I am trying to make a simple image gallery. This is what I have now:
Live demo: http://jsfiddle.net/rgvqA/
var NumberOfImages = 7;
var img = new Array(NumberOfImages);
img[0] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number0.jpg";
img[1] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number1.jpg";
img[2] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number2.jpg";
img[3] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number3.jpg";
img[4] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number4.jpg";
img[5] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number5.jpg";
img[6] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number6.jpg";
var imgNumber = 0
function NextImage() {
imgNumber++;
if (imgNumber == NumberOfImages) {
imgNumber = 0;
}
document.images["largeImage"].src = img[imgNumber];
}
function PreviousImage() {
imgNumber--;
if (imgNumber < 0) {
imgNumber = NumberOfImages - 1;
}
document.images["largeImage"].src = img[imgNumber];
}
$(document).ready(function() {
$('#thumbs').delegate('img', 'click', function() {
imgNumber = $(this).attr('id');
});
});
$('#thumbs').delegate('img', 'click', function () {
$('#largeImage').attr('src', $(this).attr('src').replace('thumb', 'large'));
$('#description').html($(this).attr('alt'));
});
The problem: When I click the next and previous buttons, the alt text for the description does not change accordingly. It only does when I click the thumbnail.
How do I update the alt text to whatever image is currently displayed?
The image caption isn't getting set with the arrow button clicks, because the functions they call (NextImage and PreviousImage) do not have any code which updates it.
You can use imgNumber to retrieve the correct thumb image, get it's alt text, and update the description element with it:
$('#description').html($('#'+imgNumber).attr('alt'));
This causes because of your code ( $('#description').html($(this).attr('alt')); ) Where this refers to the small thumb. So you are getting the alt text from the thumb.
Try to crete the description in an array like above you did for images.
var desc = new Array(NumberOfImages);
`desc[0] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number0.jpg";
desc[1] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number1.jpg";
desc[2] = "http://www.kidsmathgamesonline.com/images/pictures/numbers600/number2.jpg";
desc[3] = "http://www.kidsmath`
Call here
function NextImage() {
imgNumber++;
if (imgNumber == NumberOfImages) {
imgNumber = 0;
}
document.images["largeImage"].src = img[imgNumber];
var desc = desc[imgNumber];
$('#description').text(desc);
}
function PreviousImage() {
imgNumber--;
if (imgNumber < 0) {
imgNumber = NumberOfImages - 1;
}
document.images["largeImage"].src = img[imgNumber];
var desc = desc[imgNumber];
$('#description').text(desc);
}
http://jsfiddle.net/rgvqA/2/
you just forgot to update your $('#description') element in next and prev functions
Related
Hello I want to implement a carousel in Java Script.
When I launch the page the image loads very strangely and the bootstrap carousel does not work. Do I need to import something to make it work? If I make it static in HTML it works. However the task is to load the images with iiif. Also, there would be way too many images to make it static. Also, I would like to have a filter function implemented which only works dynamically.
Can someone help me how to implement the carousel?
Here is all the JS code:
'import bootstrap.js'
function changeIIIFInformation(iiif, size, quality) {
var index = iiif.indexOf('full')
iiif = iiif.substring(0, index)
iiif += "full/"
iiif += "pct:" +size.toString() +"/"
iiif += "0/"
iiif += quality +".jpg"
return iiif
}
function search_period(period, max_num, offset) {
var count = 0;
var link = ""
var div = document.createElement('div')
var div1 = document.createElement ('div')
var a=document.createElement('a')
var span1=document.createElement('span')
var span2=document.createElement('span')
a.setAttribute('class','carousel-control-prev')
a.setAttribute('href','#carouselExampleControls')
a.setAttribute('role','button')
a.setAttribute('data-slide','prev')
span1.setAttribute('class','carousel-control-prev-icon')
span1.setAttribute('aria-hidden', 'true')
span2.setAttribute('class','sr-only')
span2.innerHTML = 'Previous'
div.setAttribute('class', 'carousel slide')
div.setAttribute('data-ride', 'carousel')
div.setAttribute('id', 'carouselExampleControls')
div1.setAttribute('class','carousel-inner')
var h2 = document.createElement('h2')
var iiif = ""
h2.innerHTML = period
document.body.appendChild(h2)
const keys = Object.keys(urls);
for(const elem of keys) {
var label = urls[elem].label
for(const el of urls[elem].variants) {
if(el.label.includes('front')) {
iiif = el.url
}
}
if(!periods.hasOwnProperty(label)) {
continue;
}
if(periods[label] != period) {
continue;
}
if(count < offset) {
