iScroll is not horizontally scrolling the entire width of a div. It stops at the wrong width value which I can't seem to find where that value originates from. The main scroll div width is not changing so I don't need to call refresh().
Essentially I've got a div inside the scroll div that is changing size so divs inside can be changed to absolute position while other divs inside are initially floated right. I didn't want to use iScroll but it's necessary since I'm building an HTML5 iOS WebView app with Trigger.io.
http://jsfiddle.net/simpleshadow/wQQEM/15/
var myScrollers = [];
$(function() {
var scrolls = $('.scrolls');
$.each(scrolls, function(i, value) {
var self = this,
imageDiv = $(this).find('.imageDiv'),
imageWrapper = $(this).find('.imageWrapper'),
images = $(this).find('.imageDiv img'),
width = 0;
$.each(images, function(index, value){
width += $(this).width();
});
imageDiv.css('right', (-$(this).width()+images.first().width()) + 'px');
imageWrapper.width(images.first().width());
myScrollers[i] = new iScroll($(this)[0], {
hScroll: true,
vScroll: false,
hScrollbar: false,
vScrollbar: false,
onScrollMove: function(e){
var x = 0;
-myScrollers[i].x >= 0 ? x = -myScrollers[i].x : x = 0;
updateWindow($(self), x);
},
onScrolling: function(e) {
var x = 0;
-myScrollers[i].x >= 0 ? x = -myScrollers[i].x : x = 0;
updateWindow($(self), x);
}
});
});
// Update the window
function updateWindow(el, x) {
var x = x,
width = 0,
imageDiv = el.find('.imageDiv'),
imageWrapper = el.find('.imageWrapper'),
images = el.find('.imageDiv img');
el.find('.imageDiv, .imageDiv img').css({
height: (x/160)*75+75 >= 150 ? 150 : (x/160)*75+75
});
for (var i = 0, l = images.length; i < l; i++) {
width += $(images[i]).width();
if (imageWrapper.width() >= width && i !== 0) {
$(images[i]).addClass('out').css({
left: (width-$(images[i]).outerWidth(true)) + 'px'
});
} else {
i !== 0 && $(images[i]).removeClass('out').css({
left: 0
});
}
}
if (x+images.first().width() <= width) imageWrapper.width(x+images.first().width());
imageDiv.css('right', (-$(this).width()+images.first().width()) + 'px');
}
});
Related
I do not know much about css, but I think this code could help me generate a marquee. basically I want the animation that is done with the boxes, be done with the texts.
My main problem occurs with the animation, it is not very fluid, I want it to be more fluid and it starts from the end of the container to the left. How can I do it? I would be very grateful.
http://jsfiddle.net/joof5dhx/
<div id="horizontalScroller">
<div>it is a message a little more of 100 characteres</div>
<div>it is a message a little more of 110 characteres</div>
<div>it is a message a little more of 120 characteres</div>
<div>it is a message a little more of 130 characteres</div>
</div>
window.horizontalScroller = function($elem) {
var left = parseInt($elem.css("left"));
var temp = -1 * $('#horizontalScroller > div').height();
if(left < temp) {
left = $('#horizontalScroller').height()
$elem.css("left", left);
}
$elem.animate({ left: (parseInt(left)-60) }, 900, function () {
window.horizontalScroller($(this))
});
}
$(document).ready(function() {
var i = 0;
$("#horizontalScroller > div").each(function () {
$(this).css("left", i);
i += 60;
window.horizontalScroller($(this));
});
});
http://jsfiddle.net/hhcbtyyg/
You could just:
window.horizontalScroller = function($elem)
{
var left = parseInt($elem.css("left"));
$elem.animate({ left: (parseInt(left)-60) }, 900, function ()
{
// get the current left of the element
var currentLeft = parseInt($(this).css("left"));
// get the width of the element
var width = $(this).width();
// get the container
var container = $(this).parent("#horizontalScroller");
// get the width of the container
var containerWidth = $(container).width();
// check if the element goes out of the view item X + item w < 0
if ((currentLeft + width) <= 0)
{
// put it on the opposite side: simply container w + item w
$(this).css("left", (containerWidth + width) + "px");
}
window.horizontalScroller($(this))
});
}
I just don't understand why you use height in your code above. If there is something I don't know let me know.
