$(document).ready(function fadeIt() {
$("#cool_content > div").hide();
var sizeLoop = $("#cool_content > div").length;
var startLoop = 0;
$("#cool_content > div").first().eq(startLoop).fadeIn(500);
setInterval(function () {
$("#cool_content > div").eq(startLoop).fadeOut(1000);
if (startLoop == sizeLoop) {
startLoop = 0
} else {
startLoop++;
}
$("#cool_content > div").eq(startLoop).fadeIn(1500);
}, 2000);
});
Here I want a class of divs to animate, infinitely!
However, because the interval is set to two seconds there is period where no div is showing!
What would be an appropriate way to loop the animation of these divs?
I thought about using a for loop but couldn't figure out how to pass a class of divs as arguments. All your help is appreciated.
Thanks!
Ok, generally, you should know that Javascript is a single threaded environment. Along with this, the timer events are generally not on time accurately. I'm not sure how jQuery is doing fadeIn and fadeOut, but if it's not using CSS3 transitions, it's going to be using timeOut and Intervals. So basically, there's a lot of timer's going on.
If you go with the for loop on this one, you'd be blocking the single thread, so that's not the way to go forward. You'd have to do the fade in/out by yourself in the setInterval.
Setting the opacity on each interval call. Like div.css('opacity', (opacity -= 10) + '%')
If you're trying to fade in and out sequentially, I think maybe this code would help
var opacity = 100,
isFadingIn = false;
window.setInterval(function() {
if (isFadingIn) {
opacity += 10;
if (opacity === 100) isFadingIn = false;
} else {
opacity -= 10;
if (opacity === 0) isFadingIn = true;
}
$('#coolContent > div').css('opacity', opacity + '%');
}, 2000);
Consider the following JavaScript / jQuery:
$(function(){
var divs = $('#cool_content > div').hide();
var curDiv;
var counter = 0;
var doUpdate = function(){
// Hide any old div
if (curDiv)
curDiv.fadeOut(1000);
// Show the new div
curDiv = divs.eq(counter);
curDiv.fadeIn(1000);
// Increment the counter
counter = ++counter % divs.length;
};
doUpdate();
setInterval(doUpdate, 2000);
});
This loops infinitely through the divs. It's also more efficient than your code because it only queries the DOM for the list of divs once.
Update: Forked fiddle
instead of
if (startLoop == sizeLoop)
{
startLoop = 0
}
else
{
startLoop++;
}
use
startLoop =(startLoop+1)%sizeLoop;
Check the demo http://jsfiddle.net/JvdU9/ - 1st div is being animated just immediately after 4th disappears.
UPD:
Not sure I've undestood your question, but I'll try to answer :)
It doesn't matter how many divs you are being looped - 4, 5 or 10, since number of frames are being calculated automatically
x=(x+1)%n means that x will never be greater than n-1: x>=0 and x<n.
x=(x+1)%n is just shorten equivalent for
if(x<n-1)
x++;
else
x=0;
as for me first variant is much readable:)
And sorry, I gave you last time wrong demo. Correct one - http://jsfiddle.net/JvdU9/2/
Related
I am making an info screen, and for that, it needs to show reviews from their customers pulled from Trustpilot.
I got the reviews and everything formatted in HTML showing the 20 latest, but I want to present it very sweet. I am not a JavaScript guru, but I thought i would do it using jQuery and its fadein function.
What is want, is have 20 unique divs fading in with X milliseconds difference popping randomly up. By unique I mean, that each div must have unique content. And by randomly popping up, I mean that if box 1 spawns first, then the next should be 5, then 14 etc, and then another cycle the next time around.
Just like what I made here;
$(function() {
var box = $('.box');
var delay = 100;
for (i = 0; i < 30; i++) {
setTimeout(function() {
var new_box = box.clone();
$('.container').append(new_box);
new_box.fadeIn();
}, delay);
delay += 500; // Delay the next box by an extra 500ms
}
});
http://jsfiddle.net/CCawh/5/
Is this even possible, and how would this be done?
I am very new to JavaScript, so please bear with me if I ask to much
Thanks in advance.
EDIT:
The HTML i want to spawn will all be wrapped in divs, so it would go like this;
<div id="one">content</div>
<div id="two">content</div>
<div id="three">content</div>
<div id="four">content</div>
etc.