count+=1
continue
}
var div2= document.createElement ('div')
div2.setAttribute('class','carousel-item active')
link = changeIIIFInformation(iiif, 10, "default")
var figure = document.createElement('figure')
var figcaption = document.createElement('figcaption')
var linkToImage = document.createElement('a')
//linkToImage.setAttribute('#image', label)
linkToImage.setAttribute('href', 'annotator#'+label)
linkToImage.innerHTML = label
figcaption.appendChild(linkToImage)
var image = document.createElement('img')
image.setAttribute("id", "myimg");
image.setAttribute('src', link)
image.setAttribute('class','d-block w-100')
// figure.appendChild(image)
// figure.appendChild(figcaption)
div.appendChild(div1)
div.appendChild(a)
div1.appendChild(div2)
a.appendChild(span1)
a.appendChild(span2)
div2.appendChild(image)
figure.setAttribute("id", "myFigure");
count += 1;
if(count >= max_num+offset) {
break;
}
}
document.body.appendChild(div)
}
function clear_dom() {
var elements = document.getElementsByTagName('div')
var headings = document.getElementsByTagName('h2')
var buttons = document.getElementsByTagName('button')
while(buttons.length > 0) {
buttons.item(0).remove()
}
while(elements.length > 0) {
elements.item(0).remove()
}
while(headings.length > 0) {
headings.item(0).remove()
}
}
function show_initial_load() {
search_period('Ur III (ca. 2100-2000 BC)', )
}
function show_filtered(selected, offset) {
clear_dom()
search_period(selected, 10, offset)
var previous = document.createElement('button')
if(offset-10 < 0) {
previous.onclick = () => show_filtered(selected, 0)
} else {
previous.onclick = () => show_filtered(selected, offset-10)
}
previous.innerHTML = 'Previous'
document.body.appendChild(previous)
var next = document.createElement('button')
next.onclick = () => show_filtered(selected, offset+10)
next.innerHTML = 'More'
document.body.appendChild(next)
}
function update_view() {
var selected = document.getElementById('perriod-select').value
clear_dom()
if(selected == '') {
show_initial_load()
} else {
show_filtered(selected, 0)
}
}
Right now I am animating an image by stringing multiple images together with setInterval(showNextSlide, 100); and it works really well.
The only thing that I'm running into problems with is adding values dynamically into var slides = [src, ] the while loop just loads the final image.
Also the way the images are saved the increment moves to the next zero so 01009 converts to 01010 whenever I use my loop it will convert to 010010 note the extra zero at the end.
Javascript
window.onload = function() {
var img = 0
while (img < 15) {
img++;
}
var src = 'assets/images/earth/Sequence%0100' + img + '.jpg.';
var slides = [src, ],
index = 0,
timer = 0;
// Show the first slide
showNextSlide();
// Show "next" slide every five seconds
timer = setInterval(showNextSlide, 100);
// The function we call to show the "next" slide
function showNextSlide() {
if (index >= slides.length) {
index = 0;
}
document.getElementById('earth').src = slides[index++];
}
};
JsFiddle
try this:It will keep on changing the image src of earth based on the index value.
Update based on JEES Comment.
<script>
window.onload = function() {
var i = 0
var slides = [];
while (i < 200) {
if(i <= 9){ img= '0100' + i++; }
else if(i <= 99){ img= '010' + i++; }
else{ img= '01' + i++; }
var src = 'assets/images/earth/Sequence%' + img + '.jpg';
slides.push(src);
}
console.log(slides);
index = 0,
timer = 0;
// Show the first slide
showNextSlide();
// Show "next" slide every five seconds
timer = setInterval(showNextSlide, 100);
// The function we call to show the "next" slide
function showNextSlide() {
if (index >= slides.length) {
index = 0;
}
document.getElementById('earth').src = slides[index++];
}
};
</script>
<img src="" id="earth">
Please Try It :
var img = 0;
var slides = new Array();
while (img < 5) {
img++;
var src = 'assets/images/earth/Sequence%0100' + img + '.jpg';
slides.push(src);
}
This is part of the answer and it will fix it when img value is 9 or 99 since he has 200 images, if images number > 1000 he'd need another one when img value 999.. please tell me if i should delete this answer:
UPDATED:
var img = 0;
while(img < 200) {
if (img < 10) { imgURL = '0100' + img; }
else if (img < 100) { imgURL = '010' + img;}
else { imgURL = '01' + img; }
slides.push('assets/images/earth/Sequence%' + imgURL + '.jpg');
img++;
}
check this Fiddle to see it in action..
I am not sure how to use increments.
through a function. i can't get the paragraph to show the array words
<p id= "demo"
var Array = ["hello", "goodbye"];
var mimg = document.getElementById(imageArray[0]);
mimg.setAttribute('src', [index]);
//var ArrayIndex = 0;
function change() {
("src", Array[Index]);
imageIndex++;
if (Index >= Array.length) {
Index = 0;
}
}
Don't forget to use your browser's console, read this article Using Your Browser to Diagnose JavaScript Errors.