UPDATED:
To make the items appear on the leftmost by default:
$(document).ready(function() {
var container = $("#horizontalScroller");
var children = $(container).children();
var containerW = $(container).width();
// Loop through each item of container
for (var i = 0; i < children.length; i++)
{
var item = children[i];
var itemW = $(item).width();
// this is simply the space between them, remove if you don't need it
var padding = 10 * (i + 1);
// simply: padding + Container Width + (Item Width * (i + 1))
// (Item Width * (i + 1)) because you need to position each element beside each other.
$(item).css("left", (padding + containerW + itemW * (i + 1)) + "px");
window.horizontalScroller($(item));
}
});
your updated fiddle
hope that helps
Hi checked this version of your jsfiddle, i did some modificaitons, since your animation starts from whatever the value of height is your div had. check this I tried to match the height of your css and width in your css, i just noticed that the "left" var in your js gets the height of your element.
CSS:
#horizontalScroller {
position: absolute;
width:300px;
height: 300px;
border: 1px solid red;
overflow: hidden;
}
Maybe you can get some tips how to accomplish it in responsive way.
JSFIDDLE
I am currently using the following javascript to resize an image to the size of it's parent, while maintaining aspect ratio and keeping the parent div square. So i have a square box with a rectangle stretched to either the max width or max height depending on orientation. This works great on first load however I cannot get the images and divs to resize on page orientation change or resize to work. Any ideas. I have tried using the window.resize and window.orientation listeners.
Original code was from:
Scale, crop, and center an image...
var aspHt = $('.aspectcorrect').outerWidth();
$('.aspectcorrect').css('height', aspHt + 'px').css('width', aspHt + 'px');
function ScaleImage(srcwidth, srcheight, targetwidth, targetheight, fLetterBox) {
var result = {
width : 0,
height : 0,
fScaleToTargetWidth : true
};
if ((srcwidth <= 0) || (srcheight <= 0) || (targetwidth <= 0) || (targetheight <= 0)) {
return result;
}
// scale to the target width
var scaleX1 = targetwidth;
var scaleY1 = (srcheight * targetwidth) / srcwidth;
// scale to the target height
var scaleX2 = (srcwidth * targetheight) / srcheight;
var scaleY2 = targetheight;
// now figure out which one we should use
var fScaleOnWidth = (scaleX2 > targetwidth);
if (fScaleOnWidth) {
fScaleOnWidth = fLetterBox;
} else {
fScaleOnWidth = !fLetterBox;
}
if (fScaleOnWidth) {
result.width = Math.floor(scaleX1);
result.height = Math.floor(scaleY1);
result.fScaleToTargetWidth = true;
} else {
result.width = Math.floor(scaleX2);
result.height = Math.floor(scaleY2);
result.fScaleToTargetWidth = false;
}
result.targetleft = Math.floor((targetwidth - result.width) / 2);
result.targettop = Math.floor((targetheight - result.height) / 2);
return result;
}
function RememberOriginalSize(img) {
if (!img.originalsize) {
img.originalsize = {
width : img.width,
height : img.height
};
}
}
function FixImage(fLetterBox, div, img) {
RememberOriginalSize(img);
var targetwidth = $(div).width();
var targetheight = $(div).height();
var srcwidth = img.originalsize.width;
var srcheight = img.originalsize.height;
var result = ScaleImage(srcwidth, srcheight, targetwidth, targetheight, fLetterBox);
img.width = result.width;
img.height = result.height;
$(img).css("left", result.targetleft);
$(img).css("top", result.targettop);
}
function FixImages(fLetterBox) {
$("div.aspectcorrect").each(function(index, div) {
var img = $(this).find("img").get(0);
FixImage(fLetterBox, this, img);
});
}
window.onload = function() {
FixImages(true);
};
Call .resize() after $(window).resize():
$(window).resize( function(){
var height = $(window).height();
var width = $(window).width();
if(width>height) {
// Landscape
$("#landscape").css('display','none');
} else {
// Portrait
$("#landscape").css('display','block');
$("#landscape").click(function(){
$(this).hide();
});
}
}).resize();
I figured out what I was missing. The first bit of javascript is setting the style of height and width. When recalling the .outerHeight it was still using the inline style to calculate the width, and hence not resizing the div. I simply used .removeAttr('style') to remove that property first and then did the resize. Working now. I simply used $(window).on("resize", resizeDiv) and wrapped my resizing into a function named resizeDiv
function resizeDiv() {
var asp = $('.aspectcorrect');
asp.removeAttr("style");
var aspHt = asp.outerWidth();
asp.css('height', aspHt + 'px').css('width', aspHt + 'px');
FixImages(true);
}
I'm new to jQuery and not sure best way to change the background position, i basically need to change a background position every 0 -250px, then 0 -500px etc. What is the best way to do this?
