JavaScript building JSON asynchronous and dynamicall - javascript

I have some trouble with asynchronous JavaScript. I call a function within a jQuery AJAX call, and in this function there are probably other asynchronous methods calls. I stuck in there on the moment.
Here I have the code snippet which is called by the jQuery AJAX function: Here I build dynamically a JSON object.
function getJSONObjektList() {
//MainJSON
var jsonObjekt = {};
jsonObjekt.ObjektId = [];
jsonObjekt.Selected = [];
doc = XYZ.GetCurrentDocument();
//probably also an asynchrounous call
doc.GetAllObjects(function (objects) {
for (var i = 0; i < objects.length; i++) {
var obj = objects[i];
var id = obj.id;
var caption = obj.caption;
var type = obj.type;
var my = obj.my;
console.log("[obj:" + obj + " id:" + id + " caption:" + caption + " type:" + type + " my: " + my + "]");
//liste alle verfuegbaren Objekte auf
jsonObjekt.ObjektId.push(id);
if (type === "Statusbox") {
doc.GetObject(id, function () {
var statusboxInhalt = this.Data.Rows;
//inner JSON object
var utilJSONObjekt;
for (var j = 0; j < statusboxInhalt.length; j++) {
// make sure to re-initialize so we don't update the same reference
utilJSONObjekt = {};
utilJSONObjekt.SelectedObjektId;
utilJSONObjekt.SelectedObjektWerte = [];
var inhalt = statusboxInhalt[j];
console.log("Name: " + inhalt[0].text + " Wert: " + inhalt[2].text);
utilJSONObjekt.SelectedObjektId = inhalt[0].text;
var valAr = inhalt[2].text.split(",");
for (var k = 0; k < valAr.length; k++) {
utilJSONObjekt.SelectedObjektWerte.push($.trim(valAr[k]));
}
jsonObjekt.Selected.push(utilJSONObjekt);
//**till here is the jsonObject not null or empty, there are some values in there**
}
});
}
}
});
//**but on the return statment is the jsonObjekt empty**
return jsonObjekt;
}
Have someone some tips how can I solve my problem, or how can I make JavaScript best asynchronously working.

Yeah, simply use callback pattern:
function getJSONObjektList(callback) { // <--- note callback
// asynchronous code starts here...
for (var k = 0; k < valAr.length; k++) {
utilJSONObjekt.SelectedObjektWerte.push($.trim(valAr[k]));
}
jsonObjekt.Selected.push(utilJSONObjekt);
callback(jsonObjekt);
// ...and ends here
}
and in your code you can use it like that:
getJSONObjektList(function(jsonObjekt) {
console.log(jsonObjekt);
// other code
});
EDIT Here's an example of two solutions to the same problem. One with callback pattern and one without it:
no callback
var add = function(x,y) {
return x+y;
};
var x = 1;
var sum = add(x, 1);
var sum2 = add(sum, 1);
console.log(sum2);
callback
var add = function(x,y,callback) {
callback(x+y);
}
var x = 1;
add(x, 1, function(sum) {
add(sum, 1, function(sum2) {
console.log(sum2);
});
});
Obviously the callback pattern is more messy, but if you are dealing with asynchronous operations then you absolutely need it, for example:
var add = function(x, y, callback) {
// add numbers after 2 seconds
setTimeout(function() {
callback(x+y);
}, 2000);
}
add(1, 2, function(sum) {
console.log(sum);
// will produce 3 after 2 seconds
// you can continue your code here
});
The idea is to pass a function which will be called after the asynchronous operation is done.