Made up a nice function for you. I believe this may be what you are looking for
Here's a rundown of how it works :
Populate an array with numbers randomly generated 1-10 in this case.
Run through that array with a set interval, and when everything has
been added stop the interval
pretty straightforward from there. Set the visibility etc. You should be able to change up the function to dynamically add HTML elements and what-not, but just giving you something to start with.
var usedNum = [];
var i, j, y;
i = 0;
for(y = 0; y < 10; y++){
var x = Math.floor((Math.random() * 10) + 1);
if(!isUsed(x)) usedNum.push(x);
else y--;
}
var showInterval = setInterval ( function(){
if(i == 10){
clearInterval(showInterval);
}
$(".container div[data-line='" + usedNum[i] + "']").css({opacity: 0.0, visibility: "visible"}).animate({opacity: 1.0});
i++;
}, 500);
function isUsed(num) {
var used = false;
for(j = 0; j < usedNum.length; j++){
if(usedNum[j] == num){
used = true;
}
}
return used;
}
Demo fiddle : http://jsfiddle.net/xS39F/3/
Edit:
You can also mess around with the speed of the animation. In this demo (http://jsfiddle.net/adjit/XYU34/1/) I set the speed to 1000 so the next element starts fading in before the last element was done fading in. Makes it look a little smoother.
Instead of using a for loop and setTimeout, would setInterval work better for what you need? Some HTML might help better understand what you're trying to achieve.
$(function() {
var box = $('.box');
var delay = 100;
var interval = setInterval(function() {
var new_box = box.clone();
$('.container').append(new_box);
new_box.fadeIn();
}, delay);
delay += 500; // Delay the next box by an extra 500ms
}, delay);
});
My carousel has been built so that it slides to the next frame automatically every 5 seconds, for which I have written:
var carousel = $('.carousel ul:first');
var pagination = $('.carousel ul:last');
function slide01() {
carousel.delay(5000).animate({'margin-left':'-100%'}, function() {
pagination.find('li').removeClass('on');
pagination.find(':nth-child(2)').addClass('on');
});
slide02();
};
function slide02() {
carousel.delay(5000).animate({'margin-left':'-200%'}, function() {
pagination.find('li').removeClass('on');
pagination.find(':nth-child(3)').addClass('on');
});
slide03();
};
function slide03() {
carousel.delay(5000).animate({'margin-left':'-300%'}, function() {
pagination.find('li').removeClass('on');
pagination.find(':nth-child(4)').addClass('on');
});
slide04();
};
function slide04() {
carousel.delay(5000).animate({'margin-left':'0%'}, function() {
pagination.find('li').removeClass('on');
pagination.find(':nth-child(1)').addClass('on');
});
slide01();
};
slide01();
While this is working, I'm having difficulties with the pagination buttons. They respond but instead of going to its appropriate page, it's going to the next page, which you can view in my FIDDLE.
This is the code I have written for each button:
pagination.find('li:nth-child(1)').click(function(){
carousel.stop().animate({'margin-left':'0%'});
});
pagination.find('li:nth-child(2)').click(function(){
carousel.stop().animate({'margin-left':'100%'});
});
pagination.find('li:nth-child(3)').click(function(){
carousel.stop().animate({'margin-left':'200%'});
});
pagination.find('li:nth-child(4)').click(function(){
carousel.stop().animate({'margin-left':'300%'});
});
What can I do to fix this?
I have updated your Javascript code to provide your desired functionality and made it more extendable. Please let me know if you have any questions.