JS:
function startAvatarAnimation() {
var avatarHeight = 250;
var avatarTotalHeight = 2750;
var i = 0;
var avatarSpeed = 1000;
setInterval(function(){
i++;
if(i > avatarArray.length){
i = 0;
}
$(".avatars").css({'background-position' : '0 -' + (i*avatarHeight) + 'px' });
}, avatarSpeed);
}
HTML:
<div class="avatars"></div>
I'm getting an error at the moment with avatarArray is not defined, this is my first attempt. I guess it needs to work out the height so it knows when to stop as well?
Fixed with the following solution:
function startAvatarAnimation() {
var avatarHeight = 250;
var avatarTotalHeight = 2750;
var i = 0;
var avatarSpeed = 500;
var avatarArray = {};
setInterval(function(){
i++;
if(i > avatarArray.length){
i = 0;
}
$(".avatars").css({'background-position' : '0 -' + (i*avatarHeight) + 'px' });
}, avatarSpeed);
}
I'm attempting to output on a page multiple 'labels' over an image using absolute positioned divs. Each of these divs has a unique number and are placed according to an x and y position on the map (these are percentage based so the image may be scaled).
As some of these labels may overlap, I need a way to either stop them from overlapping, or to essentially 'bump' them off eachother so they no longer overlap. (At this point, it doesn't matter if they are not in their correct position as long as they are near enough as there is a separate 'Pin' view).
They need to stay within the confines of their container and not overlap with eachother.
HTML:
<div id="labelzone">
<div class="label" style="left:0%;top:8%">001</div>
<div class="label" style="left:0%;top:11%">002</div>
<div class="label" style="left:1%;top:10%">003</div>
</div>
CSS:
#labelzone{
float:left;
width:500px;
height:500px;
border: 1px solid black;
position: relative;
}
.label{
position:absolute;
border:1px solid black;
background-color:white;
}
Jsfiddle: https://jsfiddle.net/79cco1oy/
There's a simple example of what I have as an output, these pins could be placed anywhere and there is no limit to how many is on the page, however there shouldn't be any occasion where there are too many to fit in the area.
I'm toying around with doing some form of collision detection and currently attempting to figure out an algorithm of some sort to get them to no longer overlap, and ensure they also don't overlap another item.
My solution is a bit more object oriented.
One object (LabelPool) will contain labels and will be in charge of storing and accomodating them so that they don't collide. You can customize the x/y values that you want to add/substract of the Label's positions in order to avoid their collision. The other object (Label) defines a Label and has some convenient methods. The collision algorithm that I used in LabelPool was taken from this post
var Label = function ($el) {
var position = $el.position(),
width = $el.outerWidth(true),
height = $el.outerHeight(true);
this.getRect = function () {
return {
x: position.left,
y: position.top,
width: width,
height: height
};
};
this.modifyPos = function (modX, modY) {
position.top += modY;
position.left += modX;
updatePos();
};
function updatePos() {
$el.css({
top: position.top,
left: position.left
});
}
};
var LabelPool = function () {
var labelPool = [];
function collides(a, b) {
return !(((a.y + a.height) < (b.y)) || (a.y > (b.y + b.height)) || ((a.x + a.width) < b.x) || (a.x > (b.x + b.width)));
}
function overlaps(label) {
var a = label.getRect();
return labelPool.some(function (other) {
return collides(a, other.getRect());
});
}
this.accomodate = function (label) {
while (labelPool.length && overlaps(label)) {
label.modifyPos(0, 1);// You can modify these values as you please.
}
labelPool.push(label);
};
};
var labelPool = new LabelPool;
$(".label").each(function (_, el) {
labelPool.accomodate(new Label($(el)));
});
Here's the fiddle.
Hope it helps.
Using js and jquery, you can find a basic collision engine based on left/top abs position and size of the label.
https://jsfiddle.net/Marcassin/79cco1oy/6/
Every time you want to add a Label, you check if the positionning is overlaping any existing div, in this case, you translate the new Label to position. This operation may not be the most beautiful you can find, there can be a long process time in case of lots of labels.