Related

String Permutation function not working right

First of all sorry for bothering with a question asked several times before.But I have to say that I did read through the related questions about string permutations and I could not figure out the actual problem with the code I have below. I want to return the combinations of a string.Please help me out in finding the mistake ! PS: I have just started learning javascript!
var result = [];
function doPerm(prefix, suffix, result) {
if (suffix.length === 0)
result.push(prefix);
else {
for (i = 0; i < suffix.length; i++) {
doPerm(prefix + suffix.charAt(i), suffix.slice(0, i) + suffix.slice(i + 1), result);
}
}
}
function permAlone(str) {
var prefix = "";
var suffix = str;
doPerm(prefix, suffix, result);
return result;
}
console.log(permAlone('aab'));
INPUT:'aab'
OUTPUT:[aab,aab,aba,aba,baa,baa]
Your logic was correct actually, you just declared i without var in for loop which made it global and was giving you errors. It seems to be working once that is corrected:
var result = [];
function doPerm(prefix, suffix, result) {
if (suffix.length === 0)
result.push(prefix);
else {
for (var i = 0; i < suffix.length; i++) {
doPerm(prefix + suffix.charAt(i), suffix.slice(0, i) + suffix.slice(i + 1), result);
}
}
}
function permAlone(str) {
var prefix = "";
var suffix = str;
doPerm(prefix, suffix, result);
return result;
}
console.log(permAlone('aab'));
This is a bit of on the back of a piece of paper thinking but.
for(i;i<string.length;i++) {
var s = string.slice(i,i+1);
var c = string.charAt(i);
var q = s.split("");
for(b=0;b<q.length;b++) {
var newArray = q.slice();
newArray.splice(b,0,c);
result.push(newArray.join());
}
}
does that work?
UPDATE this seems to work!
<script>
var string = "aab";
var result = [];
for(i=0;i<string.length;i++) {
var c = string.charAt(i);
var q = string.split("");
q.splice(i,1);
console.log("first");
console.log(q);
console.log(c);
for(b=0;b<q.length;b++) {
var newArray = q.slice();
newArray.splice(b,0,c);
result.push(newArray.join());
}
}
console.log(result);
</script>

How do I turn this into a callback function?

I'm new to Javascript, and callbacks are blowing my mind a little at the moment. How do I turn the teletyperDiologue function into a callback? The main reason is I want the teletyper to finish it's job before the displayOut function finishes. Thank you in advance for your help.
function displayOut() {
// images
document.getElementById("imgBox").style.backgroundImage = "url(" + db.rooms[roomLoc].roomImg + ")";
// Diologue box
diologueBox.innerHTML = ""; // Clear Box
teleTyperDiologue(db.rooms[roomLoc].description +
" The room contains: " +
(function() {
let x = "";
for (let i = 0; i < db.items.length; i++) {
if (db.items[i].location === roomLoc && db.items[i].hidden === false) {
x += db.items[i].name + ", "
}
}
x = x.slice(0, x.length -2);
if (x === "") {
x = " nothing of special interest";
}
return x;
})()
+ ".");
};
// Teletyper for Diologue Box
function teleTyperDiologue(string) {
for (let i = 0; i < string.length; i++) {
setTimeout(function() {
diologueBox.innerHTML += string.slice(i, i + 1);
}, 5 * i);
}
}
As an example:
function test(a) { a(); }
function x() { alert('hello'); }
test(x);
in your case:
function displayOut(callback) {
// images
document.getElementById("imgBox").style.backgroundImage = "url(" + db.rooms[roomLoc].roomImg + ")";
// Diologue box
diologueBox.innerHTML = ""; // Clear Box
callback(db.rooms[roomLoc].description +
" The room contains: " +
(function() {
let x = "";
for (let i = 0; i < db.items.length; i++) {
if (db.items[i].location === roomLoc && db.items[i].hidden === false) {
x += db.items[i].name + ", "
}
}
x = x.slice(0, x.length -2);
if (x === "") {
x = " nothing of special interest";
}
return x;
})()
+ ".");
};
displayOut(teleTyperDiologue);
You can pass functions around like variables and return them in functions and use them in other functions. So, when you pass a callback function as an argument to another function, you only need to pass the function definition.
See example below.
function displayOut() {
console.log("Display Out running...");
}
function teleTyperDiologue(stringParam, callback) {
console.log("Running teleTyper with string param passed of: ", stringParam);
callback();
}
teleTyperDiologue ("Test string", displayOut);

How can I iterate up and down a large javascript array in chunks?

