loop start quicker - javascript

I would like this function to begin quicker once it ends. Thanks.
demo: http://jsfiddle.net/RuX5d/5/
Here is an actual timing I am currently using: http://jsfiddle.net/RuX5d/51/
$(document).ready(function() {
var i = 1, dir = 1, curFx = 'fadeIn';
var interval = setInterval(function () {
if (i == 6 && $('#slide1').is(':visible')) {
$('#slide1').fadeOut(2000);
return;
}
$('#slide'+ i)[curFx](500);
i = i + 1*dir;
if (i == 10 || i == -1) {
dir = (dir == 1)?-1:1;
curFx = (curFx == 'fadeIn')?'fadeOut':'fadeIn';
}
}, 1000);
});

Change the 500 at the end. It is the number of milliseconds between each executions of the script. Here's a demo: http://jsfiddle.net/RuX5d/49/

Related

JS How make that function could not be start earlier than 10 seconds after the previous launch?

function testworking(n){
if(n == 1)
testuser();
else
testconfig();
}
setInterval(function(){testworking(n)}, 1000);
How do I make that function testuser(); could not start earlier than 10 seconds after the previous launch?
P.S.:
an approximate algorithm:
if(n == 1){
if (first run function `testuser()` ||
time after previous run `testuser();` == 10 seound){
testuser();
}
}
Set a flag using a timer:
var is_waiting = false;
function testuser() {
if (!is_waiting) {
//do your stuff here
} else {
alert('You must wait ten seconds before doing this again');
}
is_waiting = true;
setTimeout(function() {is_waiting = false}, 10000);
}
You can do it like this
var i = 0;
function testworking(i){
if(i < 10) {
console.log(i);
} else {
console.log('Here is 10 second');
}
}
setInterval(function(){
i = (i == 10) ? 0 : i;
i++;
testworking(i);
}, 1000);
It's not entirely clear what you're looking for, but here's something that might give you an idea.
var n = 1;
var testUserInterval;
function testworking(n) {
if (n == 1)
testuser();
else
testconfig();
}
function testuser() {
var cnt = 0;
if (testUserInterval == null) {
testUserInterval = setInterval(function() {
document.getElementById("testusercnt").innerHTML = cnt;
cnt += 1;
if (cnt == 10) {
clearInterval(testUserInterval);
testUserInterval = null;
//DO SOMETHING ???
testuser();
}
}, 1000);
}
}
function testconfig() {
document.getElementById("testconfig").innerHTML = n;
}
setInterval(function() {
testworking(n++)
}, 1000);
testuser cnt:<span id="testusercnt"> </span>
<br/>testconfig n: <span id="testconfig"> </span>