$(document).ready (function () {
addLabel (0, 8);
addLabel (0, 11);
addLabel (1, 10);
addLabel (2, 7);
});
function addLabel (newLeft, newTop)
{
var newLab = document.createElement ("div");
newLab.className = "label";
$(newLab).css({"left": newLeft+"%", "top": newTop + "%"});
var labels = $("#labelzone > div");
newLab.innerHTML = "00" + (labels.length + 1); // manage 0s
$("#labelzone").append (newLab);
var isCollision = false;
var cpt = 1;
do
{
isCollision = false;
$(labels).each (function () {
if (! isCollision && collision (this, newLab))
isCollision = true;
});
if (isCollision)
$(newLab).css({"left": (newLeft + cpt++) + "%",
"top": (newTop + cpt++) + "%"});
} while (isCollision);
}
function isInside (pt, div)
{
var x = parseInt($(div).css("left"));
var y = parseInt($(div).css("top"));
var w = $(div).width () + borderWidth;
var h = $(div).height ();
if (pt[0] >= x && pt[0] <= x + w &&
pt[1] >= y && pt[1] <= y + h)
return true;
return false;
}
function collision (div1, div2)
{
var x = parseInt($(div1).css("left"));
var y = parseInt($(div1).css("top"));
var w = $(div1).width () + borderWidth;
var h = $(div1).height ();
var pos = [x, y];
if (isInside (pos, div2))
return true;
pos = [x + w, y];
if (isInside (pos, div2))
return true;
pos = [x + w, y + h];
if (isInside (pos, div2))
return true;
pos = [x, y + h];
if (isInside (pos, div2))
return true;
return false;
}
Here's another implementation of collision detection close to what you asked for. The two main goals being:
move vertically more than horizontally (because boxes are wider than tall)
stay within a reasonable range from the origin
Here goes:
function yCollision($elem) {
var $result = null;
$('.label').each(function() {
var $candidate = $(this);
if (!$candidate.is($elem) &&
$candidate.position().top <= $elem.position().top + $elem.outerHeight() &&
$candidate.position().top + $candidate.outerHeight() >= $elem.position().top) {
$result = $candidate;
console.log("BUMP Y");
}
});
return $result;
}
function xCollision($elem) {
var $result = null;
$('.label').each(function() {
$candidate = $(this);
if (!$candidate.is($elem) &&
yCollision($elem) &&
yCollision($elem).is($candidate) &&
$candidate.position().left <= $elem.position().left + $elem.outerWidth() &&
$candidate.position().left + $candidate.outerWidth() >= $elem.position().left) {
$result = $candidate;
console.log("BUMP X");
}
});
return $result;
}
function fuzzyMoveY($elem, direction) {
var newTop = $elem.position().top + $elem.outerHeight() / 4 * direction;
// stay in the canvas - top border
newTop = (newTop < 0 ? 0 : newTop);
// stay in the canvas - bottom border
newTop = (newTop + $elem.outerHeight() > $("#labelzone").outerHeight() ? $("#labelzone").outerHeight() - $elem.outerHeight() : newTop);
// stay close to our origin
newTop = (Math.abs(newTop - $elem.attr("data-origin-top")) > $elem.outerHeight() ? $elem.attr("data-origin-top") : newTop);
$elem.css({'top': newTop});
}
function fuzzyMoveX($elem, direction) {
var newLeft = $elem.position().left + $elem.outerWidth() / 4 * direction;
// stay in the canvas - left border
newLeft = (newLeft < 0 ? 0 : newLeft);
// stay in the canvas - right border
newLeft = (newLeft + $elem.outerWidth() > $("#labelzone").outerWidth() ? $("#labelzone").outerWidth() - $elem.outerWidth() : newLeft);
// stay close to our origin
newLeft = (Math.abs(newLeft - $elem.attr("data-origin-left")) > $elem.outerWidth() ? $elem.attr("data-origin-left") : newLeft);
$elem.css({'left': newLeft});
}
function bumpY($above, $below) {
if ($above.position().top > $below.position().top) {
$buff = $above;
$above = $below;
$below = $buff;
}
fuzzyMoveY($above, -1);
fuzzyMoveY($below, 1);
}
function bumpX($left, $right) {
if ($left.position().left > $right.position().left) {
$buff = $right;
$right = $left;
$left = $buff;
}
fuzzyMoveX($left, 1);
fuzzyMoveX($right, -1);
}
$('.label').each(function() {
$(this).attr('data-origin-left', $(this).position().left);
$(this).attr('data-origin-top', $(this).position().top);
});
var yShallPass = true;
var loopCount = 0;
while (yShallPass && loopCount < 10) {
yShallPass = false;
$('.label').each(function() {
var $this = $(this);
$collider = yCollision($this);
if ($collider) {
bumpY($this, $collider);
yShallPass = true;
}
});
loopCount++;
}
console.log("y loops", loopCount);
var xShallPass = true;
var loopCount = 0;
while (xShallPass && loopCount < 10) {
xShallPass = false;
$('.label').each(function() {
var $this = $(this);
$collider = xCollision($this);
if ($collider) {
bumpX($this, $collider);
xShallPass = true;
}
});
loopCount++;
}
console.log("x loops", loopCount);
This is not production code obviously but please report back if it helps.
