Init class properties - javascript

i have some javascript class someClass and have initialization function init which check constructor params. Object with this params are rather huge and this function became too large.
function SomeClass (paramObj) {
this.inputHourId;
this.inputHourName;
this.inputHourValue;
......
......
this.Init = function (paramObj) {
if (typeof paramObj.hourOptions.inputName == "undefined") {
this.inputHourName = "default_name";
} else {
this.inputHourName = paramObj.hourOptions.inputName;
}
if (typeof paramObj.hourOptions.inputValue == "undefined") {
this.inputHourValue = "default_value";
} else {
this.inputHourValue = paramObj.hourOptions.inputValue;
}
......
......
......
}
this.Init(paramObj);
}
To avoid code duplication and make it more readable i decide to create function which will do var initialization with check
this.initVar = function (veriable, value) {
if (typeof value == "undefined") {
veriable = "some_default_value";
} else {
veriable = val;
}
}
after adding initVar function, my Init function should look like that:
this.Init = function (paramObj) {
// Input hour initialization
this.initVar(this.inputHourId, paramObj.hourOptions.inputId);
this.initVar(this.inputHourName,
paramObj.hourOptions.inputName);
this.initVar(this.inputHourValue, paramObj.hourOptions.inputValue);
....
....
....
}
but after that class vars this.inputHourName are still undefined
Now the question. How can I init my class property with the help of function? Or how can i transmit class property like function parametr?

That's because when you pass this.inputHourId to initVar() it will make a copy of the variable when it's being updated; that's not what you want.
You can rewrite initVar() to this; it uses the name of the variable as a string rather than the variable itself. Then it uses this[variable] to update the actual instance variable.
this.initVar = function (variable, value) {
if (typeof value == "undefined") {
this[variable] = "some_default_value";
} else {
this[variable] = val;
}
}
Then, you call it like:
this.initVar('inputHourId', paramObj.hourOptions.inputId);

also you can use this syntax instead of your bunch of ifs :
this.param1 = params.param1 || "default_value";

How can I init my class property with the help of function?
Since you can't pass a reference of the property which you want to assign to to the function, just return the value from the function and assign the result to the property:
this.inputHourId = initVar(paramObj.hourOptions.inputId);

Related

Prototypes and callbacks

I'm now in the process of transforming several functions into prototypes and I'm stuck on callbacks.
Below is a minimal example of what I want to achieve:
WebSocketClient.prototype.send = function(t, data)
{
this.ws.send(data);
this.ws.onmessage = function(evt)
{
var msg = evt.data;
var jsonData = JSON.parse(msg);
if(jsonData["callback"] !== 'undefined' && jsonData["callback"] !== "") // jsonData = {callback:"on_test", data:[0,1,2]}
{
// How to transform callback into call ???
var fn = window[jsonData["callback"]]; // == undefined
if(typeof fn === 'function')
fn(jsonData["data"]);
}
};
};
function Test()
{
this.wc = new WebsocketClient();
// here ws.connect, etc.
}
Test.prototype.send = function()
{
this.wc.send(test, '{request:"get_data", callback:"on_test"')
}
Test.prototype.on_test = function(arr)
{
// ...
}
var test = new Test();
test.send();
I want to make a call to t.callback(data) but can't figure out how to do this?
I tried:
window[jsonData["callback"]]; // == undefined
window['Test.prototype.' + jsonData["callback"]]; // == undefined
window['Test.' + jsonData["callback"]]; // == undefined
There must be an error here:
Test.prototype.send = function()
{
// use 'this' instead of 'test'
// this.wc.send(test, '{request:"get_data", callback:"on_test"')
this.wc.send(this, '{request:"get_data", callback:"on_test"')
}
And since on_test() is defined on Test.prototype, call it this way:
WebSocketClient.prototype.send = function(t, data)
{
this.ws.send(data);
this.ws.onmessage = function(evt)
{
var msg = evt.data;
var jsonData = JSON.parse(msg);
if(jsonData["callback"] !== 'undefined' && jsonData["callback"] !== "") // jsonData = {callback:"on_test", data:[0,1,2]}
{
var fn = t[jsonData["callback"]]; // t will be available in this scope, because you've created a closure
if(typeof fn === 'function') {
fn(jsonData["data"]);
// OR, preserving scope of Test class instance t
fn.call(t, jsonData["data"]);
}
}
};
};
UPDATE: And be wary, that by calling fn(jsonData["data"]); you are loosing the original scope of the method. This way, this inside the on_test() method will point to global scope. If this is undesired, use call() (see corrected above).
If your function is in the global scope you could use
window.call(this, 'functionName', arguments)
In your case,
window.call(this, jsonData['callback'], jsonData['data'])
By doing that, the callback will be invoked with jsonData['data'] as a parameter.
If the function is within an object test, just use
test.call(this, 'on_test', jsonData['data'])

