settings.data.split(/id=/)[1]);
}
});
var request = function(id, data) {
// append `id` to `id` data
return $.post("/echo/json/", {json:JSON.stringify([data]), id:id})
};
$.each(map, function(k, v) {
setTimeout(function() {
request(k + 1, v)
.done(function(data) {
// do stuff at each response
console.log(data); // note return values
})
.always(function(data, textStatus, jqxhr) {
// do stuff at each response
responses.push([jqxhr.id, data[0]]);
// do stuff when all requests completed , results items in `responses`
if (responses.length === map.length) {
responses.sort(); // sort `responses` based on `id`
// do stuff with `responses`
console.log(responses);
}
});
},1 + Math.random() * 1000) // async
});
jsfiddle http://jsfiddle.net/guest271314/g254bbjg/
my variant:
var index = 0;
// callback function
function tryMe (param1) {
waitFor(function(){return param1 == index},
function(){console.log(param1);
index++;
}
)
}
// callback executer
function callbackTester (callback,i) {
setTimeout( function(){callback(i);}, 20000 - i*1000);
}
// test function
for(var i=0 ; i<10 ; i++){
callbackTester ( tryMe,i );
}
function waitFor(fnReady, fnCallback) {
var check = function() {
if (fnReady()) {
fnCallback();
}
else {
setTimeout(check, 100); // wait another 100ms, and try again
}
};
check();
}
http://jsfiddle.net/x061dx75/17/
I personally would use promises for this, but you've said no promises (not sure why), so here's a generic sequencer algorithm in plain javascript (tested in the jsFiddle linked below):
function sequence(fn) {
// initialize sequence data upon first use
if (typeof sequence.low === "undefined") {
sequence.low = sequence.high = 0;
sequence.results = {};
}
// save id in local variable so we can reference it in the closure from the function below
var id = sequence.high;
// advance to next sequence number
++sequence.high;
// initialize the result value for this sequence callback
sequence.results[id] = {fn: fn, args: [], ready: false, context: null};
return function(/* args */) {
// save args and context and mark it ready
var args = Array.prototype.slice.call(arguments, 0);
// get the results object for this callback and save info in it
var thisResult = sequence.results[id];
thisResult.args = args;
thisResult.context = this;
thisResult.ready = true;
// now process any requests in order that are ready
for (var i = sequence.low; i < sequence.high; i++) {
var result = sequence.results[i];
// if this one is ready, process it
if (result.ready) {
// increment counter past this result
++sequence.low;
// remove this stored result
delete sequence.results[i];
// process this result
result.fn.apply(result.context, result.args);
} else {
// if this one not ready, then nothing to do yet
break;
}
}
};
}
// your usage:
google.maps.event.addListener(searchBox, 'bounds_changed', sequence(renderTerminalsOnMapAndFitBounds));
...
$.getJSON('getAllTerminals.json', sequence(renderTerminalsOnMapAndFitBounds));
.....
$.getJSON('getAllTerminalsInsideRectangle.json', sequence(renderTerminalsOnMapAndFitBounds));
...
$.getJSON('getAllTerminalsInsideCircle.json', sequence(renderTerminalsOnMapAndFitBounds));
...
$.getJSON('getBigTerminals.json', sequence(renderTerminalsOnMapAndFitBounds));
........
Working demo: http://jsfiddle.net/jfriend00/aqugm1fs/
Conceptually, what this does is as follows:
Pass a substitute completion handler in place of the normal completion callback.
This substitute function marks each response with a sequence id and saved the original completion handler.
If a response comes back while another response with a lower sequence id is still pending, then the result is just stored and saved for later.
As each response comes in, it processes as many responses in sequence as are ready
Note: while all the examples you have use the same callback function, this will work with any callback function so it would work with a mix of different types of operations.

Simpy cannot iterate over javascript object?

