Get code of methods while iterating over object - javascript

I know in javascript I can iterate over an object to get all of it's properties. If one or more of the properties is a method, is it possible to see what code is in the method instead of just the method name? E.g.
var a = someobject;
for (property in a) {
console.log(property);
}
Is it possible to get method code in a way similar to this? Thank you in advance.

You need to use toString, per the standard. i.e:
//EX:
var a = {method:function(x) { return x; }};
//gets the properties
for (x in a) {
console.log(a[x].toString());
}
You can also use toSource but it is NOT part of the standard.
PS: attempting to reliably iterate through an object with a for : loop is nontrivial and dangerous (for..in only iterates over [[Enumerable]] properties, for one), try to avoid such constructs. I would ask why, exactly, are you doing this?

Yes. It actually works. Try:
var a = {};
a.id = 'aaa';
a.fun = function(){alert('aaa');}
for (x in a) {
var current = a[x].toString();
if(current.indexOf('function') == 0){
current = current.substring(current.indexOf('{')+ 1, current.lastIndexOf('}'));
}
console.log(current);
}
But it will not work for browser native code.

You can use the toString method on the function
i.e.
function hello() {
var hi = "hello world";
alert(hi);
}
alert(hello.toString());​
Update: The reason it wasn't working in JSFiddle was because I forgot to add the output inside of either console.log or alert - http://jsfiddle.net/pbojinov/mYqrY/

As long as a is an object, you should be able to use the square bracket notation and query a value from by argument with the same name as the objects property. For example:
a[ property ];
If you log typeof( property ), it will return "string" which is what we want.

Related

Accessing nested objects in javascript

I am trying to run some JavaScript, but it is not working.
I have an object with two properties that are also objects.
var people = {
me: {
name: "Hello"
},
molly: {
name: "Molly"
}
};
And I am trying to make a function that uses a for/in statement and an if statement to list the properties of people.
var search = function (x) {
for (var a in people) {
if (people.a.name === x) {
return people.a;
}
}
};
So the function loops through the properties of people and assigns them to the variable a. Therefore people.a will be equal to a property of people. Then the function returns the property (people.a).
So if I type in me as parameter x, will the function should return the properties for the me object? I put this code in jsLint and jsHint and it passed, but I decided to remove the corrections because they were useless.
I then want to print the object properties in the browser:
var print = search("me");
document.getElementById("p").innerHTML(print);
I have this linked to an html document, with a tag id "p". I have tested javascript in the html document already, so I know that the javascript document is linked properly.
But the code will not work. Does anyone have any suggestions?
I have it working now thanks to the answers. But I thought that it would only print "Hello" to the screen, not { name: "Hello"}.
You need to use people[a], not people.a. The former looks for a property with the name of the value stored in a; the latter looks for a property literally named "a", which of course doesn't exist.
for (var a in people) {
if (people[a].name === x) {
return people[a];
}
}
Fiddle here.
Also, I think you meant search("Hello"), right? If not, then it would just be var search = function(x) { return people[x]; }.
people.a.name
you need to use the bracket operator if you want to access an item by name. Using people.a is literally searching for a member named 'a' instead of a member with the same name as the value of a.
Try:
people[a].name
instead.
4 errors in your code:
replace people.a with people[a]
replace innerHTML() with innerHTML
set HTML like this: document.getElementById("p").innerHTML = print.name;
As in a previous answer, search by name
Code: http://jsfiddle.net/nabil_kadimi/vVSPG/

javascript ternary operator inside variable

okay im working with a friend and he sent me js file which included a variable that included the ternary operator. I cant figure out how to change it to if..else. can you help please?
also i noticed ".length" didnt have the normal "()" after it, is there a reason why?
var nextRadioTab = activeRadioTab.next().length ? activeRadioTab.next() : $('#contentslider div:eq(0)');
Does this work?
if (activeRadioTab.next().length) {
var nextRadioTab = activeRadioTab.next();
} else {
var nextRadioTab = $('#contentslider div:eq(0)');
}
In JavaScript, objects are more-or-less just a list of names pointing to values. Each name-value pair is called a "property".
These values themselves can be any type of value, including a function. If the value of a property is a function, we call that a "method".
Say you want an object to track the x and y coordinates of a point.
var point = { x: 10, y: 20 };
In this case we can just use simple values, because we don't need any behaviour more advanced than getting a value (alert(point.x)) or setting one (point.x = 10).
jQuery is designed to let your code work on different browsers; different browsers behave differently in lots of situations, so jQuery can't just let you set
element.text = "hello world"
because depending on the type of object element is, it will need to modify different properties on different browsers. For this reason, jQuery makes you use methods for things like this:
element.text("hello world")
The .length attribute of a jQuery object is simple; it's controlled by jQuery itself and doesn't need to do any special things in different browsers. For this reason, you just use it directly. If they needed more complicated behaviour, they would use a function/method instead:
var myObject = { length: 2 }; // myObject.length
var myObject = { length: function() { return 2; } }; // myObject.length()
var nextRadioTab;
if (activeRadioTab.next().length)
nextRadioTab = activeRadioTab.next();
else
nextRadioTab = $('#contentslider div:eq(0)');
length is a property of whatever next() returns, which is most likely the same type of object as activeRadioTab.

