Meteor server instancing - javascript

I am a bit confused about how meteor instances server code.
The way I thought it worked, was that when a client connects to the server, the server code is spawned for that session (so variables in the server code will change between users).
However, in testing, it appears that the server side code is one per all of the clients. Is this true? If so, how do I store variables specific to that client?

The answer to this simple question: yes, there is 1 instance of the server code at any given time, thus you should use Session. for your client side variables.

Related

A question about how web applications work and how server-client is implemented

This is kind of a weird question I think to ask, but I have browsing about for the past some time and cannot find a clear definite answer.
I understand that a client connects to its own server and communicates with the web-server through sockets and I kind of see how that works in php (I have never used php but have used sockets before so I understand the concept).
The issue is I'm trying to get a real view of this.
The question is, do websites generally use sockets and contact a web-server to fetch data or the actual html? Or is it a rare choice made in some areas?
If it is generally used, then is the "real" js usually in the server? or is it client-side (for performance sake)?
Context:
Let me explain a bit where I'm coming from, I'm not a web expert, but I am a computer engineering student so most concepts are easy to understand. A "real"-er view of this would be very helpful.
Now, onto why I'm asking this. I'm developing a web-app as part of a project and have done a fair bit of progress on it but everything was done on a local dev server (so basically a client?)
I've started wondering about this because I wanted to use a database for my website and since I want to connect to something, I will need to connect to a web-server first (for security sake).
My question's intent is to guide me on how and most importantly, where, to setup this server.
I don't think showing any code would be of help here, but assume I have my client running on localhost:1234, my database on localhost:3306, I think I should have a web-server on another port so I can establish this communication, but I want to do it in a clean and legitimate way so all of my current solutions can be ported online with little to no changes (except the obvious)
There's a bunch to unpack here.
First of all, servers can be distant or local. Usually they are distant, local server are mostly used for development purposes.
Even if your server is on your local machine, it still isn't the client. The client is the part that is connecting to your server. For web development it is usually the user browser.
Javascript is a language that can be used server-side, with a NodeJS server, but more often client-side, in your user browser.
Your website, or web application, communicate with your server through various means. Most common one is the HTTP protocol, used to make server requests such as data request to populate your page (in case of an API server, REST or otherwise), or simply request the actual page to display in the browser. The HTTP protocol works by resolving URLs, and making requests to your server registered to this url using special methods such as GET, POST, DELETE, etc...
Sockets are used to create a persistent connection with your server that works both ways. It is mostly used for realtime updates, such as a live chat, as it allows you to push updates from the server instead of having the client request everything.
In most cases the database can be found on the same server as the one serving the website or application, as it is a lot easier to handle, and often faster without the extra networks requests to get the data. However it can be placed on another server, with it's own API to get the data (not necessarily web related)
Ports such as 1234 or 3306 are often used for local development, however once your move your project to a host service, this is usually replace by urls. And the host service will provide you with a config to access the associated database. Or if you are building your own server you might still use ports. It is heavily dependent on your server config.
Hope this clear some things up.
In addition to #Morphyish answer, in the simplest case, a web browser (the client) requests an URL from a server. The URL contains the domain name of the server and some parameters. The server responds with HTML code. The browser interprets the code and renders the webpage.
The browser and the server communicates using HTTP protocol. HTTP is stateless and closes the connection after each request.
The server can respond with static HTML, e.g. by serving a static HTML file. Or, by serving dynamic HTML. Serving dynamic HTML requires some kind of server language (e.g. nodejs, PHP, python) that essentially concatenates strings to build the HTML code. Usually, the HTML is created by filling templates with data from the database (e.g. MySQL, Postgres).
There are countless languages, frameworks, libraries that help to achieve this.
In addition to HTML, the server can also serve javascript that is interpreted in the browser and adds dynamics to the webpage. However, there could be 2 types of javascript that should not be mixed. NodeJS runs on the server and formats the server response, client javascript runs on the browser. Remember, client and server are completely isolated and can communicate only through an HTTP connection.
That said, there ways to make persistent connections between client and server with WebSockets, and add all kinds of exotic solutions. The core principle remains the same.
It does not matter if server software (e.g apache, nginx) is running on your local machine or anywhere else. The browser makes a request to an address, the DNS and network stack figures out how to reach the server and makes it work.