Don't use setattribute function, use src attribute.
var myImage = document.getElementById("mainImage");
var imageArray = ["http://lorempixel.com/400/200/sports/1/", "http://lorempixel.com/400/200/sports/2/", "http://lorempixel.com/400/200/sports/3/", "http://lorempixel.com/400/200/sports/4/"];
myImage.src = imageArray[0];
var imageIndex = 0;
function changeImage() {
myImage.src = imageArray[imageIndex];
imageIndex++;
if (imageIndex >= imageArray.length)
imageIndex = 0;
}
window.onload = function() {
setInterval(function() {
changeImage();
}, 1000);
};
<img id="mainImage" />
var myImage = document.getElementById("mainImage");
var imageArray = ["images/1.png","images/2.png","images/3.png","images/4.png"];
var mimg=document.getElementById(imageArray[0]);
mimg.setAttribute('src',photos[index]);
You aren't showing your relevant HTML, but I notice in this section you are getting an element with ID "images/1.png" and setting the src of that element to the value of something in photos[index]. You haven't shown how the photos array is loaded. Do you actually have an element with an ID "images/1.png"?
In your function, you set the src of the mainImage to the values in imageArray rather than the values in the photo array. That may be valid, but since that is different than what you did outside the function, I want to make sure that was intended.
I think you are talking about such solution:
var imageArr=["images/1.png", "images/2.png", "images/3.png", "images/4.png"];
$('#button'). on('click',function(){
var index=(Math.random(0,imageArr.length)*10)
$('#img').attr('src',imageArr[index])
});
Again you question is not clear, thus I think this will help you to get direction.
This should be solution if you are using plain JavaScript
var myImage = document.getElementById("mainImage"),
imageArray = ["images/1.png", "images/2.png", "images/3.png", "images/4.png"],
imageArrayIndex = 0;
myImage.src = imageArray[imageArrayIndex++];
function changeImage () {
myImage.src = imageArray[imageArrayIndex++];
imageArrayIndex = imageArrayIndex >= imageArray.length ? 0 : imageArrayIndex;
}
Make sure that your element is defined as "img".
Here's a solution which sets a data-index attribute on the image to keep track of the selected index. This solution is compatible with down to IE8 and does not use the Jquery library. Run the code snippet below for a test (click the image to go to the next one).
var mimg = document.getElementById('main-image'),
simg = document.getElementById('sec-image')
imgArr = [
'http://placehold.it/50x50/00AAAA',
'http://placehold.it/50x50/AAAA00',
'http://placehold.it/50x50/AA00AA',
];
var loopImages = function(element, imgArray, startAt) {
var index = element.getAttribute('data-index'),
newIndex = 0;
if (!index)
newIndex = ((startAt && startAt < imgArr.length-1) || 0) + 1;
else if (index < imgArr.length-1)
newIndex = parseInt(index) + 1;
element.setAttribute('data-index', newIndex);
element.src = imgArr[newIndex];
};
mimg.addEventListener('click', function(e) {
loopImages(e.target || e.srcElement, imgArr);
});
setInterval(function() {
loopImages(simg, imgArr);
}, 500);
<p>Preview (click to change)</p>
<img id="main-image" src="http://placehold.it/50x50/00AAAA">
<br>
<p>Preview with interval</p>
<img id="sec-image" src="http://placehold.it/50x50/00AAAA">
I'm having difficulty trying to find an answer to my problem. I have a simple slide show where I have next, and previous buttons, but when I hit the previous button it stops at first image. I want it to go from first image to last but can't find the right results. This is what I have:
window.onload = function () {
var listNode = $("image_list");
var captionNode = $("caption");
var imageNode = $("image");
var links = listNode.getElementsByTagName("a");
// Process image links
var i, linkNode, image;
var imageCache = [];
for (i = 0; i < links.length; i++) {
linkNode = links[i];
// Preload image and copy title properties
image = new Image();
image.src = linkNode.getAttribute("href");
image.title = linkNode.getAttribute("title");
imageCache.push(image);
}
//next button handler
var nextButton = $("next");
var imageCounter = 0;
nextButton.onclick = function () {
imageCounter = (imageCounter + 1) % imageCache.length;
image = imageCache[imageCounter];
imageNode.src = image.src;
captionNode.firstChild.nodeValue = image.title;
}
//previous button handler
var prevButton = $("previous");
var imageCounter = 0;
prevButton.onclick = function () {
imageCounter = (imageCounter - 1) % imageCache.length;
image = imageCache[imageCounter];
imageNode.src = image.src;
captionNode.firstChild.nodeValue = image.title;
}
Here's what I would do (I'm not entirely sure about the syntax):
//previous button handler
var prevButton = $("previous");
var imageCounter = 0;
prevButton.onclick = function () {
imageCounter = (imageCounter - 1) % imageCache.length;
//------- INSERTED CODE --------//
imageCounter = imageCounter >= 0 ? imageCounter : imageCache.length - 1 ; //Meaning you've reached the first image and want to go to the last
//------- INSERTED CODE --------//
image = imageCache[imageCounter];
imageNode.src = image.src;
captionNode.firstChild.nodeValue = image.title;
}
Explanation:
So after setting imageCounter, you check its value. If its equal to or higher than zero, keep the value. If it's not (meaning you want to go to the last image), set its value to the length of your imageCache minus 1, seeing as array indices start counting at 0. :)
You have a div, with 3 images in it.
