My html page displays a button that calls a function when it is clicked. I checked to make sure that the button works properly by displaying a message when clicked and it worked. I created this function to change the global varible but when I click another button on my html page to show the value of the varibles the varibles have not changed to the value I set them using my function. Could someone find the problem in my code below?
var a = 5;
var b = 16;
var c = 27;
function reset(){
a = 0;
b = 0;
c = 0;
}
My html code to call the function:
<!DOCTYPE HTML>
<html>
<center>
<script type="text/javascript" src="game.js" > </script>
<form>
<input type="button" value="Reset Variables" style="width:250px;height:50px" onclick="reset()" >
</form>
</html>
Javascript code to show the variables:
function display(){
document.write("A is equal to " + a + "<br/>");
document.write("B is equal to " + b + "<br/>");
document.write("C is equal to " + c );
}
Html to display the variables
<!DOCTYPE HTML>
<html>
<center>
<script type="text/javascript" src="game.js" > </script>
<form>
<input type="button" value="Show Variables" style="width:250px;height:50px" onclick="display()" >
</form>
</html>
change the function name to reset_vars or anything else. reset() is in-built DOM function used for resetting forms.
http://www.w3schools.com/jsref/met_form_reset.asp
There won't be any conflict when a global variable is used inside a function unless a local variable is defined. in such case, use window.variable_name to access global variable.
That can`t work, because you are asserting that variables in function scope. But your variables are currently stored in global scope (window), so this code will work:
var a = 5;
function reset() {
console.log(window.a); // 5
window.a = 10;
}
reset();
console.log(a); // 10
Related
I have (had 2 years ago lol) been working on a web page that prints everything on it, and need to define a function that gets a value, replaces the text box with the value, hides the print button, and prints the page.
<!DOCTYPE HTML>
<HTML>
<head>
<title>KB documents</title>
</head>
<body>
<style>
body {
text-align:center;
}
</style>
<div id="hidden">
<textarea cols="125" rows="30" id="value"></textarea>
</div>
<button id="button" onclick="print()">print document</button>
<script>
function print() {
var value = document.getElementById("value").value;
document.getElementById("hidden").innerHTML = "<p>" + value + "</p>";
document.getElementById("button").style.display = "none";
window.print()
}
</script>
</body>
</html>
It works perfectly--with the exception of printing the page, the most important part.
Thanks in advance.
Your function print on the top level is overwriting the built-in window.print. Use a different variable name so that window.print does not get reassigned:
<button id="button" onclick="doPrint()">print document</button>
<script>
function doPrint() {
var value = document.getElementById("value").value;
document.getElementById("hidden").innerHTML = "<p>" + value + "</p>";
document.getElementById("button").style.display = "none";
window.print()
}
But it would be better to avoid inline handlers, they have way too many problems to be worth using nowadays, such as a demented scope chain and quote escaping issues. Attach event listeners properly using Javascript with addEventListener instead.
document.querySelector('#button').addEventListener('click', () => {
var value = document.getElementById("value").value;
document.getElementById("hidden").innerHTML = "<p>" + value + "</p>";
document.getElementById("button").style.display = "none";
window.print()
});
I am trying to make a simple function that increases the number value of one variable by the value of another variable.
( a = 2 ) ( b = 5 ) ( a = a + b )
document.write(a) gives ( 2 ), which is ( a ) but unchanged. I expected to get ( 7 ). What am I doing wrong?
var a = 2;
var b = 5;
function add() {
a = a + b;
}
document.write(a)
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<div>
<input type="button" value="add" onclick="add()">
</div>
</body>
</html>
your document.write(a) write before add function calls so no change. You need to update the element in the inside function
You need to add an HTML element to show your data and use innerHTML to set it
var a = 2;
var b = 5;
function add() {
a = a + b;
// instead of document.write, find the element that you want to hold your element
// and set it's inner html to your value
//this will update the DOM
document.getElementById("myHeader").innerHTML = a;
}
<input type="button" value="add" onclick="add()">
<!-- add an element to hold your result -->
<h1 id="myHeader">Hello World!</h1>
Make the neccsary changes in the code,
You have to write the document.write() at the time you make the function call .