I'm working on a portal/dashboard type interface which has panels/widgets that can be freely dragged around the dashboard space as long as they don't overlay any other panels. New panels can be added to the dashboard via a menu containing all available panels, and when a menu item is clicked, the panel is placed into the dashboard. The panels currently occupying the dashboard space are all represented in an object like this:
{
'panel_1': { top: 0, left: 0, width: 300, height: 350 },
'panel_2': { top: 0, left: 370, width: 200, height: 275 },
'panel_3': { top: 370, left: 0, width: 275, height: 400 },
...
}
My question is, what is a valid algorithm that would, when the user clicks one in the menu, correctly place a new panel (of a given width and height) in unoccupied space that is closest to a left and top (x and y) value of 0, 0, without overlapping any of the existing panels?
I think, simple bruteforce algorithm will fit you. As I remember, fit rectangle solve another problem
Iterate over your dashboard axis to find out, whether you can place your rectangle, until X < rectangle.widh + dashboard.width, same for Y.
Foreach X,Y on dashboard iterate over every panel to find whether they overlap. You can apply some optimization, to decrease amount of iteration. If panel overlap rectangle, you can increase X or Y(which is in nested loop) not by 1, but by width or height of panel.
In most cases, you will not make dashboard.width*dashboard.height*panel.count iteration. With some optimization, it will find best fit rather quick
I know this is an old question but if anyone wants a proof of concept then it looks like this:
function findSpace(width, height) {
var $ul = $('.snap-layout>ul');
var widthOfContainer = $ul.width();
var heightOfContainer = $ul.height();
var $lis = $ul.children('.setup-widget'); // The li is on the page and we dont want it to collide with itself
for (var y = 0; y < heightOfContainer - height + 1; y++) {
var heightOfShortestInRow = 1;
for (var x = 0; x < widthOfContainer - width + 1; x++) {
//console.log(x + '/' + y);
var pos = { 'left': x, 'top': y };
var $collider = $(isOverlapping($lis, pos, width, height));
if ($collider.length == 0) {
// Found a space
return pos;
}
var colliderPos = $collider.position();
// We have collided with something, there is no point testing the points within this widget so lets skip them
var newX = colliderPos.left + $collider.width() - 1; // -1 to account for the ++ in the for loop
x = newX > x ? newX : x; // Make sure that we are not some how going backwards and looping forever
var colliderBottom = colliderPos.top + $collider.height();
if (heightOfShortestInRow == 1 || colliderBottom - y < heightOfShortestInRow) {
heightOfShortestInRow = colliderBottom - y; // This isn't actually the height its just the distance from y to the bottom of the widget, y is normally at the top of the widget tho
}
}
y += heightOfShortestInRow - 1;
}
//TODO: Add the widget to the bottom
}
function isOverlapping($obsticles, tAxis, width, height) {
var t_x, t_y;
if (typeof (width) == 'undefined') {
// Existing element passed in
var $target = $(tAxis);
tAxis = $target.position();
t_x = [tAxis.left, tAxis.left + $target.outerWidth()];
t_y = [tAxis.top, tAxis.top + $target.outerHeight()];
} else {
// Coordinates and dimensions passed in
t_x = [tAxis.left, tAxis.left + width];
t_y = [tAxis.top, tAxis.top + height];
}
var overlap = false;
$obsticles.each(function () {
var $this = $(this);
var thisPos = $this.position();
var i_x = [thisPos.left, thisPos.left + $this.outerWidth()]
var i_y = [thisPos.top, thisPos.top + $this.outerHeight()];
if (t_x[0] < i_x[1] && t_x[1] > i_x[0] &&
t_y[0] < i_y[1] && t_y[1] > i_y[0]) {
overlap = this;
return false;
}
});
return overlap;
}