var carousel = $('.carousel ul:first');
var pagination = $('.carousel ul:last');
var slideWidth = 200;
var autoSlideTiming = 5000;
var timeout = null;
// Buttons
$.each(pagination.children(), function(i){
$(this).click(function(){
pagination.find('li.on').removeClass('on');
//if you wanted to find the width dynamically
//var slideWidth = $(this).parent().parent().find('ul:eq(0) li:eq('+i+')').width();
carousel.stop().animate({'margin-left': -(i * slideWidth)});
$(this).addClass('on');
});
});
// Slider
function advanceSlide(){
var currIndex = $(".pagination li.on").index();
var nextIndex = ((pagination.children().length - 1) == currIndex) ? 0 : (currIndex + 1);
carousel.animate({'margin-left': -(nextIndex * slideWidth)}, function() {
pagination.find('li.on').removeClass('on');
pagination.find(':nth-child('+(nextIndex + 1)+')').addClass('on');
timeout = setTimeout(function(){advanceSlide()}, autoSlideTiming);
});
}
$('.carousel').hover(function(){
clearTimeout(timeout);
}, function(){
timeout = setTimeout(function(){advanceSlide()}, autoSlideTiming);
});
//init auto slide
timeout = setTimeout(function(){advanceSlide()}, autoSlideTiming);
Also here is an updated Fiddle
Explanation
The $.each is a jQuery utility function that works like a normal for loop (I would actually recommend a vanilla JavaScript for loop if you know how). This $.each accepts 2 arguments: a collection (pagination.children() in our case, which is an array of the li's), and a callback function. This callback function passes in i which is our zero-based index of the collection. So, it's not 1, 2, 3, 4 but 0, 1, 2, 3. In this loop this is each li, which it is attaching a click event that handles removing and applying your on class and also the animation. The -(i * slideWidth) is taking the current zero-based index and multiplying it times the slideWidth and then getting the negative value of that result. So, the first slide -(0 * 200) would animate the margin-left to -0 or 0, and the second slide -(1 * 200) would animate the margin-left to -200, which pulls it 200 pixels in the left direction making it slide. This will allow you to had new li's to your pagination and this code will still work!
The trick to making the advanceSlide() function dynamic, is finding what the index of the next slide is. To find out where we need to go we first must find where we are. That is what currIndex is for, which we find with the jQuery index() function, which returns the zero-based index of the li with the on class. Now the magic. The nextIndex variable is being set using a ternary operator to find the value. A ternary is just programmer shorthand for a basic if then else statement. So if the ternary in this code was written out the normal way it would look like this:
var nextIndex;
if( (pagination.children().length - 1) == currIndex ){
nextIndex = 0;
}else{
nextIndex = currIndex + 1;
}
Remeber our currIndex is zero-based, but our collection (pagination.children()) length (number of items in the total collection) is not zero-based so we must minus 1 from it. Then we are checking if that value is equal to our currIndex because if this is the last item in our collection we need to set our nextIndex back to 0 so the slideshow loops back around. If it's not the last index we just add 1 to advance to the next slide. After we find that nextIndex we do our animation and apply our class.
I know this is a little long winded, but it's important that you fully understand the code you implement! Please let me know if you have nay further questions!
You have a "Maximum call stack size exceeded." error. Yours slide0X function calls another slide0Y function and so on. You should invoke slide0Y only once the slide0X animation ended (inside the complete callback).
Moreover in your click callbacks, margin-left should be negative since you want to slide to the left.
BTW, I would implement a function slideTo(slideId) so that it will work for n slides, instead of writing a function for each slide.
I need, that some images (for example random 5 - 8 of them) on background will automatically change for another one image (for example after 10 sec, something like that example-link but automatically, not on hover).
$('.fader').hover(function() {
$(this).find("img").fadeToggle();
});
I made a JSFiddle DEMO.. Maybe it helps you.
It's pretty simple, that's the function that I execute in setInterval
var $imgs = $(".fader").find("img"),
i = 0;
function changeImage(){
var next = (++i % $imgs.length);
$($imgs.get(next - 1)).fadeOut(500);
$($imgs.get(next)).fadeIn(500);
}
var interval = setInterval(changeImage, 2000);
Hope it help..
You can use setInterval to run a function every so often, then inside it have your image changing function
//global variable
var bgImg = 1;
//runs every second
window.setInterval(function(){
yourFunction();
}, 10000);
//changes background image
function yourFunction () {
++bgImg;
if(bgImg === 4){
bgImg = 1;
}
if(bgImg === 1){
$('#element').css("background-image","URL('imgs/image1.jpg')");
}
if(bgImg === 2){
$('#element').css("background-image","URL('imgs/image3.jpg')");
}
if(bgImg === 3){
$('#element').css("background-image","URL('imgs/image3.jpg')");
}
}
You can always add some more jquery to fade the image in out or something smoother than a plain switch
is this what you want?
Use BX slider.
http://jsfiddle.net/writetobhuwan/Xm2Be/393/
JS is as simple as this..
$(document).ready(function(){
$('.bxslider').bxSlider();
});
I have to make a long animation with jQuery, full of fadeOuts,fadeIns,slideIns,...
The problem I am having is that my code looks ugly and it is full of callback. Also, if I want to stop animation for some time like: slideOut->wait 5 seconds->slideIn I have to use delay and I am not sure if that is the best practice.