In your case : You wrote it in body so whenever the page load at that time it takes the inital value of a and when you make the function call , the value of a get increased but not print .
<!DOCTYPE html>
<html>
<head>
<script>
var a = 2;
var b = 5;
function add() {
a = a + b;
document.write(a)
}
</script>
</head>
<body>
<div>
<script></script>
<input type="button" value="add" onclick="add()">
</div>
</body>
</html>
your document.write(a) function call is only run the first time the page loads. when you click the button, that only runs the add() function but does not rerun document.write(a)
<html>
<head>
<script type="text/javascript">
var image = document.getElementById(image);
var desc = document.getElementById(desc);
var images = ["http://i.imgur.com/XAgFPiD.jpg", "http://i.imgur.com/XAgFPiD.jpg"]
var descs = ["1", "2"]
var num = 0;
var total = images.length;
function clicked(){
num = num + 1;
if (num > total){
num = 0;
}
image.src = images[num];
desc.innerHTML = images[num];
}
document.getElementById(submit).onclick(clicked());
</script>
</head>
<body>
<div><h2>Project |</h2><h2> | herbykit</h2></div>
<div>
<button id="submit">Next</button><br/>
<img id="image" src="http://i.imgur.com/XAgFPiD.jpg" height="20%" width="50%"/>
<p id="desc">first desc.</p>
</div>
</body>
</html>
The line "document.getElementById(submit).onclick(clicked());" throws an error
"ReferenceError: submit is not defined"
When I tried accessing buttons in general
[through getElementsByClassName & getElementsByTagName]
it gave an error of "ReferenceError: button is not defined"
Using strings in getElementById it throws the error "getElementById is null"
I found several questions and answers to this.
Only one of them I understood how to implement, due to the use of PHP and that being the error on most others. Other solutions I found involved errors numerically.
On this error I tried a fix of printwindow.document.getElementById(..etc
This gives me an error of "ReferenceError: printwindow is not defined"
Browsers run JavaScript as soon as possible in order to speed up rendering. So when you receive this code:
<html>
<head>
<script type="text/javascript">
var image = document.getElementById(image); // Missing quotes, typo?
... in runs intermediately. There's no <foo id="image"> on page yet, so you get null. Finally, you get the rest of the page rendered, including:
<img id="image" src="http://i.imgur.com/XAgFPiD.jpg" height="20%" width="50%"/>
It's too late for your code, which finished running long ago.
You need to bind a window.onload even handler and run your code when the DOM is ready (or move all JavaScript to page bottom, after the picture).
It should be document.getElementById('submit').onclick(clicked());
your must enclose the id you are searching for in quotes:
document.getElementById('ID_to_look_up');
You are executing javascript before your 'body' rendered. Thus document.getElementById("submit") would return null. Because there are no "submit" DOM element yet.
One solution is to move your javascripts under 'body', Or use JQuery with
$(document).ready(function() {
...
});
Your variable also has scope problem, your function cannot access variable declared outside this function with 'var' declaration. If you really need that variable, you should remove 'var' declaration.
A better way is to move all your variable inside clicked function. like following code
<html>
<head>
</head>
<body>
<div><h2>Project |</h2><h2> | herbykit</h2></div>
<div>
<button id="submit">Next</button><br/>
<img id="image" src="http://i.imgur.com/XAgFPiD.jpg" height="20%" width="50%"/>
<p id="desc">first desc.</p>
</div>
</body>
<script type="text/javascript">
function clicked(){
var image = document.getElementById("image");
var desc = document.getElementById("desc");
var images = ["http://i.imgur.com/XAgFPiD.jpg", "http://i.imgur.com/XAgFPiE.jpg"];
var descs = ["1", "2"];
var num = 0;
var total = images.length;
num = num + 1;
if (num > total){
num = 0;
}
image.src = images[num];
desc.innerHTML = images[num];
}
document.getElementById("submit").onclick = clicked;
</script>
</html>
I have created 3 variables a,b,c. I have assigned values to a and b and have also made a textbox. What I want to do is enter the name of a the variable in the textbox and click the button, then the textbox should should display the value assigned to that variable. It maybe very simple but I do not know what I did wrong.