Calling javascript function with an objectstring in dot notation

Suppose I have the string:
var string = "function";
With
window[string];
I can call a function with the name of "function".
But, when I have:
var string2 = "function.method.weHaveTogoDeeper";
it should call
window["function"]["method"]["weHaveTogoDeeper"]
I can't do:
window[string2]
in this case. I dont know the number of "." in the string, so I need some kind of routine.
you can split the string across . by using the String.split method:
var string2 = "function.method.weHaveTogoDeeper";
var methods = string2.split(".");
In this examples, methods will be the array ["function","method","weHaveTogoDeeper"]. You should now be able to do a simple iteration over this array, calling each function on the result of the previous one.
Edit
The iteration I had in mind was something like this:
var result = window;
for(var i in methods) {
result = result[methods[i]];
}
In your example, result should now hold the same output as
window["function"]["method"]["weHaveTogoDeeper"]
function index(x,i) {return x[i]}
string2.split('.').reduce(index, window);
edit: Of course if you are calling functions from strings of their names, you are likely doing something inelegant which would be frowned upon, especially in a collaborative coding settings. The only use case I can think of that is sane is writing a testing framework, though there are probably a few more cases. So please use caution when following this answer; one should instead use arrays, or ideally direct references.
I wrote one a while back:
function RecursiveMapper(handlerName, stack) {
// check if empty string
if(!handlerName || handlerName === '' || (handlerName.replace(/\s/g,'') === '')) return null;
var buf = handlerName.split('.');
stack = stack || window;
return (buf.length === 1) ? stack[buf[0]] : this.RecursiveMapper(buf.slice(1).join('.'), stack[buf[0]]);
}
Call it like this: RecursiveMapper(window[string2]);
This one also checks if the function is defined in window scope first and returns the global one fi found.