Pass result of a function back to itself in Ember.js controller

I have a function that does what I want it to do using lodash and vanilla javascript. I pass it a value, it checks to see if that value is already mapped, and then it checks to see if the value has specific child properties. If it does, it passes the the child property through the same function.
I'm trying to do essentially the same thing in an ember app, but the function is a property in a controller. When I try to reference the function name, I get an error: "Uncaught ReferenceError: collectHeaders is not a function". How can I pass the result of "collectHeaders(child)" back to the function?
Just lodash & javascript where it works:
function collectHeaders(parent) {
var firstChild = parent.children ? parent.children[0] : {};
if (firstChild.section_type && firstChild.section_value) {
_.forEach(parent.children, function(child) {
collectHeaders(child)
});
} else if (parent.children) {
// more code
}
}
Ember.app controller with lodash:
var mapping = {};
var CompareController = Ember.ObjectController.extend({
collectHeaders: function(parent) {
var firstChild = parent.children ? parent.children[0] : {};
if (firstChild.section_type && firstChild.section_value) {
_.forEach(parent.children, function(child) {
collectHeaders(child);
});
} else if (parent.children) {
// more code
}
},
});
export default CompareController;
Your code is out of scope, your previous function was global
collectHeaders: function(parent) {
var self = this;
var firstChild = parent.children ? parent.children[0] : {};
if (firstChild.section_type && firstChild.section_value) {
_.forEach(parent.children, function(child) {
self.collectHeaders(child);
});
} else if (parent.children) {
// more code
}
},
});

How to call a function on string jQuery

I was reading through fluent api I got a doubt.
I want to take in a string upon which a jQuery function or example is called upon
Function
function compareThis(newString) {
function compare(newString) {
if (this == newString) {
alert("same string");
} else {
alert("differnt string");
}
}
}
Where it is called as
("alerting").compareThis("alerted").compare(); //alert 'different string'
I want to pass the data/string not as parameter but as called upon.
JSFiddle
Note: I would like to call the function in similar cases like finding date interval etc
You can use prototype to add function to String class:
String.prototype.compare = function(newString){
if (this == newString) {
alert("same string");
} else {
alert("differnt string");
}
};
I think you should adapt the code for your function, but it's the idea.
Maybe I missed interpreted however, it looks as it you required a form of method chaining to compare string. To do this you can create a variable and create functions inside it.
var compare = (function(){
var thisString;
var stringToCompare;
var create = function(sVal) {
thisString = sVal;
return this;
};
// Public
var compareThis = function(sVal) {
stringToCompare = sVal;
return this;
};
var compare = function(anotherString) {
return thisString == stringToCompare;
};
return {
create: create,
compareThis: compareThis,
compare: compare
};
}());
var b = compare.create('test').compareThis('test').compare();
alert(b);
Example fiddle

Call function in parent's parent from inside jquery's .each

I've created a 'class' in javascript called QuoteProductService(), see below.
I've added two functions to the prototype and now, I'm trying to call one of the functions (getQuoteProductFromArray) from within a jquery $.each inside the other function (getFakeQuoteProducts). This doesn't work. I've tried adding 'this.', but this also does not work, because 'this' inside the .each refers to the current element in the loop.
How should I do this ?
function QuoteProductService() {
}
QuoteProductService.prototype.getQuoteProductFromArray = function(quoteproductarray, quoteproductid){
var founditem=null;
// do stuff
return founditem;
}
QuoteProductService.prototype.getFakeQuoteProducts = function(){
// do something to fill the mappedQuoteProducts array
$.each(mappedQuoteProducts, function (index, quoteproduct) {
if (quoteproduct!=-null) {
if (quoteproduct.parentid != "") {
// this is where it goes wrong :
var parent = getQuoteProductFromArray(mappedQuoteProducts, quoteproduct.parentid);
if (parent != null) {
parent.attachChild(quoteproduct);
}
}
}
});
}
Save a reference to your QuoteProductService instance before calling each
QuoteProductService.prototype.getFakeQuoteProducts = function(){
var _this = this;
// do something to fill the mappedQuoteProducts array
$.each(mappedQuoteProducts, function (index, quoteproduct) {
if (quoteproduct!=-null) {
if (quoteproduct.parentid != "") {
// this is where it goes wrong :
var parent = _this.getQuoteProductFromFlatArray(mappedQuoteProducts, quoteproduct.parentid);
if (parent != null) {
parent.attachChild(quoteproduct);
}
}
}
});
}
Add var self = this; to the beginning of the getFakeQuoteProducts function. Then call getQuoteProductFromFlatArray like this: self.getQuoteProductFromFlatArray.
First of all you provided wrong method name - getQuoteProductFromFlatArray instead of getQuoteProductFromArray. Secondly in JS you must provide scope for instance methods.
Easiest way to achieve this is to store this reference into some other, private variable. See the example below.
function QuoteProductService() {
}
QuoteProductService.prototype.getQuoteProductFromArray = function(quoteproductarray, quoteproductid){
var founditem=null;
// do stuff
return founditem;
}
QuoteProductService.prototype.getFakeQuoteProducts = function(){
var me = this; // store this into me
// do something to fill the mappedQuoteProducts array
$.each(mappedQuoteProducts, function (index, quoteproduct) {
// this === me will return false
if (quoteproduct!=-null) {
if (quoteproduct.parentid != "") {
// this is where it goes wrong :
var parent = me.getQuoteProductFromArray(mappedQuoteProducts, quoteproduct.parentid);
if (parent != null) {
parent.attachChild(quoteproduct);
}
}
}
});
}