How to create a simple slideshow that cycles through the images, and displays each image for 5 seconds and goes back to the first image when done and continues looping.
Without using jquery or any other framework.
(function () {
var imgs = document.getElementById('your_div').getElementsByTagName('img'),
index = 0;
imgs[0].style.display = 'block';
setInterval(function () {
imgs[index].style.display = 'none';
index = (index + 1) % imgs.length;
imgs[index].style.display = 'block';
}, 5000);
}());
Example HTML: http://jsfiddle.net/Zq7KB/1/
Edit: Saw a more elegant example above that used .length.
You can use setInterval to set up the timed callback, and set the src of an img element:
window.onload = function() {
var slides = [ "path_to_image_one",
"path_to_image_two",
"path_to_image_three" // ...
],
index = 0,
timer = 0;
// Show the first slide
showNextSlide();
// Show "next" slide every five seconds
timer = setInterval(showNextSlide, 5000);
// The function we call to show the "next" slide
function showNextSlide() {
if (index >= slides.length) {
index = 0;
}
document.getElementById('theImage').src = slides[index++];
}
};
...where your markup for the image is:
<img id="theImage" src="path_to_initial_placeholder">
Note that I've stored the timer handle in timer but not used it. This is just because you might use it to cancel the timer if you need to stop the slideshow.
Update: Just saw that you want to get the images from a div somewhere (whereas above I've supplied the paths in the code itself). Simple enough to create slides dynamically; revised edition of the above that grabs the images that are direct children of the div with the ID "theDiv":
window.onload = function() {
var slides = [],
index = 0,
timer = 0,
node;
// Get the slides
for (node = document.getElementById('theDiv').childNodes;
node;
node = node.nextSibling) {
if (node.nodeType == 1 && node.tagName == "IMG") {
slides.push(node.src);
}
}
// Show the first slide
showNextSlide();
// Show "next" slide every five seconds
timer = setInterval(showNextSlide, 5000);
// The function we call to show the "next" slide
function showNextSlide() {
if (index >= slides.length) {
index = 0;
}
document.getElementById('theImage').src = slides[index++];
}
};
Well you'd have to get a handle for the <div> first, so if it has an "id" value:
var theDiv = document.getElementById("imgContainer");
Now you just have to set up a timer to cycle through the images:
(function(div, sleep) {
var idx = 0;
var imgs = div.getElementsByTagName('img');
function showOne() {
for (var i = 0; i < imgs.length; ++i)
imgs[i].style.display = 'none';
imgs[idx].style.display = '';
idx = (idx + 1) % imgs.length;
setTimeout(showOne, sleep);
}
showOne();
})(theDiv, 5000);
var image = new Array('/img/1.jpg', '/img/2.jpg', '/img/3.jpg');
setTimeout("show_next()",5000);
function show_next()
{
var container = document.getElementById('image_container');
container.innerHTML = "<img src='" + image[i] + "' />";
if(i==2) { i = 1; }else { i = i + 1; }
}
I thought this was a nice simple answer, but there were a couple of errors.
setInterval rather than setTimeout and the initial index was not set. I also amended to load first image immediately.
var image = new Array('imgs/18/P1050294-XL.jpg', 'imgs/18/P1050293-XL.jpg', 'imgs/18/P1040984-XL.jpg', 'imgs/18/P1040983-XL.jpg', 'imgs/18/P1040982-XL.jpg');
var path = 'mypath';
document.getElementById('slideShow').innerHTML = "<img width='600px' src='" + path + image[0] + "' />" // Load First image
var i = 1; // Set counter to second image, for first use of loop
setInterval("show_next(path)",5000);
function show_next(path)
{
var container = document.getElementById('slideShow');
container.innerHTML = "<img width='600px' src='" + path + image[i] + "' />";
if(i==4) { i = 0; } else { i = i + 1; }
}