Here is the FIDDLE
<html>
<head>
<script>
function display(){
var a = 2;
var b = 3;
var c = document.getElementById("b1").value;
document.getElementById("demo").innerHTML=c;
}
</script>
</head>
<body>
<input type="text" id="b1">
<button type="button" onclick="display()">Display</button>
<p id="demo">Update Value.</p>
</body>
</html>
Your easiest choice would be to assign your variables to a object, like this:
var vars;
function display() {
var value = document.getElementById("b1").value;
vars = {
a: 2,
b: 3,
c: value
}
if (vars.hasOwnProperty(value)) { // If the entered value is a variable name
document.getElementById("demo").innerHTML = vars[value]; // Display the variable
} else { // Otherwise
document.getElementById("demo").innerHTML = value; // display the value
}
}
Working example
The if/else can be replaced with this, to make it a little shorter:
document.getElementById("demo").innerHTML = vars.hasOwnProperty(value) // If
? vars[value] // Then
: vars.c; // Else
Try this way:
<html>
<head>
<script>
function display(){
var a = 2;
var b = 3;
var c = document.getElementById("b1").value;
if(c==a){
document.getElementById("demo").innerHTML='a';
}
if(c==b){
document.getElementById("demo").innerHTML='b';
}
}
</script>
</head>
<body>
<input type="text" id="b1">
<button type="button" onclick="display()">Display</button>
<p id="demo">Update value.</p>
</body>
</html>
DEMO
What you are looking for is the eval() method (Which, do a quick google search, it is not recommended).
<script>
function display(){
var a = 2;
var b = 3;
var c = document.getElementById("b1").value;
document.getElementById("demo").innerHTML=(eval(c));
// if user enters b in the input field, then the html in demo will be 3
// if user enters a in the input field, then the html in demo will be 2
}
</script>
Again, not recommended!
If you declare variables directly in you script-element they are created as properties of the window-object and can be accessed as such. Thus just update your script like the following to show the contents of the variables:
<html>
<head>
<script>
var a = 2, b = 3;
function display() {
var strVarName = document.getElementById('b1').value;
if(window.hasOwnProperty(strVarName)) {
document.getElementById('demo').innerHTML = window[strVarName];
} else {
document.getElementById('demo').innerHTML = 'Variable ' + strVarName + ' does not exist.'
}
}
</script>
</head>
<body>
<input type="text" id="b1">
<button type="button" onclick="display()">Display</button>
<p id="demo">Update Value.</p>
</body>
</html>
This won't work if you declare the variables inside the display function, but this doesn't seem like a thing you would do if this code were to be used in a system to anything beside this one simple function.
I'm writing a webpage and I need to display a div with some content when a user clicks on a button.
I've written the code below and I don't understand why it doesn't work.
Does someone know why ?
My code :
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=iso 8859-1" />
<script type="text/javascript">
function traverse(){
output.innerHTML+='Test'; // Nothing happens !
}
function check() {
var keywords = document.getElementById('text').value.split(" ");
for (var i=0; i < keywords.length; ++i) {
traverse_tree()
}
}
</script>
</head>
<body onload ="init()">
<input id="text" type="text" size="60" value="Type your keywords here" />
<input type="button" value="Display the text 'Test'" onclick="check();" />
<div id="output">
</div>
</body>
</html>
thanks,
Bruno
Perhaps because the function is called traverse() and you're calling traverse_tree()?
Also, in your method traverse, you should get the element using document.getElementById('output'), instead of using a (undefined) variable output:
i.e:
function traverse(){
document.getElementById('output').innerHTML+='Test';
}
You could also speed this up by caching the node (to avoid calling getElementById each time the button is clicked):
// Create a closure by wrapping the cached node in a self-executing
// function to avoid polluting the global namespace
var traverse = (function (nodeId) {
// Cache the node to be updated here
var node = document.getElementById(nodeId);
// This is the function that "traverse()" will call. Return this function,
// which will assign it to the variable traverse.
return function () {
node.innerHTML += 'test';
};
// Execute the function with the id of the node to cache, i.e. output
}('output'));