Javascript - Check if key was pressed twice within 5 secs

I want to check if Enter key was pressed twice within 5 secs and perform some action.
How can I check if the key was pressed once or twice within a given time and perform different actions.
Here is my code:
<h1 id="log">0</h1>
<br/>
<span id="enteredTime">0</span>
<script>
$(document).keypress(function(e) {
if(e.which == 13){
var element = $("#log");
var timeDifference = 0;
//Log the timestamp after pressing Enter
$("#enteredTime").text(new Date().getTime());
//Check if enter was pressed earlier
if ($("#enteredTime").text() !== "0") {
var now = new Date().getTime();
var previous = $("#enteredTime").text();
difference = now - previous;
}
//Check if enter was pressed only once within 5 secs or more
if(){
$("#log").text("Once");
$("#enteredTime").text("0");
//Check if enter was pressed twice in 5 secs
}else{
$("#log").text("Twice in less than 5 secs");
$("#enteredTime").text("0");
}
}
});
</script>
http://jsfiddle.net/Rjr4g/
Thanks!
something like
var start=0;
$(document).keyup(function(e) {
if(e.keyCode == 13) {
elapsed = new Date().getTime();
if(elapsed-start<=5000){
//do something;
}
else{
//do something else;
}
start=elapsed;
}
});
Try a timer based solution like
var flag = false,
timer;
$(document).keypress(function (e) {
var element = $("#log");
var timeDifference = 0;
if (e.which == 13) {
if (flag) {
console.log('second');
clearTimeout(timer);
flag = false;
} else {
console.log('first');
flag = true;
timer = setTimeout(function () {
flag = false;
console.log('timeout')
}, 5000);
}
//Log the timestamp after pressing Enter
$("#enteredTime").text(new Date().getTime());
if ($("#enteredTime").text() !== "0") {
var now = new Date().getTime();
var previous = $("#enteredTime").text();
difference = now - previous;
}
}
});
Demo: Fiddle
Bacon.js seems like a good tool to express this.
$(document).asEventStream('keypress')
.filter(function (x) {
return x.keyCode == 13;
})
.map(function () {
return new Date().getTime();
})
.slidingWindow(2, 1)
.map(function (x) {
return (x.length == 1 || x[1] - x[0] > 5000) ? 1 : 2;
})
.onValue(function (x) {
$("#log").text(x == 1 ? "Once" : "Twice in less than 5 secs");
});
(fiddle)
here is my solutions, please check it if match your idea :)
(function($){
var element = $("#log");
var timeDifference = 0;
var count = 0;
$(document).keypress(function(e) {
if(e.which === 13){
//do what you want when enterpress 1st time
/*blah blah */
//after done 1st click
count++;
if(count === 2) {
//do what you want when enterpress 2nd time in 5 seconds
/* blah blah */
//after done
clearTimeout(watcher);
count = 0;
return;
}
//setTimeout to reset count if more than 5 seconds.
var watcher = setTimeout( function() {
count = 0;
},5000);
}
});
}(jQuery)
Check your Updated Fiddle
var count = 0;
$(document).keypress(function(e) {
var element = $("#log");
var timeDifference = 0;
if(e.which == 13){
count++;
console.log('enter pressed'+count);
if(count == 1){
startTimer();
}
else{
checkCount();
}
//Log the timestamp after pressing Enter
$("#enteredTime").text(new Date().getTime());
if ($("#enteredTime").text() !== "0") {
var now = new Date().getTime();
var previous = $("#enteredTime").text();
difference = now - previous;
}
}
});
function startTimer(){
setTimeout(checkCount,5000);
}
function checkCount(){
if(count == 1){
$("#log").text("Once");
$("#enteredTime").text("0");
//Check if enter was pressed twice in 5 secs
}else{
$("#log").text("Twice in less than 5 secs");
$("#enteredTime").text("0");
}
}
startTimer() starts counting on first enter press. And checkCount() contains your condition after 5secs.
setTimeout() lets you attach an event which occurs after a specific timespan.

Counting up and down to specified number in order in Javascript

I am trying to get this script to count up to a specified number and back down to a specified number as follows: 19200, 38400, 57600, 76800, 96000, 76800, 57600, 38400, 19200 — repeatedly. So far this is what I have but I cannot seem to make it count down in the order above, it restarts from 19200 again.
$(function() {
var seconds = 19200;
var timerId = setInterval(function() {
seconds = seconds + 19200;
$("#counter").text(seconds);
if (seconds > "76800") {
clearInterval(seconds);
seconds = seconds - "19200";
}
}, 500);
});
A little issue with the logic, the condition
if (seconds > "76800") {
would always try to keep the seconds above 76800.
Rather you would want a flag to track the direction of the count. Check out below:
UPDATED:
Working demo at
JSFiddle
$(function () {
var increment = 19200;
var seconds = increment;
var countUp = true;
var timerId = setInterval(function () {
$("#counter").text(seconds);
if (countUp) {
seconds += increment;
} else {
seconds -= increment;
}
if (countUp && seconds > increment*4) {
countUp = false;
} else if (!countUp && seconds <= increment) {
countUp = true;
}
}, 500);
});
Check the below function
$(function() {
var seconds = 19200;
action = 'add';
var timerId = setInterval(function() {
$("#counter").text(seconds);
if (seconds == 96000) {
action = 'remove';
} else if (seconds == 19200) {
action = 'add'
}
if (action == 'add')
seconds += 19200;
else if (action == 'remove')
seconds -= 19200;
}, 500);
});
I think this is a little more elegant
var increment = 19200,
seconds = increment;
var timer = setInterval(function() {
console.log(seconds);
seconds += increment;
if (seconds > 76800 || seconds < 19200) {
increment *= -1;
}
}, 500);
jsfiddle