I'm trying to write a function that takes a large array and iterates up and down it in a set number of chunks via a previous and next button. I have the next button working fine but cannot get it to reverse the array the same way I go forward. Here's what I have:
Javscript
success: function(data) {
var body = data;
console.log(body.length);
//body/data is a string
var text = body.split(' ');
text.chunk = 0; text.chunkSize = 15;
var next = true;
var increment = function(array,next) {
if (array.chunk < array.length) {
var slice = array.slice(
array.chunk,
Math.min(array.chunk + array.chunkSize, array.length));
var chunk = slice.join(" ");
if (next) {
array.chunk += array.chunkSize;
$( '#test' ).html('<p>' + chunk + '</p>');
}
else {
var slice = array.slice(
array.chunk,
Math.min(array.chunk+array.chunkSize, array.length));
array.chunk -= array.chunkSize;
$( '#test' ).html(chunk);
}
}
}
$("#prev").click(function() {
increment(text);
});
$("#button").click(function() {
increment(text, next);
});
}
success: function(data) {
var body = data;
console.log(body.length);
//body/data is a string
var text = body.split(' ');
text.chunk = 0; text.chunkSize = 15;
var increment = function(array,next) {
if(next) {
array.chunk = Math.min(array.chunk + array.chunkSize, array.length);
} else {
array.chunk = Math.max(array.chunk - array.chunkSize, 0);
}
var slice = array.slice(
array.chunk,
Math.min(array.chunk + array.chunkSize, array.length));
var chunk = slice.join(" ");
}
$("#prev").click(increment(text,false));
$("#button").click(increment(text, true));
}
Is this what you need? Fastly coded, and without testing so use with caution.
Okay, so first of all I really suggest breaking up your code. It looks like this is a response back from a server. I would in the response from the server, parse the data just like you are (side note, why don't you just return json from the server?) but use a call back to handle pagination.
var returnData = data.split(' ');
addPagination(returnData);
Under addPagination I would handle the DOM manipulation:
function addPagination(array) {
$('#container').show();
var incremental = incrementArray(array);
var responseSpan = $('#response');
$('#previous').click(function() {
incremental.previous();
showText();
});
$('#next').click(function() {
incremental.next();
showText();
});
showText();
function showText() {
responseSpan.text(incremental.array.join(', '));
}
}
But to handle the actual shifting of the array, I would use some function outside of your own. This uses Object Oriented JavaScript, so it is a bit more complex. It stores the original array in memory, and has 2 methods (next, previous), and has 1 attribute (array):
function incrementArray(array) {
_increment = 2;
var increment = _increment < array.length ? _increment : array.length;
var index = -2;
this.next = function () {
var isTopOfArray = index + increment > array.length - increment;
index = isTopOfArray ? array.length - increment : index + increment;
this.array = array.slice(index, index + increment);
return this.array;
};
this.previous = function () {
var isBottomOfArray = index - increment < 0;
index = isBottomOfArray ? 0 : index - increment;
this.array = array.slice(index, index + increment);
return this.array;
};
this.next();
return this;
}
To test it, use this jsFiddle.