I have scoured the other question/answer for this and implemented everything and I still cannot access the values of the object. Here's the code I am using:
function apply_voucher(voucher) {
var dates = $.parseJSON($("[name='dates']").val());
var voucher_yes_no = new Array();
var voucher_reduction = new Array();
if(voucher.length > 0)
{
$.each(dates, function(room_id, these_dates) {
$.post('/multiroom/check_voucher/'+voucher+'/'+room_id, function(result) {
if(result.result == 'ok') {
voucher_yes_no.push('yes');
voucher_reduction.push(result.voucher_reduction);
} else {
voucher_yes_no.push('no');
}
}, 'json');
});
// check if there are any yes's in the array
if('yes' in voucher_yes_no) {
console.log("no yes's");
} else {
console.log(voucher_reduction);
console.log(typeof voucher_reduction);
for (var prop in voucher_reduction) {
console.log(prop);
console.log(voucher_reduction[prop]);
if (voucher_reduction.hasOwnProperty(prop)) {
console.log("prop: " + prop + " value: " + voucher_reduction[prop]);
}
}
}
}
}
Apologies for the constant console logging - I'm just trying to track everything to make sure it's all doing what it should. The console output I get from this is below:
...which shows the object containing one value, "1.01" and my console.log of the typeof it to make sure it is actually an object (as I thought I was going mad at one point). After this there is nothing from inside the for-in loop. I have tried jquery's $.each() also to no avail. I can't understand why nothing I'm trying is working!
It does not work because the Ajax call is asynchronous!
You are reading the values BEFORE it is populated!
Move the code in and watch it magically start working since it will run after you actually populate the Array!
function apply_voucher(voucher) {
var room_id = "169";
var dates = $.parseJSON($("[name='dates']").val());
var voucher_reduction = new Array();
$.post('/multiroom/check_voucher/'+voucher+'/'+room_id, function(result) {
if(result.result == 'ok') {
voucher_reduction.push(result.voucher_reduction);
}
console.log(voucher_reduction);
console.log(typeof voucher_reduction);
for (var prop in voucher_reduction) {
console.log(prop);
console.log(voucher_reduction[prop]);
if (voucher_reduction.hasOwnProperty(prop)) {
console.log("prop: " + prop + " value: " + voucher_reduction[prop]);
}
}
}, 'json');
}
From what it looks like, you plan on making that Ajax call in a loop. For this you need to wait for all of the requests to be done. You need to use when() and then(). It is answered in another question: https://stackoverflow.com/a/9865124/14104
Just to say for future viewers that changing the way I did this to use proper deferred objects and promises, which blew my head up for a while, but I got there! Thanks for all the help, particularly #epascarello for pointing me in the right direction :) As soon as I started doing it this way the arrays began behaving like arrays again as well, hooray!
Here's the final code:
function apply_voucher(voucher) {
var booking_id = $("[name='booking_id']").val();
var dates = $.parseJSON($("[name='dates']").val());
if(voucher.length > 0) {
var data = []; // the ids coming back from serviceA
var deferredA = blah(data, voucher, dates); // has to add the ids to data
deferredA.done(function() { // if blah successful...
var voucher_yes_no = data[0];
var voucher_reduction = data[1];
if(voucher_yes_no.indexOf("yes") !== -1)
{
console.log("at least one yes!");
// change value of voucher_reduction field
var reduction_total = 0;
for(var i = 0; i < voucher_reduction.length; i++) {
reduction_total += voucher_reduction[i];
}
console.log(reduction_total);
}
else
{
console.log("there are no yes's");
}
});
}
}
function blah(data, voucher, dates) {
var dfd = $.Deferred();
var voucher_yes_no = new Array();
var voucher_reduction = new Array();
var cycles = 0;
var dates_length = 0;
for(var prop in dates) {
++dates_length;
}
$.each(dates, function(room_id, these_dates) {
$.post('/multiroom/check_voucher/'+voucher+'/'+room_id, function(result) {
if(result.result == 'ok') {
voucher_reduction.push(result.voucher_reduction);
voucher_yes_no.push('yes');
} else {
voucher_yes_no.push('no');
}
++cycles;
if(cycles == dates_length) {
data.push(voucher_yes_no);
data.push(voucher_reduction);
dfd.resolve();
}
}, 'json');
});
return dfd.promise();
}
Can you show how voucher_reduction is defined?
I am wondering where the second line of the debug output comes from, the one starting with '0'.
in this line:
console.log(vouncher_reduction[prop]);
^
The name of the variable is wrong (then) and probably that is breaking your code.
I think there are no problem with your loop.
But perhaps with your object.
Are you sure what properties has enumerable ?
Try to execute this to check :
Object.getOwnPropertyDescriptor(voucher_reduction,'0');
If it return undefined, the property was not exist.

understanding javascript code with callbacks

Below you see a part of the server-side code of the twich.me node.js chat:
exports.channel = function(MESSAGE_BACKLOG, MESSAGE_TRUNCATE) {
return (function() {
var messages = [],
callbacks = [];
return {
appendMessage : function (nick, room, type, text) {
//truncate message if necessary
if (type == 'msg' && text.length > MESSAGE_TRUNCATE) {
text = text.substr(0, MESSAGE_TRUNCATE) + "... (trunc.)";
}
//message
var m = {
nick: nick,
type: type, // "msg", "join", "part"
text: text,
room: room,
timestamp: (new Date()).getTime()
};
//output to console
// mlog(m);
//push msg on message stack
messages.push( m );
//???
while (callbacks.length > 0) {
callbacks.shift().callback([m]);
}
//old messages get pushed out of message stack
while (messages.length > MESSAGE_BACKLOG) {
messages.shift();
}
},
query : function (room, since, callback) {
var matching = [];
for (var i = 0; i < messages.length; i++) {
var message = messages[i];
if (message.timestamp > since && room == message.room) {
matching.push(message)
}
}
//???
if (matching.length != 0) {
callback(matching);
}
else {
callbacks.push({ timestamp: new Date(), callback: callback });
}
},
//run initially when script starts
init : function() {
// clear old callbacks older than 25 seconds (lowered from 30 seconds to get round rmit proxy server's 30sec timeout
setInterval(function () {
var now = new Date();
while (callbacks.length > 0 && now - callbacks[0].timestamp > 25*1000) {
callbacks.shift().callback([]);
}
}, 3000);
return "hi";
}
}
}());
}
The code is responsible for storing and retrieving chat messages from one of the chat rooms.
I am not a javascript programmer. My background is with PHP where everything is procedural. I want to solve this with memcached instead. But first I need to understand what exactly is going on. I have added extra comments. What I don't understand is all the stuff with the callbacks. Could you help me understand what the callbacks are doing?
I don't really understand what you want but here's what going on:
while (callbacks.length > 0) {
callbacks.shift().callback([m]);
}
while the amount of objects in the array callbacks is greater than 0,
callbacks.shift() function will apparently return an object with a property called callback which is a function. and it's calling that function with an array that has the variable m in it.
if (matching.length != 0) {
callback(matching);
}
else {
callbacks.push({ timestamp: new Date(), callback: callback });
}
}
if the amount of objects in the array matching is not 0, call the function callback or if it does, cal the function callback.push with an object.

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