Simple jquery counter

Hi all i have got this really simple jquery counter
var count = 10;
countdown = setInterval(function(){
$("p.countdown").html(count + " seconds remaining!");
if (count == 0) {
alert('done');
}
count--;
}, 1000);
How can i make it reset after it gets to 0 instead of going into minus???? so it keep iterating.
http://jsfiddle.net/isimpledesign/mSQdp/
any help
To reset and repeat, put count = 11; after the alert('done');.
To stop, put clearInterval(countdown); after the alert('done');.
Try this
var count = 10;
countdown = setInterval(function(){
$("p.countdown").html(count + " seconds remaining!");
count--;
if (count == 0) {
count = 10;
}
}, 1000);
var count = 10,
countdown = setInterval(function () {
$("p.countdown").html(count + " seconds remaining!");
if (count == 0) {
count = 11; //since it will be reduced right after this
//clearInterval(countdown); <-- use this if you want to stop
alert('done');
}
count--;
}, 1000);
Just like this:
if (count == 0)
count = 11
You might also want to look at the jQuery countdown plugin
...
if (count == 0) {
alert('done');
count = 11;
}
...

JavaScript to delay execution of functions after page is loaded

I wrote this javascript to make an animation. It is working fine in the home page. I wrote a alert message in the last.
If I go other then home page, this alert message has to come, but I am getting alert message, if I remove the function, alert message working on all pages, any thing wrong in my code?
window.onload = function(){
var yellows = document.getElementById('magazine-brief').getElementsByTagName('h2');
var signUp = document.getElementById('signup-link');
if (yellows != 'undefined' && signUp != undefined){
function animeYellowBar(num){
setTimeout(function(){
yellows[num].style.left = "0";
if(num == yellows.length-1){
setTimeout(function(){
signUp.style.webkitTransform = "scale(1)";
},num*250);
}
}, num * 500);
}
for (var i = 0; i < yellows.length; i++){
animeYellowBar(i);
}
}
alert('hi');
}
DEMO: http://jsbin.com/enaqu5/2
var yellows,signUp;
window.onload = function() {
yellows = document.getElementById('magazine-brief').getElementsByTagName('h2');
signUp = document.getElementById('signup-link');
if (yellows !== undefined && signUp !== undefined) {
for (var i = 0; i < yellows.length; i++) {
animeYellowBar(i);
}
}
alert('hi')
}
function animeYellowBar(num) {
setTimeout(function() {
yellows[num].style.left = "0";
if (num == yellows.length - 1) {
setTimeout(function() {
signUp.style.webkitTransform = "scale(1)";
},
num * 250);
}
},
num * 500);
}
DEMO 2: http://jsbin.com/utixi4 (just for sake)
$(function() {
$("#magazine-brief h2").each(function(i,item) {
$(this).delay(i+'00').animate({'marginLeft': 0 }, 500 ,function(){
if ( i === ( $('#magazine-brief h2').length - 1 ) )
$('#signup-link')[0].style.webkitTransform = "rotate(-2deg)";
});
});
});
For starters you are not clearing your SetTimeout and what are you truly after here? You have 2 anonymous methods that one triggers after half a second and the other triggers a quarter of a second later.
So this is just 2 delayed function calls with horribly broken syntax.
Edited Two possibilities, one fixes your current code... the latter shows you how to do it using JQuery which I would recomend:
var yellows, signUp;
window.onload = function(){
yellows = document.getElementById('magazine-brief');
if(yellows != null){
yellows = yellows.getElementsByTagName('h2');
}else{
yellows = null;
}
signUp = document.getElementById('signup-link');
if (yellows != null && signUp != null && yellows.length > 0)
{
for(var i = 0; i < yellows.length; i++)
{
animeYellowBar(i);
}
}
alert('hi');
}
function animeYellowBar(num)
{
setTimeout(function(){
yellows[num].style.left = "0";
if(num == yellows.length-1){
setTimeout(function(){
signUp.style.webkitTransform = "scale(1)";
},num*250);
}
}, num * 500);
}
The below approach is a SUMMARY of how to use JQuery, if you want to use JQuery I'll actually test it out:
//Or using JQuery
//Onload equivelent
$(function(){
var iterCount = 0,
maxIter = $("#magazine-brief").filter("h2").length;
$("#magazine-brief").filter("h2").each(function(){
setTimeout(function(){
$(this).css({left: 0});
if(iterCount == (maxIter-1))
{
setTimeout(function(){
signUp.style.webkitTransform = "scale(1)";
},iterCount*250);
}
}, iterCount++ * num );
});
});

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