Example:
/* Slides */
var slide1 = $('div#slide1'),
slide2 = $('div#slide2'),
slide3 = $('div#slide3');
$(document).ready(function(){
slide1.fadeIn(function(){
slide2.fadeIn(function(){
slide3.fadeIn().delay(3000).fadeOut(function(){
slide2.fadeOut(function(){
slide1.fadeOut();
});
});
});
});
});
JSFIddle: http://jsfiddle.net/ZPvrD/6/
Question: Is there any other way of building animations in jQuery, possibly even some great plugin to help me solve this problem?
Thanks!
Here's the plugin you were looking for :) Does the exact same thing, but is much more flexible than your existing code http://jsfiddle.net/ZPvrD/11/
(function($){
$.fn.fadeInOut = function(middleDelay) {
middleDelay = middleDelay || 0;
var index = 0,
direction = 1, // 1: fading in; -1: fading out
me = this,
size = me.size();
function nextAnimation() {
// Before the first element, we're done
if (index === -1 ) { return; }
var currentEl = $(me.get(index)),
goingForward = direction === 1,
isLastElement = index === (size - 1);
// Change direction for the next animation, don't update index
// since next frame will fade the same element out
if (isLastElement && goingForward) {
direction = -1;
} else {
index += direction;
}
// At the last element, before starting to fade out, add a delay
if ( isLastElement && !goingForward) {
currentEl.delay(middleDelay);
}
if (goingForward) {
currentEl.fadeIn(nextAnimation);
} else {
currentEl.fadeOut(nextAnimation);
}
}
nextAnimation();
return this;
}
})(jQuery);
And you call it like
$('div.slideWrapper>div.slide').fadeInOut(3000);
This process of traversing up and down a list of jQuery elements waiting for each animation to finish could be abstracted so that it could be used for other things besides fadeIn and fadeOut. I'll leave that for you to try out if you feel adventurous.
Try this:
/* Slides */
var slide = $('div[id*="slide"]');
$( function(){
slide.each( function( k ){
$( this ).delay( 500 * k ).fadeIn();
});
});
JQuery animations take two parameters (maximum), duration and complete, duration is the time in milliseconds for how long you want your animation to complete, or you can use "slow" or "fast", and the second params complete which is the callback function.
If don't want to use delay, you may make the previous animation slow.
e.g.
slide1.fadeIn(5000, function(){
slide2.fadeIn();
};
I`m having a troubble with a simple thing.
I have an div, when clicked, an amination start (an infinite loop of images changing, simulating an animated gif).
But, when i click on the other div, the first one need to stop, and start just the other animation, and this goes on to every animation (will be 8 on total).
Here is the code for just one image loop:
var t1;
var t2;
var anim1 = new Array ('img/testes2/anim1_1.png','img/testes2/anim1_2.png');
var anim2 = new Array ('img/testes2/anim2_1.png','img/testes2/anim2_2.png');
var index = 1;
var verifica1 = 0;
var verifica2 = 0;
function rotateImage1(){
$('#imagemPrinc').fadeOut(0, function(){
$(this).attr('src', anim1[index]);
$(this).fadeIn(0, function(){
if (index == anim1.length-1){
index = 0;
}
else{
index++;
}
});
});
return false;
}
function stopTimer1(){
if(verifica1 = 1){
clearInterval(t2);
}
}
function muda1(){
if (verifica1 = 1){
//stopTimer2();
//$('#bgImagem').css({'background-image':'url(img/testes2/anim1_1.png)'});
t1 = setInterval(rotateImage1,500);
}
}
The same function for the second animation.
The verifica var, and the stopTimer function, i tried to make one stop, and just the other plays, but doesn't seems to be working. That's why it's commented on the code.
It will be easier to look the code running, so thats it ---HERE---
The clickable divs are those two Red Squares.
Someone can help me please!?
Thanks!
clearTimeout takes as argument the timer id returned by the setInterval function (here it's t1).
Instead of using fadeOut and fadeIn with a duration of 0, you should simply use hide and show.
As an aside, you can simplify this block :
if (index == anim1.length-1){
index = 0;
}
else{
index++;
}
in
index = [(index+1)%anim1.length];
And this is very wrong :
if(verifica1 = 1){
This is not a test : it always change verifica1 and is always true. You probably want ==.
Is there a point in your code where you (voluntarily) set verifica1 ?