Better Understanding Javascript by Examining jQuery Elements

Because jQuery is a widely used and mature collaborative effort, I can't help but to look at its source for guidance in writing better Javascript. I use the jQuery library all the time along with my PHP applications, but when I look under the hood of this rather sophisticated library I realize just how much I still don't understand about Javascript. Lo, I have a few questions for the SO community. First of all, consider the following code...
$('#element').attr('alt', 'Ivan is SUPER hungry! lolz');
vs
$('#element').attr({'alt': 'Ivan is an ugly monster! omfgz'});
Now, is this to say that the attr() method was designed to accept EITHER an attribute name, an attribute name and a value, or a pair-value map? Can someone give me a short explanation of what a map actually is and the important ways that it differs from an array in Javascript?
Moving on, the whole library is wrapped in this business...
(function(window, undefined) { /* jQuery */ })(window);
I get that the wrapped parentheses cause a behavior similar to body onLoad="function();", but what is this practice called and is it any different than using the onLoad event handler? Also, I can't make heads or tails of the (window) bit there at the end. What exactly is happening with the window object here?
Am I wrong in the assessment that objects are no different than functions in Javascript? Please correct me if I'm wrong on this but $() is the all encompassing jQuery object, but it looks just like a method. Here's another quick question with a code example...
$('#element').attr('alt', 'Adopt a Phantom Cougar from Your Local ASPCA');
... Should look something like this on the inside (maybe I'm wrong about this)...
function $(var element = null) {
if (element != null) {
function attr(var attribute = null, var value = null) {
/* stuff that does things */
}
}
}
Is this the standing procedure for defining objects and their child methods and properties in Javascript? Comparing Javascript to PHP, do you use a period . the same way you would use -> to retrieve a method from an object?
I apologize for this being a bit lengthy, but answers to these questions will reveal a great deal to me about jQuery and Javascript in general. Thanks!
1. Method overloading
$('#element').attr('alt', 'Ivan is SUPER hungry! lolz');
vs
$('#element').attr({'alt': 'Ivan is an ugly monster! omfgz'});
var attr = function (key, value) {
// is first argument an object / map ?
if (typeof key === "object") {
// for each key value pair
for (var k in key) {
// recursively call it.
attr(k, key[k]);
}
} else {
// do magic with key and value
}
}
2. Closures
(function(window, undefined) { /* jQuery */ })(window);
Is not used as an onload handler. It's simply creating new scope inside a function.
This means that var foo is a local variable rather then a global one. It's also creating a real undefined variable to use since Parameters that are not specified passes in undefined
This gaurds againts window.undefined = true which is valid / allowed.
the (window) bit there at the end. What exactly is happening with the window object here?
It's micro optimising window access by making it local. Local variable access is about 0.01% faster then global variable access
Am I wrong in the assessment that objects are no different than functions in Javascript?
Yes and no. All functions are objects. $() just returns a new jQuery object because internally it calls return new jQuery.fn.init();
3. Your snippet
function $(var element = null) {
Javascript does not support default parameter values or optional parameters. Standard practice to emulate this is as follows
function f(o) {
o != null || (o = "default");
}
Comparing Javascript to PHP, do you use a period . the same way you would use -> to retrieve a method from an object?
You can access properties on an object using foo.property or foo["property"] a property can be any type including functions / methods.
4. Miscellanous Questions hidden in your question
Can someone give me a short explanation of what a map actually is and the important ways that it differs from an array in Javascript?
An array is created using var a = [] it simply contains a list of key value pairs where all the keys are positive numbers. It also has all the Array methods. Arrays are also objects.
A map is just an object. An object is simply a bag of key value pairs. You assign some data under a key on the object. This data can be of any type.
For attr, if you give an object instead of a key value pair it will loop on each property.
Look for attr: in jQuery's code, then you'll see it use access. Then look for access: and you will see there is a check on the type of key if it is an object, start a loop.
The wrapping in a function, is to prevent all the code inside to be accessed from outside, and cause unwanted problems. The only parameters that are passed are window that allow to set globals and access the DOM. The undefined I guess it is to make the check on this special value quicker.
I read sometimes jQuery but I didn't start with it, may be you should get some good books to make you an idea first of what some advanced features Javascript has, and then apply your knowledge to the specifics of jQuery.
1 - Yes attr can accept a attribute name for getting a value, a name and a value for setting one value or a map of attribute names and values for settings more than one attribute
2 - A map is basically a JavaScript object e.g:
var map = {
'key1' : 'value1',
'key2' : 'value2'
};
3 - (function(window, undefined) { /* jQuery */ })(window); is something called an anonymous function as it doesn't have a name. In this case it also executes straight away.
A simple example would be:
function test(){
...
}
test();
//As an anonymous function it would be:
(function(){
...
}();
//And it you wanted to pass variables:
function test(abc){
...
}
test(abc);
//As an anonymous function it would be:
(function(abc){
...
}(abc);
this would make it different to the load event, as it is a function not an event.
4 - window is passed as a variable, as it is used internally within jQuery
5 - Objects and functions the same, as everything in JavaScript is an object. jQuery does something like this:
var obj = {
"init" : function(){
}
}
6 - Yes you can use . to retrieve a value on an object but you can also use [] e.g:
var map = {
"test" : 1
}
map.test //1
map["test"] //1
I hope this answers your many questions, let me know if I've missed anything out.
jQuery 1.6.1
The test is typeof key === "object"
if that is true, then you passed a { .... }
jQuery.fn.extend({
attr: function( name, value ) {
return jQuery.access( this, name, value, true, jQuery.attr );
},
// Mutifunctional method to get and set values to a collection
// The value/s can be optionally by executed if its a function
access: function( elems, key, value, exec, fn, pass ) {
var length = elems.length;
// Setting many attributes
if ( typeof key === "object" ) {
for ( var k in key ) {
jQuery.access( elems, k, key[k], exec, fn, value );
}
return elems;
}
// Setting one attribute
if ( value !== undefined ) {
// Optionally, function values get executed if exec is true
exec = !pass && exec && jQuery.isFunction(value);
for ( var i = 0; i < length; i++ ) {
fn( elems[i], key, exec ? value.call( elems[i], i, fn( elems[i], key ) ) : value, pass );
}
return elems;
}
// Getting an attribute
return length ? fn( elems[0], key ) : undefined;
},

javascript - updating global object variables via a function

Weird problem here, I'm trying to use a global function to update my settings object, example:
var Settings = new Object;
Settings.savepos = 'true';
function UpdateSetting(obj,value){
eval("Settings.obj = value");
alert(Settings.savepos);
}
The obj is the key of the object, meaning if I call the function with
UpdateSetting('savepos','false')
the alert will always just give me true, how do I convert that eval or any alternative so it will update settings object's key with the value?
You are setting Settings.obj, not setting.savepos.
Try this instead:
function UpdateSetting(obj,value){
Settings[obj] = value;
alert(Settings.savepos);
};
You are always changing the "obj" key of the object to equal value, which is likely to be undefined (or, at least, not defined to what you want) in the context eval() executes it in. So, you have two options. First, you can keep using eval() (although i don't recommend it because it's more pain than necessary):
var Settings = new Object;
Settings.savepos = 'true';
function UpdateSetting(obj,value){
eval("Settings."+obj+" = '"+value+"'");
alert(Settings.savepos);
}
Or, as numerous other have suggested, you can use the array operator[] to access the property by key:
var Settings = new Object;
Settings.savepos = 'true';
function UpdateSetting(obj,value){
Settings[obj] = value;
alert(Settings.savepos);
}
you dont need an eval
you're setting .obj, not .savepos (there is no interpolation for the string)
you may be calling it wrong.
I'm not exactly sure why you don't just set the value directly (eg. Settings.savepos=false;).
You can attach the function to that object to do something similar:
var Settings = new Object;
Settings.savepos = true;
Settings.UpdateSetting = function (prop,value){this[prop] = value;}
Settings.UpdateSetting('savepos',false);
You should be able to use array notation on the object. Underneath it's just a keyed hash.
Try:
Settings[obj] = value;
I'd also suggest passing values as they are, i.e. string, int, etc:
UpdateSetting('key_name', false);

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