Client access vs broadcast data from web server

I'm looking for technique or skils to fix the ways for new web site.
This site show the read time data which located on server as file or data on memory.
I'll use Node.js for server-side. But I can't fix how to get the data and show that to web site user.
Because this data have to update per 1 second at least.
I think it is similar to the stock price page.
I know there are a lot of ways to access data like AJAX, Angular.js, Socket.io..
Also each has pros and cons.
Which platform or framework is good in this situation?
This ultimately depends on how much control you have over the server side. For data that needs to be refreshed every second, doing the polling on client side would place quite the load on the browser.
For instance, you could do it by simply using one of the many available frameworks to make http requests inside some form of interval. The downsides to this approach include:
the interval needs to be run in the background all the time while the user is on the page
the http request needs to be made for every interval to check if the data has changed
comparison of data also needs to be performed by the browser, which can be quite heavy at 1 sec intervals
If you have some server control, it would be advisable to poll the data source on the server, i.e. using a proxying microservice, and use the server to perform change checking and only send data to clients when it has changed.
You could use Websockets to communicate those changes via a "push" style message instead of making the client browser do the heavy lifting. The flow would go something like:
server starts polling when a new client starts listening on its socket
server makes http requests for each polling interval, runs comparison for each result
when result has changed, server broadcasts a socket message to all connected clients with new data
The main advantage to this is that all the client needs to do is "connect and listen". This even works with data sources you don't control – the server you provide can perform any data manipulation needed before it sends a message to the client, the source just needs to provide data when requested.
EDIT: just published a small library that accomplishes this goal: Mighty Polling ⚡️ Socket Server. Still young, examine for your use if using.

how to secure queries in meteor

The question is about duplicating queries in server/client in meteor.js.
here is a solution : https://www.discovermeteor.com/blog/query-constructors/. There , the author proposes a shared file between client and server to hold the queries.
I have readed the article and I find it interesting but I have a question. If you put your queries in a shared file, the client also has access and can modify them? The security problem is not solved?
Code on the client is by definition untrusted. Conversely, code on the server is trusted. Code that is used on both the client and the server (often by being placed under /lib but also by being imported into both) is untrusted when running from the client and trusted when running from the server. Remember that the client gets a copy of the code, the users don't actually have access to the original on disk or the other copy that is in server memory.
With Meteor's latency compensation, a shared method runs on the client first. The client state (in minimongo) immediately reflects the state achieved by running the method. Then the method runs again on the server. If the result is different in some way, then the client state is updated from the server with the correct data.
If you want to hide the method's logic from the server you can just not include it in your client code. You will forego latency compensation but you will keep your secrets secret! (ex: API keys, critical business logic). You can also have pure server code, such as startup scripts and cron jobs, that are never even invoked from the client.
In Meteor, nothing on the client can ever be trusted or considered safe. There is simply no way you can "hide" stuff on the client. If the browser can run it, a hacker can read it. And modify it.
Remember that queries on the client run on data on the client, and then the result of those queries is sent over a web-socket to/from the server. It is then the job of the server to do security/authorization/sanity checks on all data going out or coming in, to make sure only the data the client is authorized to view is sent, and only the modifications the client is allowed to do is actually done on the server DB.
The Discovermeteor blog you linked to is all about how to reduce code duplication between server and client, and still have flexibility between them. This has very little to do with security.
It does not really matter from a security point of view that the source code for the DB queries are readable on the client, because your server needs to do its security police job anyway. Otherwise you have an insecure app, even if the actual query source code is unknown.
An attacker can always look at the DDP protocol, it is almost as readable as a MongoDB query!
I think you're asking 2 different questions:
1) How do you ensure the security of a query?
2) How do you ensure the secrecy of a query?
WRT #1: Keeping a query in a shared lib file is secure because regardless of whether a client knows what query you're running, he won't be able to run it on the server and even if he changes it, that only alters the client copy, and doesn't affect the server's copy.
In the example you link to, note that the client is only able to change the limit field. He can't change the 'find' field. Even if he were to redefine the 'latestPost' function client-side to allow an additional parameter that gets added to the 'find' field, that function isn't redefined on the server-side so only the original definition will be used server-side (one point, however, is that in the example, the limit field isn't sanitized or checked for validity; a client could send text and cause an error).
So it would still be secure as you are limiting exactly which parts of the query constructor the client is allowed to change.
WRT #2: you're correct that this means the query won't be secret. The client will know exactly how you're querying, and with that info, may be able to deduce parts of your internal data structure.
Whether or not this is an issue is up to you, although I will say that in the security world, "security through obscurity" is considered bad practice: you should write your code such that even if all of your data structures, algorithms, and code is known, your data is still secure. That's why, for example, you can easily download the code for any encryption algorithm: the security doesn't depend on keeping the algorithm secret.

How can I access the browser's window object from a nodejs application?