How to check for a JavaScript Object given it's name as a string?

I'm having trouble figuring out how I can take a string of an object name and check if that object actually exists.
What I'm trying to accomplish is have an array the defines the required objects for a particular JavaScript "module" to work, for instance:
var requiredImports = ['MyApp.Object1', 'MyApp.Object2'];
Then using requiredImports, I want to loop over them and check if the are defined. Without using the above array, I can do the following which is what I'm trying to accomplish:
if (MyApp.Object1 == undefined) {
alert('Missing MyApp.Object1');
}
But using the above, I'd have to hard code this for every module rather than making a generic method that I can just pass it an array of strings and have it effectively do the same check for me.
I tried doing this by just passing it the objects themselves such as:
var requiredImports = [MyApp.Object1, MyApp.Object2];
But that throws a JavaScript error when those objects do not exist, which is what I'm trying to catch.
var MyApp = {
Object1: {}
};
function exists(varName, scope) {
var parent = scope || window;
try {
varName.split('.').forEach(function (name) {
if (parent[name] === undefined) {
throw 'undefined';
}
parent = parent[name];
});
}
catch (ex) {
return false;
}
return true;
}
console.log(
exists('MyApp.Object1'), // true
exists('MyApp.Object2'), // false
exists('window'), // true
exists('document'), // true
exists('window.document') // true
);
// or
console.log(
['MyApp.Object1', 'MyApp.Object2', 'window', 'document', 'window.document'].filter(function (varName) {
return !exists(varName);
})
);
// => ["MyApp.Object2"]
Note: that forEach is ES5 and as such not implemented in some browsers. But if you'd go with this solution, there is a nice polyfill here.
You can check for definedness with
if ( typeof window['MyApp'] === 'undefined' ||
typeof window['MyApp']['Object1'] === 'undefined' )
{
alert('Missing MyApp.Object1');
}
and so on.
Assuming MyApp.Object1 is a global scope, window is the parent object and since that is the top level object, you don't need to prefix your global vars with it. So window.MyApp.Object1 is the same as MyApp.Object1 (again, assuming this is within global scope).
Also, in javascript, MyApp['Object1'] is the same as MyApp.Object1. So if we apply this principle to the main window object, you can check for window['MyApp'] or window['MyApp']['Object1'] and the key here is that you can replace 'MyApp' and 'Object1' with a variable.
Example:
/* check if a variable/object exists in the global scope) */
function checkIfExists(someVar) {
if (typeof(window[someVar]) == 'undefined')
return true;
return false;
}
var foo = 'bar';
alert(checkIfExists('foo'));
You can evaluate your custom expression in JavaScript. Consider the code below:
var MyApp = {
Object1: "foo",
Object2: "bar"
};
var IsExists = function(varName) {
return new Function('return typeof(' + varName + ') === "undefined" ? false : true;')();
};
USAGE
var requiredImports = ['MyApp.Object1', 'MyApp.Object2'];
for (var i = 0; i < requiredImports.length; i++)
{
alert(requiredImports[i] + ": " + IsExists(requiredImports[i]))
}
You only get error for first level (MyApp in your example). I assume you have only a few first-level requires, so check them manually by window[x] which does not throw:
var requiredTopLevel = ['MyApp'];
for (var i = 0; i < requiredTopLevel.length; ++i) {
if ("undefined" === typeof window[requiredTopLevel[i]]) {
// problem with requiredTopLevel[i]
}
}
and then, to check nested requires (if top-level is present) you can use the values without fear. For example this will work:
var requiredNested = { 'Object1':MyApp.Object1, 'Object2':Myapp.Object2 };
for (var name in requiredNested) {
if ("undefined" === typeof requiredNested[name]) {
// problem with name
}
}

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