Get object caller name by function call JavaScript

I'm writing a piece of code to easily save error logs in an object for debugging.
What I'm trying to achieve is to get the Object name from the function it was called from like so:
var MainObject = {
test : function() {
return MainObject.test.caller;
// When called from MainObject.testcaller,
// it should return MainObject.testcaller.
},
testcaller : function() {
return MainObject.test(); // Should return MainObject.testcaller, Returns own function code.
},
anothercaller : function() {
return MainObject.test(); // Should return MainObject.anothercaller, Returns own function code.
}
}
However when I run this code it returns the function code from MainObject.testcaller.
JSFiddle example
Is there any way this is possible?
Update
After looking at Rhumborl's answer, I discovered that assigning the value through another function would lead it to point back at the function name without the object itself.
Code:
(function (name, func) {
MainObject[name] = func;
})('invalid', function() {
return MainObject.test("blah");
});
// This now points at invalid() rather than MainObject.invalid()
Updated fiddle
There is a non–standard caller property of functions that returns the caller function, however that is a pointer to a function object and doesn't tell you the object it was called as a method of, or the object's name. You can get a reference to the function through arguments.callee.
There is also the obsolete arguments.caller, but don't use that. It also provides a reference to the calling function (where supported).
Once you have a reference to the calling function (if there is one), you then have the issue of resolving its name. Given that Functions are Objects, and objects can be referenced by multiple properties and variables, the concept of a function having a particular name is alluvial.
However, if you know that the function is a property of some object, you can iterate over the object's own enumerable properties to find out which one it is.
But that seems to be a rather odd thing to do. What are you actually trying to do? You may be trying to solve a problem that can be worked around in a much more robust and simpler way.
Edit
You can do what you want in a very limited way using the method described above for the case in the OP, however it is not robust or a general solution:
var mainObject = {
test : function() {
var obj = this;
var caller = arguments.callee.caller;
var global = (function(){return this}());
var fnName, objName;
for (var p in global) {
if (global[p] === obj) {
objName = p;
}
}
for (var f in obj) {
if (obj[f] === caller) {
fnName = f;
}
}
return objName + '.' + fnName;
},
testcaller : function() {
return mainObject.test();
},
anothercaller : function() {
return mainObject.test();
}
}
console.log(mainObject.testcaller()); // mainObject.testcaller
console.log(mainObject.anothercaller()); // mainObject.anothercaller
but it's brittle:
var a = mainObject.anothercaller;
console.log(a()); // mainObject.anothercaller
var b = {
foo : mainObject.anothercaller
}
console.log(b.foo()); // mainObject.anothercaller
Oops.
You can use this trick at http://www.eriwen.com/javascript/js-stack-trace/ which throws an error, then parses the stack trace.
I have updated it for the latest versions of Firefox, Chrome and IE. Unfortunately it doesn't work well on my IE9 (and I haven't tested it on Opera).
function getStackTrace() {
var callstack = [];
var isCallstackPopulated = false;
try {
i.dont.exist += 0; //doesn't exist- that's the point
} catch (e) {
if (e.stack) { //Firefox/Chrome/IE11
var lines = e.stack.split('\n');
for (var i = 0, len = lines.length; i < len; i++) {
var line = lines[i].trim();
if (line.match(/^at [A-Za-z0-9\.\-_\$]+\s*\(/)) {
// Chrome/IE: " at Object.MainObject.testcaller (url:line:char)"
var entry = line.substring(3, line.indexOf('(') - 1);
// Chrome appends "Object." to the front of the object functions, so strip it off
if (entry.indexOf("Object.") == 0) {
entry = entry.substr(7, entry.length);
}
callstack.push(entry);
} else if (line.match(/^[A-Za-z0-9\.\-_\$]+\s*#/)) {
// Firefox: "MainObject.testcaller#url:line:char"
callstack.push(line.substring(0, lines[i].indexOf('#')));
}
}
//Remove call to getStackTrace()
callstack.shift();
isCallstackPopulated = true;
} else if (window.opera && e.message) { //Opera
var lines = e.message.split('\n');
for (var i = 0, len = lines.length; i < len; i++) {
if (lines[i].match(/^\s*[A-Za-z0-9\-_\$]+\(/)) {
var entry = lines[i];
//Append next line also since it has the file info
if (lines[i + 1]) {
entry += lines[i + 1];
i++;
}
callstack.push(entry);
}
}
//Remove call to getStackTrace()
callstack.shift();
isCallstackPopulated = true;
}
}
if (!isCallstackPopulated) { //IE9 and Safari
var currentFunction = arguments.callee.caller;
while (currentFunction) {
var fn = currentFunction.toString();
var fname = fn.substring(fn.indexOf("function") + 8, fn.indexOf('')) || 'anonymous';
callstack.push(fname);
currentFunction = currentFunction.caller;
}
}
return callstack;
}
var MainObject = {
test: function (x) {
// first entry is the current function (test), second entry is the caller
var stackTrace = getStackTrace();
var caller = stackTrace[1];
return caller + "()";
},
testcaller: function () {
return MainObject.test(1, null);
}
}
function SomeFunction() {
return MainObject.test("blah");
}
document.body.innerHTML += '<b style="color: red">' + MainObject.testcaller() + '</b>';
document.body.innerHTML += '<div>Calling SomeFunction() returns: <b style="color: red">' + SomeFunction() + '</b></div>';
MainObject.test() should return: <b style="color: blue">MainObject.testcaller()</b>
<hr />
MainObject.test() returns:
Updated fiddle here

Nodejs calling function from within a function

I have 3 methods
exports.getImageById = function (resultFn, id) {
...
}
exports.getCollectionById = function (resultFn, id) {
}
in the third method I want to call both methods
exports.getCollectionImages = function (resultFn, collectionId) {
var arr = new Array();
this.getCollectionById( // fine, 1st call
function (result) {
var images = result.image;
for (i = 0; i < images.length; i++) {
this.getImageById(function (result1) { // error, 2nd call
arr[i] = result1;
}, images[i]
);
}
}
, collectionId
);
resultFn(arr);
}
I can call first function this.getCollectionById but it fails to call this.getImageById, it says undefined function, whats the reason for that?
When you call this.getCollectionById passing it a callback, the callback doesn't have access to the same this
The simplest solution is to save this as a local variable.
exports.getCollectionImages = function (resultFn, collectionId) {
var arr = new Array();
var me = this; // Save this
this.getCollectionById( // fine, 1st call
function (result) {
var images = result.image;
for (var i = 0; i < images.length; i++) {
// Use me instead of this
me.getImageById(function (result1) { // error, 2nd call
arr[i] = result1;
}, images[i]);
}
}, collectionId);
resultFn(arr);
}
The value of this inside the inner function is not the same object as outside, because it's determined depending on how the function is called. You can find a detailed explanation in the MDN article on this.
One of the ways to solve it is by keeping a reference to the outer this in another variable such as that:
var that = this;
this.getCollectionById( // fine, 1st call
function (result) {
var images = result.image;
for (i = 0; i < images.length; i++) {
that.getImageById(function (result1) { // 2nd call
arr[i] = result1;
}, images[i]
);
}
}
, collectionId
);

Categories