I'm trying to write a simple app to watch over files changes and automatically reload the updated code in the browser. I'm aware of the existance of livereload nodeamon and others, i just wanted to write my own. I've created the server, let it read the file i want to read, called the watcher that kills and restart the server when changes happen in the watched file. Last part: it should refresh the browser. how is this possible?
As others have explained, the browser programming environment and thus window.location.reload() is completely separate from node.js so you cannot call that directly from node.js. Server-side code runs on the server in node.js. Client-side code in the browser runs in the browser only. The two may communicate via Ajax requests or messages sent over a webSocket connection, but they can't call code in each other directly.
For a browser to refresh based on something that changes on the server, there are two basic approaches.
Javascript in the browser can regularly ask the server if it has anything new (usually with an Ajax call that passes a timestamp). If the server says there is something new since that timestamp, then the Javascript in the browser can request the new data/file. This "polling" approach is not particularly efficient because if the data doesn't change very often, then most of the requests for something new will just return that there is nothing new. It's also not friendly for battery life.
The browser can make a lasting webSocket connection to the server. Then, when the server finds that something has changed on the server, it can just directly send a notification to each connected browser informing it that there is something new. All connected clients that receive this message can then make a normal Ajax call to retrieve the new data. Or, the new info can just be directly sent to the client over the webSocket. In either case, this direct notification is generally more efficient than the "polling" solution.
With the webSocket option, you will NOT want your server to restart because that will drop all webSocket connections. I'm not sure why you're currently restarting the server when something changes, but you will have to change that to use the webSocket solution.
NodeJS does not have a window variable that represents the global namespace. Instead it has a variable called global.
There is no browser, window or URL location in NodeJS.
It's a purely server side tool.
In node.js you have process which is a node.js global object like window which is a browser global object.
For more info type process into the node.js shell.

Which is more efficient to send WebSocket updates with a MySQL database change

I'm currently experimenting with WebSockets in a bid to reduce / remove the need for constant AJAX requests in a potentially low bandwidth environment. All devices are WebSocket compliant so there's no issue there, and I'm trying to keep it to native PHP WebSockets, no node.js or other frameworks / libraries (Which so far has been fine).
What I'm looking to do is to decide how to go about notifying connected clients about an update to a database by another Client. The use case in question is a person pressing a button on their device, which then alerts that persons manager(s) to that press. So the two options I have though of are as follows:
1. Looping a Database Query (PHP)
My first thought was to insert a query into the WebSocket server that is effectively saying "Has the alert field changed? If so, notify the manager(s)". Whilst this is the most straightforward and sensible approach (That I can think of), it seems wasteful to have a PHP script designed to reduce strain on the server, that is now running a query every second, however, at least this would ensure that when a Database update is detected, the update is sent.
2. Sending a notification from the Client
Another thought I had, was that when the client updates the Database, they could in fact send a WebSocket notification themself. This has the advantage of reducing any intensive and looped queries, but also means that I'd need to have a WebSocket message being sent every time I want to change any data, such as:
$.post("AttemptDatabaseUpdate.php", {Data}).function(Result) // Don't worry about the semantics of this, it's not actual code
{
if(Result == "Successful")
{
SendWebSocketNotification(OtherData);
}
}
Maybe this is the best option, as it is the most efficient, but I worry that there is a chance the connection may drop between updating the Database, and sending the WebSocket notification, which may create a need for a fallback check in the PHP file, much like the one in the first solution, albeit at a longer interval (Say every 30 seconds).
3. MySQL Trigger?
This is purely a guess, but perhaps another option is to create a MySQL trigger, which can somehow notify the server.php file directly? I've no idea how this would work, and would hazard a guess that this may end up with the same or similar Query requirements as solution #1, but it's just a though...
Thank you in advance for your help :)
EDIT: Solution possibility 4
Another thought has just popped into my head in fact, whereby the PHP file used to update the database could in fact have a WebSocket message built into it. So that when the PHP file updates the database, the WebSocket server is notified via PHP, is this possible?
If you use websockets, you should use notifications from client. That's one of their main use cases.
If you're worried about inconsistencies due to connection dropping or something changing in-between, you could implement a system similar to HTTP ETags, where client would send a hash code that you can respond on server side if there is a conflict in updating.
Update: I guess I understood your initial issue a bit wrong. If I understand your use case correctly: you are sending database updates from a client and after that all connected clients need to be updated. In that case, I think server should send the update messages after DB updates have been done, so I agree with solution 4. I am assuming here that your websocket server is the same server running PHP and doing the DB updates.
However, depending on your use case, client should still send a hash value on the next request identifying its "view of the world", so you would not be doing identical updates multiple times if a connection gets broken.
Update 2: so it was now understood that you indeed use a separate, standalone websocket server. Basically you have two different web servers on the server side and are having an issue on how to communicate between the two. This is a real issue, and I'd recommend only using one server at a time - either take a look at using Apache websocket support (experimental and not really recommended) or migrating your php scripts to the websocket instance.
Neither PHP or Apache was really build with websockets in mind. It is quite easy to set up a standalone websocket server using only PHP, but it might not be so easy then to migrate the rest of the PHP stack to it if the code is relying on Apache/web server on. Apache websocket support also is hardly optimal. For a real websocket solution, unfortunately, best practice would be using a technology that is built for it from the ground up.
The better answer is to send notification through Server side when database is updated by PHP script, so that script have to add options of web sockets to directly send notification to all web socket clients registered.
User send content->Php script process content and save data according to true condition->check database is updated by checking return of mysql_query/other alternative->if true than use web-socket and send notification to all users
now this is more easy/handy/bandwidth saver.

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